Bringing the Elder to Elder Scrolls: Skyrim, more Skyblivion progress

Subject: General Tech | July 22, 2015 - 02:28 PM |
Tagged: gaming, elder scrolls, skywind, skyblivion

While Morrowind is obviously superior to Oblivion there are those who would rather explore Cyrodiil in the middle of Tamriel.  Either way, it will be more pleasant to explore your old hunting grounds with the improvements to the engine made in Skyrim.  Not only are we now waiting on the brilliant modders behind Skywind to wrap up now the same group are also getting tantalizingly close to wrapping up Skyblivion.  If you don't have both games in your Steam inventory yet you should keep an eye out for deals.  There is a second trailer you can watch over at Rock, Paper, SHOTGUN.

"Recent videos show many, many minutes of progress on Skyblivion, trotting around the province of Cyrodiil, leaping into Oblivion gates, and pottering about the Shivering Isles. It looks a lot like Oblivion but in Skyrim, which is sort of the goal of the whole thing. Skyblivion!"

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Total War offers you the Catbird seat, Warhammer style

Subject: General Tech | July 15, 2015 - 03:28 PM |
Tagged: warhammer fantasy, waauuugh, total war, gaming

It looks like Total War:Warhammer will be teasing us with animations of some of the units we will see in the new game, starting with the Demigryph a smaller and ride-able version of that worlds Griffons, which you do not want to annoy.  You can expect a number of trailers as the game gets closer to release; this Friday you can expect to see another video showing the Demigryph in game.  The Empire does certainly have some nice troops which will be fun to learn about but like Rock, Paper, SHOTGUN it is the greenskin troop movies I am looking forward to seeing.


"There’s a more pressing matter though. Did Games Workshop tell Creative Assembly that the Warhammer Fantasy world would be dead before Total War: Warhammer was released? It seems unlikely that the game has been planned as a eulogy of sorts but that would be a beautiful thing."

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If you like turn based hex map combat keep an eye on Chaos Reborn

Subject: General Tech | July 8, 2015 - 02:53 PM |
Tagged: linux, gaming, early access, chaos reborn

Julian Gollop was involved in the original X-COM and recently completed a successful Kickstarter for Chaos Reborn, a single and multiplayer turn-based games of wizards warring for supremacy.  It is now available for both Windows and Linux on Steam Early access and you can visit the official site of you are interested in picking up extras on top of the game itself.  One of the more interesting features is the in game gold, which is earned while playing single player but is spent on upgrades for multiplayer and is not available for purchase outside of the game.  There will be no pay to win, instead it is a play to win model that those familiar with multiplayer FPS games such as Battlefield are familiar with.  If that style of game holds any attraction to you and you loved X-COM then head to Rock, Paper, SHOTGUN for a look.


"What the singleplayer ‘Realms’ mode does, at least in this earliest, unfinished incarnation, is both encourage you to experiment with different gear in order to gain an edge over tougher or specialised enemy, and give you a way to get hold of new gear without having to repeatedly brave (or beat) multiplayer opponents."

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Subject: General Tech
Manufacturer: Logitech

Logitech Focuses in on Gaming

Logitech has been around seemingly forever.  The Swiss based company is ubiquitous in the peripherals market, providing products ranging from keyboards and mice, to speakers and headsets.  There is not much that the company does not offer when it comes to PC peripherals.  Their 3 button mice back in the day were considered cutting edge that also happened to be semi-programmable.  Since that time we have seen them go from ball mice, to optical mice, to the latest laser based products that offer a tremendous amount of precision.


Gaming has become one of the bigger movers for Logitech, and they have revamped their entire lineup as well as added a few new products to hopefully cash in on the popularity of modern gaming.  To further address this market Logitech has designed and marketed a new batch of gaming headsets.  These promise to be moderately priced, but high quality products that bear the Logitech name.  We go from the very basic up to the top 7.1 wireless products.  Originally these covered a pretty significant price range, but lately the discounts have been extremely deep.  The lowest end gaming headset is at $40US while the 7.1 wireless model comes in around $90 US. 

I am looking at two models today that span the lowest end to the 2nd highest.  The first headset is the G230 analog set.  The second is the G35 wired 7.1 USB with Dolby Headphone technology.  I have never been a fan of wireless headphones, but the G35 should be a fairly good approximation of the performance of that part.


My goal is to look at these two wired units and see what Logitech can offer at these two very affordable price points.

Click here to read the entire Logitech G230 and G35 review!

