Following the successful launch of its HS1 headset, Corsair has come back with a Vengeance line of gaming peripherals including three new headsets. Included in the new lineup are the 1100, 1300, and 1500 gaming headsets.
The Vengeance 1100 is the smallest of the three gaming headsets, and features a behind-the-head headphone design using 40mm drivers and an unidirectional boom microphone extending from the left speaker. The 1100 can be connected via two analog 3.5mm audio jacks or by USB with the included adapter.
Subject: General Tech | July 11, 2012 - 02:06 PM | Jeremy Hellstrom
Tagged: triple, multi monitor, gaming
One of the biggest arguments for NVIDIA Surround and AMD EyeFinity is cost, depending on the size of monitor you choose you can get three 1080p displays for half to 2/3's the price of a single 30" LCD and end up with around about half again as many pixels. You do end up with bezels in the way but choosing a monitor with a thin bezel can help as does the tools the drivers offer which help you offset your display to cope with the bezels. With new drivers available, The Tech Report tested gaming on both the GTX680 and the HD7970 on three Asus 24" ProArt PA246Q LCDs. Check out the performance differences as well as getting an idea how high you can turn up your graphics options when gaming at 5760x1200 on a single GPU.
"Three-screen setups might be the best upgrade for gamers. We surround ourselves with a wrap-around config to see how the latest games and graphics cards fare."
Here is some more Tech News from around the web:
- Civilization V - Gods & Kings Review @ Techgage
- War Inc. Battle Zone (F2P) PC Review @ eTeknix
- Blizzard Rejects Linux-Ban Claims, Blames Cheating @ Rock, Paper, SHOTGUN
- Land, Sea, And Car: ARMA III Bares All @ Rock, Paper, SHOTGUN
- Lego Batman 2: DC Super Heroes PC @ Tweaktown
- Magic The Gathering: Duels of the Planeswalkers PC Review @ eTeknix
- Batman: Arkham City Prequel Set For Silver Age @ Rock, Paper, SHOTGUN
- Lights, Camera, Memes: Source Filmmaker Open To All @ Rock, Paper, SHOTGUN
- Lollipop Chainsaw Review (PS3) @ Kitguru
Subject: General Tech | July 4, 2012 - 12:15 AM | Tim Verry
Tagged: onlive competitor, gaming, gaikai, cloud gaming
At AFDS, David Perry showed off the cloud gaming service Gaikai running on Samsung's Smart Televisions where he hinted that a closed beta might become available soon. Despite my concerns following the acquisition of Gaikai by Sony, the beta application showed up today as being available for download. We managed to snag a few photos of the app and the setup process, as seen below.
The Gaikai application tile in the Samsung Smart Hub
After upgrading to the latest (just released) firmware, which is version 1023.0 at time of writing, the application tile for Gaikai becomes available. The easiest way to upgrade the TV’s firmware is to force an update by navigating to the TV's menu, then clicking on "Support," and finally selecting the Software Update option. Alternatively, users can download the firmware from the Samsung website and place it on a USB flash drive.
After clicking on the app tile (which is only shown for a few seconds at a time) in the Samsung Smart Hub, you can download it to your TV. After the application runs through a few tests, you are presented with an access code to use on the Gaikai.com website. After obtaining the access code, you will need to go to the Gaikai website and enter it. From there, you will need to go through a couple of steps and enter a few bits of personal information to sign up for the beta program. Right now, they are running a promotion where the first 150 people that sign up for (and are accepted into) the beta will receive a Logitech game pad. We understand the input requirement will be with any Xinput compatible controller, but Gaikai seems to favor the Logitech 310, 510, and 710 controllers, as seen when they gave a live demo to Engadget last month.
The Samsung Cloud Gaming application is currently at version 9.1121 and is a 20.4MB download. You can obtain the app from the Smart Hub, as mentioned above. If you don't see this firmware and/or the app, your set might not yet be supported or simply be too old to support the beta. The service is expected to require a 7000 Series or higher Samsung Smart TV. Initial support is for 2012 models, but that support may be rolled back to earlier units as the beta progresses.
