GK110 in all its glory
I bet you didn't realize that October and November were going to become the onslaught of graphics cards it has been. I know I did not and I tend to have a better background on these things than most of our readers. Starting with the release of the AMD Radeon R9 280X, 270X and R7 260X in the first week of October, it has pretty much been a non-stop battle between NVIDIA and AMD for the hearts, minds, and wallets of PC gamers.
Shortly after the Tahiti refresh came NVIDIA's move into display technology with G-Sync, a variable refresh rate feature that will work with upcoming monitors from ASUS and others as long as you have a GeForce Kepler GPU. The technology was damned impressive, but I am still waiting for NVIDIA to send over some panels for extended testing.
Later in October we were hit with the R9 290X, the Hawaii GPU that brought AMD back in the world of ultra-class single GPU card performance. It has produced stellar benchmarks and undercut the prices (then at least) of the GTX 780 and GTX TITAN. We tested it in both single and multi-GPU configurations and found that AMD had made some impressive progress in fixing its frame pacing issues, even with Eyefinity and 4K tiled displays.
NVIDIA dropped a driver release with ShadowPlay that allows gamers to record playback locally without a hit on performance. I posted a roundup of R9 280X cards which showed alternative coolers and performance ranges. We investigated the R9 290X Hawaii GPU and the claims that performance is variable and configurable based on fan speeds. Finally, the R9 290 (non-X model) was released this week to more fanfare than the 290X thanks to its nearly identical performance and $399 price tag.
And today, yet another release. NVIDIA's GeForce GTX 780 Ti takes the performance of the GK110 and fully unlocks it. The GTX TITAN uses one fewer SMX and the GTX 780 has three fewer SMX units so you can expect the GTX 780 Ti to, at the very least, become the fastest NVIDIA GPU available. But can it hold its lead over the R9 290X and validate its $699 price tag?
Subject: Graphics Cards | October 28, 2013 - 09:29 AM | Ryan Shrout
Tagged: nvidia, kepler, gtx 780 ti, gtx 780, gtx 770, geforce
A lot of news coming from the NVIDIA camp today, including some price drops and price announcements.
First up, the high-powered GeForce GTX 780 is getting dropped from $649 to $499, a $150 savings that will bring the GTX 780 into line with the competition of AMD's new Radeon R9 290X launched last week.
Next, the GeForce GTX 770 2GB is going to drop from $399 to $329 to help it compete more closely with the R9 280X.
Even you weren't excited about the R9 290X, you have to be excited by competition.
In a surprising turn of events, NVIDIA is now the company with the great bundle deal with GPUs as well! Starting today you'll be able to get a free copy of Batman: Arkham Origins, Splinter Cell: Blacklist and Assassin's Creed IV: Black Flag with the GeForce GTX 780 Ti, GTX 780 and GTX 770. If you step down to the GTX 760 or 660 you'll lose out on the Batman title.
SHIELD discounts are available as well: $100 off you buy the upper tier GPUs and $50 off if you but the lower tier.
UPDATE: NVIDIA just released a new version of GeForce Experience that enabled ShadowPlay, the ability to use Kepler GPUs to record game play in the background with almost no CPU/system ovehead. You can see Scott's initial impressions of the software right here; it seems like its going to be a pretty awesome feature.
Need more news? The yet-to-be-released GeForce GTX 780 Ti is also getting a price - $699 based on the email we just received. And it will be available starting November 7th!!
With all of this news, how does it change our stance on the graphics market? Quite a bit in fact. The huge price drop on the GTX 780, coupled with the 3-game bundle means that NVIDIA is likely offering the better hardware/software combo for gamers this fall. Yes, the R9 290X is likely still a step faster, but now you can get the GTX 780, three great games and spend $50 less.
The GTX 770 is now poised to make a case for itself against the R9 280X as well with its $70 drop. The R9 280X / HD 7970 GHz Edition was definitely a better option with its $100 price delta but with only $30 separating the two competing cards, and the three free games, again the advantage will likely fall to NVIDIA.
Finally, the price point of the GTX 780 Ti is interesting - if NVIDIA is smart they are pricing it based on comparable performance to the R9 290X from AMD. If that is the case, then we can guess the GTX 780 Ti will be a bit faster than the Hawaii card, while likely being quieter and using less power too. Oh, and again, the three game bundle.
NVIDIA did NOT announce a GTX TITAN price drop which might surprise some people. I think the answer as to why will be addressed with the launch of the GTX 780 Ti next month but from what I was hearing over the last couple of weeks NVIDIA can't make the cards fast enough to satisfy demand so reducing margin there just didn't make sense.
