May 10, 2012 - 02:13 PM | Ryan Shrout
In the comments to our full review of the GeForce GTX 670 2GB graphics card a user asked for a comparison of the new GTX 670 against the Fermi-based GTX 570. I had some numbers for that already made up but ran out of time and space for it in our review that went up this morning. I thought that there might be others interested in this so I decided to put a news post with the results.
These performance graphs pit a reference clocked GTX 570 1.25GB card against the new reference GTX 670 2GB card.
Without a doubt the new GTX 670 is a faster GPU than the GTX 570:
- 3DMark11: +45%
- Battlefield 3: +34%
- DiRT 3: +28%
- Skyrim: +32%
- Metro 2033: +31%
- Dues Ex: +29%
- Batman: AC: +39%
- Power Consumption: -14%
With an average performance delta of 30% or more, the GTX 670 makes a solid upgrade for GTX 570 users but maybe more interesting, it does this while using 14% less power as well.
3 NV for DCII
The world of video cards is a much changed place over the past few years. Where once we saw only “sticker versions” of cards mass produced by a handful of manufacturers, we are now seeing some really nice differentiation from the major manufacturers. While the first iterations of these new cards are typically mass produced by NVIDIA or AMD and then distributed to their partners for initial sales, these manufacturers are now more consistently getting their own unique versions out to retail in record time. MSI was one of the first to put out their own unique designs, but now we are seeing Asus becoming much more aggressive with products of their own.
The DirectCU II line is Asus’ response to the growing number of original designs from other manufacturers. The easiest way to categorize these designs is that they straddle nicely the very high end and extreme products like the MSI Lightning series and those of the reference design boards with standard cooling. These are unique designs that integrate features and cooling solutions that are well above that of reference cards.
DirectCU II applies primarily to the cooling solutions on these boards. The copper heatipipes in the DirectCU II cooler are in direct contact with the GPU. These heatpipes then are distributed through two separate aluminum fin arrays, each with their own fan. So each card has either a dual slot or triple slot cooling solution with two 80 mm fans that dynamically adjust to the temperature of the chip. The second part of this is branded “Super Alloy Power” in which Asus has upgraded most of the electrical components on the board to match higher specifications. Hi-C caps, proadlizers, polymer caps, and higher quality chokes round out the upgraded components which should translate into more stable overclocked performance and a longer lifespan.
Galaxy Continues the MDT Push
One of the key selling points for the AMD Radeon series of graphics cards the last few generations has been Eyefinity - the ability to run more than two displays off of a single card while also allowing for 3+ display gaming configurations. NVIDIA-based solutions required a pair of GPUs running in SLI for this functionality, either standard SLI or the "SLI-on-a-card" solutions like the GTX 590.
However, another solution has appeared from Galaxy, an NVIDIA partner that has created a series of boards with the MDT moniker - Multi-Display Technology. Using a separate on-board chip the company has created GTX 560 Ti, GTX 570 and GTX 580 cards that can output to 4 or 5 monitors using only a single NVIDIA GPU, cutting down on costs while offering a feature that no other single-GPU solution could.
Today we are going to be reviewing the Galaxy GeForce GTX 570 MDT X4 card that promises 4 display outputs and a triple-panel seamless gaming surface option for users that want to explore gaming on more than a single monitor inside the NVIDIA ecosystem.
October 1, 2011 - 01:49 PM | Ryan Shrout
I know, we've been talking a lot about Battlefield 3 this week, but I have yet another set of numbers and results that I think you guys will want to see. Previously, all of our BF3 benchmarks have been run under the Ultra quality presets but it is obvious that not all GPUs or gamers are going to want to target the highest settings the game can accomplish. With that in mind I decided to test a couple of cards at Ultra, High, Medium and Low presets in order to guage how well the game scaled based on image quality.
For this round I wanted to use a high end card as well as an older, much more popular (and currently low cost) card; the result is tests on the GeForce GTX 570 1.25GB and the GeForce GTX 460 1GB reference platforms. We used the Operation Metro map and the initial outdoor section for our testing as it was the most strenuous in the beta thus far.
As a side note, if you want to see how the image quality actually changes from the Ultra, High, Medium and Low presets, check out this page of my previous performance article that included screenshots and even some animated GIFs as demonstration.
Here are the results:
On the more powerful GTX 570 you can see that BF3 scales pretty well from the Ultra settings through the Low options in even steps. By moving from Ultra down to High a gamer would see about 34% better performance and 22% better minimum frame rates. The jump to Medium gains another 41% while the move to Low gets another 25% on top of that. The gap between Low and Ultra is about ~2.3x.
The GTX 460 sees similar levels of performance grades though the move from Ultra to High only gains you about 28% and averages of 33.8 FPS or so. I would still consider that on the low side of a good game play experience and thus the move to Medium (which is 82% faster than Ultra) seems like the sweet spot for BF3.
I know we also had some requests for SLI scaling performance and, in particular, with the GTX 460 1GB cards. Since this card has been so incredibly popular we thought this would be the perfect candidate for the "SLI Upgrade Path" option and you can pick one up for $150 (or less with rebates). Let's see how well Battlefield 3 scales with multiple GPUs.
At the Ultra quality settings we saw a 60% scaling capability by adding in a second GTX 460 at stock speeds while at High settings we see that rate increases to 84%! That is pretty impressive and for the cost investment of a second GPU it looks like you are going to see better than average scaling. Considering this is with the first driver release and with a beta version of the game, I can only see multi-GPU scaling rates going up as the full retail release hits.
With these results and some others we have done through the week we are ready to put together our Battlefield 3 system build guide. Stay tuned!
May 22, 2011 - 09:16 PM | Ryan Shrout
As you can no doubt tell, PC Perspective got a HUGE and much needed facelift recently to what we are internally calling "PC Perspective v4.0". I know there are still some kinks to work out and we are actively addressing any feedback from our readers in this comment thread.
But we want to celebrate the launch of the new site in style!! Some of our site sponsors have very generously offered up some prizes for us to give out throughout the coming days...
The tenth (!!) prize is a wicked ASUS GeForce GTX 570 DirectCU II card that is a triple-slot design and that supports 3D Vision Surround out of the box!
What do you have to do to win this wonderful piece of hardware?
Couldn't be easier: post a comment in this post thanking ASUS for its sponsorship of PC Perspective as well as what feature in a graphics card you would most like to see in the future. Be creative! You should probably have a registered account or at least be sure you include your email address in the appropriate field so we can contact you!