Interestingly, this beta application and its accompanying firmware have both gone live with little fanfare from either company. If you own a Samsung TV and want a chance to get in on the beta, be sure to update your TV’s firmware and sign up for the Gaikai beta as soon as possible. If you have managed to get into the beta, we encourage you to test out the service and join the discussion in the comments section below (no registration required).
Stay tuned for more information on the Gaikai Samsung Smart TV beta as we get it! As soon as we are accepted into the beta, we will try to test the service out and report back.
Introduction and Technical Specifications
Courtesy of Gigabyte
PC gaming is alive and well and hardware vendors are working to create unique features in their product lines to entice this niche audience. Gigabyte has always had a soft spot for gamers who want the best components for their LAN rigs so they can own their friends in any game genre they choose to play. Gigabyte has broadened their product line to include performance gaming mice, keyboards, and PC cases. They also have a line of "G1-Killer" motherboards that Gigabyte claims is designed with 3D gaming in mind. One of their latest boards in the G1-Killer series is the G1.Sniper M3, and just happen to have a sample that we are reviewing today.
Courtesy of Gigabyte
The G1.Sniper M3 was designed into a micro ATX form factor that sports Intel's latest Z77 Express chipset and supports the third generation of Intel's LGA 1155 "Ivy Bridge" processors. It is challenging to pack enough performance features and overclocking options onto a micro ATX footprint, but Gigabyte's G1.Sniper M3 has broken the code in this department. This $180 board includes a digital power phase design with auto voltage compensation, dual UEFI BIOS, and an onboard Creative Sound Core3D quad-core audio processor for rich, high-definition audio.
Subject: General Tech | July 2, 2012 - 02:03 PM | Tim Verry
Tagged: sony, ps4, Internet, gaming, gaikai, cloud gaming
Gaikai, the streaming cloud gaming service was bought today by Sony Computer Entertainment. At this year’s Fusion Developer Summit, Gaikai stated its goal to be the gaming service on all of your devices, from your cell phone to Smart TV. Interestingly, the recent buyout from Sony raises questions about the future openness of the platform.
Purchased for $380 million, Sony plans to combine its game catalog with Gaikai’s streaming technology to provide cloud entertainment services. Gaikai CEO David Perry was quoted by The Verge as saying:
“We're honored to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide.”
The biggest question I have about the future of Gaikai is whether not not it will now be a Sony-only technology. At AFDS, Gaikai showed off the technology running on Samsung Smart TVs, though it remains to be seen whether Sony will continue to license the technology to other companies. Should it remain Sony-only, the company could use that exclusivity as a feature-add for its consoles, Google TVs, blu ray players, and televisions. They could further use Gaikai to power its future consoles or to bring its entire library of console games to the PlayStation 3 and PlayStation Vita gaming platforms. The Verge speculates that Sony could be using the technology to bring its back-catalog of PS1 and PS2 games to the current generation console, now that it is otherwise no longer backwards compatible with the older hardware. That sounds like a very plausible plan of action for Sony.
Will Sony bring Gaikai-powered cloud gaming to the PS3?
You can find more additional quotes and speculation over at The Verge. What do you think will happen to Gaikai’s technology? Will Sony put it to good use or did they only buy it now to keep others from using it?
Subject: General Tech | June 27, 2012 - 07:47 PM | Jeremy Hellstrom
Tagged: max payne 3, gaming, 3d vision
We've seen a few reviews of Max Payne 3 go by, focusing on performance and the effects various graphical options have on the look and feel of the game, but so far little has been said about its 3D mode. For those who have the gear it is possible to add more artificial depth to Max's character and as it happens Hi Tech Legion had the display, glasses and the NVIDIA Beta 304.48, which would be the needed checklist for enabling 3D. They were quite impressed with the implementation and had no issues apart from a bit of blurry text. If you have the desire and the equipment you can examine a few of their screen captures here, otherwise you shall have to content yourself with reading the review.
