Subject: General Tech | April 16, 2015 - 04:08 PM | Scott Michaud
Tagged: ea, free to play, battlefield
Battlefield Heroes, Battlefield Play4Free, Need for Speed World, and FIFA World are set to disappear in three months. According to the site for one of these games, Battlefield Heroes, that corresponds to Tuesday, July 14th, 2015. The other three might be plus or minus a little bit, but it sounds like it will be a simultaneous shutdown. Refunds will not be provided, even if you have premium credit remaining unspent on your account. I guess that means that you should burn whatever you have left over while the servers are still running; EA will not accept new accounts or payments though.
The announcement, made by Executive Vice President of EA Studios, Patrick Söderlund, assures players that other EA free-to-play titles are growing in player base and content. He uses Star Wars: The Old Republic as an example, which will receive updates over the year, including ones that build on its narrative.
But this is one of the problems with “free-to-play” and other genres with an authoritative online component: timed life. These titles are not going to be critiqued and celebrated in University courses over the upcoming decades and centuries. It is a difficult balance. On the one hand, it is interesting to create a universe that evolves and possibly mutates based on player interaction. Those experiences disappear though (and so does the money you tie into it). That doesn't mean “don't play them” -- just be aware what you're investing your time, money, and self-expression into.
Subject: General Tech | February 11, 2015 - 01:44 PM | Jeremy Hellstrom
Tagged: gaming, ea, battlefield hardline
Battlefield Hardline is in public beta for those who have tired of Battlefield 4 and are looking for a new online Frostbite 3 shooter to play and [H]ard|OCP has run benchmarks to show you what kind of performance you can expect. They gathered together three cards from the two companies, a GTX 980, 970 and 960 as well as an R9 290X DD, 290 and 285 with a mix of default and factory overclocked frequencies. As of yet there is no Mantle support in the beta so both vendors are using DX11 in the tests, with the top four cards at 2560x1440 and the remaining two at 1080p, all set to 4X MSAA and Ultra settings except for the Dustbowl map. The GTX 980 takes top spot but the most interesting results are the 290X and 970; the difference is so minuscule that they essentially perform at the same level and the same can be said of the pricing. Also worthy of note is that in only one test did the cards use more than 3GB of RAM and never hit 3.5GB.
"We hopped on the open public beta of Battlefield Hardline this past week and tested performance in all three maps with six video cards to find out how this game performs. We will talk about each map in the beta, and our experiences in terms of performance and gameplay experience so that you will know what to expect in the full game."
Here is some more Tech News from around the web:
- A Beautiful Relic: 37 Mins of Homeworld Remastered @ Rock, Paper, SHOTGUN
- Atari reboots Asteroids as a sandbox survival PC game @ HEXUS
- Early Access Impressions: Darkest Dungeon @ Rock, Paper, SHOTGUN
- Wot I Think: Sunless Sea @ Rock, Paper, SHOTGUN
- Premature Evaluation: Besiege @ Rock, Paper, SHOTGUN
- Sid Knows Best: Poppa Meier Builds Starships @ Rock, Paper, SHOTGUN
Subject: General Tech | December 9, 2014 - 04:46 PM | Scott Michaud
Tagged: ea, origin, on the house, SimCity, simcity 2000
Origin, EA's digital distribution platform, occasionally runs a promotion that is called “On the House”. The best way to think of it is an abrupt, 100%-off sale. If you “purchase” the free game before they put a price tag back on it, then it is yours to keep. Today, the promotion has been applied to SimCity 2000. Log in to the Origin Store and add it to your catalog.
EA is using money hacks...?
On a related topic, can you believe that SimCity 2000 is just a few months away from its 20th birthday? Some believe that it is the best of the series, although I have never played it. This is one of the many titles that I overlooked, jumping from the original SimCity (Super Nintendo, rented a few times) up to SimCity 3000: Unlimited, which I played until SimCity (2013) launched. Ironically, I received a free copy of SimCity 4 because of the launch issues, so I now have everything from SimCity 2000, onward.
SimCity 2000 is currently free, but will go back up to its regular price at any time.
