Subject: General Tech | May 12, 2016 - 07:01 AM | Scott Michaud
Tagged: square enix, final fantasy
Okay, so we're starting to get just about every main-line Final Fantasy title on the PC platform. They haven't always arrived in good condition, with Final Fantasy XIII having major user interface issues, which were mostly (but not entirely) patched, and Final Fantasy IX requiring the installation of a few Android plug-ins... on Windows. Still, many of them are classics and it's therefore good to have them on platforms that (barring current UWP discussions) encourage perpetual compatibility.
As for its system requirements? They don't specify integrated GPUs, ie: Intel, but what they do list are what we would expect for a game that targets the Xbox 360 and PS3. If it comes from AMD or NVIDIA, and they are still releasing drivers for it, you should be fine. SquareEnix declares a minimum of either a AMD Radeon HD 2600XT or a NVIDIA GeForce 9600GT.
Excluding the spin-offs, the PC is now missing just the original Final Fantasy, Final Fantasy II, Final Fantasy XII, and the upcoming Final Fantasy XV. The rest have arrived on the PC in some form, be it a port of the original or one of their remasters. Still no word on any of those remaining four, though, but it seems like Square is just dropping games onto Steam with a few days of notice now.
Oddly enough, no price is listed (at least in Canada). No idea why.
Subject: General Tech | December 31, 2015 - 04:23 PM | Scott Michaud
Tagged: square enix, pc gaming, final fantasy
Back in September, SquareEnix announced that Final Fantasy V was coming to the PC. I took the opportunity to list all the main-line Final Fantasy titles, sorted by generation, and classified them as having a PC release (or not). The odd one out was Final Fantasy IX. It belongs in the set of three original PlayStation titles, but, unlike VII and VIII, was not given a PC release at the time. I was worried that SquareEnix might not go through the trouble for just a single game.
Apparently, they are doing a version for PCs and Smartphones. It looks somewhat similar to the handheld remake of Final Fantasy III, although that is similar to the PlayStation graphics. It is possible that it will not make it to a worldwide release, but, since the website is fully translated into English, you would expect that the game would be localized, too. If the game is localized, there's very little reason to block it off geographically.
They only have system requirements for iOS. They will probably list Windows system requirements at a later date, which I assume the disable “System” button refers to. Android 4.1 is required for that platform, but they don't say anything about hardware. Regardless, I doubt that this will require much.
Subject: General Tech | September 11, 2015 - 07:01 AM | Scott Michaud
Tagged: square enix, pc gaming, final fantasy v, final fantasy
While the upcoming Final Fantasy XV release is still slated as console-only, SquareEnix has been bringing a substantial portion of their back catalog to Windows. The company seems to be slowly marching the Super Nintendo era toward Steam, just recently announcing that Final Fantasy V will join III and IV on September 24th. This leaves just Final Fantasy VI missing from that era, at least from the main series, which suggests that it will join the party (pun intended) in a little while.
A few other titles are still in radar silence. The entire NES era, Final Fantasy I and II, is no-where to be found... unless you count the former's re-release on Windows phone (although, even if you do, a case for “no-where to be found” could still be made). From there, everything has made it to the PC until you reach the aforementioned Final Fantasy VI.
From the PlayStation generation, both VII and VIII launched on the PC back in the late 90s, and both have been re-released on Steam, so those are fine. The only missing title is Final Fantasy IX, which is currently an original PlayStation exclusive. It has not been remade for any other system, period. This is a bit concerning, because it means that a team cannot be set aside to bulk-port a chunk of titles. Every port from that generation stemmed from their PC versions, so this would (at least I expect) need to be a special case. It never had one. Would they think the effort's worth it?
Next is the PlayStation 2 generation. This is a PC dead zone, apart from Final Fantasy XI, the MMO, which launched on Windows alongside Sony's console. We need ports of Final Fantasy X, X-2, and XII for the platform to be complete. Interestingly, the PS4 has just received an HD remaster of X and X-2, but XII is stuck on the PS2 (at least for now).
This brings us to the PS3 generation. The only thing we're waiting for is Lightning's Return, which is the third installment of the Final Fantasy XIII trilogy. It has been announced and, in fact, should have already launched several months ago. SquareEnix has confirmed a delay, re-affirmed that the PC will get it, but a firm date has not been set. Still, I'll count it as “PC”. Final Fantasy XIV was an MMO that launched, a few times, on Windows.
Lastly, Final Fantasy XV and Final Fantasy VII Remake may or may not come to the PC. Who knows?
So, ignoring the offshoots, we are currently missing: Final Fantasy I, Final Fantasy II, Final Fantasy VI, Final Fantasy IX, Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII (plus the future titles). It is funny how SquareEnix seems to be grouping the ports by generation. While it looks fairly random from the Steam search page, the gaps make sense when you consider the work required to port a game. Ressurrecting Final Fantasy IX is a completely different process than VI.
Final Fantasy V will come to Steam on September 24th. Some may argue with the price, but you can wait for it to come on sale if that is an issue. You've waited long enough already.
Subject: General Tech | July 7, 2015 - 07:30 AM | Scott Michaud
Tagged: square enix, pc gaming, mac os x, final fantasy xiv, final fantasy
When Final Fantasy 14 launched on the PC, it was plagued with bugs and gameplay problems. It led to Square basically remaking the game and relaunching it as Final Fantasy XIV: A Realm Reborn. The relaunch was highly successful, as Square learned from their inexperience with the PC. They recently decided to expand to the Mac alongside the release of their new expansion pack, Heavensward, for the PC. The published system requirements for the Mac version were later retracted by Square... and you can see where this is going.
