Rumor: AMD Gets Exclusive Optimization for all Frostbite 3 Games

Subject: Graphics Cards | June 18, 2013 - 03:39 PM |
Tagged: radeon, nvidia, geforce, frostbite 3, ea, dice, amd

UPDATE #3

The original source article at IGN.com has been updated with some new information.  Now they are saying the agreement between AMD and EA is "non-exclusive and gamers using other components will be supported." 

The quote from an EA rep says as follows:

DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles.

END UPDATE #3

This could be a huge deal for NVIDIA and AMD in the coming months - according to a story at IGN.com, AMD has entered into an agreement with EA that will allow them exclusive rights to optimization for all games based around the Frostbite 3 engine.  That includes Battlefield 4, Mirror's Edge 2, Need for Speed Rivals and many more games due out this year and in 2014.  Here is the quote that is getting my attention:

Starting with the release of Battlefield 4, all current and future titles using the Frostbite 3 engine — Need for Speed Rivals, Mirror's Edge 2, etc. — will ship optimized exclusively for AMD GPUs and CPUs. While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

bf4.jpg

Battlefield 4 will be exclusive optimized for AMD hardware.

This is huge news for AMD as the Frostbite 3 engine will be used for all EA published games going forward with the exception of sports titles.  The three mentioned above are huge but this also includes Star Wars Battlefront, Dragon Age and even the next Mass Effect so I can't really emphasize enough how big of a win this could be for AMD's marketing and developer relations teams. 

I am particularly interested in this line as well:

While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

The world of PC optimizations and partnerships has been around for a long time so this isn't a huge surprise for anyone that follows PC gaming.  What is bothersome to me is that both EA and AMD are saying are rumored to have agreed that NVIDIA won't get access to the game as it is being developed - something that is CRUCIAL for day-of driver releases and performance tweaks for GeForce card owners.  In most cases, both AMD and NVIDIA developer relations teams get early access to game builds for PC titles in order to validate compatibility and to improve performance of these games for the public release.  Without these builds, NVIDIA would be at a big disadvantage.  This is exactly what happend with the recent Tomb Raider release.

UPDATE

AMD called me to reiterate their stance that competition does not automatically mean cutting out the other guy.  In the Tomb Raider story linked above, Neil Robison, AMD's Senior Director of Consumer and Graphics Alliances, states quite plainly: "The thing that angers me the most is when I see a request to debilitate a game. I understand winning, I get that, and I understand aggressive companies, I get that. Why would you ever want to introduce a feature on purpose that would make a game not good for half the gaming audience?"

So what do we take away from that statement, made in a story published in March, and today's rumor?  We have to take AMD at its word until we see solid evidence otherwise, or enough cases of this occurring to feel like I am being duped but AMD wants us all to know that they are playing the game the "right way."  That stance just happens to be counter to this rumor. 

END UPDATE

tombraider.jpg

NVIDIA had performance and compatibility issues with Tomb Raider upon release.

The irony in all of this is that AMD has been accusing NVIDIA of doing this exact thing for years - though without any public statements from developers, publishers or NVIDIA.  When Batman: Arkham Asylum was launched AMD basically said that NVIDIA had locked them out of supporting antialiasing.  In 2008, Assassin's Creed dropped DX 10.1 support supposedly because NVIDIA asked them too, who didn't have support for it at the time in GeForce cards.  Or even that NVIDIA was disabling cores for PhysX CPU support to help prop up GeForce sales.  At the time, AMD PR spun this as the worst possible thing for a company to do in the name of gamers, that is was bad for the industry, etc.  But times change as opportunity changes.

The cold truth is that this is why AMD decided to take the chance that NVIDIA was allegedly unwilling to and take the console design wins that are often noted as being "bad business."  If settling for razor thin margins on the consoles is a risk, the reward that AMD is hoping to get is exactly this: benefits in other markets thanks to better relationships with game developers.

ps4controller.jpg

Will the advantage be with AMD thanks to PS4 and Xbox One hardware?

