Subject: General Tech | February 19, 2014 - 04:22 PM | Scott Michaud
Tagged: wolfenstein, Doom 4, bethesda
Of course, many will disagree with the concept of pre-ordering. Many have said that you should wait until reviews are released before making a purchase. Ironically, a couple of these people have also argued against the merits of game reviews, which is food for thought. Still, there is a solid argument for not spending your money blindly. It can be nice to get bonus content for reserving copies, such as developer commentary, but it can easily get ridiculous.
What if I don't own that platform!!!
In this case, if you pre-order Wolfenstein: The New Order, you will get access to the beta for the upcoming Doom game (carefully not called, "Doom 4") inside the box. Unfortunately, they will not provide much more details than that. They will not mention whether it will be single-player or multiplayer, when it will start, how long it will last, or what platforms it will occur on.
"Beta timing and platform options are subject to Bethesda Softworks' discretion."
Personally, I cannot see how this would be possible. Wouldn't it be absolutely terrible PR if a gamer purchased Wolfenstein for a platform that the Doom Beta was not available for? I would have to expect that this is only in there for legal reasons, in case an issue arises. Still, that would absolutely suck. Bethesda does like the PC platform, however. I guess we have that going for us.
Wolfenstein: The New World Order will be available on May 20th in North America.
3+ Hours of discussion later...
The beginning of QuakeCon is always started by several hours of John Carmack talking about very technical things. This two hour keynote typically runs into the three to four hour range, and it was no different this time. John certainly has the gift of gab when it comes to his projects, but unlike others his gab is chock full of useful information, often quite beyond the understanding of those in the audience.
The first topic of discussion was that of last year’s Rage launch. John was quite apologetic about how it went, especially in terms of PC support. For a good portion of users out there, it simply would not work due to driver issues on the AMD side. The amount of lessons they learned from Rage were tremendous. iD simply cannot afford to release two games in one decade. Rage took some six plus years of development. Consider that Doom 3 was released in 2004, and we did not see Rage until Fall 2011. The technology in Rage is a big step up due to the use of iD Tech 5, and the art assets of the title are very impressive.
iD also made some big mistakes in how they have marketed the title. Many people were assuming that it would be a title more in line with Bethesda’s Fallout 3 with a lot of RPG type missions and storyline. Instead of a 80 hour title that one would expect, it was a 10+ hour action title. So marketing needs to create a better representation of what the game entails. They also need to stay a bit more focused on what they will be delivering, and be able to do so in a timely manner.
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