Subject: Graphics Cards | April 19, 2016 - 03:08 PM | Sebastian Peak
Tagged: rumor, report, nvidia, leak, GTX 1080, graphics card, gpu, geforce
Another reported photo of an upcoming GTX 1080 graphics card has appeared online, this time via a post on Baidu.
(Image credit: VR-Zone, via Baidu)
The image is typically low-resolution and features the slightly soft focus we've come to expect from alleged leaks. This doesn't mean it's not legitimate, and this isn't the first time we have seen this design. This image also appears to only be the cooler, without an actual graphics card board underneath.
We have reported on the upcoming GPU rumored to be named "GTX 1080" in the recent past, and while no official announcement has been made it seems safe to assume that a successor to the current 900-series GPUs is forthcoming.
A new fighter has entered the ring
When EVGA showed me that it was entering the world of gaming notebooks at CES in January, I must admit, I questioned the move. A company that, at one point, only built and distributed graphics cards based on NVIDIA GeForce GPUs had moved to mice, power supplies, tablets (remember that?) and even cases, was going to get into the cutthroat world of notebooks. But I was promised that EVGA had an angle; it would not be cutting any corners in order to bring a truly competitive and aggressive product to the market.
Just a couple of short months later (seriously, is it the end of March already?) EVGA presented us with a shiny new SC17 Gaming Notebook to review. It’s thinner than you might expect, heavier than I would prefer and packs some impressive compute power, along with unique features and overclocking capability, that will put it on your short list of portable gaming rigs for 2016.
Let’s start with a dive into the spec table and then go from there.
|EVGA SC17 Specifications|
|Processor||Intel Core i7-6820HK|
|Memory||32GB G.Skill DDR4-2666|
|Graphics Card||GeForce GTX 980M 8GB|
|Storage||256GB M.2 NVMe PCIe SSD
1TB 7200 RPM SATA 6G HDD
|Display||Sharp 17.3 inch UDH 4K with matte finish|
|Connectivity||Intel 219-V Gigabit Ethernet
Intel AC-8260 802.11ac
2x USB 3.0 Type-A
1x USB 3.1 Type-C
|Audio||Realtek ALC 255
|Video||1x HDMI 1.4
2x mini DisplayPort (1x G-Sync support)
|Dimensions||16-in x 11.6-in x 1.05-in|
|OS||Windows 10 Home|
With a price tag of $2,699, EVGA owes you a lot – and it delivers! The processor of choice is the Intel Core i7-6820HK, an unlocked, quad-core, HyperThreaded processor that brings desktop class computing capability to a notebook. The base clock speed is 2.7 GHz but the Turbo clock reaches as high as 3.6 GHz out of the box, supplying games, rendering programs and video editors plenty of horsepower for production on the go. And don’t forget that this is one of the first unlocked processors from Intel for mobile computing – multipliers and voltages can all be tweaked in the UEFI or through Precision X Mobile software to push it even further.
Based on EVGA’s relationship with NVIDIA, it should surprise exactly zero people that a mobile GeForce GPU is found inside the SC17. The GTX 980M is based on the Maxwell 2.0 design and falls slightly under the desktop consumer class GeForce GTX 970 card in CUDA core count and clock speed. With 1536 CUDA cores and a 1038 MHz base clock, with boost capability, the discrete graphics will have enough juice for most games at very high image quality settings. EVGA has configured the GPU with 8GB of GDDR5 memory, more than any desktop GTX 970… so there’s that. Obviously, it would have been great to see the full powered GTX 980 in the SC17, but that would have required changes to the thermal design, chassis and power delivery.
Subject: General Tech, Graphics Cards | March 29, 2016 - 03:24 AM | Ryan Shrout
Tagged: pcper, hardware, technology, review, Oculus, rift, Kickstarter, nvidia, geforce, GTX 980 Ti
It's Oculus Rift launch day and the team and I spent the afternoon setting up the Rift, running through a set of game play environments and getting some good first impressions on performance, experience and more. Oh, and we entered a green screen into the mix today as well.
Subject: Graphics Cards | March 11, 2016 - 10:03 PM | Sebastian Peak
Tagged: rumor, report, pascal, nvidia, HBM2, gtx1080, GTX 1080, gtx, GP104, geforce, gddr5x
We are expecting news of the next NVIDIA graphics card this spring, and as usual whenever an announcement is imminent we have started seeing some rumors about the next GeForce card.