At E3 I spoke in-depth with both NVIDIA and AMD executives about this debate and as you might expect both have very different opinions about what is going to transpire in the next 12-24 months.  AMD views this advantage (being in the consoles) as the big bet that is going to pay off for the more profitable PC space.  NVIDIA thinks that AMD still doesn't have what it takes to truly support developers in the long run and they don't have the engineers to innovate on the technology side.  In my view, having Radeon-based processors in the Xbox One and Playstation 4 (as well as the Wii U I guess) gives AMD a head start but won't win them the race for the hearts and minds of PC gamers. There is still a lot of work to be done for that.

Before this story broke I was planning on outlining another editorial on this subject and it looks like it just got promoted to a top priority.  There appear to be a lot of proverbial shoes left to drop in this battle, but it definitely needs more research and discussion. 

batmanaa.jpg

Remember the issues with Batman: Arkham Asylum?  I do.

I asked both NVIDIA and AMD for feedback on this story but only AMD has replied thus far.  Robert Hallock, PR manager for gaming and graphics, Graphics Business Unit at AMD sent me this:

It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with EA is exclusively focused on Battlefield 4 and its hardware optimizations for AMD CPUs, GPUs and APUs.

Not much there, but he is also not denying of the original report coming from IGN.  It might just be too early for a more official statement.  I will update this story with information from NVIDIA if I hear anything else.

What do YOU think about this announcement though?  Is this good news for AMD and bad news for NVIDIA?  Is it good or bad for the gamer and in particular, the PC gamer?  Your input will help guide or upcoming continued talks with NVIDIA and AMD on the subject. 

UPDATE #2

Just so we all have some clarification on this and on the potential for validity of the rumor, this is where I sourced the story from this afternoon:

taylorquote.png

END UPDATE #2

Source: IGN

Razer Blade Haswell Gaming Notebook is Damn Sexy, Powerful

Subject: Mobile, Shows and Expos | June 12, 2013 - 08:47 PM |
Tagged: E3, razer, blade, haswell, gtx 765m, geforce

With the launch of Intel's Haswell processor, accessory maker-turned notebook vendor Razer announced a pretty slick machine, the Blade.  Based on a quad-core, 37 watt Core i7 Haswell CPU and a GeForce GTX 765M GPU, the Razer Blade packs a lot of punch.

razer1.jpg

It also includes 8GB of DDR3-1600 memory, an mSATA SSD and integrates a 14-in 1600x900 display.  The design of the unit looks very similar to that of the MacBook Pro but the black metal finish is really an attractive style change. 

razer2.jpg

The embedded battery is fairly large at 70 Whr and Razer claims this will equate to a 6 hour battery life when operating non-gaming workloads.  With a weight just barely creeping past 4 lbs, the Razer Blade is both portable and powerful it seems.

razer3.jpg

The price tag starts at $1799 so you won't be able to pick one of these up on the cheap, but for users like me that are willing to pay a bit more for performance and style in a slim chassis, the Blade seems like a very compelling option.  There are a lot of questions left to answer on this notebook including the thermal concerns of packing that much high frequency silicon into a thin and light form factor.  Does the unit get hot in bad places?  Can the screen quality match the performance of Haswell + Kepler? 

We are working with Razer to get a model in very soon to put it to the test and I am looking forward to answering if we have found the best gaming portable on the market.

Author:
Manufacturer: NVIDIA

A necessary gesture

NVIDIA views the gaming landscape as a constantly shifting medium that starts with the PC.  But the company also sees mobile gaming, cloud gaming and even console gaming as part of the overall ecosystem.  But that is all tied together by an investment in content – the game developers and game publishers that make the games that we play on PCs, tablets, phones and consoles.

nv14.jpg

The slide above shows NVIDIA targeting for each segment – expect for consoles obviously.  NVIDIA GRID will address the cloud gaming infrastructure, GeForce and the GeForce Experience will continue with the PC systems and NVIDIA SHIELD and the Tegra SoC will get the focus for the mobile and tablet spaces.  I find it interesting that NVIDIA has specifically called out Steam under the PC – maybe a hint of the future for the upcoming Steam Box?

