Honey, I Shrunk The NES

Subject: General Tech | July 17, 2016 - 01:07 AM |
Tagged: Nintendo, nes, gaming, !console

Fans of the 90s (and late 80s) will be happy to know that Nintendo is bring back the Nintendo Entertainment System in the form of a modern and miniaturized package. The NES Classic Edition is small enough to fit in the palm of your hand and offers up 30 built in classic NES games! It will be available for the holiday season at $59.99 sans old school RCA jacks and finicky cartridges!

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Nintendo has not provided details on the internals of the console, unfortunately, but it seems to be using a low power SoC that runs emulated versions of the games. That is to say that it is likely Nintendo is using modern components rather the original hardware. One clue is that Nintendo states that gamers will be able to use multiple suspend points on each game and will not have to worry about using continue passwords each time they load up a game. A poster over at Ars Technica suggests that Nintendo may be using the guts of an existing or new 3DS handheld console to power the NES Classic Edition, but we'll have to wait for someone to get thier hands on it to know for sure what is going on under the hood.

On the outside, the NES Classic Edition looks nearly identical to the NES many gamers (myself included) grew up with except for the controller ports being different and of course the physical size! There is even a cartridge slot cover though it is only there for aesthetics and does not actually open (it would have been awesome if it opened to reveal an SD card slot!). Around the back you will find the AC power input and an HDMI video output which is great to see in this age where hooking up an old school console can be a pain (or a chain of adapters heh). There is no word on what resolution the console will output at or if there will be any upscaling...

Speaking of controllers, Nintendo has brought back the old school rectangular gray controller from the original NES which it is calling the NES Classic Controller. This controller plugs into the NES Classic Edition console using the same proprietary port found on the bottom of Wii Remotes (because going with a USB port would have been too easy heh), and users can plug up to two NES Controllers into the console to play with a friend or plug the controller into a Wii Remote in order to play classic games found on the Wii and Wii U Virtual Consoles.

The NES Classic Edition comes with a single controller. Additional controllers will have a MSRP of $9.99. Alternatively, gamers can plug their Wii Classic Controller or Wii Classic Controller Pro game pads into the mini NES.

The bite-sized NES will come with 30 built in games. This number is sadly not expandable as there is no external memory or internet connection on the console (modders would have loved this thing...).

The list of games is as follows:

  • Balloon Fight
  • Bubble Bobble
  • Castlevania
  • Castlevania II: Simon’s Quest
  • Donkey Kong
  • Donkey Kong Jr.
  • Double Dragon II: The Revenge
  • Dr. Mario
  • Excitebike
  • Final Fantasy
  • Galaga
  • Ghosts N' Goblins
  • Gradius
  • Ice Climber
  • Kid Icarus
  • Kirby’s Adventure
  • Mario Bros.
  • Mega Man 2
  • Metroid
  • Ninja Gaiden
  • Pac-Man
  • Punch-Out!! Featuring Mr. Dream
  • StarTropics
  • Super C
  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Tecmo Bowl
  • The Legend of Zelda
  • Zelda II: The Adventure of Link

I am excited to see the Castlevania and Zelda games on here along with, of course, the Super Mario Bros. games. I do remember playing Dr. Mario and Ninja Gaiden as well, but there are several games that I have fond memories of playing that did not make the cut! For example, I remember playing a lot of Super Off Road, Duck Hunt (how do they not have this? I guess the old gun wouldn't work with new TVs so they would have to figure something else out though), RC Pro-Am which I loved, and a few others I can't remember the names of anymore).

I have no doubt that this is going to be an extremely popular seller and a great gift idea for the gamer in your life (or yourself! hehe). I wish that it had more games or at least ROM support so that it had a bit more life, but for what it is it is not a bad deal. After all, the original NES launched at $199.99 in 1985 which would make it almost $450 in today's dollars! For those interested, it should be up for pre-order at some point, but for now it is still notify only at Amazon US.

Are you excited for the tiny NES Classic Edition or is your trusty NES and cartridges collection still kicking? What were your favorite NES games growing up (if any)?

Source: Nintendo

Asynchronous Atomic Ghandi coming in Civ VI

Subject: General Tech | July 13, 2016 - 02:23 PM |
Tagged: gaming, dx12, civilization VI, asynchronous compute, amd

AMD, 2K and Firaxis Games have been working together to bring the newest DX12 features to Civilization IV and today they have announced their success.  The new game will incorporate Asynchronous Compute in the engine as well as support for Explicit Multi-Adapter for those with multiple GPUs.  This should give AMD cards a significant performance boost when running the game, at least until NVIDIA can catch up with their support for the new technologies ... HairWorks is not going to have much as effect on your units as Async Compute will.