Subject: Systems
Manufacturer: PC Perspective
Tagged: quad-core, gpu, gaming, cpu

Introduction and Test Hardware


The PC gaming world has become divided by two distinct types of games: those that were designed and programmed specifically for the PC, and console ports. Unfortunately for PC gamers it seems that far too many titles are simply ported over (or at least optimized for consoles first) these days, and while PC users can usually enjoy higher detail levels and unlocked frame rates there is now the issue of processor core-count to consider. This may seem artificial, but in recent months quite a few games have been released that require at least a quad-core CPU to even run (without modifying the game).

One possible explanation for this is current console hardware: PS4 and Xbox One systems are based on multi-core AMD APUs (the 8-core AMD "Jaguar"). While a quad-core (or higher) processor might not be techincally required to run current games on PCs, the fact that these exist on consoles might help to explain quad-core CPU as a minimum spec. This trend could simply be the result of current x86 console hardware, as developement of console versions of games is often prioritized (and porting has become common for development of PC versions of games). So it is that popular dual-core processors like the $69 Intel Pentium Anniversary Edition (G3258) are suddenly less viable for a future-proofed gaming build. While hacking these games might make dual-core CPUs work, and might be the only way to get such a game to even load as the CPU is checked at launch, this is obviously far from ideal.


Is this much CPU really necessary?

Rather than rail against this quad-core trend and question its necessity, I decided instead to see just how much of a difference the processor alone might make with some game benchmarks. This quickly escalated into more and more system configurations as I accumulated parts, eventually arriving at 36 different configurations at various price points. Yeah, I said 36. (Remember that Budget Gaming Shootout article from last year? It's bigger than that!) Some of the charts that follow are really long (you've been warned), and there’s a lot of information to parse here. I wanted this to be as fair as possible, so there is a theme to the component selection. I started with three processors each (low, mid, and high price) from AMD and Intel, and then three graphics cards (again, low, mid, and high price) from AMD and NVIDIA.

Here’s the component rundown with current pricing*:

Processors tested:

Graphics cards tested:

  • AMD Radeon R7 260X (ASUS 2GB OC) - $137.24
  • AMD Radeon R9 280 (Sapphire Dual-X) - $169.99
  • AMD Radeon R9 290X (MSI Lightning) - $399
  • NVIDIA GeForce GTX 750 Ti (OEM) - $149.99
  • NVIDIA GeForce GTX 770 (OEM) - $235
  • NVIDIA GeForce GTX 980 (ASUS STRIX) - $519

*These prices were current as of  6/29/15, and of course fluctuate.

Continue reading our Quad-Core Gaming Roundup: How Much CPU Do You Really Need?

Stories of Mel; a Portal 2 mod of decent length and better pricing

Subject: General Tech | July 1, 2015 - 03:49 PM |
Tagged: gaming, Portal 2, Stories of Mel

Stories of Mel is a Portal 2 mod which takes place between the two games, with a length that sounds similar to the original game.  There is new music, voice acting and even a redesigned Portal gun all available for free for owners of Portal 2 on Steam.  The embedded video below gives you a sense of the ambience you can expect from the game without giving away many hints as to the content.  If you already have the Portal games then head over to Steam to pick up the mod, which installs as a separate game and if you don't then you owe it to yourself to pay the ~$30 to pick up both games.  Rock, Paper, SHOTGUN has links for Steam as well as the projects homepage if you want to show your thanks.

"Mel brings a new protagonist with a new companion sphere, boasting over 300 new voiced lines, an hour of original music, and 22 levels that its creators say may take anywhere from four to twelve hours to complete depending on how well you think with portals. It looks quite pretty. And it’s entirely free (if you own Portal 2, natch), available direct through Steam."

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Get that John Williams' shiver watching the trailer for Star Wars Battlefield

Subject: General Tech | June 17, 2015 - 03:55 PM |
Tagged: Star Wars, gaming, ea

EA showed what they described as in game footage of the new Star Wars: Battlefront which was gorgeous and seems to capture the feel of that universe quite well.  Tthe more realistic of us worry that this might be in game footage in the same sense as Ubisoft's Watch_Dogs footage from last year and most of us are just hoping EA doesn't find a way to screw this game up more than they already have.  From the video below we can see that first and third person views are supported, flying vehicles have been included and jetpacks will be available.  We also learned that Luke can apparently time travel from the future into the past.  It is hard not to be excited about this release, one can only hope it does not all end in tears.

HEXUS also has a few more EA videos on their page right here.

"EA revealed new video trailers, footage and information about all its hottest gaming titles at the E3 show yesterday. The one and a half hour long presentation, available in full here, included information about Star Wars: Battlefront, Mass Effect Andromeda, Mirror's Edge Catalyst, the Need 4 Speed reboot, a plethora of sports title updates (plus an on-stage interview with Pele) and more."

