Subject: Graphics Cards | March 4, 2015 - 09:26 PM | Ryan Shrout
Tagged: GDC, gdc 15, Intel, raptr, GFE, geforce experience
One of NVIDIA's biggest achievements in the past two years has been the creation and improvement of GeForce Experience. The program started with one goal: to help PC gamers optimize game settings to match their hardware and make sure they are getting the top quality settings the hardware can handle and thus the best gaming experience. AMD followed suit shortly after with a partnership with Raptr, a company that crowd-sources data to achieve the same goal: great optimal game settings for all users of AMD hardware.
Today Intel is announcing a partnership with Raptr as well, bringing the same great feature set of Raptr to users of machines with Intel HD Graphics systems. High-end users might chuckle at the news but I actually think this feature is going to be more important for those gamers that utilize integrated graphics. Where GPU horsepower is at premium, compared to discrete graphics cards, using the in-game settings to get all available performance will likely result in the most improvement in experience of all the three major vendors.
Raptr will continue to include game streaming capability and it will also alert the users to when updated Intel graphics drivers are available - a very welcome change to how Intel distributes them.
Intel announced a partnership to deliver an even better gaming experience on Intel Graphics. Raptr, a leading PC gaming utility now available on Intel Graphics for the first time, delivers one-button customized optimizations that improve performance on existing hardware and the games being played, even older games. With just a little tweaking of their PC settings a user may be able to dial up the frame rate and details or even play a game they didn’t think possible.
The Raptr software scans the user’s PC and compares a given game’s performance across tens of millions of other gamers’ PCs, finding and applying the best settings for their Raptr Record system. And Raptr’s gameplay recording tools leverage the video encoding in Intel® Quick Sync technology to record and stream gameplay with virtually no impact on system performance. Driver updates are a snap too, more on Raptr for Intel available here.
Hopefully we'll see this application pre-installed on notebooks going forward (can't believe I'm saying that) but I'd like to see as many PC gamers as possible, even casual ones, get access to the best gaming experience their hardware can provide.
NVIDIA GeForce 344.11 Driver and GeForce Experience 2.1.2 Released Alongside Maxwell-based GTX 980 and GTX 970
Subject: General Tech, Graphics Cards | September 20, 2014 - 12:56 PM | Scott Michaud
Tagged: nvidia, maxwell, graphics drivers, geforce experience
Update: There is also the 344.16 for the GTX 970 and GTX 980, resolving an issue specific to them.
When they release a new graphics card, especially in a new architecture, NVIDIA will have software ready to support it. First and most obvious, Maxwell comes with the GeForce 344.11 drivers - which is the first to support only Fermi and later GPUs. Mostly, the driver's purpose is supporting the new graphics cards and optimizing to Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation. It also supports multi-monitor G-Sync, which was previously impossible, even with three single-DisplayPort Kepler cards.
At the same time, NVIDIA launched a new GeForce Experience with more exciting features. First, and I feel least expected, it allows the SHIELD Wireless Controller to be connected to a PC, but only wired with its provided USB cable. This also means that you cannot use the controller without a GeForce graphics card.
If you have a GeForce GTX 900-series add-in board, you will be able to use Dynamic Super Resolution (DSR) and record in 4K video with ShadowPlay. Performance when recording on a PC in SLI mode has been improved also, apparently even for Kepler-based cards.
Subject: General Tech, Graphics Cards | June 2, 2014 - 05:52 PM | Scott Michaud
Tagged: nvidia, geforce, geforce experience, ShadowPlay
NVIDIA has just launched another version of their GeForce Experience, incrementing the version to 2.1. This release allows video of up to "2500x1600", which I assume means 2560x1600, as well as better audio-video synchronization in Adobe Premiere. Also, because why stop going after FRAPS once you start, it also adds an in-game framerate indicator. It also adds push-to-talk for recording the microphone.
Another note: when GeForce Experience 2.0 launched, it introduced streaming of the user's desktop. This allowed recording of OpenGL and windowed-mode games by simply capturing an entire monitor. This mode was not capable of "Shadow Mode", which I believed was because they thought users didn't want a constant rolling video to be taken of their desktop in the event that they wanted to save a few minutes of it at some point. Turns out that I was wrong; the feature was coming and it arrived with GeForce Experience 2.1.