(Image credit: NVIDIA)
Pascal is the name we've all being hearing about, and along with this next-gen core we've been expecting HBM2 (second-gen High Bandwidth Memory). This makes today's rumor all the more interesting, as VideoCardz is reporting (via BenchLife) that a card called either the GTX 1080 or GTX 1800 will be announced, using the GP104 GPU core with 8GB of GDDR5X - and not HBM2.
The report also claims that NVIDIA CEO Jen-Hsun Huang will have an announcement for Pascal in April, which leads us to believe a shipping product based on Pascal is finally in the works. Taking in all of the information from the BenchLife report, VideoCardz has created this list to summarize the rumors (taken directly from the source link):
- Pascal launch in April
- GTX 1080/1800 launch in May 27th
- GTX 1080/1800 has GP104 Pascal GPU
- GTX 1080/1800 has 8GB GDDR5X memory
- GTX 1080/1800 has one 8pin power connector
- GTX 1080/1800 has 1x DVI, 1x HDMI, 2x DisplayPort
- First Pascal board with HBM would be GP100 (Big Pascal)
Rumored GTX 1080 Specs (Credit: VideoCardz)
The alleged single 8-pin power connector with this GTX 1080 would place the power limit at 225W, though it could very well require less power. The GTX 980 is only a 165W part, with the GTX 980 Ti rated at 250W.
As always, only time will tell how accurate these rumors are; though VideoCardz points out "BenchLife stories are usually correct", though they are skeptical of the report based on the name GTX 1080 (though this would follow the current naming scheme of GeForce cards).
Subject: Graphics Cards, Systems | March 10, 2016 - 04:38 PM | Sebastian Peak
Tagged: zotac, zbox, VR, SFF, nvidia, mini-pc, MAGNUS EN980, liquid cooling, GTX980, GTX 980, graphics, gpu, geforce
ZOTAC is teasing a new mini PC "ready for virtual reality" leading up to Cebit 2016, happening later this month. The ZBOX MAGNUS EN980 supplants the EN970 as the most powerful version of ZOTAC's gaming mini systems, and will come equipped with no less than an NVIDIA GeForce GTX 980.
(Image via Guru3D)
Some questions remain ahead of a more formal announcemnent, and foremost among them is the version of the system's GTX 980. Is this the full desktop variant, or the GTX 980m? It seems to be the former, if we can read into the "factory-installed water-cooling solution", especially if that pertains to the GPU. In any case this will easily be the most powerful mini-PC ZOTAC has released, as even the current MAGNUS EN970 doesn't actually ship with a GTX 970 as the name would imply; rather, a GTX 960 handles discrete graphics duties according to the specs.
The MAGNUS EN980's GTX 980 GPU - mobile or not - will make this a formidable gaming system, paired as it is with a 6th-gen Intel Skylake CPU (the specific model was not mentioned in the press release; the current high-end EN970 with dicrete graphics uses the Intel Core i5-5200U). Other details include support for up to four displays via HDMI and DisplayPort, USB 3.0 and 3.1 Type-C inputs, and built-in 802.11ac wireless.
We'll have to wait until Cebit (which runs from March 14 - 18) for more details. Full press release after the break.
Subject: Graphics Cards | March 4, 2016 - 09:48 PM | Sebastian Peak
Tagged: PCIe power, PCI Express, nvidia, GTX 950 2G, gtx 950, graphics card, gpu, geforce, asus, 75W
ASUS has released a new version of the GTX 950 called the GTX 950 2G, and the interesting part isn't what's been added, but what was taken away; namely, the PCIe power requirement.
When NVIDIA announced the GTX 950 (which Ryan reviewed here) it carried a TDP of 90W, which prevented it from running without a PCIe power connector. The GTX 950 was (seemingly) the replacement for the GTX 750, which didn't require anything beyond motherboard power via the PCIe slot, and the same held true for the more powerful GTX 750 Ti. Without the need for PCIe power that GTX 750 Ti became our (any many others) default recommendation to turn any PC into a gaming machine (an idea we just happened to cover in depth here).