The primary point of focus for today’s press meeting was to talk about the commitment that NVIDIA has to the gaming world and to developers.  AMD has been talking up their 4-point attack on gaming that starts really with the dominance in the console markets.  But NVIDIA has been the leader in the PC world for many years and doesn’t see that changing.

nv02.jpg

With several global testing facilities, the most impressive of which exists in Russia, NVIDIA tests more games, more hardware and more settings combinations than you can possibly imagine.  They tune drivers and find optimal playing settings for more than 100 games that are now wrapped up into the GeForce Experience software.  They write tools for developers to find software bottlenecks and test for game streaming latency (with the upcoming SHIELD). They invest more in those areas than any other hardware vendor.

nv03.jpg

This is a list of technologies that NVIDIA claims they invented or developed – an impressive list that includes things like programmable shaders, GPU compute, Boost technology and more. 

nv04.jpg

Many of these turned out to be very important in the development and advancement of gaming – not for PCs but for ALL gaming. 

Continue reading our editorial on NVIDIA's stance on it's future in PC gaming!!

Never mind the 780; here comes the GTX 770

Subject: Graphics Cards | May 30, 2013 - 02:55 PM |
Tagged: nvidia, kepler, gtx 770, gtx 680, GK104, geforce, MSI GTX660 HAWK

$400 is a tempting number, much less expensive than the $650 price tag on the GTX 780 and right in line with the existing GTX670 as well as AMD's HD7970.  You will probably not see many at that price, $450 is more likely as there will be very few reference cards released, all manufacturers will be putting there own spins on the design of these cards, which brings the price in line with the GTX680.  Performance wise these cards outpace the two current single GPU flagship cards, not by enough to make it worth upgrading from a 7970 or 680 but certainly enough to attract owners of previous generation cards.  [H]ard|OCP reviewed MSI's Lightning model, with dual fans, an overclock of 104MHz on the base clock and 117MHz boost, plus a completely unlocked BIOS for even more tweaking choices.

If you want to see how well it fares on our new Frame Rating metric you will have to read Ryan's full review here.

H770.jpg

"NVIDIA debuts the "new" GeForce GTX 770 today. The GeForce GTX 770 is poised to provide refreshed performance, for a surprising price. We evaluate a retail MSI GeForce GTX 770 Lightning flagship video card from MSI with specifications that will make any enthusiast smile. The $399 price point just got a kick in the pants."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Author:
Manufacturer: NVIDIA

GK104 gets cheaper and faster

A week ago today we posted our review of the GeForce GTX 780, NVIDIA's attempt to split the difference between the GTX 680 and the GTX Titan graphics cards in terms of performance and pricing.  Today NVIDIA launches the GeForce GTX 770 that, even though it has a fancy new name, is a card and a GPU that you are very familiar with.

arch01.png

The NVIDIA GK104 GPU Diagram

Based on GK104, the same GPU that powers the GTX 680 (released in March 2012), GTX 670 and the GTX 690 (though in a pair), the new GeForce GTX 770 has very few changes from the previous models that are really worth noting.  NVIDIA has updated the GPU Boost technology to 2.0 (more granular, better controls in software) but the real changes come in the clocks speeds.

specs2.png

The GTX 770 is still built around 4 GPCs and 8 SMXs for a grand total of 1536 CUDA cores, 128 texture units and 32 ROPs.  The clock speeds have increased from 1006 MHz base clock and 1058 MHz Boost up to 1046 MHz base and 1085 MHz Boost.  That is a pretty minor speed bump in reality, an increase of just 4% or so over the previous clock speeds. 

NVIDIA did bump up the GDDR5 memory speed considerably though, going from 6.0 Gbps to 7.0 Gbps, or 1750 MHz.  The memory bus width remains 256-bits wide but the total memory bandwidth has jumped up to 224.3 GB/s.