If you haven't been keeping an eye out, we have seen the video of Egypt's leader which also talk about terrain adjacency bonuses and England's leader and civilization specific units and buildings.

civ6.jpg

"Complete with support for advanced DirectX 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling, complex civilizations."

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Source: Radeon.com

Saturday July 9 10:00 AM ET - Fragging Frogs VLAN #13 is right around the corner

Subject: General Tech | July 6, 2016 - 03:09 PM |
Tagged: VLAN party, vlan, kick ass, gaming, fun, fragging frogs

That's right, it is time for another Fragging Frog VLAN, this time lucky number 13, kicking off this Saturday morning.  If you are at all interested in having the best possible Saturday ever then head to the forums and put your name in the list of attendees.  If you are not a member of the Forums for some bizarre reason you need to sign up ASAP as it is members and contributors of PCPer and the Fragging Frogs who are given first shot at games and prizes.  To that end you will need to post at least 5 times to our Forums between now and Saturday; pictures of SPAM not included.

FraggingFrogs.jpg

The list of possible games is already quite long, from UT2K4 up to the newly released Overwatch, by way of Battle both field-ish and Front-ian with many more on the list.  If you don't see one of your favourites post it to the thread and we will add it on.  Before joining in, make sure to check out this thread here for the information you need to hop onto the TeamSpeak server so you can chat with your fellow gamers.  You also need to join into the channel if you want to win any of the prizes which will be given away during the event.

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That's right, prizes and gaming!  The wonderful folks at AMD have sent over some mysterious parts for you to have a chance to win and several of the staff of PCPer have dug through their closets and sent out some of the gear we have reviewed recently.  What could these be?  Only one way to find out; see you on Saturday!

I see there's still an insect loose in my station ... Terri Brosius returns as SHODAN

Subject: General Tech | June 29, 2016 - 02:40 PM |
Tagged: gaming, system shock, Kickstarter

The System Shock reboot kicks off today in the usual place for such things and a pre-alpha demo has appeared on Steam, GOG and the Humble Store.  Chris Avellone will be a part of the project, along with several members of the Fallout New Vegas team and as mentioned, Terri Brosius will be reprising her role as SHODAN.  The $900K goal is halfway finished already but it will take $1.7M before the real game can be realized with ammo types, RPG elements and other fun things such as dismemberment.  You can take a peek at the gameplay over at Rock, Paper, SHOTGUN before you grab the free demo, if you so desire.

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"A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers."

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Source: Kickstarter

Dawn of War III is looking ... different

Subject: General Tech | June 22, 2016 - 02:44 PM |
Tagged: gaming, dawn of war III, warhammer 40k

Relic was showing off what DoW III will look like in the usual E3 tradition, with an enhanced 'game play' video.  Heroes are somewhat different than in the previous game, instead of leading a squad they operate on their own, however Gabriel does have an impressive upgrade to his Thunder Hammer.  Also featured is something which is totally not a warjack; an Imperial Knight which is a scaled down Titan with a single pilot.  Generally found guarding Ag. worlds they are the first of the Super Units to be revealed.  Heroes will be Elite Units, faster but somewhat squishier than Super Units which will be much slower, vulnerable to anti-vehicle attacks but able to shrug off most other attacks.  They can be chosen at the beginning of a mission and then deployed with Elite Points which you gain during the mission.  The quotes over at Rock, Paper, SHOTGUN don't have a lot of detail about how the game will play but the video sure is pretty.

"For the benefit of good warboys and wargirls, here’s the not-really-gameplay-despite-what-Relic-say look at a grizzled Gabriel Angelos duffing up some Eldar with the help of his Space Marine chums and a 14-metre mech named Imperial Knight Solaria"

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New from the creator of X-COM; Phoenix Point

Subject: General Tech | June 15, 2016 - 02:19 PM |
Tagged: gaming, xcom, phoenix point

The turn based strategy and base management of X-COM will survive in Phoenix Point but from what was revealed by Rock, Paper, SHOTGUN you may not survive that long.  It is not just the mutated victims of the alien virus you need to be wary of but also your fellow surviving humans as there are several faction with very different and incompatible survival strategies.  The mutated enemies will not be broken down into distinct and repetitive races, instead they will evolve as you try to defeat them.  Sniper heavy tactics could result in aliens with reinforced front facing armour the next time you deal with them, use grenades and the next wave you face may be resistant to fire.  The game sounds very complex but it is not due for release until 2018 so there is plenty of time for them to make this game work.  Check out more by following the link.

phoenixpoint01.jpg

"One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more."