They have since temporarily pulled game sales and offered full refunds. The game will go back on sale when they update “information on the product, system requirements, and screen resolution”.
The Mac will get the MMO, but Noctis time. Ignis wasn't in the cards.
I guess you could say they'll get on it Prompto? Yes I know I'm punning the wrong title...
In the forum post, Square lists a few reasons for the error. First, a handful of customers were accidentally provided a pre-release build ahead of the official launch, due to a “miscommunication with retailers”. As mentioned though, the official release had performance issues and Square blames that on OpenGL and how it tied into their project. They claim that Final Fantasy 14 developed for Mac OSX's implementation of OpenGL would perform 30% worse than Microsoft's DirectX counterpart. They quickly clarify that OpenGL is not 30% slower than DirectX, but that factor applies to OpenGL on Mac, DirectX on Windows, and specifically for Final Fantasy 14.
An interesting note is that Square claims to have outlined several system requirement candidates, and was waiting on QA and final engineering to “select the correct one”. Yikes. Talking about software coming in hot, they did not even know their target hardware until into the shipping process, if you take their word at face value.
Square intends to ship a functional Final Fantasy XIV: A Realm Reborn to OSX at some point.
Subject: General Tech | November 12, 2014 - 03:23 AM | Scott Michaud
Tagged: pc gaming, final fantasy xiii-2, final fantasy xiii, final fantasy
It seems like Square Enix has paid attention to the criticism about Final Fantasy XIII.
While it would have been nice for them to go back and fix the problems for the original game (Update Nov 12 @ 5:35pm EST: They are, in early December - Thanks TimeKeeper in the comments), it looks like the sequel, XIII-2, will behave more like a PC title. First and foremost, it will not be locked to 720p and it is said to offer other graphics options. The sequel is scheduled to launch on December 11th for $20, or $18 USD on pre-order (a few dollars above the launch price for Final Fantasy 13).
Of course, it is somewhat disappointing that screen resolution, a 60FPS cap, and graphics options are considered features, but the platform is unfamiliar to certain parts of the company. Acknowledging their error and building a better, but probably still below expectations, product is a good direction. Hopefully they will continue to progress, and eventually make PC games with the best of them. Either that, or they have a talk with their Eidos arm about borrowing Nixxes, a company that specializes in enhancing games on the PC.
Final Fantasy XIII-2 is coming to Steam in a month for $20 USD. The third installment, Lightning Returns, will arrive sometime in 2015.
Subject: General Tech | September 22, 2014 - 05:50 PM | Scott Michaud
Tagged: pc gaming, final fantasy xv, final fantasy xiii, final fantasy
Square Enix is "very interested" in the PC platform. They acknowledge that the Final Fantasy VII and Final Fantasy VIII Steam re-releases were quite popular. These titles were originally released on the PC in 1998 and 2000, respectively. They are now interested enough to bring the three titles in the Final Fantasy XIII universe to Steam that were Xbox 360 and PS3 exclusives. Also, the first title is launching for $16, $14.39 on pre-order, so they are not even gouging us with a full-price tag.
The first title will be available in two and a half weeks (October 9th). The other two are expected to roll out by Spring 2015. Also, Final Fantasy IV was released on September 17th. They are actually releasing them faster than most people can probably play them. The flood gates are open. In their Final Fantasy XIII news post, PC Gamer muses about the rest of the franchise reaching the PC, such as FFX and FFX-2. It would make sense. I mean, they released (or are working on) seven remakes, not even counting the two MMOs. That is already a large chunk of the main franchise.
Personally, I wonder if this is testing the waters for Final Fantasy XV.
Final Fantasy XIII is being released on October 9th for about $15, give or take a dollar.
Subject: General Tech | February 20, 2014 - 02:40 AM | Scott Michaud
Tagged: square enix, pc gaming, final fantasy
Update: Fixed a couple of points as per the comments.
Final Fantasy might be returning to the PC as its publisher, Square Enix, grows more interested in the platform. Final Fantasy VII and VIII were both available on the PC within a few months of their original PlayStation releases. Since then, Final Fantasy was basically non-existent on the platform, beyond the two MMO releases (XI and XIV).
Within the last year, both titles were re-released on Steam to decent sales. Yoshinori Kitase, producer for the franchise, told Eurogamer that this popularity has grabbed their attention. He acknowledged that the developer does not have a lot of experience with creating a good PC experience, but they could be very interested in the future.
It's an early stage for us. We haven't got an awful lot of experience in this field. So when we have more know-how and experience in this market we would be very interested.
Kitase also noted that, by ignoring the PC platform, their games are completely off the table in several markets. He did not mention any markets by name, but China only recently reopened its borders to Microsoft, Sony, and Nintendo after banning them in 2000. In Brazil, a PS4 launched at a little over 3x the US price, after converting into USD, because of tax and other distribution issues.
Also, while not mentioned in the article, Square Enix has been very active in porting their back-catalog to mobile platforms. This seems to be a time of re-evaluation for the company. While they have had recent troubles with projecting sales figures, mostly with Eidos releases, they have at least dodged Games for Windows Live in favor of Steam.
Also, ending with a pun, Final Fantasy VII supports Cloud Saves. Hehehe.