Subject: General Tech | November 5, 2014 - 01:23 AM | Scott Michaud
Tagged: moba, free to play, ea, dawngate
Just a couple short weeks after VentureBeat reported, and I discussed, that multiple free-to-play games were on track to make over a billion dollars this year, EA has announced that their competing MOBA, Dawngate, is canceled. The servers will be up for about three more months if you would like to get some last-minute play time in before it goes away. Any money that you spent will not go away, though; EA has committed to full refunds for any transactions that occurred during the beta.
As for employees of the developer, Waystone Games, the open letter thanks them for their dedication, but it does not specifically mention lay-offs or closures. The end of Dawngate could be the beginning of something new, or it could be similar to the recent cancellation of Medal of Honor, where Danger Close was shut down and its employees scattered (many to DICE LA).
Development of Dawngate has ceased, but the game will remain playable until February 2nd, 2015, give or take a few days (depending on how literal they were about "90 days").
Subject: General Tech | July 14, 2014 - 02:37 PM | Jeremy Hellstrom
Tagged: giveaway, gaming, ea, dice, battlefield 4, amd
For the next month, until August 12th, Battlefield.com, AMD and Sapphire will be giving away video cards, DICE giftcards and BF4 Premium memberships to the best screenshots submitted to their blog.
Daily Prize Package: An AMD Sapphire graphics card, a $50 DICE online store gift code, and a BF4 Premium membership code on your platform of choice.
- Saturday, July 12 – EXPLOSIONS
- Sunday, July 13 – HELICOPTERS
- Monday, July 14 – VISTAS
- Tuesday, July 15 – INFANTRY
- Wednesday, July 16 – TEAM PLAY
- Thursday, July 17 – NAVAL
- Friday, July 18 – PARACHUTES
Why not team up with the Fragging Frogs to play BF4 and work together to make the best screenshot submissions you can?
Subject: Editorial, General Tech | June 17, 2014 - 07:54 PM | Scott Michaud
Tagged: battlefield, medal of honor, ea
Last year, we got Battlefield 4. The year before? Medal of Honor: Warfighter. The year before? Battlefield 3. The year before? Medal of Honor (Reboot). We will not be getting a new Medal of Honor this year, because Danger Close was shut down in June 2013. Danger Close developed the two recent Medal of Honor titles and, as EA Los Angeles, many of the previous Medal of Honor titles and many RTS games (Command and Conquer, Red Alert, Lord of the Rings: The Battle for Middle-Earth).
Many of their employees are now working at DICE LA.
So, when a new Medal of Honor title should be released, we get Battlefield: Hardline. A person with decent pattern recognition might believe that Battlefield, or its spinoffs, would fill the gap left by Medal of Honor. Not so, according to Patrick Söderlund, Executive VP of EA Studios. As was the case at E3, where both studios (DICE and Visceral) repetitively claimed that Battlefield: Hardline was the product (literally) of a fluke encounter and pent-up excitement for cops and robbers.
Of course, they do not close the door for annualized Battlefield releases, either. They just say that it is not their plan to have that be "the way it's going to be forever and ever". Honestly, for all the hatred that annualized releases get, the problem is not the frequency. If EA can bring out a Battlefield title every year, and one that is continually a good game, then power to them. The problem is that, with an annual release cycle, it is hard to get success-after-success, especially when fatigue is an opposing, and (more importantly) ever-increasing force.
It is the hard, but lucrative road.
Subject: General Tech | May 18, 2014 - 02:29 AM | Scott Michaud
Tagged: ea, offline, shutting down
Because of how popular it once was, the GameSpy shutdown will affect numerous titles, many of which have been up and running for over a decade. Several games have fallen back on GamesRanger or Steam to perpetuate support, while others are going to sleep for a very long time. EA claims that, despite trying to come up with a solution, several of their titles will go offline on June 30th.
At least this spy would never stab me in... the back... nevermind.
In the following list, I will omit entries which are not for the PC, Mac, or Linux.
- (PC/Mac) Battlefield 1942, and expansions.