NVIDIA has taken a surprisingly aggressive stance here in the discrete GPU market. The need to address and silence critics that think the GeForce brand is being damaged by the AMD console wins is obviously potent inside the company. The good news for us though, and the gaming community as a whole, is that just means better products and better value for graphics card purchases this holiday.
NVIDIA says these price drops will be live by tomorrow. Enjoy!
Subject: General Tech, Graphics Cards | October 23, 2013 - 12:21 AM | Scott Michaud
Tagged: nvidia, graphics drivers, geforce
Mid-June kicked up a storm of poop across the internet when IGN broke the AMD optimizations for Frostbite 3. It was reported that NVIDIA would not receive sample code for those games until after they launched. The article was later updated with a statement from AMD: "... the AMD Gaming Evolved program undertakes no efforts to prevent our competition from optimizing for games before their release."
Now, I assume, the confusion was caused by then-not-announced Mantle.
And, as it turns out, NVIDIA did receive the code for Battlefield 4 prior to launch. Monday, the company launched their 331.58 WHQL-certified drivers which are optimized for Batman: Arkham Origins and Battlefield 4. According to the release notes, you should even be able to use SLi out of the gate. If, on the other hand, you are a Civilization V player: HBAO+ should enhance your shadowing.
They also added a DX11 SLi profile for Watch Dogs... awkwarrrrrd.
To check out the blog at GeForce.com for a bit more information, check out the release notes, or just head over to the drivers page. If you have GeForce Experience installed, it probably already asked you to update.
Subject: Graphics Cards | October 18, 2013 - 10:52 AM | Ryan Shrout
Tagged: variable refresh rate, refresh rate, nvidia, gsync, geforce, g-sync
UPDATE: I have posted a more in-depth analysis of the new NVIDIA G-Sync technology: NVIDIA G-Sync: Death of the Refres Rate. Thanks for reading!!
UPDATE 2: ASUS has announced the G-Sync enabled version of the VG248QE will be priced at $399.
During a gaming event being held in Montreal, NVIDIA unveield a new technology for GeForce gamers that the company is hoping will revolutionize the PC and displays. Called NVIDIA G-Sync, this new feature will combine changes to the graphics driver as well as change to the monitor to alter the way refresh rates and Vsync have worked for decades.
With standard LCD monitors gamers are forced to choose between a tear-free experience by enabling Vsync or playing a game with the substantial visual anomolies in order to get the best and most efficient frame rates. G-Sync changes that by allowing a monitor to display refresh rates other than 60 Hz, 120 Hz or 144 Hz, etc. without the horizontal tearing normally associated with turning off Vsync. Essentially, G-Sync allows a properly equiped monitor to run at a variable refresh rate which will improve the experience of gaming in interesting ways.
This technology will be available soon on Kepler-based GeForce graphics cards but will require a monitor with support for G-Sync; not just any display will work. The first launch monitor is a variation on the very popular 144 Hz ASUS VG248QE 1920x1080 display and as we saw with 3D Vision, supporting G-Sync will require licensing and hardware changes. In fact, NVIDIA claims that the new logic inside the panels controller is NVIDIA's own design - so you can obviously expect this to only function with NVIDIA GPUs.
DisplayPort is the only input option currently supported.
It turns out NVIDIA will actually be offering retrofitting kits for current users of the VG248QE at some yet to be disclosed cost. The first retail sales of G-Sync will ship as a monitor + retrofit kit as production was just a bit behind.
Using a monitor with a variable refresh rates allows the game to display 55 FPS on the panel at 55 Hz without any horizontal tearing. It can also display 133 FPS at 133 Hz without tearing. Anything below the 144 Hz maximum refresh rate of this monitor will be running at full speed without the tearing associated with the lack of vertical sync.
The technology that NVIDIA is showing here is impressive when seen in person; and that is really the only way to understand the difference. High speed cameras and captures will help but much like 3D Vision was, this is a feature that needs to be seen to be appreciated. How users will react to that road block will have to be seen.
Features like G-Sync show the gaming world that without the restrictions of console there is quite a bit of revolutionary steps that can be made to maintain the PC gaming advantage well into the future. 4K displays were a recent example and now NVIDIA G-Sync adds to the list.
Be sure to stop back at PC Perspective on Monday, November 21st at 2pm ET / 11am PT as we will be joined in-studio by NVIDIA's Tom Petersen to discuss G-Sync, how it was developed and the various ramifications the technology will have in PC gaming. You'll find it all on our PC Perspective Live! page on Monday but you can sign up for our "live stream mailing list" as well to get notified in advance!
