Sony Profitable, Expects Its PlayStation 4 Launch to Keep It That Way

Subject: General Tech | May 13, 2013 - 11:37 AM |
Tagged: sony, semi-custom business unit, ps4, gaming, financial report, amd

Sony, a company with an annual profit of 436 billion Yen ($458 million USD) in its fiscal year ending March 31, 2013 saw PS3 and PS2 sales decline and a slight bump up in PSP and PS Vita sales. In a recent earnings call covered by Euro Gamer, Chief Financial Officer (CFO) Masaru Kato stated that the company expects this year to be even better with the launch of its upcoming PlayStation 4 console. Sony does not believe it will incur any significant losses with the PS4 and that sales will "increase significantly." Unlike the PS3 which used a Cell chip that was expensive to develop, the PlayStation 4 uses mostly-traditional PC hardware. With the upcoming console, AMD did the majority of the development legwork which saved Sony money. As a result, Sony believes that the PS4 will turn a profit much faster than it took the PS3.

Looking into Sony's next fiscal year ending March 2014, the company is putting a renewed focus on smartphones and smart TVs. In the previous year, Sony saw combined PS3 and PS2 sales decline to $16.5 million from $18 million the prior year. Sony expects to sell approximately $10 million worth of PS3s in the upcoming fiscal year. While the company's PS2 console had a wild ride, it is no longer included in the company's sales forecast. Sales of Sony's mobile PSP and PS Vita gaming consoles are expected to decrease to a mere $5 million as well. Basically, Sony has a lot riding on its PlayStation 4 console. It expects to see its next-generation console make up for the decreased sales of its existing hardware.

Either way, a profitable Sony is a good thing, and I hope that the upcoming console is priced to sell while also resulting in a tidy profit for the company. I expect the Xbox-PS3-PC gamer flame-war to be especially entertaining this year, as the consoles are essentially using lower-end PC hardware (heh) and the two consoles specs are more-similar than ever.

Source: Eurogamer

Can Obsidian CEO Feargus Urquhart bring balance to the Force?

Subject: General Tech | May 8, 2013 - 04:45 PM |
Tagged: Star Wars, obsidian, gaming, ea

Disney may have passed exclusive rights to EA for the Star Wars franchise but that might not mean the end of the world if Obsidian Entertainment's CEO has anything to say about it.  Just as BioWare worked with Obsidian the idea of an EA and Obsidian partnership is not completely off the table.  This might not full reassure those who still miss the old days of Black Isle and BioWare games but it seems that there is hope for the future of Star Wars games.  Rock, Paper, SHOTGUN has a quick interview with Feargus Urquhart discussing his efforts to partner up with EA.

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"We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood."

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Gaming

A Duke Nukem obsession like no other

Subject: General Tech | May 1, 2013 - 03:03 PM |
Tagged: gaming, mod, duke nukem, obsessive

You might think you expressed your disappointment about the pile of garbage that was Duke Nukem Forever by posting scathing reviews online, but you have nothing on these modders who attempted to create the Duke we were all promised by modding Duke Nukem 3D.  If you still have the DN3D kicking around, or at least the DUKE3D.GRP file you can head to ModDB and download a 30MB mod which will expand Las Vegas far beyond the original game. Don't expect miracles, they can only reuse existing assets but they certainly impressed Rock, Paper, SHOTGUN who posted a trailer-ish movie of the mod in action.

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"A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered a degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?"

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Gaming

Subject: Editorial

Good effort goes a long way

The wait has been long and anxious for Heart of the Swarm, the expansion to 2010's StarCraft 2: Wings of Liberty. Blizzard originally hinted at a very rapid release schedule which did not exactly come to fruition. The nearly three years of development time for Heart of the Swarm is longer than a single studio spends on a full Call of Duty title; although, one could make a very credible argument that a Blizzard expansion requires more effort to create than said complete Call of Duty title.

But as Duke Nukem Forever demonstrated, a long time in development does not guarantee a fully baked product coming out the other end.

Blizzard games have always been highly entertaining albeit without deep artistic substance; their games are not first on the list for a university literature syllabus. But, there is a lot of room in life for engaging entertainment. In terms of the PC, Blizzard has always been one of the leading developers for the platform; they know how to deliver an exceptional PC experience if they choose to.

Watch the video and read on to find out if they did!

Dark Souls 2 will be coming to PC, not just ported as an afterthought

Subject: General Tech | April 24, 2013 - 02:32 PM |
Tagged: gaming, Dark Souls II, consolitis, masochism

Dark Souls made a name for its self as one of the toughest and most unforgiving games going and built a huge following because of that.  The sequel will be coming to PC as well but the one major negative comment many gamers had about the original will no longer be applicable, according to the developers this version will not suffer from consolitis.  Rock, Paper, SHOTGUN has about as much information as is available on this game but to truly understand what this game will be like you should check out the YouTube preview below.