- (PC) Battlefield 2, and expansions.
- (PC/Mac) Battlefield 2142, and expansions.
- (PC) Battlefield Vietnam
- (PC/Mac) Command and Conquer 3: Tiberium Wars, and expansions.
- (PC/Mac) Command and Conquer: Generals, and expansions.
- (PC/Mac) Command and Conquer: Red Alert 3
- I assume Red Alert 3: Uprising was not listed because it was not online... apparently?
- (PC) Crysis
- (PC) Crysis 2
- (PC) Crysis Wars
- (PC) EA Sports 06
- (PC) F1 2002
- (PC) Global Operations
- (PC) James Bond: Nightfire
- (PC) Master of Orion III
- (PC/Mac) Medal of Honor: Allied Assault, and expansions.
- (PC) NASCAR Sim Racing
- (PC) NASCAR Thunder 2003
- (PC) NASCAR Thunder 2004
- (PC) Need for Speed: Hot Pursuit 2
- (PC/Mac/Linux) Neverwinter Nights, and expansions.
- (PC/Mac) Neverwinter Nights 2
- (PC) Star Wars: Battlefront
- (PC) Star Wars: Battlefront 2
It is possible that titles which support directly joining an IP address might, in fact, continue to work. That said, it might not work for every title. At least it is something to try if you and a group of friends wish to get an organized match going.
The part that confuses me, however, is that GameSpy is going offline at the end of the month. Why then does EA, after being unable to find a workable solution, have an extra month of service? You would think that a solution to provide an extra month would work ad-infinitum, unless they have paid for GameSpy's servers to stay open a little longer for their titles. Then again, who am I to complain about an extra month?
Subject: General Tech | May 7, 2014 - 03:50 PM | Jeremy Hellstrom
Tagged: gaming, Star Wars, Star Wars Battlefront, dice, ea
We have been not so patiently waiting for this announcement from DICE and EA ever since last years E3 but we finally have a rough idea when we can expect Star Wars Battlefield ... in about another year. While that is not the answer we were hoping for it does give hope to fans that we will indeed venture once more into a galaxy far far away! EA even suggested there could be as many as six new titles announced at the next E3 though we do not know how many will take place in the Star Wars universe; who knows they might even set one in the Legends Universe. Click on the links at Polygon for the full story.
"Publisher Electronic Arts plans to show more from Star Wars: Battlefront, the DICE-developed game set in the Star Wars universe, at this year's E3, EA CEO Andrew Wilson said during an investor call today."
Here is some more Tech News from around the web:
- Call of Duty: Advanced Warfare revealed ahead of schedule @ HEXUS
- House Of Cods: New Call Of Duty Has PMCs, Kevin Spacey @ Rock, Paper, SHOTGUN
- Steam Who? – Humble Bundle’s Spring Sale @ Rock, Paper, SHOTGUN
- Space Empires IV Deluxe WEEK LONG DEAL! Offer ends 12 May - $2.49 @ Steam
- Wot I Made: Sir, You Are Being Hunted V1.0 @ Rock, Paper, SHOTGUN
- Nvidia Shield Portable Games Console @ eTeknix
Subject: Editorial, General Tech | January 11, 2014 - 12:13 AM | Scott Michaud
Tagged: SimCity, ea
Maxis and Electronic Arts recognize the hefty portion of SimCity's popularity as a franchise is due to its mod community. The current version could use all of the help it can get after its unfortunate first year. They have finally let the community take over... to some extent. EA is imposing certain rules upon the content creators. Most of them are reasonable. One of them can have unforeseen consequences for the LGBQT community. The first rule should apply to their expansion packs.
Starting at the end, the last three rules (#3 through #5) are mostly reasonable. They protect EA against potential malware and breaches of their EULA and Terms of Service. The fifth rule does begin to dip its toe into potential censorship but it does not really concern me.
No-one can be "Best Friends" in North America.
