Delving into DirectX 12 performance

Subject: General Tech | April 20, 2016 - 03:14 PM |
Tagged: hitman 2016, gaming, dx12, asynchronous compute, ashes of the singularity

DX12 is very new and with these two games utilizing it, Hitman 2016 and Ashes of the Singularity, it is difficult to get a good sample of results to see exactly what the new API will offer.  [H]ard|OCP have been working with both of these games to determine the performance differences between DX11 and DX12 and to find where the bottlenecks, if any, are.  With Ashes they tried limiting the CPU, one set of tests at 1.2GHz and the second at 4.5GHz which showed how well DX12 lived up to the touted benefits of reduced CPU usage.  They also tested with older GPUs on a 4.5GHz CPU to see if the new API does indeed help out older GPUs.  They also delve somewhat into the confusion surrounding AMD's Asynchronous ace in the hole.

For Hitman they contrasted various GPUs from both AMD and NVIDIA while leaving the CPU alone for the testing.  This review emphasizes the performance delta between DX11 and DX12 on the same GPUs, and unfortunately also addresses some stability issues which DX12 has brought with it.  Read through the review to see what results they gathered so far but do not consider this the final word since both NVIDIA and AMD's GPUs could barely manage 10 minutes of DX12 gaming before completely locking up.

We still have a lot more investigation to perform before we can define the strengths and weaknesses of DX12.

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"Hitman (2016) supports the new DirectX 12 API. We will take this game and find out if DX12 is faster than DX11 and what it may offer in this game and if it allows a better gameplay experience. We will also compare Himan performance between several video cards to find what is playable and how AMD vs. NV GPUs compare."

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Source: [H]ard|OCP

The Creative Assembly tries a different take on DLC for Total War: Warhammer

Subject: Editorial, General Tech | April 13, 2016 - 01:57 PM |
Tagged: creative assembly, warhammer fantasy, total war, dlc, gaming

After committing the double sin of pimping preorders and Day 1 DLC announced before the release date, The Creative Assembly seems to be trying to win back some of their fans by offering free new content for all some time down the road.  There will be new Legendary Lords, magic items, quest chains, and units and towards the end of the year.  If you want to play as Chaos you will still have to preorder the game or pay for it after release.

The offer of free content is appreciated, apart from one small problem; the game's release date is still over a month away.  The offer of future free content seems to be a thinly veiled effort to increase the sales of preorders, since many of us have refused to take them up on their offer.  Hopefully this is a hint that the industry is beginning to realize that publishing the actual game in full will draw more customers than releasing a partial game with DLC already planned. 

Iceberg Interactive has a much better model, Endless Legends was released as planned and once they realized how popular the game was they put effort into adding entirely new features and races.  Instead of taunting their customers with DLC announced at the same time as they released the game, they have treated it more as a reward for customer loyalty.  Then again, perhaps their customers are the exception and The Creative Assembly's announcement will succeed in selling more copies of the game before the release date.

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"Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race."

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A can of Ashes; benchmarking the Singularity

Subject: General Tech | April 6, 2016 - 01:20 PM |
Tagged: gaming, ashes of the singularity, dx12

Ashes of the Singularity comes with a canned benchmark which makes it easier to compare the performance delta between DX11 and DX12, though actual gameplay may differ in performance it does make things much easier.  [H]ard|OCP set the graphics to Crazy and tried out the two top cards from NVIDIA and AMD in both APIs and found some very interesting results.  The AMD cards performed well above expectation, the Fury X happily sitting at the top of the pack but the 390X was more impressive, matching the performance of the 980 Ti.  The AMD cards also increased in performed when running underDX12 compared to DX11, a feat the NVIDIA cards were not able to replicate. 

It is still early days for the new DirectX and we should expect to see performance changes as drivers and game engines are refined but for now if you are looking to play this new RTS AMD is the way to go.  Check out the full performance details as well as VRAM usage in [H]'s full review.

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"The new Ashes of the Singularity game has finally been released on the PC. This game supports DX11 and the new DX12 API with advanced features. In this Day 1 Benchmark Preview we will run a few cards through the in-game canned benchmark comparing DX11 versus DX12 performance and NVIDIA versus AMD performance."

