Even more VR gaming; this time it is Sword Master VR

Subject: General Tech | September 28, 2016 - 01:47 PM |
Tagged: VR, sword master vr, htc vive, gaming

With the amount of VR benchmarks coming out of [H]ard|OCP lately we wonder if they are in danger of becoming the worlds first VR addicts.  They tested the usual suite of two AMD cards and five NVIDIA to determine the amount of dropped frames and average render times in this particular game.  As it turns out the game is harder on the player than it is the GPU, all were able to provide decent experiences when swashbuckling.  The developer recommends you clear a 2x1.5m area to play this game and from what [H]ard|OCP experienced while playing this is no joke; you will get exercise while you are duelling some of the harder opponents.

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"Do you want to fight the Black Knight in a sword fight? There is not exactly a "Black Knight" in Sword Master VR, but you can certainly get that feeling. In fact, you can fight him and a couple of his friends at the same time if you are up to the challenge. Just pull the sword from the stone for $10."

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Source: [H]ard|OCP

Fall in! Battlefield 1 specs released

Subject: General Tech | September 21, 2016 - 01:45 PM |
Tagged: gaming, battlefield 1, frostbite

If you want to join in the fight in Battlefield 1 we now have the minimum specs needed to run the newest version of the Frostbite Engine.  AMD users are looking at a minimum of a FX-6350 and HD 7850, Intel powered systems an i5-6600K and NVIDIA fans will want at least a GTX660.  You will need 50GB of drive space free and the game would like at least 8GB of RAM available for it.  To really get the best out of the game, you need to up that to an RX 480 or GTX 1060 and either a FX 8350 or i7-4790, with 16GB of RAM free.  It will be interesting to see how much VRAM this game will take advantage of.  Props to Guru 3D for getting this up first.

32bit systems need not apply.

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"The Battlefield website now offers the official system requirements for Battlefield 1. These come along with a couple of videos highlighting the HUD-less interface in the upcoming World War I shooter. "

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Source: Guru of 3D
Subject: General Tech
Manufacturer: Monster

Introduction and First Impressions

The Fatal1ty by Monster FXM100 gaming headset is designed to be very lightweight for a comfortable fit, while delivering powerful sound. It uses what the company calls “fHex720 Sound Chamber Technology”, which is said to provide clear, natural sound without distortion. In this review we’ll take a look at the design, and then explore fit, comfort, and (most of all) audio performance.

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We received the version of the headset currently being sold at retail, and while it's marketed for console gaming and mobile use (with a single 3.5 mm connector), an adapter for PC use is available. To evaluate PC sound I simply plugged the headset into my computer’s headphone jack, but if you need to split the headphone and microphone output (the headset’s 3.5 mm connector is a 3-conductor plug that handles both) you’ll need an adapter. We were told that the version of the headset that will be available for purchase online will include this adapter.

Monster lists these features for the FXM 100 headset:

  • Designed for Long Wear and Comfortable Fit
  • Built Strong and Durable to Take Anywhere
  • Exclusive fHex720 Sound Chamber Technology
  • Game-tuned Pure Monster Sound
  • Detachable Noise Cancelling Microphone
  • Exclusive Sound Chamber Technology​
  • Game-tuned Pure Monster Sound​
  • Custom Built Drivers for Maximum Detail​
  • Detachable Noise Canceling Microphone​
  • In-line Audio Controls ​
  • Tangle-free Cable​
  • Comfortable Over-Ear design

(Curiously, there are no specifics - driver size, sensitivity, frequency response, etc. - listed for these.)

One of the biggest features of this headset is its weight, and at just 6 oz it's a very light pair of gaming headphones. Just how powerful can the sound be when the total weight is so low? Let's find out!

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Continue reading our review of the Fatal1ty by Monster FXM 100 Gaming Headphones!!

Revealing the ghost in the machine, DX12 frame times in Deus Ex

Subject: General Tech | September 14, 2016 - 02:16 PM |
Tagged: frame rating, deus ex: mankind divided, dx12, gaming

Just as we do here at PC Perspective, The Tech Report relies on rating frame times to provide accurate benchmarks as opposed to the raw number of frames per second a card provides.  This means that their look at the new DX12 patch for Deus Ex focuses on different data which does not produce the same results as FRAPs would.  This shows in their results, switching to DX12 results in much longer frame times in Deus Ex, with many spikes and a significant amount of frames that take more than 50ms to refresh.  Drop by to see their full look here.

