Subject: Graphics Cards | June 16, 2015 - 04:53 AM | Sebastian Peak
Tagged: the phantom pain, nvidia, metal gear solid, graphics, gpus, geforce, gameworks
A blog post on NVIDIA's site indicates that Konami's upcoming game Metal Gear Solid 5: The Phantom Pain will make use of NVIDIA technologies, a move that will undoubtedly rankle AMD graphics users who can't always see the full benefit of GameWorks enhancements.
"The world of Metal Gear Solid V: The Phantom Pain is going to be 200 times larger than the one explored in Ground Zeroes. Because so much of this game’s action depends on stealth, graphics are a key part of the gameplay. Shadows, light, and terrain have to be rendered perfectly. That’s a huge challenge in a game where the hero is free to find his own way from one point to another. Our engineers are signed up to work closely with Konami to get the graphics just right and to add special effects."
Now technically this quote doesn't confirm the use of any proprietary NVIDIA technology, though it sounds like that's exactly what will be taking place. In the wake of the Witcher 3 HairWorks controversy any such enhancements will certainly be looked upon with interest (especially as the next piece of big industry news will undoubtedly be coming with AMD's announcement later today at E3).
It's hard to argue with better graphical quality in high profile games such as the latest Metal Gear Solid installment, but there is certainly something to be said for adherence to open standards to ensure a more unified experience across GPUs. The dialog about inclusion though adherence to standards vs. proprietary solutions has been very heated with the FreeSync/G-Sync monitor refresh debate, and GameWorks is a series of tools that serves to further divide gamers, even as it provides an enhanced experience with GeForce GPUs.
Such advantages will likely matter less with DirectX 12 mitigating some differences with more efficiency in the vein of AMD's Mantle API, and if the rumored Fiji cards from AMD offer superior performance and arrive priced competitively this will matter even less. For now even though details are nonexistent expect an NVIDIA GeForce GPU to have the advantage in at least some graphical aspects of the latest Metal Gear title when it arrives on PC.
Subject: Graphics Cards | February 2, 2013 - 08:29 AM | Tim Verry
Tagged: gpus, gaming, Futuremark, benchmarking, 3dmark
Futuremark, developers of the popular 3DMark and PCMark computer hardware benchmarks has announced an official release date for the next version of 3DMark. The company has teased gamers and reviewers with screenshots as well as hinted that the name would no longer have the release year tacked onto the end of the name, but now the benchmark is finally official.
The new 3DMark will come in several different flavors aimed at Windows PCs, iOS, Android, and Windows RT devices. It will continue the trend of offline benchmarking and scoring paired with a web interface where users can see detailed benchmark run analysis.
The new 3DMark benchmark will include feature tests, a DX10 benchmark called Cloud Gate, and a DX11 benchmark called Fire Strike. Once the benchmark has completed, users will be able to dig into the web interface to access charts and graphs that cover the benchmarking runs from beginning to end. The graphs will track CPU clockspeed and utilization as well as temperatures for both the processor and graphics card(s).
On the mobile side of things, 3DMark will use a graphics test called Ice Storm that is more suited to ARM SoCs with integrated graphics processors. No DX11 goodness here, obviously.
The PC version of 3DMark will be available for download on February 4, 2013 at 18:00 UTC. Unfortunately, there is no official release dates for the mobile versions. Futuremark has indicated that they will be released over the next few weeks as they are finalized.
You can find more information on the next 3DMark benchmark on the Futuremark website.
Subject: Graphics Cards, Processors | May 4, 2011 - 02:37 AM | Ryan Shrout
Tagged: jpr, nvidia, gpus, amd, Intel
In a mixed report coming from Jon Peddie Research, information about the current state of the GPU world is coming into focus. Despite seeing only 83 million PCs shipping in Q1 2011 (a 5.4% drop compared to Q4 2010), the shipment of GPUs rose by 10.3%. While this no doubt means that just as many in the industry have been predicting, the GPU is becoming more important to the processing and computing worlds, there are several factors that should be considered before taking this news as win for the market as whole.
First, these results include the GPUs found in Intel and AMD’s CPU/GPU combo processors like the Sandy Bridge platforms, AMD’s Fusion APU and the more recent Intel Atom cores as well. If a notebook or desktop system then ships with a discrete solution from AMD or NVIDIA in addition to one of those processors, then the report indicates that two GPUs have shipped. We can assume then that because ALL Sandy Bridge processors include a GPU on them that much of this rise is due to the above consideration.
Subject: General Tech | April 18, 2011 - 04:08 PM | Jeremy Hellstrom
Tagged: overclocking, LN2, gpus, cpu, bottleneck
If you have heard the term "bottleneck" when you have been describing your dream PC on the forums and wonder why people are referring to your CPU as the weak link when your GPU is so powerful that the CPU shouldn't have to do anything? Unfortunately it is not that simple and a powerful GPU can be held back by a CPU that can't keep up with it. Drop by Funky Kit for a look at bottlenecking by a serious overclocker who is quite used to overpowering CPUs.
"In the DIY computer world a lot of people are concerned about a video card (GPU) "bottlenecking" on a given CPU, or a given CPU bottlenecking a GPU. In this article I will explain what it is that they are talking about, as well as discussing whether or not it's worth being worried about. First off is the answer to the question "What is this bottlenecking you speak of?!"
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