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Source: [H]ard|OCP

Raiding Tombs in DX12

Subject: General Tech | March 30, 2016 - 04:58 PM |
Tagged: dx12, rise of the tomb raider, gaming

DX12 API support has arrived for the new Lara Croft game, for those with the hardware and software to support it.  For AMD users that means Fury or 300 family cards, which offer DX12.0 support and for NVIDIA, 980 Ti and all other Maxwell GPUs which offers 12.1 as well as 12.0.  The difference in support is likely because of the game, not the hardware in this case.  [H]ard|OCP takes a look at how well the cards perform in both DX11 and DX12 and as it turns out the warning below is very accurate and perhaps you should wait for a few more driver updates and game patches before switching over to DX12.

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"Rise of the Tomb Raider has recently received a new patch which adds DX12 API support, in addition the patch adds NVIDIA VXAO Ambient Occlusion technology, however just under DX11. In this evaluation we will find out if DX12 is beneficial to the gameplay experience currently and how it impacts certain GPUs."

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Source: [H]ard|OCP

Death is merely another resource; meet Warhammer Total War's Vampire Counts

Subject: General Tech | March 23, 2016 - 01:34 PM |
Tagged: warhammer fantasy, total war, gaming

To the undead those map markers denoting where a huge battle took place are more than just a reminder of a great battle, they are a harvestable resource which provides them with skeletons and zombies, their lowest tier troops.  Dead troops can also be summoned back to fight for you in battles and even if the unthinkable happens and your entire army and hero are slain, there is a way to reanimate that dead hero.  Being undead does have its disadvantages, wandering beyond provinces you own will cause massive attrition as your army starts to decay and disintegrate around you and as Rock, Paper, SHOTGUN discovered, zombies are rubbish.  You can read about their experiences when giving the Vampire Counts factions a test as well as see a video of the Master Necromancer right here.

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"The undead don’t behave like any faction previously seen in a Total War game. That makes sense. They shouldn’t. Even the most militant and war-ready hordes can’t repopulate the ranks of their warriors quite as efficiently as an army capable of raising the dead and commanding them to fight."

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Hunter-gatherers required a surprising amount of modern hardware to function

Subject: General Tech | March 16, 2016 - 01:43 PM |
Tagged: gaming, far cry primal

The game may be set in the distant past but you will need modern hardware to get the most out of Far Cry Primal.  With a single GTX 980 Ti or Radeon R9 Fury X, you won't break 40fps on Ultra settings at 4K though the Fury will provide an experience that is essentially playable.  A pair of vanilla 980's or R9 390X cards will break 40fps on Ultra, with the Crossfire experience being noticeably superior at 4K assuming you enable VSYNC as [H]ard|OCP discovered.  For those who track memory usage the game never reached 4GB of usage, even at 4K.  This one does tax current GPUs somewhat but is unlikely to appear on many reviews as upcoming hardware will play this Far Cry without breaking a sweat. 

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"A new game in the Far Cry series is out on the PC called Far Cry Primal. We will run FCP through its paces on six video cards including SLI and CrossFire with the latest drivers and game patch to see what it takes to push these pixels. We will discuss this games stripped down graphics quality compared to Far Cry 4 and what it means for gaming."

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Source: [H]ard|OCP

Forget Skyrim, check out how Skywind is doing

Subject: General Tech | March 9, 2016 - 01:51 PM |
Tagged: gaming, skywind, mod

Of all the Elder Scrolls games many choose Morrowind as their favourite; the overarching story is similar to other releases but there was just something special about Morrowind.  The Skywind project have been working for quite a while now, bringing the home of the Dunmer into the Skyrim engine.  As you can see in the video that Rock, Paper, SHOTGUN have posted the project is quite advanced with much of the assets completed and even new audio recordings.  They are currently looking for sound engineers, Creation Kit users, 3D modellers, texture artists and other creatives that can help bring Skywind to fruition; if you have the talent and the time follow the link from RPS to apply.

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"Skywind, then. It’s an attempt to re-build Morrowind within Skyrim’s engine, with re-build environments, textures, models and more. The latest update video shows just how far the project has come, while aiming to recruit more members to help finish it."