"A word of warning: I have never played Dark Souls, and this information is coming from French website GameKult’s interview with a Yui Tanimura, the Japanese game director of Dark Souls II. I am merely an information conduit. A nexus from them to you, with news that the complaints of the horrible, nasty port job of the previous game was noticed and taken into account. Dark Souls II is being developed as a PC game. Hooray!"

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Metro: Last Light System Specifications Revealed

Subject: General Tech | April 19, 2013 - 04:15 AM |
Tagged: metro: last light, gaming, deep silver

Metro: Last Light is nearing completion, with an expected release date of May 17th for the PC, PS3, and Xbox 360. Developer Deep Silver – famous (or perhaps infamous) for the STALKER game series – has taken over the project from THQ.

According to Bit-Tech, publisher 4K Games has announced the game’s system requirements. It seems that Metro: Last Light will continue the system-punishing trend that its Metro: 2033 predecessor started. In order to play the game with all the eye candy, gamers will reportedly need at least a NVIDIA GTX 690 or GTX Titan video card. Notably absent from the requirements list is an AMD equivalent, but the AMD Radeon HD 7990 would be the closest match.

Metro_Last Light.jpg

The Optimum system requirements represent PC that will be able to crank up all the details. At least a quad core CPU clocked at 3.4GHz, 8GB of RAM, a GTX 690 (or GTX Titan), and Windows 7 or higher is recommended.

The Recommended system requirements suggests hardware used to play the game with most details turned on and at at least 1920 x 1080 resolution. 4K Games recommends at least a 2.6GHz quad core processor, 4GB of RAM, and a DirectX 11 compatible GPU equivalent to at least a NVIDIA GTX 580, GTX 660 Ti, or AMD HD 7870.

Interestingly, even the minimum system requirements are pretty steep compared to other modern titles. A computer running the 32-bit version of Windows XP or higher is needed along with at least a 2.2GHz dual core CPU, 2GB of system RAM, and a DirectX 9 Shader Model 3 compatible video card such as the NVIDIA GTS 250 or AMD HD 4000-series.

The suggested system requirements (especially the optimum level) are impressive, and do suggest that Metro: Last Light is a game that will take full advantage of PC hardware. (I am curious to see whether the system requirements are mostly due to graphical prowess or code optimization issues though. In other words, I hope that the game is more-stable than the STALKER series.)

One thing is for sure: my unlocked AMD 6950 is looking rather dated in light of the new Metro: Last Light specifications!

 

Source: Bit-Tech.net

Come fly the unfriendly skies of Columbia

Subject: General Tech | April 17, 2013 - 06:13 PM |
Tagged: gaming, bioshock infinite

As is their wont, [H]ard|OCP focuses on performance when reviewing the game, leaving examination of the game its self to sites dedicated to that type of content.  The half dozen contestants represent the top 3 single GPU cards from NVIDIA and AMD and the drivers used were released this March.  The game is DX11 through and through but tesselation is conspicuosly absent as is MSAA, only FXAA is available; even when enabled at the driver level they saw no differences.  Both companies cards could play the game at 1080p with all settings maxed out but for higher resolutions we saw NVIDIA's performance pull ahead somewhat.  Check out the image quality of BioShock Infinite in the full review.

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"BioShock Infinite is here, delivering a colorful and dynamic world with the help of a customized Unreal Engine 3. BioShock Infinite has an improved PC gaming experience, we will test this game's performance among 8 video card configurations, and look at image quality of this immersive and colorful new game."

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Gaming

Source: [H]ard|OCP

Project Eternity sure has pretty backgrounds

Subject: General Tech | April 10, 2013 - 01:12 PM |
Tagged: gaming, project eternity, obsidian

Obsidian's new RPG Project Eternity has some gorgeous backgrounds as you can see from the YouTube trailer below.  It was on Kickstarter and garnered three times the amount of money that they required to get the project going so we will be seeing this game sooner or later, you can still toss some coins at them by visiting their main page which is accessible from Rock, Paper, SHOTGUN's preview.  The design team describes the game as a mix of the dungeon crawling of Icewind Dale, the depth of NPC personality of Baldur's Gate and a story as gripping as Planescape.  Currently the Slacker Backer is worth $29 and will get you a copy of the game from Steam or GOG.

"My old-school RPG gland’s been engorged with excitement for many reasons lately, but the past few weeks have seen Torment race to the front of the pack – and not just because it’s chock full of twisted sights and sounds not of this world. In something of a revolution, it also moves. Like, its pictures just sort of do things, without the assistance of a flip book, finger puppets, or any of the other traditional methods. So imagine my elation when I discovered that Project Eternity will, in fact, employ similar motion gremlins to sow the glorious song of movement into its lush mountains, valleys, and plains."