Here's a look at the specs from ASUS for the GTX 950 2G:
- Graphics Engine: NVIDIA GeForce GTX 950
- Interface: PCI Express 3.0
- Video Memory: GDDR5 2GB
- CUDA Cores: 768
- Memory Clock: 6610 MHz
- Memory Interface: 128-bit
- Engine Clock
- Gaming Mode (Default) - GPU Boost Clock : 1190 MHZ , GPU Base Clock : 1026 MHz
- OC Mode - GPU Boost Clock : 1228 MHZ , GPU Base Clock : 1051 MHz
- Interface: HDMI 2.0, DisplayPort, DVI
- Power Consumption: Up to 75W, no additional PCIe power required
- Dimensions: 8.3 x 4.5 x 1.6 inches
Whether this model has any relation to the rumored "GTX 950 SE/LP" remains to be seen (and other than power, this card appears to have stock GTX 950 specs), but the option of adding in a GPU without concern over power requirements makes this a very attractive upgrade proposition for older builds or OEM PC's, depending on cost.
The full model number is ASUS GTX950-2G,
and a listing is up on Amazon, though seemingly only a placeholder at the moment. (Link removed. The listing was apparently for an existing GTX 950 product.)
Subject: Graphics Cards | March 2, 2016 - 10:30 PM | Sebastian Peak
Tagged: nvidia, geforce, game ready, 362.00 WHQL
The new Far Cry game is out (Far Cry Primal), and for NVIDIA graphics card owners this means a new GeForce Game Ready driver. The 362.00 WHQL certified driver provides “performance optimizations and a SLI profile” for the new game, is now available via GeForce Experience, as well as the manual driver download page.
(Image credit: Ubisoft)
The 362.00 WHQL driver also supports the new Gears of War: Ultimate Edition, which is a remastered version of 2007 PC version of the game that includes Windows 10 only enhancements such as 4k resolution support and unlocked frame rates. (Why these "need" to be Windows 10 exclusives can be explained by checking the name of the game’s publisher: Microsoft Studios.)
(Image credit: Microsoft)
Here’s a list of what’s new in version 362.00 of the driver:
- Added Beta support on GeForce GTX GPUs for external graphics over Thunderbolt 3. GPUs supported include all GTX 900 series, Titan X, and GeForce GTX 750 and 750Ti.
- As of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations.
For multi-GPU configurations, WDDM usage is as follows:
- In non-SLI multi-GPU configurations, Fermi GPUs use WDDM 2.0. This includes configurations where a Fermi GPU is used with Kepler or Maxwell GPUs.
- In SLI mode, Fermi GPUs still use WDDM 1.3. Application SLI Profiles
Added or updated the following SLI profiles:
- Assassin's Creed Syndicate - SLI profile changed (with driver code as well) to make the application scale better
- Bless - DirectX 9 SLI profile added, SLI set to SLI-Single
- DayZ - SLI AA and NVIDIA Control Panel AA enhance disabled
- Dungeon Defenders 2 - DirectX 9 SLI profile added
- Elite Dangerous - 64-bit EXE added
- Hard West - DirectX 11 SLI profile added
- Metal Gear Solid V: The Phantom Pain - multiplayer EXE added to profile
- Need for Speed - profile EXEs updated to support trial version of the game
- Plants vs Zombies Garden Warfare 2 - SLI profile added
- Rise of the Tomb Raider - profile added
- Sebastien Loeb Rally Evo - profile updated to match latest app behavior
- Tom Clancy's Rainbow Six: Siege - profile updated to match latest app behavior
- Tom Clancy's The Division - profile added
- XCOM 2 - SLI profile added (including necessary code change)
The "beta support on GeForce GTX GPUs for external graphics over Thunderbolt 3" is certainly interesting addition, and one that could eventually lead to external solutions for notebooks, coming on the heels of AMD teasing their own standardization of external GPUs.
The full release 361 (GeForce 362.00) notes can be viewed here (warning: PDF).
Subject: Graphics Cards | January 19, 2016 - 03:31 PM | Sebastian Peak
Tagged: rumor, report, nvidia, GTX 980MX, GTX 980M, GTX 970MX, GTX 970M, geforce
NVIDIA is reportedly preparing faster mobile GPUs based on Maxwell, with a GTX 980MX and 970MX on the way.
The new GTX 980MX would sit between the GTX 980M and the laptop version of the full GTX 980, with 1664 CUDA cores (compared to 1536 with the 980M), 104 Texture Units (up from the 980M's 96), a 1048 MHz core clock, and up to 8 GB of GDDR5. Memory speed and bandwidth will reportedly be identical to the GTX 980M at 5000 MHz and 160 GB/s respectively, with both GPUs using a 256-bit memory bus.
