You can't stop the undead; check out the mods that exist for Vampire: The Masquerade – Bloodlines

Subject: General Tech | February 18, 2015 - 02:23 PM |
Tagged: gaming, vampire the masquerade

Just because White Wolf and the World of Darkness were purchased by Icelandic studio CCP Games who are now doing nothing with the IP doesn't mean you can't explore the world with your favourite clan of vampire. Vampire: The Masquerade – Bloodlines which was originally released in 2004, gained a massive following of players many of whom are skilled modders who have been cranking out patches and mods over the years.  Rock, Paper, SHOTGUN has just posted about two of the newest, one which unlocks Bloodlines Antitribu clans allowing you to play a far wider variety of clans and use their particular Disciplines.  That particular team is currently working on Sabbat storylines for the game as well.  In addition a new version of The Final Nights is available with a huge list of changes, additions and improvements.  Even if you have no Humanity left you should check out the work that has gone into keeping this game vibrant and interesting.


"I’ve been conservative with Vampire: The Masquerade – Bloodlines. The only modding I do is boshing on ye olde unofficial patch, without even enabling the optional new bits, and maybe replacing my character model with a nicer NPC model. I might be bolder next playthrough, as apparently we’re spoilt for choice with Bloodlines mods at the moment."

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Is there a Hardline of difference between AMD and NVIDIA?

Subject: General Tech | February 11, 2015 - 01:44 PM |
Tagged: gaming, ea, battlefield hardline

Battlefield Hardline is in public beta for those who have tired of Battlefield 4 and are looking for a new online Frostbite 3 shooter to play and [H]ard|OCP has run benchmarks to show you what kind of performance you can expect.  They gathered together three cards from the two companies, a GTX 980, 970 and 960 as well as an R9 290X DD, 290 and 285 with a mix of default and factory overclocked frequencies.  As of yet there is no Mantle support in the beta so both vendors are using DX11 in the tests, with the top four cards at 2560x1440 and the remaining two at 1080p, all set to 4X MSAA and Ultra settings except for the Dustbowl map.  The GTX 980 takes top spot but the most interesting results are the 290X and 970; the difference is so minuscule that they essentially perform at the same level and the same can be said of the pricing.  Also worthy of note is that in only one test did the cards use more than 3GB of RAM and never hit 3.5GB.


"We hopped on the open public beta of Battlefield Hardline this past week and tested performance in all three maps with six video cards to find out how this game performs. We will talk about each map in the beta, and our experiences in terms of performance and gameplay experience so that you will know what to expect in the full game."

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Source: [H]ard|OCP

When is Civilizations not Civilizations? When you are on starships!

Subject: General Tech | February 4, 2015 - 04:10 PM |
Tagged: gaming, sid meier, starships, civilization

The video posted at Rock, Paper, SHOTGUN does not show gameplay until the 30 minute mark but may still interest you before that so try not to immediately skip until the launch screen.  Once you do, you will see that Starships does borrow from Beyond Earth, with the idea of Affinities granting specific bonuses based on the leader you chose but then it immediately changes.  Starships of varying sizes and components become your troops, maps become dynamic with the addition of asteroids on the field which move, interfering with your weaponry as well as your movement and solar systems replace cities.  The way you end your turn has also changed, instead of a limited amount of moves and attacks your ships have a crew which tires as you use the ship and let you choose to keep going with penalties due to the fatigue of your crew or send them on shore leave to end their usefulness for that turn.  Check out the video to see what you think of this new face to Sid Meier.


"Meier also tackles the thorny question “how do you put maps in space?” and clarifies that people who call themselves ‘marauders’ don’t tend to be terribly friendly.

The Starships footage kicks off at around the 30 minute mark, but the more patient view can enjoy a whole 50 minutes of Sidchat."

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The Bard's Tale is back baby!