"Max Payne 3 is the latest chapter in the 3rd person shooter title which debuted over 11 years ago for the PC. Max Payne is now living thousands of miles away from the grit and grim of New York and working in private security detail for a power Brazilian family in Sao Paolo. It is not all sunshine, beaches, and babes in bikinis for Max however, as he finds himself in the middle of a sprawling conspiracy involving all manner of Brazilian scum from the crevices of the Favela, the swampland militias as well as the ivory tower of ambitious politicians who would stop at nothing to add a few more zeroes to their paycheck. Max Payne 3 for the PC boasts detailed DirectX11 graphics and resurrects the "bullet time" gameplay everyone enjoyed in the original title that debuted over a decade ago now."
Here is some more Tech News from around the web:
- Free-to-play PC Gaming Guide @ eTeknix
- Steel Battalion: Heavy Armor review on Xbox 360 @ The Inquirer
- Ghost Recon Online PC Beta Review @ eTeknix
- Spec Ops Dev Diary Shows More Grisly Business @ Rock, Paper, SHOTGUN
- 11 Minutes Of Commanding Carrier Command Footage @ Rock, Paper, SHOTGUN
- Endless Space About To Begin, 4th July @ Rock, Paper, SHOTGUN
- Tokyo Jungle PlayStation 3 @ Tweaktown
Subject: General Tech | June 27, 2012 - 01:07 AM | Tim Verry
Tagged: origin, mass effect 3, gaming, ea, dlc
Today Electronic Arts made the Extended Cut DLC available for users to download. Reportedly, it would wrap up plot holes, explain the Reapers further, and actually be influenced by all the choices that you made throughout the game.
I’ll admit that I eagerly downloaded it and went in with high hopes for a better and more personalized (and meaningful) ending. I won’t spoil it for you but the new DLC adds a couple cut scenes to each of the three traditional ending choices and even adds an alternate ending as well.
The download is a bit over 800 MB, and even around 10PM CST I was able to max out my Internet connection to download the full game and the DLC pack. To get the DLC, open up Origin, click on the “My Games” tab, then click on the little “i” icon in the lower left of the Mass Effect 3 icon. It will now open the Mass Effect 3 game details panel. In the upper right-hand corner, click on the “Shop for add-ons” button. Find the Extended Cut pack (free), and download it.
Once downloaded and installed, you will be able to start up the game and load a save just before you enter the Citadel in the final level. The steps needed to find and install the download were not as intuitive as the simple instructions EA provided, so I hope my path to the DLC will help you (I spent quite a few minutes trying to find the area they said to go to... may be related to a different version of the Origin client and me not being very familiar with the interface, but still).
Warning Spoilers after the break. You’ve been warned!
Subject: General Tech | June 20, 2012 - 02:56 PM | Jeremy Hellstrom
Tagged: gaming, linux, source engine, steam
If you have ever bemoaned the fact that your gaming habit is the only thing preventing you from dumping Windows and moving to Linux then your excuse might just be about to expire. As Phoronix informed us a few short weeks ago, Steam is taking gaming on Linux seriously and the project to get the Source Engine up and running on Linux moves ever forward. Their team has recently grown with the addition of the designer of Battle for Wesnoth, David White and they are still looking for more Linux developers. If you are interested in playing Portal on a Linux box, or if you are a Linux Guru who'd like to work for Steam, you should check out this post on Phoronix.
"Things appear to be moving along nicely in the Linux cabal at Valve Software as they work to enable Steam and the Source Engine on the Linux desktop. Here's another one of the new tenured Linux developers that will be starting soon."
Here is some more Tech News from around the web:
- Founding: Pay For Mechwarrior Online Now, If You Want? @ Rock, Paper, SHOTGUN
- Perspective Does That Clever Dimension Shifting Thing @ Rock, Paper, SHOTGUN
- Gods & Kings is an essential Civilization expansion @ Ars Technica
- HOWTO: Multi-Display Online Gaming @ HardwareHeaven
- Hauppauge HD PVR Gaming Edition Review @ eTeknix
- Jig’s Up: Secret World’s Last Beta Weekend Open To All @ Rock, Paper, SHOTGUN
- Steel Battalion: Heavy Armor (XBOX 360 Kinect) Game Review @ HardwareHeaven
- Ghost Recon: Future Soldier PlayStation 3 @ Tweaktown
- Dragons Dogma PS3 @ eTeknix
- Dragon’s Dogma (PS3) @ Guru of 3D
Subject: General Tech | June 13, 2012 - 03:49 PM | Jeremy Hellstrom
Tagged: gaming, max payne 3, fxaa, msaa, ssao, hdao
Techgage recently took a look at the effect enabling tesselation and antialiasing has on the visual quality of Max Payne 3. Visually the Phong Tesselation seems to only have an effect on close visuals of faces, as well as adding some volume to clothing. FXAA and 4xMSAA had more effect, with FXAA not only offering smoother visuals but also having almost no effect whatsoever on frame rates. They also took a look at SSAO and HDAO but for that you'd need to download their large screenshot to be able to tell them apart and ended by delving into the performance. Check it out here.