The GTX 970MX represents a similar upgrade over the existing GTX 970M, with CUDA Core count increased from 1280 to 1408, Texture Units up from 80 to 88, and 8 additional raster devices available (56 vs. 48). Both the 970M and 970MX use 192-bit GDDR5 clocked at 5000 MHz, and available with the same 3 GB or 6 GB of frame buffer.
WCCFtech prepared a chart to demonstrate the differences between NVIDIA's mobile offerings:
|Model||GeForce GTX 980 Laptop Version||GeForce GTX 980MX||
GeForce GTX 980M
|GeForce GTX 970MX||GeForce GTX 970M||GeForce GTX 965M||
GeForce GTX 960M
|Clock Speed||1218 MHz||1048 MHz||1038 MHz||941 MHz||924 MHz||950 MHz||1097 MHz|
|Frame Buffer||8 GB GDDR5||8/4 GB GDDR5||8/4 GB GDDR5||6/3 GB GDDR5||6/3 GB GDDR5||4 GB GDDR5||4 GB GDDR5|
|Memory Frequency||7008 MHz||5000 MHz||5000 MHz||5000 MHz||5000 MHz||5000 MHz||5000 MHz|
|Memory Bandwidth||224 GB/s||160 GB/s||160 GB/s||120 GB/s||120 GB/s||80 GB/s||80 GB/s|
These new GPUs will reportedly be based on the same Maxwell GM204 core, and TDPs are apparently unchanged at 125W for the GTX 980MX, and 100W for the 970MX.
We will await any official announcement.
Subject: Graphics Cards, Shows and Expos | January 6, 2016 - 02:39 AM | Ryan Shrout
Tagged: vr ready, VR, virtual reality, video, Oculus, nvidia, htc, geforce, CES 2016, CES
Other than the in-depth discussion from NVIDIA on the Drive PX 2 and its push into autonomous driving, NVIDIA didn't have much other news to report. We stopped by the suite and got a few updates on SHIELD and the company's VR Ready program to certify systems that meet minimum recommended specifications for a solid VR experience.
For the SHIELD, NVIDIA is bringing Android 6.0 Marshmallow to the device, with new features like shared storage and the ability to customize the home screen of the Android TV interface. Nothing earth shattering and all of it is part of the 6.0 rollout.
The VR Ready program from NVIDIA will validate notebooks, systems and graphics cards that have the amount of horsepower to meet the minimum performance levels for a good VR experience. At this point, the specs essentially match up with what Oculus has put forth: a GTX 970 or better on the desktop and a GTX 980 (full, not 980M) on mobile.
Other than that, Ken and I took in some of the more recent VR demos including Epic's Bullet Train on the final Oculus Rift and Google's Tilt Brush on the latest iteration of the HTC Vive. Those were both incredibly impressive though the Everest demo that simulates a portion of the mountain climb was the one that really made me feel like I was somewhere else.
Check out the video above for more impressions!
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Graphics Cards | December 16, 2015 - 01:12 PM | Scott Michaud
Tagged: nvidia, geforce experience, geforce
A new version of GeForce Experience was published yesterday. It is classified as a beta, which I'm guessing means that they wanted to release it before the Holidays, but they didn't want to have to fix potential, post-launch issues during the break. Thus, release it as a beta so users will just roll back if something doesn't work. On the other hand, NVIDIA is suggesting that it will be a recurring theme with their new "Early Access" program.
It has a few interesting features, though. First, it has a screenshot function that connects with Imgur. Steam's F12 function is pretty good for almost any title, but there are some times that you don't want to register the game with Steam, so a second option is welcome. They also have an overlay to control your stream, rather than just an indicator icon.
They added the ability to choose the Twitch Ingest Server, which is the server that the broadcaster connects to and delivers your stream into Twitch's back-end. I haven't used ShadowPlay for a while, but you previously needed to use whatever GeForce Experience chose. If it's not the best connection (ex: across the continent) then you basically had to deal with it. OBS and OBS Studio have these features too of course. I'll be clear: NVIDIA is playing catch-up to open source software in that area.
The last feature to be mentioned might just be the most interesting, though. A while ago, we mentioned that NVIDIA wants to allow online co-op by a GameStream-like service. They now have it, and it's called GameStream Co-op. The viewer can watch, take over your input, or register as a second gamepad. It requires a GeForce GTX 650 (or 660M) or higher.