NVIDIA G-Sync Live Stream
11am PT / 2pm ET - October 21st
Summary of Events
In January of 2013 I revealed a new testing methodology for graphics cards that I dubbed Frame Rating. At the time I was only able to talk about the process, using capture hardware to record the output directly from the DVI connections on graphics cards, but over the course of a few months started to release data and information using this technology. I followed up the story in January with a collection of videos that displayed some of the capture video and what kind of performance issues and anomalies we were able to easily find.
My first full test results were published in February to quite a bit of stir and then finally in late March released Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing which dramatically changed the way graphics cards and gaming performance was discussed and evaluated forever.
Our testing proved that AMD CrossFire was not improving gaming experiences in the same way that NVIDIA SLI was. Also, we showed that other testing tools like FRAPS were inadequate in showcasing this problem. If you are at all unfamiliar with this testing process or the results it showed, please check out the Frame Rating Dissected story above.
At the time, we tested 5760x1080 resolution using AMD Eyefinity and NVIDIA Surround but found there were too many issues and problems with our scripts and the results they were presenting to give reasonably assured performance metrics. Running AMD + Eyefinity was obviously causing some problems but I wasn’t quite able to pinpoint what they were and how severe it might have been. Instead I posted graphs like this:
We were able to show NVIDIA GTX 680 performance and scaling in SLI at 5760x1080 but we only were giving results for the Radeon HD 7970 GHz Edition in a single GPU configuration.
Since those stories were released, AMD has been very active. At first they were hesitant to believe our results and called into question our processes and the ability for gamers to really see the frame rate issues we were describing. However, after months of work and pressure from quite a few press outlets, AMD released a 13.8 beta driver that offered a Frame Pacing option in the 3D controls that enables the ability to evenly space out frames in multi-GPU configurations producing a smoother gaming experience.
The results were great! The new AMD driver produced very consistent frame times and put CrossFire on a similar playing field to NVIDIA’s SLI technology. There were limitation though: the driver only fixed DX10/11 games and only addressed resolutions of 2560x1440 and below.
But the story won’t end there. CrossFire and Eyefinity are still very important in a lot of gamers minds and with the constant price drops in 1920x1080 panels, more and more gamers are taking (or thinking of taking) the plunge to the world of Eyefinity and Surround. As it turns out though, there are some more problems and complications with Eyefinity and high-resolution gaming (multi-head 4K) that are cropping up and deserve discussion.
Subject: General Tech, Graphics Cards | August 31, 2013 - 04:30 PM | Scott Michaud
Tagged: geforce, F2P, bundle
If you read Jeremy's post, yesterday, and actually were a fan of in game currency then how about a new bundle? If you pick up a GeForce GTX 650 or participating GTX 700M-based notebooks, you will receive a total $75 split between three Free-to-Play (F2P) titles. One of the titles, Warframe, is also optimized for NVIDIA hardware with the inclusion of PhysX support primarily for particle effects, it would seem.
The bundle includes:
- Warframe - 465 Platinum (Normally $25)
- Dungeons and Dragons: NeverWinter - 1,000,000 Astral Diamonds (Normally $25)
- Marvel Heroes - 2600 Gold (Normally $25)
NVIDIA stresses that you must make your purchase (be it a system containing a GTX 650, a discrete add-in GTX 650, or a laptop containing a GTX 700M) from one of the participating merchants. Codes will not be provided if the retailer, or 'e-tailer', is not a partner for this program.
A New TriFrozr Cooler
Graphics cards are by far the most interesting topic we cover at PC Perspective. Between the battles of NVIDIA and AMD as well as the competition between board partners like EVGA, ASUS, MSI and Galaxy, there is very rarely a moment in time when we don't have a different GPU product of some kind on an active test bed. Both NVIDIA and AMD release reference cards (for the most part) with each and every new product launch and it then takes some time for board partners to really put their own stamp on the designs. Other than the figurative stamp that is the sticker on the fan.
One of the companies that has recently become well known for very custom, non-reference graphics card designs is MSI and the pinnacle of the company's engineering falls into the Lightning brand. As far back as the MSI GTX 260 Lightning and as recently as the MSI HD 7970 Lightning, these cards have combined unique cooling, custom power design and good amount of over engineering to really produce a card that has few rivals.
Today we are looking at the brand new MSI GeForce GTX 780 Lightning, a complete revamp of the GTX 780 that was released in May. Based on the same GK110 GPU as the GTX Titan card, with two fewer SMX units, the GTX 780 easily the second fastest single GPU card on the market. MSI is hoping to make the enthusiasts even more excited about the card with the Lightning design that brings a brand new TriFrozr cooler, impressive power design and overclocking capabilities that basic users and LN2 junkies can take advantage of. Just what DO you get for $750 these days?