Subject: General Tech | January 28, 2015 - 02:06 PM |
Tagged: old school, inxile, interplay, gaming, bards tale

Ah the sweet days of exploring Skara Brae on an Apple ][e, trying to figure out how to make it down a street or corridor without being teleported back to where you started and trying to figure out if you want to promote your magic user to a sorcerer or wizard.  InXile, the same company that brought Wasteland into the modern era will now be working to bring back The Bard's Tale. This will hopefully be a much better implementation than UbiSoft's disappointing Might & Magic X: Legacy, the change from Wasteland to Wasteland 2 is vast but has been well done.  Check out Rock, Paper, SHOTGUN for more and watch the fall of Baron Harkyn and his four groups of 99 berserkers below.

"Brian Fargo and the inXile team’s next project will be another revival of an Interplay oldie. Following the success of Wasteland 2, the studio is now turning its attention to The Bard’s Tale, the fantasy dungeon crawling series last seen in 1988."

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Battlefleet Gothic could be a real thing very soon!

Subject: General Tech | January 21, 2015 - 04:47 PM |
Tagged: warhammer 40k, gaming, exterminatus, battlefleet gothic

That's right, Eldar and their tissue paper clad ships will be going up against the city sized ships of the Imperium, Abaddon the Despoiler's Black Legion and even the cobbled together Orc vessels which have grown large enough to deserve the name Battlekrooser.  The single player and possibly the two player co-op missions will be Imperium only, while multiplayer will allow you to choose to control filthy Xenos fleets.  In both cases the ships and crew will accumulate experience and upgrade skills or weaponry but only if they survive battle and do not get executed for not following orders.  Exterminatus will be present in the game as well as boarding parties, with the latter being restricted to scuttling ships.  The game will be based on it's tabletop forefather but will not be enslaved to it, map movement is expected to be turn based but the battles will be in real time, at a pace which matches the ponderous size of these ships.  Check out the excitement at Rock, Paper, SHOTGUN.


"The news that an adaptation of Games Workshop’s Battlefleet Gothic was in development made for happy reading last week but solid facts were thin on the ground. We knew that the game would be real-time rather than turn-based, which was cause for concern in some quarters, and that four factions would be available."

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FarCry 4 performance, it is almost ready for prime time

Subject: General Tech | January 14, 2015 - 02:24 PM |
Tagged: ubisoft, sad, gaming, farcry 4

[H]ard|OCP recently put out a pair of articles covering Far Cry 4, the first of which covered the various new graphics features, many of which are only available to NVIDIA users and others like the Godrays which have such a performance impact on AMD GPUs that they may as well be NVIDIA only.  The second will be of more interest to gamers as they benchmark a dozen GPUs, covering NVIDIA from the GTX 750Ti through to the GTX 980 and AMD from the R7 260X through to the R9 290X.  They also had a chance to test SLI performance but unfortunately as Ubisoft decided to disable Crossfire completely in the game there could not be any multiple AMD GPU setups tested.  Perhaps the most telling conclusion from [H]ard|OCP is also the most obvious, even though this is an evolution of the FarCry3 engine there have been numerous issues with the game since launch and even after six patches major issues with the game and the continued refusal to support Crossfire are hurting this games performance.  If you still plan to play the game you can read [H]'s full performance review to see how your GPU should perform in Ubisoft's latest ... release.


"We play Far Cry 4 on no less than twelve different GPUs for this in-depth look at what graphics settings are playable in Far Cry 4. We will talk about playable settings and show apples-to-apples so you know what to expect in this game and what upgrading your video card may do for you in this new game."

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Source: [H]ard|OCP

How much power do you need to become one of The Crew

Subject: General Tech | January 7, 2015 - 03:08 PM |
Tagged: gaming, the crew, 60fps

If you want to jump into the new massively multiplayer racing game called The Crew you are going to need to accept either 30fps or with a bit of tweaking 60fps, that is the hard limit and that 4k 144Hz monitor you just bought will be quietly crying as you play.  In a way that does not matter as neither the GTX 980 or R9 290X could handle maximum graphical settings at 4k resolution with AntiAliasing enabled.  SLI and Crossfire do both work and will allow you to max out your framerate to the 60fps ceiling but is unnecessary for anyone who is gaming at a resolution below 4k.  NVIDIA is the better choice for those who want to play this game, you will benefit from several of their new features including FXAA which [H]ard|OCP witnessed providing a much less costly solution than 4x MSAA


"The Crew is a new racing game that takes place in a massively multiplayer open-world environment like no other game. It supports some NVIDIA GameWorks technologies, and we will see how it performs on no less than eight different video card combinations to gauge real world gaming performance across the board."