"With Max Payne 3 reviewed, how about we take a look at the game from a technical perspective? Wondering what the game brings to the tessellation table? How FXAA compares to MSAA? Whether HDAO is really worth the performance hit? We tackle all these questions and more, so read on."
Here is some more Tech News from around the web:
- Max Payne 3 PC Review @ eTeknix
- Game of Thrones @ HardwareHeaven
- Peasant Surprise: Civilization V: Gods & Kings Factions @ Rock, Paper, SHOTGUN
- Spacebiff! Sins Of A Solar Empire: Rebellion Launches @ Rock, Paper, SHOTGUN
- Gratuitous Tank Battles Demo Rolls Into View @ Rock, Paper, SHOTGUN
- Sorcery (PlayStation Move) Game Review @ HardwareHeaven
Subject: General Tech | June 8, 2012 - 08:45 PM | Tim Verry
Tagged: prizes, lan, gigabyte, gaming, event, esports
Last month we reported that Gigabyte would be hosting its first eSports LAN party in North America. Running from June 15 to June 17, the GESL event will feature tournament competitions, a bring your own computer (BYOC) LAN fest, case mod competition, event raffle, and a number of presentational speakers.
The Gigabyte eSports LAN will be offering up various pieces of hardware including Gigabyte G1 Sniper 3 motherboards, graphics cards, and memory (among others). StarCraft II and League of Legends are the two games that will be used in the tournament competitions and Gigabyte is offering up $11,000 and $10,000 prize pools respectively. The case mod competition will feature custom computers from participants of the LANFest, and CPU Magazine will be recognizing the winner in its magazine.
And because that was not enough gaming goodness, the MadCatz will be hosting its own Street Fighter X Tekken tournament below the GESL main event. The tournament will run throughout the weekend, with a championship tournament on Sunday. They will be providing fight sticks and winners will receive prizes from MadCatz and Dolby. The event requires gamers to have a LANFest or spectator badge ($15), but is otherwise free to enter.
Further, Odyssey Gaming will be holding a GESL pre-party with several professional StarCraft II players. While space is limited, gamers with spectator badges are welcome to attend and there are also a few slots open for those that wish to play some StarCraft II. The pre-party event attendees will also get a pre-party raffle ticket, extra GESL raffle ticket, and free photo booth access. For those that wish to play, they will need to purchase a GESL Pre-Party Gan Pack with includes 4 hours of gameplay time and will cost $20. Otherwise, gamers with spectator badges are welcome to attend free of additional charges. The professional players on-site will include viOLet, DeMusliM, Clide, Ryung, and Alicia.
The GESL Pre-Party will be held on June 12, 2012 from 6pm to 10pm PST. The location is about 15 minutes from the main GESL event (California Polytechnical University in Pomona, California) at the Odyssey Gaming cyber cafe.
The is coming up fast, so those interested in attending should purchase a spectator badge as soon as possible (which will cost $15). For those interested in the LANFest but cannot make it to the show, Gigabyte will be streaming the event in HD for free. In case you missed the details in our earlier article, the GESL will be held at California State Polytechnic University in Pomona, California. More detailed information on finding your way around the university can be found on this FAQ.
In addition to Gigabyte, co-sponsors of the GESL include Kingston and Cooler Master who will be giving away some swag and computer hardware to attendees at the show. More information can be found at the GESL website at thegesl.com. Will you be attending the LANFest? Are you at least excited to watch some Starcraft II? Let us know in the comments below!