Maybe the best change for PC gamers is the new starting MSRP for the GeForce GTX 770 at $399 - a full $50-60 less than the GTX 680 was selling for as of yesterday.  If you happened to pick up a GTX 680 recently, you are going to want to look into your return options as this will surely annoying the crap out of you.

If you want more information on the architecture design of the GK104 GPU, check out our initial article on the chips release from last year.  Otherwise, with those few specification changes out of the way, let's move on to some interesting information.

The NVIDIA GeForce GTX 770 2GB Reference Card

Tired of this design yet?  If so, you'll want to look into some of the non-reference options I'll show you on the next page from other vendors, but I for one am still taken with the design of these cards.  You will find a handful of vendors offering up re-branded GTX 770 options at the outset of release but most will have their own SKUs to showcase.

IMG_9918.JPG

Continue reading our review of the NVIDIA GeForce GTX 770 graphics card!!

Trimming the TITAN; NVIDIA's GTX 780

Subject: Graphics Cards | May 24, 2013 - 06:10 PM |
Tagged: nvidia, gtx 780, gk110, geforce

With 768 more CUDA Cores than the 680 but 384 less than the TITAN the 780 offers improvements over the previous generation and will be available for about $350 less than the TITAN.  As you can see in [H]ard|OCP's testing it does outperform the 680 and 7970 but not by a huge margin which hurts the price to performance ratio and makes it more attractive for 680 owners to pick up a second card for SLI.  AMD owners with previous generation cards and deep pockets might be tempted to pick up a pair of these cards as they show very good frame rating results in Ryan's review.

H_780.jpg

"NVIDIA's new GeForce GTX 780 video card has finally been unveiled. We review the GTX 780 with real world gaming with the most intense 3D games, including Metro: Last Light. If the GTX TITAN had you excited but was a bit out of your price range, the GTX 780 should hold your excitement while being a lot less expensive."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Author:
Manufacturer: NVIDIA

GK110 Gets a Lower Price Point

If you want to ask us some questions about the GTX 780 or our review, join us for a LIVE STREAM at 2pm EDT / 11am PDT on our LIVE page.

When NVIDIA released the GeForce GTX Titan in February there was a kind of collective gasp across the enthusiast base.  Half of that intake of air was from people amazed at the performance they were seeing on a single GPU graphics cards powered by the GK110 chip.  The other half was from people aghast of the $1000 price point that NVIDIA launched it at.  The GTX Titan was the fastest single GPU card in the world, without any debate, but with it came a cost we hadn't seen in some time.  Even with the debate between it, the GTX 690 and the HD 7990, the Titan was likely my favorite GPU, cost no concerns.

IMG_9863.JPG

Today we see the extension of the GK110, by cutting it back some, and releasing a new card.  The GeForce GTX 780 3GB is based on the same chip as the GTX Titan but with additional SMX units disabled, a lower CUDA core count and less memory.  But as you'll soon see, the performance delta between it and the GTX 680 and Radeon HD 7970 GHz is pretty impressive.  The $650 price tag though - maybe not.

We held a live stream the day this review launched at http://pcper.com/live.  You can see the replay that goes over our benchmark results and thoughts on the GTX 780 below.

 

The GeForce GTX 780 - A Cut Down GK110

As I mentioned above, the GTX 780 is a pared-down GK110 GPU and for more information on that particular architecture change, you should really take a look at my original GTX Titan launch article from February.  There is a lot more that is different on this part compared to GK104 than simple shader counts, but for gamers most of the focus will rest there. 

The chip itself is a 7.1 billion mega-ton beast though a card with the GTX 780 label is actually utilizing much fewer than that.  Below you will find a couple of block diagrams that represent the reduced functionality of the GTX 780 versus the GTX Titan:

block1.png

Continue reading our review of the NVIDIA GeForce GTX 780 3GB GK110 Graphics Card!!