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Source: [H]ard|OCP

CES 2015: MSI Announces GTX 970 Gaming 100ME - 100 millionth GeForce GPU

Subject: Graphics Cards, Shows and Expos | January 4, 2015 - 03:56 PM |
Tagged: msi, GTX 970, gaming, ces 2015, CES, 100me

To celebrate the shipment of 100 million GeForce GPUs, MSI is launching a new revision of the GeForce GTX 970, the Gaming 100ME (millionth edition). The cooler is identical that used in the GTX 970 Gaming 4G but replaces the red color scheme of the MSI Gaming brand with a green very close to that of NVIDIA's.


This will also ship with a "special gift" and will be a limited edition, much like the Golden Edition GTX 970 from earlier this year.


MSI had some other minor updates to its GPU line including the GTX 970 4GD5T OC with a cool looking black and white color scheme and an 8GB version of the Radeon R9 290X.

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CES 2015: Acer Announces New 27-inch Gaming Monitors Including IPS G-SYNC

Subject: Displays | January 3, 2015 - 07:55 PM |
Tagged: monitor, ips, gaming, g-sync, ces 2015, CES, acer, 144hz


Today Acer has announced two new gaming monitors with "world first" designs. First we have the XB270HU, which is the world’s first NVIDIA G-SYNC gaming monitor with an IPS panel. This is a big step for a category that has predominantly featured TN panels, though it was not stated what the response time of the IPS panel in use might be. We can expect 178° viewing angles and that nice IPS color accuracy, however. The XB270HU also features tilt, swivel, and height adjustment.


IPS provides realistic color, wide viewing angles, and this sweet logo

Next is the Acer XG270HU (yes, this is a different model name), which Acer says is "the world's first gaming monitor with an edge-to-edge frameless display", which would allow for gapless multi-monitor setups. This one does not feature IPS, but it has the advantage of a 1 ms response time. Inputs will include HDMI 2.0, DVI, and DisplayPort 1.2. The other added feature of the XG270HU is Acer "EyeProtect technology", which "eliminates screen flicker through a stable supply of power", as well as proprietary non-glare and screen dimming features. Both XB270HU and XG270HU monitors have 27-inch displays with WQHD (2560 x 1440) resolution and 144Hz refresh rates.

These will available globally and begin shipping in March 2015.

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Source: Acer

Console DRM Woes? Try Some Good Old PC Games Instead!

Subject: General Tech | December 27, 2014 - 11:23 AM |
Tagged: Xbox live, retro, PlayStation network, pc gaming, GOG, gaming, DRM, console

With the outage over Christmas of both Xbox Live and PlayStation Network (both pretty much restored, though it took Sony much longer to recover) many console gamers were unable to play.


Screen captures of the official status from both networks this morning

Beyond online gaming even those attempting to play their own local games were often hampered by the inability of the DRM system to work, preventing the game from loading. Oh, DRM...who needs it? Not the person playing old games that don't use it!

While the term "retro gaming" will likely evoke images of an Atari 2600 or NES, it is retro gaming of the PC persuasion to which we direct our attention now. The website known as Good Old Games ( sells many classic titles from distant and not so distant past, and everything sold is DRM free. Install, run; no internet connection required (after you use the internet to actually download the game, that is).


The games are inexpensive as well, but get so much more so during the frequent sales the site promotes. One such sale is going on now, where various Square Enix-owned titles are 75% off, which puts them at $1.49 to $2.49 each. Take that, modern console gaming!