Subject: General Tech | January 14, 2015 - 04:20 AM | Scott Michaud
Tagged: GTA5, GTA Online, consolitis
The fifth major release of Grand Theft Auto was launched sixteen months ago on the Xbox 360 and PlayStation 3, without the PC. Eventually, Rockstar announced next-gen versions for the Xbox One and PlayStation 4, which explained why the PC was missing before: it was considered a next-gen platform. Those platforms launched a year after the initial release, but the PC was pushed into January 2015. Now it has been pushed again, into late March (the 24th to be precise).
It's not like we're not trying!
Again, I hope that the extra time will be worth it -- and it might be, too. The game was overwhelmingly successful from a sales standpoint, but Grand Theft Auto Online (its multiplayer component) was criticized for a wide range of issues: service connectivity, glitches including loss of characters and progression, and some even claim a lack of content. Maybe, just maybe, it will be polished by the time it gets to us. And hey, Rockstar even claims that it will launch with Heists (which could be considered a running joke in itself).
They also claim that Grand Theft Auto Online for the PC will support 30 players. Nice.
The system specifications were also released, and they're fairly modest (unlike other recent titles). At a minimum, you will need a 64-bit OS with 4GB of memory and 65GB of drive space, which might be a stumbling block for some. Besides that? Core 2 Quad Q6600 and a GeForce 9800 GT. Its recommended specs push the CPU up to an Ivy Bridge Core i5, 8GB of RAM, and a GeForce GTX 660.
It is interesting to see that only quad cores (or higher) are supported, but fairly old ones. Unless something like Far Cry 4 happens, there should be plenty enough performance in a dual-core Pentium Anniversary Edition to keep up. Hopefully Rockstar doesn't error-out machines if they do not detect at least four threads.
Subject: General Tech, Shows and Expos | June 9, 2014 - 11:31 PM | Scott Michaud
Tagged: E3, E3 14, GTA5, GTA Online
So my best guess is that Rockstar was waiting on the "next-gen" assets before they bothered releasing Grand Theft Auto V on the PC. The game will be released this fall, alongside Xbox One and PlayStation 4 ports. They do not mention distribution platforms, but Steam is a fairly safe assumption, at least now that Games for Windows has been given its final rest.
Hopefully, this delay in releasing a PC version will be a temporary hiccup due to the overlapping console generations. With Grand Theft Auto IV, the same could not be said. The problem is, with how secretive Rockstar is, we cannot really tell whether the above assumption is true, or whether they were just non-committal to the PC platform until now. At either rate, until the PC version is launched, Rockstar has not and will not get my money. Of course, there is always that danger that, by the time the game does launch, I will not be able to afford its time or expense.
That's why you should always release the PC version as early as possible.
Subject: General Tech | August 15, 2013 - 10:44 PM | Scott Michaud
Tagged: GTA5, GTA Online
Grand Theft Auto 5 may or may not be released for the PC. If the game will become available on Windows, however, you might be interested in its multiplayer mode: Grand Theft Auto Online. While not active at launch, all retail copies of Grand Theft Auto V will have free access to the MMO (you heard me) on October 1st.
Check out the video and then read on.
First and foremost, the end bumper announces the available platforms with an odd little gap to the bottom left. It would seem there is a third platform with a fairly thin logo intended to be placed left of the PS3. While a WiiU logo could fit there, and I would certainly flip a table if it will, I would expect an imminent PC announcement. Sure, Nintendo has a good relationship with Rockstar and it would make sense for them to have every WiiU egg in Rockstar's basket (because they are clearly in no-one else's basket) but I still expect the missing platform is the PC. Now, I digress.
Grand Theft Auto Online will be persistent with an apparent focus around the player accumulating cash. Players can purchase cars, customizations, apartments, and so forth. They will be allowed to group together for a bank or liquor store robbery, complete missions from NPCs, compete in typical multiplayer modes such as racing or deathmatch, skydive, or just roll around the city.
This, while exciting, is not entirely new to PC gamers. Garry's Mod has a similar sub-modification called "Perp" and, if I am not mistaken, was even touched on by Multi Theft Auto.
A final note: the official press statement claims, "free with every retail copy of Grand Theft Auto V". Obviously this wording leaves a little room for investigation. I do not expect an extra charge for digital download customers since those should actually be more profitable for Rockstar. More likely, I expect GTA Online to require a fee for second-hand customers. I am a firm proponent of used game sales but I will be silent on this topic... for now.
Grand Theft Auto Online opens for all October 1st.