GeForce Experience 2.1 is now available at NVIDIA's website, unless it already popped up a notification for you.
Subject: General Tech, Graphics Cards | May 5, 2014 - 05:03 PM | Scott Michaud
Tagged: nvidia, geforce experience, shield
NVIDIA has released version 2.0.1 of GeForce Experience. This update does not bring many new features, hence why it is a third-level increment to the version number, but is probably worthwhile to download regardless. Its headlining feature is security enhancements with OpenSSL under remote GameStream on SHIELD. The update also claims to improve streaming quality and reduce audio latency.
While they do not seem to elaborate, I assume this is meant to fix Heartbleed, which is an exploit that allows an attacker to receive a small snapshot of active memory. If that is that case, it is unclear whether the SHIELD, the host PC during a game session, or both endpoints are affected.
The new GeForce Experience is available at the NVIDIA website. If it is running, it will also ask you to update it, of course.
Subject: General Tech, Graphics Cards | April 7, 2014 - 09:01 AM | Scott Michaud
Tagged: nvidia, geforce experience, directx 11
We knew that NVIDIA had an impending driver update providing DirectX 11 performance improvements. Launched today, 337.50 still claims significant performance increases over the previous 335.23 version. What was a surprise is GeForce Experience 2.0. This version allows both ShadowPlay and GameStream to operate on notebooks. It also allows ShadowPlay to record, and apparently stream to Twitch, your Windows desktop (but not on notebooks). It also enables Battery Boost, discussed previously.
Personally, I find desktop streaming is the headlining feature, although I rarely use laptops (and much less for gaming). This is especially useful for OpenGL, games which run in windowed mode, and if you want to occasionally screencast without paying for Camtasia or tinkering with CamStudio. If I were to make a critique, and of course I will, I would like the option to select which monitor gets recorded. Its current behavior records the primary monitor as far as I can tell.
I should also mention that, in my testing, "shadow recording" is not supported when not recording a fullscreen game. I'm guessing that NVIDIA believes their users would prefer to not record their desktops until manually started and likewise stopped. It seems like it had to have been a conscious decision. It does limit its usefulness in OpenGL or windowed games, however.
This driver also introduces GameStream for devices out of your home discussed in the SHIELD update.
This slide is SLi improvements, driver-to driver, for the GTX 770 and the 780 Ti.
As for the performance boost, NVIDIA claims up to 64% faster performance in configurations with one active GPU and up to 71% faster in SLI. It will obviously vary on a game-by-game and GPU-by-GPU basis. I do not have any benchmarks, besides a few examples provided by NVIDIA, to share. That said, it is a free driver. If you have a GeForce GPU, download it. It does complicate matters if you are deciding between AMD and NVIDIA, however.
Subject: General Tech, Graphics Cards | January 23, 2014 - 03:29 AM | Scott Michaud
Tagged: ShadowPlay, nvidia, geforce experience
NVIDIA has been upgrading their GeForce Experience just about once per month, on average. Most of their attention has been focused on ShadowPlay which is their video capture and streaming service for games based on DirectX. GeForce Experience 1.8.1 brought streaming to Twitch and the ability to overlay the user's webcam.
Until this version, users could choose between "Low", "Medium", and "High" quality stages. GeForce Experence 1.8.2 adds "Custom" which allows manual control over resolution, frame rate, and bit rate. NVIDIA wants to makes it clear: frame rate controls the number of images per second and bit rate controls the file size per second. Reducing the frame rate without adjusting the bit rate will result in a file of the same size (just with better quality per frame).
Also with this update, NVIDIA allows users to set a push-to-talk key. I expect this will be mostly useful for Twitch streaming in a crowded dorm or household. Only transmitting your voice when you have something to say prevents someone else from accidentally transmitting theirs globally and instantaneously.
GeForce Experience 1.8.2 is available for download at the GeForce website. Users with a Fermi-based GPU will no longer be pushed GeForce Experience (because it really does not do anything for those graphics cards). The latest version can always be manually downloaded, however.