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Source: HEXUS

A week or so as a Witcher

Subject: General Tech | June 10, 2015 - 03:44 PM |
Tagged: gaming, The Witcher 3, CD Projekt RED

Techgage has spent a while in the open world of The Witcher 3 and are ready to share their experiences.  The open world is very open, you will find yourself wandering into areas you are not ready for without warning and at 50 hours in the reviewer is still seeing the occasional tutorial pop-up so they are nowhere near finishing.  You may find yourself abandoning a quest to do other side quests in order to become powerful enough to survive the encounter with the boss at the end of the quest you originally intended to do.  That is the heart and soul of a truly open game, which CD Projekt RED seem to have mastered.  Check out their review right here.


"This land is deep in darkness, words do little to describe the hell that has befallen. War, pillaging, oppression, greed, politics and scandals. We are beyond the petty battles of good and evil, for all have monsters living within. With the stench of deceit in the air, what this world needs, is a Witcher."

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Source: Techgage

Welcome to post-apocalyptic Boston, please do not feed your dog Nuka-Cola

Subject: General Tech | June 3, 2015 - 05:48 PM |
Tagged: gaming, fragging frogs, fallout 4, bethesda

At last we have a teaser trailer of Fallout 4, which for a nice change does not look mostly like Skyrim using a colour palette from Doom.  Also possibly exciting is the hint of several vehicles capable of flight, which could add quite a bit to this game if available in the story or with a mod.  The garage shown in the trailer looks to be a home base for the player, albeit one infected with the pernicious crafting system disease if the partially assembled power armour is not simply decoration.  Check out the trailer below and then patiently await the release.

On another note, the 10th Fragging Frog VLAN was a huge success with most of the day seeing 60 or more active participants blasting away in a variety of games including Toxikk which is a fun homage to the old style of online FPSes such as Unreal Tournament.  You can check out what happened as well as see the winners of the prizes which were generously donated by AMD, Fractal Design, Epic Games and even one of our own members right here in this thread on the Forums.

"Aha, now this is promising. We’re clearly looking at the game’s post-apocalyptic present-day rather than a flashback, but there’s tons of colours there. Paint, clearly, can survive the end of the world, and thank goodness for that."

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Computex 2015: Synaptics Touches Up The Space Bar With SmartBar Technology

Subject: General Tech | June 3, 2015 - 08:00 AM |
Tagged: touch, synaptics, smartbar, opinion, gaming, computex 2015, computex

Synaptics revealed more details on its SmartBar technology today at Computex. The human interface company most known for its trackpads is looking to expand its reach into keyboards. Specifically, SmartBar is technology that will add touch input functionality to the keyboard spacebar. Using the technology, OEMs can integrate capacitive touch sensors into the spacebar allowing for several unique and productivity boosting gestures. 

Synaptics SmartBar Capacitive Spacebar.jpg

The SmartBar spacebar can be broken up into five logical (touch sensitive areas) buttons each of which can be associated with user created macros using a bundled macro editing utility. Alternatively, users can enable touch gestures. Synaptics is touting the ability to use quick left and right swipe motion to edit text by moving the cursor back and forth word by word though a document as well as the ability to use a two thumb pinch gesture to zoom in and out on an image or document. The touch input would also be useful to gamers who want to future increase their actions per minute in RTS games or even something as simple as shifting gears or switching weapons in racing and first person games respectively.

Along the lines of gaming, it turns out that Thermaltake under it's Tt eSports line will be the first adopter of this SmartBar technology, and while Synaptics did not reveal any exact products I am looking forward to see what Thermaltake does with the technology in its future gaming keyboards. This could be a gimmick, or it could really take off and be a must have feature depending on how well it is implemented in both hardware and software. It does make sense though; the spacebar is the natural resting place for your thumbs, so it should not take too much effort to incorporate touch gestures (literally at your fingertips...) to improve your game or work efficiency. A simple but promising idea for sure.

From the press release:

“Desktop PCs still represent a sizeable portion of the PC market, especially in the commercial segment, but most desktop users have been left behind in terms of next-generation interfaces such as touch,” said Tom Mainelli, VP of Devices & Displays at International Data Corporation (IDC). “Companies are always looking for ways to help drive employee efficiency, and feature-rich, touch-enabled keyboards represent a straightforward, affordable way to help increase worker productivity.”

The SmartBar technology is available now to OEMs, but we might have to wait until CES to see actual products offering touch sensitive spacebars.

What do you think of the technology, and would you use it for gaming?

Source: Synaptics