Subject: General Tech | September 16, 2014 - 02:11 PM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: General Tech | August 12, 2014 - 09:00 PM | Scott Michaud
Tagged: valve, source engine, Source 2, DOTA 2
While it may not seem like it in North America, we are in a busy week for videogame development. GDC Europe, which stands for Game Developers Conference Europe, is just wrapping up to make room for Gamescom, which will take up the rest of the week. Valve will be there and people are reading tea leaves to find out why. SteamOS seems likely, but what about their next generation gaming engine, Source 2? Maybe it already happened?
Valve is the most secretive company with values of openness that I know. They are pretty good at preventing leaks from escaping their walls. Recently, Dota 2 was updated to receive new features and development tools for user-generated maps and gametypes. The tools currently require 64-bit Windows and a DirectX 11-compatible GPU.
Those don't sound like Source requirements...
And the editor doesn't look like Valve's old tools.
Video Credit: "Valve News Network".
Leaks also point to things like "tf_imported", "left4dead2_source2", and "left4dead2_imported". This is interesting. Valve is pushing Dota 2, their most popular, free-to-play game into Source 2. Also, because it is listed as "tf" rather than "tf2", like "dota" is not registered as "dota2" but "left4dead2" keeps its number, this might mean that the free-to-play Team Fortress 2 could be in a perpetual-development mode, like Dota 2. Eventually, it could be pushed to the new engine and given more content.
As for Left4Dead2? I am wondering if it is intended to be a product, rather than an internal (or external) Source 2 tech demo.
Was this what brought Valve to Gamescom, or will be be surprised by other announcements (or nothing at all)?
Subject: General Tech | July 19, 2014 - 04:12 AM | Scott Michaud
Tagged: valve, espn, DOTA 2, DOTA
eSports? Did someone say sports? ESPN is there. DOTA 2 is one of the most popular PC Games, #2 in Raptr's listing, and currently the most played Valve game (by more than a factor of two over Counter-Strike: GO). The International 2014 is their fourth multi-million dollar tournament. This year's prize pool of almost $11 million USD.
And ESPN is broadcasting it on TV through their ESPN3 channel. On Sunday, the second-last day of the tournament, ESPN2 will air "Live from The International" at 11:30 PM EDT (UTC-4). This will have match highlights, discussion, interviews with players, and an interview with Gabe Newell. The tournament will host its grand finals the next day, on ESPN3.
Subject: General Tech, Shows and Expos | October 3, 2013 - 01:41 PM | Jeremy Hellstrom
Tagged: kingston hyper x, kingston, DOTA 2, competition
Fountain Valley, CA – October 3, 2013 − Kingston Technology Company Inc., the independent world leader in memory products, will soon begin two global competitions to further show its support and commitment to the eSports and the enthusiast community. The HyperX DotA 2 League features 16 of the world’s top professional DotA 2 gaming teams battling for a large cash prize. On October 7, HyperX will begin an open global overclocking competition. The finals for both competitions will be held during 2014 International CES® in Las Vegas, Nevada.
The HyperX DotA 2 League tournament begins later this month with 16 teams competing for a total of $50,000 (USD) in prize money. An additional $40,000 will be offered to cover flight and hotel for the top four teams that advance to battle each other in Las Vegas for the championship. Each match is a best-of-three maps and all matches will be broadcast live so fans can follow the progress of their favorite team. The format and complete competition details can be found here.
Working together with HWBOT, the premier informational website for overclockers and performance enthusiasts, contestants will compete to post the highest benchmarks for Maximum Memory Frequency, Super PI and Intel® XTU. Beginning October 7, there will be an open online qualifying competition lasting four weeks. Winners will be determined weekly with the five final contestants competing in January 2014 during CES. For the finals, components will be supplied by Kingston and its partners: ASUS, Cooler Master and Intel®. Complete rules can be found here.
“The HyperX 2013 DotA 2 tournament will be epic as the best professional gaming teams in the world battle each other and fans will be able to watch every minute live online,” said Annie Leung, HyperX global strategic marketing manager, Kingston. “We are also very excited to hold an overclocking competition globally to see how far HyperX memory can be pushed. Both events will be fun and exciting for gamers and enthusiasts.”
Please visit the Kingston HyperX Website for more information.
Kingston is celebrating 25 years in the memory industry. The company was founded on October 17, 1987, and has grown to become the largest third-party memory manufacturer in the world. The 25th anniversary video can be found here along with more information, including a timeline of Kingston's history. In addition, HyperX memory is celebrating its 10th anniversary. The first HyperX high-performance memory module was released in November 2002.
Subject: General Tech, Shows and Expos | August 7, 2013 - 03:52 PM | Scott Michaud
Tagged: DOTA 2, valve
Valve has just commenced, with the first match setting up and taking place (between teams Na'Vi and Orange) as I type, the third iteration of their giant DOTA 2 tournament: The International 3.
The prize pool, starting at 1.6 million dollars, is increased by $2.50 for each $9.99 tournament Compendum sold. Almost 500,000 were sold by this point yielding a purse of $2.84 million USD; the prize for first place, alone, is currently $1.42 million USD. This continues The International's trend of being among the most lucrative video game tournaments, almost doubling Blizzard's 2013 StarCraft II World Championship Series which are also along this weekend.
The live Twitch stream, ignoring fans at the venue and cheering from a variety of pubs, currently distributes to 154,000 viewers. Check out their website to watch live, check the schedule, and view past results. The tournament will continue until Sunday. The first match will begin just a minute or two after this publishes.