Subject: General Tech, Graphics Cards | December 17, 2013 - 05:02 PM | Scott Michaud
Tagged: nvidia, ShadowPlay, geforce experience
Another update to GeForce Experience brings another anticipated ShadowPlay feature. The ability to stream live gameplay to Twitch, hardware accelerated by Kepler, was demoed at the NVIDIA event in Montreal from late October. They showed Batman Origins streaming at 1080p 60FPS without capping or affecting the in-game output settings.
GeForce Experience 1.8.1 finally brings that feature, in beta of course, to the general public. When set up, Alt + F8 will launch the Twitch stream and Alt + F6 will activate your webcam. Oh, by the way, one feature they kept from us (or at least me) is the ability to overlay your webcam atop your gameplay.
Nice touch NVIDIA.
Of course the upstream bandwidth requirements of video are quite high: 3.5Mbps on the top end, a more common 2Mbps happy medium, and a 0.75Mbps minimum. NVIDIA has been trying to ensure that your machine will not lag but there's nothing a GPU can do about your internet connection.
GeForce Experience 1.8.1 is available now at the GeForce website.
ShadowPlay is NVIDIA's latest addition to their GeForce Experience platform. This feature allows their GPUs, starting with Kepler, to record game footage either locally or stream it online through Twitch.tv (in a later update). It requires Kepler GPUs because it is accelerated by that hardware. The goal is to constantly record game footage without any noticeable impact to performance; that way, the player can keep it running forever and have the opportunity to save moments after they happen.
Also, it is free.
I know that I have several gaming memories which come unannounced and leave undocumented. A solution like this is very exciting to me. Of course a feature on paper not the same as functional software in the real world. Thankfully, at least in my limited usage, ShadowPlay mostly lives up to its claims. I do not feel its impact on gaming performance. I am comfortable leaving it on at all times. There are issues, however, that I will get to soon.
This first impression is based on my main system running the 331.65 (Beta) GeForce drivers recommended for ShadowPlay.
- Intel Core i7-3770, 3.4 GHz
- NVIDIA GeForce GTX 670
- 16 GB DDR3 RAM
- Windows 7 Professional
- 1920 x 1080 @ 120Hz.
- 3 TB USB3.0 HDD (~50MB/s file clone).
The two games tested are Starcraft II: Heart of the Swarm and Battlefield 3.
Subject: Graphics Cards | April 29, 2012 - 01:25 PM | Ryan Shrout
Tagged: nvidia, geforce experience, geforce
After spilling the beans about the new GeForce GTX 690 card at the GeForce LAN in Shanghai, NVIDIA's CEO Jen-Hsun Huang also let loose on the GeForce Experience, a cloud-based service that promises to simplify the configuration of game settings based on your hardware.
The is incredibly simple but equally impressive in its scope: based on your particular hardware configuration including the processor, memory capacity, storage speed and of course the graphics card, the NVIDIA tool will set the optimal in-game settings and resolution. The breadth of being able to cover ALL the available hardware in the enthusiast market and even the mobile field is enormous but NVIDIA is confident that they have the personnel and testing systems in place to cover it all.
The process is pretty straight forward - when a user opens a game for the first time they will be presented with a screen that shows the default or current game settings side by side with the settings recommended by NVIDIA's GeForce Experience. You can simply hit apply and the configuration files will be updated to the new settings and you are ready to start gaming. Of course, users can simply use that GFE settings as a "base" and then modify them as they see fit.
This will be particularly useful for the mobile market that is usually never addressed by the in-game auto configurations from companies like Valve, resulting in incredibly low frame rates or a horrible 800x600-style experience. Now users will with machines running the somewhat unknown GT 540M will have the option to get some more modern, and hopefully realistic, settings easily applied.
Obviously the goal is make gaming on the PC as simple as gaming on consoles and this type of service will definitely move the industry in the right direction. With the beta supposedly starting in June, this is going to demand a long-term vision and constant and vigilant updates as new games, new driver revisions and user upgrades will constantly change what the "optimal" settings will be. We wish NVIDIA the best of luck to be sure and we will be testing out the service in the not too distant future.