Author:
Manufacturer: Various

Our 4K Testing Methods

You may have recently seen a story and video on PC Perspective about a new TV that made its way into the office.  Of particular interest is the fact that the SEIKI SE50UY04 50-in TV is a 4K television; it has a native resolution of 3840x2160.  For those that are unfamiliar with the new upcoming TV and display standards, 3840x2160 is exactly four times the resolution of current 1080p TVs and displays.  Oh, and this TV only cost us $1300.

seiki5.jpg

In that short preview we validated that both NVIDIA and AMD current generation graphics cards support output to this TV at 3840x2160 using an HDMI cable.  You might be surprised to find that HDMI 1.4 can support 4K resolutions, but it can do so only at 30 Hz (60 Hz 4K TVs won't be available until 2014 most likely), half the refresh rate of most TVs and monitors at 60 Hz.  That doesn't mean we are limited to 30 FPS of performance though, far from it.  As you'll see in our testing on the coming pages we were able to push out much higher frame rates using some very high end graphics solutions.

I should point out that I am not a TV reviewer and I don't claim to be one, so I'll leave the technical merits of the monitor itself to others.  Instead I will only report on my experiences with it while using Windows and playing games - it's pretty freaking awesome.  The only downside I have found in my time with the TV as a gaming monitor thus far is with the 30 Hz refresh rate and Vsync disabled situations.  Because you are seeing fewer screen refreshes over the same amount of time than you would with a 60 Hz panel, all else being equal, you are getting twice as many "frames" of the game being pushed to the monitor each refresh cycle.  This means that the horizontal tearing associated with Vsync will likely be more apparent than it would otherwise. 

4ksizes.png

Image from Digital Trends

I would likely recommend enabling Vsync for a tear-free experience on this TV once you are happy with performance levels, but obviously for our testing we wanted to keep it off to gauge performance of these graphics cards.

Continue reading our results from testing 4K 3840x2160 gaming on high end graphics cards!!

Author:
Manufacturer: Various

A very early look at the future of Catalyst

Today is a very interesting day for AMD.  It marks both the release of the reference design of the Radeon HD 7990 graphics card, a dual-GPU Tahiti behemoth, and the first sample of a change to the CrossFire technology that will improve animation performance across the board.  Both stories are incredibly interesting and as it turns out both feed off of each other in a very important way: the HD 7990 depends on CrossFire and CrossFire depends on this driver. 

If you already read our review (or any review that is using the FCAT / frame capture system) of the Radeon HD 7990, you likely came away somewhat unimpressed.  The combination of a two AMD Tahiti GPUs on a single PCB with 6GB of frame buffer SHOULD have been an incredibly exciting release for us and would likely have become the single fastest graphics card on the planet.  That didn't happen though and our results clearly state why that is the case: AMD CrossFire technology has some serious issues with animation smoothness, runt frames and giving users what they are promised. 

Our first results using our Frame Rating performance analysis method were shown during the release of the NVIDIA GeForce GTX Titan card in February.  Since then we have been in constant talks with the folks at AMD to figure out what was wrong, how they could fix it, and what it would mean to gamers to implement frame metering technology.  We followed that story up with several more that showed the current state of performance on the GPU market using Frame Rating that painted CrossFire in a very negative light.  Even though we were accused by some outlets of being biased or that AMD wasn't doing anything incorrectly, we stuck by our results and as it turns out, so does AMD. 

Today's preview of a very early prototype driver shows that the company is serious about fixing the problems we discovered. 

If you are just catching up on the story, you really need some background information.  The best place to start is our article published in late March that goes into detail about how game engines work, how our completely new testing methods work and the problems with AMD CrossFire technology very specifically.  From that piece:

It will become painfully apparent as we dive through the benchmark results on the following pages, but I feel that addressing the issues that CrossFire and Eyefinity are creating up front will make the results easier to understand.  We showed you for the first time in Frame Rating Part 3, AMD CrossFire configurations have a tendency to produce a lot of runt frames, and in many cases nearly perfectly in an alternating pattern.  Not only does this mean that frame time variance will be high, but it also tells me that the value of performance gained by of adding a second GPU is completely useless in this case.  Obviously the story would become then, “In Battlefield 3, does it even make sense to use a CrossFire configuration?”  My answer based on the below graph would be no.

runt.jpg

An example of a runt frame in a CrossFire configuration

NVIDIA's solution for getting around this potential problem with SLI was to integrate frame metering, a technology that balances frame presentation to the user and to the game engine in a way that enabled smoother, more consistent frame times and thus smoother animations on the screen.  For GeForce cards, frame metering began as a software solution but was actually integrated as a hardware function on the Fermi design, taking some load off of the driver.