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"An early version of Deus Ex: Mankind Divided's DirectX 12 rendering path is available now, and many sites and AMD itself are already producing average FPS numbers using that software. We go inside the second to see what the real story is."

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Adam Jensen gets an upgrade and so does your AMD Driver - DX12 Deus Ex

Subject: General Tech | September 8, 2016 - 04:27 PM |
Tagged: gaming, dx 12, deus ex: mankind divided, Crimson Edition 16.9.1, amd

As of today you can now try out Deus Ex: Mankind Divided with DX12 enabled if you enable beta content in the game. The fifth patch offers several bug fixes but it also allows you to try out DX12 on your system.  You can see where to head on your Steam client if you have never played with beta settings before.  Once you have enabled beta content and Steam has synced, you will see a DirectX 12 option in the game's Display Options, assuming your card supports it.

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For AMD users this should bring performance improvements as long as you first upgrade to the newly released Crimson Edition 16.9.1 driver which you can grab right here.  The release notes from Edios/Square Interactive state that 'There are no visual or gameplay differences between the two DirectX versions.' so you will not see new features in your game.  The new patch also states that it does not support multiple GPUs in DX12 so ensure you are only using a single card.

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We have not been able to test the new patch or driver as of yet, however Guru of 3D did post some quick results in an update to their review of the game.  AMD's RX 480, R9 390X and Fury X all see some improvements in 1080p and 1440p but at 4k the card's performance is already topped out.  NVIDIA's cards all showed a slight drop at lower resolutions and like AMD, 4k performance is unchanged.  The new DX12 patch is not enough to unseat the TITAN X and GTX 1080 as the top performers though.

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If you have any issues when playing the game simply disable DX12 and get back to your game.  We should see more patches in the near future as the game developers and the two GPU providers work on improving compatibility.

Source: AMD

Onward Mil-Sim; more VR game testing

Subject: General Tech | September 7, 2016 - 01:30 PM |
Tagged: gaming, onward, VR, htc vive, Downpour Interactive

Next up in [H]ard|OCP's series of VR game testing is Downpour Interactive's Onward, currently in early access and only available on the HTC Vive.  As with previous testing this is not about benchmarking the greatest GPU for the game but focuses on the experience you will have playing the game on different GPUs.  Frames dropping out or lagging on a monitor is mildly annoying but can completely ruin your day when using a VR headset.  This one turned out to be quite a challenge, even the GTX 1080 had significant frame reproductions.

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"Downpour Interactive is the company behind the Early Access Game, Onward. It is a self-proclaimed Mil-Sim shooter title. The big thing about this is it looks to be the first VR game that has solid support for multiplayer missions. HTC Vive currently required. What video card do we need this time around for best performance?"

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Source: [H]ard|OCP

Razer Announces Ornata Line of Mecha-Membrane Gaming Keyboards

Subject: General Tech | September 5, 2016 - 07:00 AM |
Tagged: razerzone, Razer Chroma, razer, Ornata, Mecha-Membrane, keyboard, gaming

Razer has annouced a new line of gaming keyboards called Ornata, which feature the company's "Razer Mecha-Membrane" technology, which is described as a cross between membrane, and mechanical-switch keyboards.

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"Designed to combine the most desirable traits of membrane rubber dome design with the merits of mechanical keyboard technology, the Razer Mecha-Membrane delivers both a soft, cushioned touch and a crisp, tactile click with each keystroke.   

Traditionally, users choose membrane rubber dome keyboards for comfort, while mechanical switches are favored for fast actuations and distinct tactile feedback. The Razer Mecha-Membrane is a unique mid-height keycap hybrid that provides a comfortable and efficient typing experience unlike any key type on the market."

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Two versions will be available, beginning with the Razer Ornata Chroma, which offers individually-backlit keys with Razer Chroma RGB color effects.

"Gamers can choose from 16.8 million colors and a variety of effects. Custom settings can be created using the Razer Synapse software platform and shared with millions of other Razer software users via the Razer Chroma Workshop. In-game Razer Chroma lighting profiles are also integrated into popular game titles, including “Overwatch,” "Call of Duty®: Black Ops III," "Blade and Soul" and more."

The second version is the Razer Ornata, which does not include Chroma effects, instead offering green backlighting behind the keys.

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The Razer Ornata Chroma is priced at $99.99, with the Razer Ornata priced at $79.99. Both keyboards are available immediately at the company's razerzone.com store, with worldwide availablity slated for October.

