The darkness of Doom 3 makes more sense when you are playing a Thief full conversion

Subject: General Tech | October 24, 2012 - 03:11 PM |
Tagged: the dark mod, gaming, Doom 3, thief, mod

The Dark Mod is a total conversion of Doom 3, but not the Doom 3 BFG Edition apparently, not that you should be to worried with the upcoming open sourcing of the Doom 3 source code.  It is not intended to be a remake of the Thief series, the world is similar but the main characters and plot do not follow the original games which will help it feel new even to those who've recently replayed the originals.  The actual mod story is fairly short but now there are community made missions available for download to extend your play.  Drop by Rock, Paper, SHOTGUN for a link to download the mod and to read the extensive change log of the new patch if you already know about this mod.

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"With Dishonored reactivating long-dormant stealth glands the world over, now seems a fine time to revisit perhaps its primary ancestor, the Thief games. Doom 3 total conversion The Dark Mod is a mightily ambitious attempt to recreate Thief – its mechanics if not its actual missions – in a more modern, and very much darkness-orientated, engine. It’s just had a major update and a promising new mission added too."

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Gaming

Author:
Subject: Editorial
Manufacturer: iD

3+ Hours of discussion later...

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The beginning of QuakeCon is always started by several hours of John Carmack talking about very technical things.  This two hour keynote typically runs into the three to four hour range, and it was no different this time.  John certainly has the gift of gab when it comes to his projects, but unlike others his gab is chock full of useful information, often quite beyond the understanding of those in the audience.

 

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The first topic of discussion was that of last year’s Rage launch.  John was quite apologetic about how it went, especially in terms of PC support.  For a good portion of users out there, it simply would not work due to driver issues on the AMD side.  The amount of lessons they learned from Rage were tremendous.  iD simply cannot afford to release two games in one decade.  Rage took some six plus years of development.  Consider that Doom 3 was released in 2004, and we did not see Rage until Fall 2011.  The technology in Rage is a big step up due to the use of iD Tech 5, and the art assets of the title are very impressive.

iD also made some big mistakes in how they have marketed the title.  Many people were assuming that it would be a title more in line with Bethesda’s Fallout 3 with a lot of RPG type missions and storyline.  Instead of a 80 hour title that one would expect, it was a 10+ hour action title.  So marketing needs to create a better representation of what the game entails.  They also need to stay a bit more focused on what they will be delivering, and be able to do so in a timely manner.

Read the rest of John's Keynote by clicking here.