Continue reading our article on the new prototype driver from AMD to address frame pacing issues in CrossFire!!

New GeForce Game-Ready Drivers Just in Time for 'Dead Island: Riptide,' 'Star Trek', 'Neverwinter'; Boost Performance up to 20%

Subject: Graphics Cards | April 23, 2013 - 03:53 PM |
Tagged: nvidia, graphics drivers, geforce, 320.00 beta

NVIDIA rolled out a new set of beta drivers that provide up to 20% faster performance and have been optimized for a handful of new titles, including Dead Island: Riptide, Star Trek, and Neverwinter.

GeForce 320.00 beta drivers are now available for automatic download and installation using GeForce Experience, the easiest way to keep your drivers up to date.

With a single click in GeForce Experience, gamers can also optimize the image quality of top new games like Dead Island: Riptide and have it instantly tuned to take full advantage of their PC’s hardware.

Here are examples of the performance increases in GeForce 320.00 drivers (measured with GeForce GTX 660):

  • Up to 20% in Dirt: Showdown
  • Up to 18% in Tomb Raider
  • Up to 8% in StarCraft II
  • Up to 6% in other top games like Far Cry 3

For more details, refer to the release highlights on the driver download pages and read the GeForce driver article on GeForce.com.

Enjoy the new GeForce Game Ready drivers and let us know what you think.

nvidia-geforce-320-00-beta-drivers-gtx-680-performance.png

Windows Vista/Windows 7 Fixed Issues

The Windows 7 Magnifier window flickers. [1058231]

Games default to stereoscopic 3D mode after installing the driver. [1261633]

[GeForce 330M][Notebook]: The display goes blank when rebooting the notebook after installing th e driver. [1239252]

[Crysis 3]: There are black artifacts in the game. [1251495]

[Dirt 3]: When ambient occlusion is enabled, there is rendering corruption in the game while in split-screen mode. [1253727]

[3DTV Play][Mass Effect]: The NVIDIA Cont rol Panel “override antialiasing” setting does not work when stereoscopic 3D is enabled [1220312]

[Microsoft Flight Simulator]: Level D Simulations add-on aircraft gauges are not drawn correctly. [899771]

[GeForce 500 series][Stereoscopic 3D][Two World 2]: The application crashes when switching to windowed mode with stereoscopic 3D enabled. [909749]

[GeForce 660 Ti][All Points Bulletin (APB) Reloaded]: The game crashes occasionally, followed by a black/grey/red screen. [1042342]

[Geforce GTX 680][Red Orchestra 2 Heroes of Stalingrad]: Red-screen crash occurs after exiting the game. [1021046]

[GeForce 6 series][Final Fantasy XI]: TDR crash occurs in the game when using the Smite of Rage ability. [1037744]

[SLI][Surround][GeForce GTX Titan][Tomb Raider]: There is corruption in the game and the system hangs when played at high resolution and Ultra or Ultimate settings. [1254359]

[3D Surround, SLI], GeForce 500 Series: With Surround enabled, all displays may not be activated when selecting Activate All Displays from the NVIDIA Control Panel- > Set SLI Configuration page. [905544]

[SLI][Starcraft II][3D Vision]: The game crashes when run with 3D Vision enabled. [1253206]

[SLI][GeForce GTX 680][Tomb Raider (2013)]: The game crashes and TDR occurs while running the game at Ultra settings. [1251578]

[SLI][Starcraft II][3D Vision]: The game cras hes when played with 3D Vision and SLI enabled. [1253206]

SLI][Call of Duty: Black Ops 2]: The player emblems are not drawn correctly.

Source: NVIDIA