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Fragging Frogs Virtual LAN party #12; Saturday March 5 10:00AM ET until the last Frog falls

Subject: General Tech | March 3, 2016 - 12:25 AM |
Tagged: VLAN party, gaming, fragging frogs

That's right folks, it is time for another Fragging Frogs VLAN with fun and prizes for all.  For those of you who have not participated in any of the last 11 this is a perfect time to get to know a great group of gamers over the day and maybe even tempt you to participate in the regular gaming sessions.

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The rules for joining and being eligible to win prizes are as follows:

  • You must be a registered member at the PCPer forums (register here)
  • You must have a minimum of 5 forum posts prior to the start of VLAN
  • You must post to this thread stating your intention to attend the VLAN event
  • You must meet the eligibility requirements (if any) of the individual sponsors below
  • Your shipping address must be in the Continental United States or Canada
  • Lastly, you must participate in the VLAN event by playing games with us and having fun!!

It would be appreciated if you reply to this thread to confirm attendance, it also contains valuable information on our Teamspeak server rules and connection details as well as links to the threads that let you share your Steam, Origin and other accounts with other Fragging Frogs. 

This thread here contains the information you need on patches and mods for the games we will be playing and gives you an idea of the standard assortment of games we play.  Feel free to suggest others as well.

There will be prizes and giveaways but remember that the main point of VLAN #12 is to have fun and get fragging!

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Source: PCPer Forums

More Tomb Raiding and a new bundle from NVIDIA

Subject: General Tech | February 17, 2016 - 01:47 PM |
Tagged: gaming, tomb raider, nvidia, bundle, the division

The benchmarks that Ryan ran on the new Tomb Raider game were popular enough that it seems worth giving you a second opinion, in this case from [H]ard|OCP.  They use version 1.0 build 610.1_64 of the game, along with Crimson Edition 16.1.1 Hotfix and GeForce 361.75 during their testing.  For 1080p performance they tested the R9 380X 4GB against the GTX 960 4GB which saw AMD's card come out on top with similar results when testing the R9 390 against the GeForce GTX 970 at 1440p.  At the top end the R9 390X and GTX 980 performed similarly in single GPU configurations with AMD beating NVIDIA in multi GPU tests.  They also tried the TitanX, Fury and FuryX in single GPU configurations at 4k ... it did not go well.

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Also worth noting is the new bundle from NVIDIA, if you pick up a GeForce GTX 970 or better GPU or purchase a notebook with a GeForce GTX 970M, 980M or 980 the you are eligible for a free copy of The Division.  Click here to redeem your code or to find out how to get one.

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"A new Tomb Raider game is out, Rise of the Tomb Raider. We take RoTR and find out how it performs and compares on no less than 14 of today's latest video card offerings from the AMD and NVIDIA GPU lineups from top-to-bottom using the latest drivers and game patch v1.0 build 610.1_64."

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Source: [H]ard|OCP

Who's a pretty boy? Is it you Fallout?

Subject: General Tech | February 3, 2016 - 02:46 PM |
Tagged: modding, gaming, fallout 4

[H]ard|OCP has put together a little guide on improving your Fallout 4 experience with the help of modders and the great people at Nexus Mods.  They describe the basics on how to install mods as there are steps you need to follow to ensure your mods successfully apply, whether installed manually or with the Nexus Mod Manager tool.  They explore several mods than greatly increase the size of textures, making them much better looking as well as adding weather and storms to the mix.  As long as you meet the graphics memory requirements which they mention you should not see much performance degradation when using these mods.  Soon Fallout 4 may be meeting or surpassing Skyrim's impressive mod community.

Of course immediately after [H] covered this topic Bethesda released a new patch which enables HBAO+ for all GPUs and extra debris effects specifically for NVIDIA GPUs.

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"Fallout 4 has been out for several months and it is possible that you might find the image quality lacking overall. We take some of the most popular and highly downloaded image quality mods and find out how we can improve the environment in Fallout 4. We modify for visual improvements to give you more immersive gameplay."

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Source: [H]ard|OCP