Full press release after the break.

Source: Razer

Acer Announces Trio of G-Sync Gaming Monitors with Eye-Tracking Tech

Subject: Displays | August 31, 2016 - 01:44 PM |
Tagged: Z271T, XB271HUT, XB251HQT, Tobii, Predator, montior, gaming, g-sync, eye-tracking, display, curved, acer, 240Hz, 165hz, 144hz

Acer has announced three new G-Sync gaming monitors, all of which come equipped with eye-tracking technology from Tobii. The displays announced range from 24.5" to 27" in size, with refresh rates ranging up to 240 Hz.

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Acer Predator Z271T

"Each new monitor features NVIDIA G-SYNC and high refresh rates for smooth gaming experiences without lag. The new Predator gaming monitors are available in different sizes and configurations to meet the needs of a wide range of users looking to take their gaming experiences forward." 

  • Predator Z271T: 27”, curved screen (1800R curvature), FHD 1920 x 1080, 144 Hz)
  • Predator XB251HQT: 24.5”, flat ZeroFrame screen, FHD 1920 x 1080, 240 Hz)
  • Predator XB271HUT: 27”, flat ZeroFrame screen, WQHD 2560 x 1440, 165 Hz)

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Acer Predator XB271HUT

The Z271T is the sole curved display option, offering an 1800 radius curve and standard 1920x1080 resolution at 144 Hz. The flat-paneled versions provide a choice between very high refresh rates (240 Hz with the 1920x1080 XB251HQT) and higher resolution (2560x1440 at 165 Hz from the XB271HUT).

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Acer Predator XB251HQT back, side view

U.S. pricing and availablity have not been announced.

Source: Acer

Acer Announces the Predator 21 X Curved Screen Gaming Notebook

Subject: Systems, Mobile | August 31, 2016 - 10:33 AM |
Tagged: 2560x1080, ips, Predator 21 X, notebook, laptop, gaming, curved, acer, kaby lake, GTX 1080, sli

Acer has announced "the world's first notebook with a curved screen", and this panel happens to be attached to a very high-end gaming laptop in the Predator 21 X.

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In addition to the 2560x1080 curved 21-inch display, the new machine also offers Tobii eye-tracking technology, Intel 7th Generation "Kaby Lake" processors, and (last but not least) dual NVIDIA GTX 1080 GPUs in SLI.

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"The Predator 21 X takes the flagship spot in Acer’s gaming notebook series and is advanced beyond anything on the market today. It’s the world’s first notebook to offer a curved 21-inch IPS display (2560 x 1080), and when combined with wide-angle viewing, it delivers a truly immersive gaming experience.

To bring gameplay immersion to the next level, the notebook also integrates Tobii eye-tracking technology for a new method of control that’s more intuitive and natural. Built-in eye-tracking hardware (infrared sensors and software) unlocks a completely new facet in gaming. By tracking a gamer’s eye with software, the notebook introduces new interactions like aiming, identifying enemies and taking cover simply by gazing at objects on the screen. Eye tracking also enhances the experience by providing infinite views whilst navigating treacherous paths and roads in a game."

Other features of the Predator 21 X include a keyboard with Cherry MX key switches, a unique design for the numeric keypad "that allows it to be flipped over and turned into a Precision Touchpad", a 5-fan cooling system, and a 4-speaker, dual-subwoofer premium sound system.

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Pricing and availability have not been revealed.

Source: Acer

Deus Ex: GPU-kind divided

Subject: General Tech | August 24, 2016 - 03:30 PM |
Tagged: gaming, deus ex: mankind divided

You are probably wondering what kind of performance you will see when you run the new Deus Ex after you purchase it; as obviously you did not pre-order the game.  TechPowerUp has you covered as they have tested the retail version of the game with a variety of cards to give you an idea of the load your GPU will be under.  They started out testing memory usage with a Titan, running Ultra settings at 4K will use up to 5.5GB of memory, so mid range cards will certainly suffer at that point.  Since not many of us are sporting Titans in our cases they also tried out the GTX 1060, 980Ti and 1080 along with the RX 480 and Fury X at a variety of settings.  Read through their review to garner a rough estimate of your expected performance in Mankind Divided.

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"Deus Ex Mankind Divided has just been released today. We bring you a performance analysis using the most popular graphics cards, at four resolutions, including 4K, at both Ultra and High settings. We also took a closer look at VRAM usage."

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Source: TechPowerUp