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DOS PC Emulator For Raspberry Pi Now Available With rpix86, Now At Version 0.04

Subject: General Tech | April 2, 2013 - 07:25 AM |
Tagged: x86 emulator, rpix86, Raspberry Pi, gaming, dos

The Raspberry Pi is proving to be a popular destination for all manner of interesting software projects and open source operating systems. The most-recent Pi project I've come across is a DOS PC emulator by Patrick Aalto called rpix86. A port of DSx86, which ran on the Nintendo DS handheld console, rpix86 is now up to version 0.04 and emulates a 90's X86 computer with enough hardware oomph to run classic PC games!

rpix86 PC emulator_keybsu.png

Rpix86 is an emulator that runs from the console (not within the X GUI desktop environment) on the Raspberry Pi. It emulates the following X86 PC specs:

Component Details
Processor 80486 @ ~ 20 MHz (inc. protected mode. No virtual memory support)
Memory 640 Kb low memory, 4 MB EMS memory, 16 MB XMS memory
Graphics Super VGA @ 640 x 480 w/ 256 colors
Audio Sound Blaster 2.0 (+ AdLib-compatible FM sounds)
Input Devices US keyboard, analog joystick, 2 button mouse
Misc Roland MPU-401 MIDI Support via USB MIDI Dongle

Patrick Aalto added support for analog USB joysticks and foot pedals (4 buttons, 4 analog channels) as well as 80 x 50 text mode (required by some MIDI software and Little Big Adventure's setup program) to the recent 0.04 update. He also stripped out debug code, which cut the program size approximately in half.

The developer has stated on his blog that he is working on allowing rpix86 to be used from the terminal within X and adding support for intelligent MPU MIDI mode. A port to the Android operating system called ax86 is also in the works. You can grab the current version of the Raspberry Pi X86 emulator on the developer's website.

With this emulator, you can run most of the DOS games you grew up with (Wolf3D and Digger anyone?), which is definitely a worthy use for the $25 or $35 Raspberry Pi hardware! At the very least, it is an interesting alternative to running DOSBox, and much smaller and more power efficient than running an old X86 PC dedicated to running classic games. Getting those floppies to work with the Pi might be a bit of an issue though, assuming they are still readable (heh).

Read more about the Raspberry Pi computer at PC Perspective.

GDC 2013: Activision Shows Off Real-Time Character Rendering Technology With Realistic Faces

Subject: General Tech | April 2, 2013 - 02:54 AM |
Tagged: next generation character rendering, GDC 13, gaming, Activision, 3D rendering

Activision recently showed off its Next-Generation Character Rendering technology, which is a new method for rendering realistic and high-quality 3D faces. The technology has been in the works for some time now, and is now at a point where faces are extremely detailed down to pores, freckles, wrinkles, and eye lashes.

Lauren_Activision Tech Demo at GDC 2013.jpg

In addition to Lauren, Activision also showed off its own take on the face used in NVIDIA's Ira FaceWorks tech demo. Except instead of the NVIDIA rendering, the face was done using Activision's own Next-Generation Character Rendering technology. A method that is allegedly more efficient and "completely different" than the one used for Ira. In a video showing off the technology (embedded below), the Activision method produces some impressive 3D renders in real time, but when talking appear to be a bit creepy-looking and unnatural. Perhaps Activision and NVIDIA should find a way to combine the emotional improvements of Ira with the graphical prowess of NGCR (and while we are making a wish list, I might as well add TressFX support... heh).

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The high resolution faces are not quite ready for the next Call of Duty, but the research team has managed to get models to render at 180 FPS on a PC running a single GTX 680 graphics card. That is not enough to implement the technology in a game, where there are multiple models, the environment, physics, AI, and all manner of other calculations to deal with and present at acceptable frame rates, but it is nice to see this kind of future-looking work being done now. Perhaps in a few graphics card generations the hardware will catch up to the face rendering technology that Activision (and others) are working on, which will be rather satisfying to see. It is amazing how far the graphics world has come since I got into PC gaming with Wolfenstein 3D, to say the least!

The team behind Activision's Next-Generation Character Rendering technology includes:

Team Member Role
Javier Von Der Pahlen Director of Research and Development
Etienne Donvoye Technical Director
Bernardo Antoniazzi Technical Art Director
Zbyněk Kysela Modeler and Texture Artist
Mike Eheler Programming and Support
Jorge Jimenez Real-Time Graphics Research and Development

Jorge Jimenez has posted several more screenshots of the GDC tech demo on his blog that are worth checking out if you are interested in the new rendering tech.

Source: HEXUS