The second rule, while mostly condemning illegal activity, does include the requirement that content remains within ESRB 10+ and PEGI 7. The problem with any content certification is that it limits the dialog between artists and society. In this case, references to same-sex topics (ex: Harvest Moon) in games may force a minimum T or M rating. A mod which introduces some story element where two Sims of the same gender go on a date or live together (again, like Harvest Moon) might result in interest groups rattling the ESRB's cage until EA draws a firm line on that specific topic.
EA is very good with the LGBQT community but this could get unnecessarily messy.
The first rule is a different story. It says that mods which affect the simulation for multiplayer games or features are not allowed (despite being the only official mode). They do not want a modification to give players an unfair advantage over the rest of the game's community.
You know, like maybe an airship which boosts "your struggling industry or commercial [districts]" and also brings in tourists and commuters without causing traffic on your connecting highway?
Maxis is still, apparently, exploring options for offline SimCity experiences. Even if they allow a server preference to not affect the global economy, mods would be able to be quarantined to those areas. Great, problem solved. Instead, it is somewhat left up to interpretation what is allowed. To make matters worse, the current examples of mods that we have are purely cosmetic.
SimCity is nowhere near as bad as Halo 2 Vista for its mod functionality (those mod tools were so hobbled that its own tutorial was impossible). It could actually be good. These are just areas for EA to consider and, hopefully, reconsider.
Subject: General Tech | October 29, 2013 - 06:48 PM | Scott Michaud
Tagged: ea, DRM, battlefield 4
((Update: October 30 @ 7:04pm: The issue was not resolved by EA before the EU release date. However, as expected, the game unlocked at 7:01pm. While I wish I could have reported that the issue was resolved ahead of time, it wasn't, and now (since EA did not demonstrate any concrete effort in resolving the issue) I cannot tell whether we will experience the same issue next time. It is possible this issue could plague several releases to come. Keep this in mind.))
I just do not have any luck with pre-ordering titles on Origin. Battlefield 3 had a rough launch, especially on my computer, with it being almost a year until they sorted through the mouse lag hiccups (seemingly related to having Google Chrome running) and random crashes. My second title was SimCity, which requires no further explanation, and my latest is Battlefield 4. Now, it seems as though the actual game launched decently for the majority of customers. They try really hard; they really, really do.
Supposedly this also affected the Beta and other Origin titles.
Unfortunately, I was at Mozilla Summit. I cannot comment on that. No experience.
Somewhere in Origin there is a mistake with region-locking and certain ISPs. My primary ISP (Teksavvy cCable... not a typo) does not qualify, for some reason, as a North American release region. October 30th at 7PM EDT corresponds to October 31st at midnight CET so the game likely believes my connection belongs to the European Union. AT&T U-Verse and Vidéotron were also reported as having this problem.
I used my (in repair) Bell Canada DSL connection and was able to access the Battlefield 4 campaign (the connection is too unstable for multiplayer until it gets fixed). I, then, tried to access it again with Teksavvy? Nope. Relocked.
I contacted EA Support (I never identified myself as a journalist) who were honest and blunt about the issue. I respect that! Congratulations, EA, for having technical support open at 2 AM and treated me with respect. The company also started a thread in EA Answers asking for more information about affected customers. Still, currently, the issue has not been resolved.
But even that is irrelevant to the actual point because this is obviously an honest mistake. Still:
The DRM is making me not want to pre-order (or purchase at all) another title on Origin!
And... the kick while down... it has not helped anyone!
Region-locking does not make sense, especially not anymore, within a worldwide digital distribution network. I can connect by a VPN to anywhere in the world to pretend that I belong there. I legally purchased the title. There is no financial reason to make me wait to access it; in fact, especially with their recent refund policy, it might encourage me to cancel my order or outright ignore the product's existence in the first place.
EA has been expending tonnes of time and resources making Origin more desirable where it counts. They seem to actually care about their distribution platform's success. The have seemingly around-the-clock live tech support and a great refund policty. Yet, time and time again, these little mistakes where it doesn't even count add up to the terrible user experience. Yes, I could refund my title; I do not get the game I want and EA loses a sale. Great job, DRM!
EA, what has this accomplished except support costs, bad press, and anger legitimate customers?