Subject: Graphics Cards | August 2, 2013 - 02:50 AM | Tim Verry
Tagged: graphics drivers, nvidia, shield, pc game streaming, gaming, geforce
NVIDIA recently released a new set of beta GeForce graphics card drivers targetted at the 400, 500, 600, and 700 series GPUs. The new version 326.41 beta drivers feature the same performance tweaks as the previous 326.19 drivers while baking in beta support for PC game streaming to NVIDIA’s Shield gaming portable from a compatible GeForce graphics card (GTX 650 or better). The new beta release is also the suggested version to use for those running the Windows 8.1 Preview.
NVIDIA has included the same performance tweaks as version 326.19. The tweaks offer up to 19% performance increases, depending on the particular GPU setup. For example, users running a GTX 770 will see as much as 15% better performance in Dirt: Showdown and 6% in Tomb Raider. Performance improvements are even higher for GTX 770 SLI setups, with boosts in Dirt: Showdown and F1 2012 of 19% and 11% respectively. NVIDIA has also added SLI profiles for Splinter Cell: Blacklist and Batman: Arkham Origins.
The NVIDIA Shield launched recently and reviews are making the rounds around the Internet. One of the exciting features of the Shield gaming handheld is the ability to stream PC games from a PC with NVIDIA graphics card to the Shield over Wi-Fi.
The 326.41 drivers improve performance across several games on the GTX 770.
The other major changes are improvements to tiled 4K displays, which are displays with 4K resolutions that are essentially made of two separate displays, and the monitor even shows up to the OS as two separate displays despite being in a single physical monitor. Using DisplayPort MST and tiled displays allows monitor manufacturers to deliver 4K displays with higher refresh rates.
Interested GeForce users can grab the latest beta drivers from the NVIDIA website or via the links below:
Overclocked GTX 770 from Galaxy
When NVIDIA launched the GeForce GTX 770 at the very end of May, we started to get in some retail samples from companies like Galaxy. While our initial review looked at the reference models, other add-in card vendors are putting their own unique touch on the latest GK104 offering and Galaxy was kind enough to send us their GeForce GTX 770 2GB GC model that uses a unique, more efficient cooler design and also runs at overclocked frequencies.
If you haven't yet read up on the GTX 770 GPU, you should probably stop by my first review of the GTX 770 to see what information you are missing out on. Essentially, the GTX 770 is a full-spec GK104 Kepler GPU running at higher clocks (both core and memory speeds) compared to the original GTX 680. The new reference clocks for the GTX 770 were 1046 MHz base clock, 1085 MHz Boost clock and a nice increase to 7.0 GHz memory speeds.
Galaxy GeForce GTX 770 2GB GC Specs
The Galaxy GC model is overclocked with a new base clock setting of 1111 MHz and a higher Boost clock of 1163 MHz; both are about 6.5-7.0% higher than the original clocks. Galaxy has left the memory speeds alone though keeping them running at 7.0 GHz effectively.
Another Wrench – GeForce GTX 760M Results
Just recently, I evaluated some of the current processor-integrated graphics options from our new Frame Rating performance metric. The results were very interesting, proving Intel has done some great work with its new HD 5000 graphics option for Ultrabooks. You might have noticed that the MSI GE40 didn’t just come with the integrated HD 4600 graphics but also included a discrete NVIDIA GeForce GTX 760M, on-board. While that previous article was to focus on the integrated graphics of Haswell, Trinity, and Richland, I did find some noteworthy results with the GTX 760M that I wanted to investigate and present.
The MSI GE40 is a new Haswell-based notebook that includes the Core i7-4702MQ quad-core processor and Intel HD 4600 graphics. Along with it MSI has included the Kepler architecture GeForce GTX 760M discrete GPU.
This GPU offers 768 CUDA cores running at a 657 MHz base clock but can stretch higher with GPU Boost technology. It is configured with 2GB of GDDR5 memory running at 2.0 GHz.
If you didn’t read the previous integrated graphics article, linked above, you’re going to have some of the data presented there spoiled and so you might want to get a baseline of information by getting through that first. Also, remember that we are using our Frame Rating performance evaluation system for this testing – a key differentiator from most other mobile GPU testing. And in fact it is that difference that allowed us to spot an interesting issue with the configuration we are showing you today.
If you are not familiar with the Frame Rating methodology, and how we had to change some things for mobile GPU testing, I would really encourage you to read this page of the previous mobility Frame Rating article for the scoop. The data presented below depends on that background knowledge!
Okay, you’ve been warned – on to the results.