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Battlefield 1; faster bullets and slower truncheons

Subject: General Tech | June 8, 2016 - 04:18 PM |
Tagged: gaming, battlefield 1

It won't just be flamethrowers and HMG emplacements in Battlefield 1, you can expect shotguns, sniper rifles, submachine guns, LMGs and semi-automatic along with a variety of melee weapons to inflict pain with.  According to the information Rock, Paper, SHOTGUN garnered from the Q&A sessions that the developer hosted, bullet velocity will also be increased; not in a CoD way but to travel at speeds somewhat closer to reality.  There will also be tools for snipping barbed wire and possibly to damage light vehicles if the inference is correct ... and not referring to a horse.  Follow the link for an extremely short video of two weapons in action.

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"The weapons of Battlefield 1 are a bit more specialized,” Schimek said. “To get the most out of them, you have to be aware of their strengths and weaknesses, and use the right one in the right situation."

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GOATS IN SPAAAAAAAAAAACE!!!!

Subject: General Tech | May 25, 2016 - 03:28 PM |
Tagged: gaming, goat simulator, #MakeSpaceGreatAgain

That's right, those insanely beautiful bastards over at Coffee Stain Studios did it again, Goat Simulator: Waste of Space will be arriving tomorrow on Steam as DLC, likely at the $5.00 price point the previous GoatZ and Payday DLCs sold for.  It features a lightsabre so impressive it will throw Kylo into a sulk, romance plot lines that put Mass Effect to shame, facehugger spitting goats and plenty of self referential humour as well.  The trailer is below and you can read a bit more over at Rock, Paper, SHOTGUN.

You are a goat too!

"Then there’s the faux-Schwarzenegger narrator. “Listen to me, you bastards,” he demands. “You will stop at absolutely nothing to make the galaxy great again.” Which evidently involves licking a crew member’s face who has cherry-topped cream cakes covering their nipples."

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DOOM is back

Subject: General Tech | May 18, 2016 - 01:39 PM |
Tagged: gaming, doom

Most reviewers agree, the new DOOM is a callback to the old days of run and gun shooters, not the overly prevalent cover shooters of today.  The speed is the key to having fun, leaping up obstacles, chainsawing demons when you are low on ammo or simply putting your boot through them.  The shotgun comes early and does exactly what you want it to, or you can choose different favourites from the arsenal you are sure to accumulate.  Rock, Paper, SHOTGUN were hoping for a little more variation in the common demon types and the inevitable mod to enlarge the colour palette used in the game but are having a great time already.  Check out their first impressions here if you have yet to find the time to play.

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"It’s early doors of course, so anything I say below may well become incorrect depending on how things shake out later on. I also haven’t dabbled in multiplayer yet, but will go hang my hide out for an online beating a little later today. "

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Hmm, this better not be Civ V, take II

Subject: General Tech | May 11, 2016 - 03:04 PM |
Tagged: gaming, Civ V, sid meier

Rock, Paper, SHOTGUN got a deeper look at Civ VI than just the launch trailer and it is hard to say if this will be a good one or not.  The armies will continue to be unstackable but they have created formations, allowing you to group a number of units to move together which will lessen the onerous task of moving your armies around.  This may help somewhat but we shall see how they deal with terrain and path calculation.  The unstackable trait will now infect cities, buildings no longer stack on top of your city but will be laid out on the map just like improvements.  No longer will you be sending out workers to build farms as you have in previous games, instead they will be working on upgrades from your city menu.

Research is now not only geographically based but also reliant on certain resources or upgrades; if they are appropriate your research will go much faster.  Diplomacy and the AI have also been changed.  There is not enough information yet to make a call but so far the news is worrying and it seems unlikely devoted fans will move away from Civ IV and its mods.

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"The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor, and as well as brand new AI systems, there are a host of new mechanics that will explore and emphasise your relationship with Civ’s greatest character: the map."

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