Subject: General Tech | May 18, 2016 - 05:39 PM | Jeremy Hellstrom
Tagged: gaming, doom
Most reviewers agree, the new DOOM is a callback to the old days of run and gun shooters, not the overly prevalent cover shooters of today. The speed is the key to having fun, leaping up obstacles, chainsawing demons when you are low on ammo or simply putting your boot through them. The shotgun comes early and does exactly what you want it to, or you can choose different favourites from the arsenal you are sure to accumulate. Rock, Paper, SHOTGUN were hoping for a little more variation in the common demon types and the inevitable mod to enlarge the colour palette used in the game but are having a great time already. Check out their first impressions here if you have yet to find the time to play.
"It’s early doors of course, so anything I say below may well become incorrect depending on how things shake out later on. I also haven’t dabbled in multiplayer yet, but will go hang my hide out for an online beating a little later today. "
Here is some more Tech News from around the web:
- DOOM @ Kitguru
- Black Mesa Restores Cut Surface Tension Levels @ Rock, Paper, SHOTGUN
- Battleborn PC Game Analysis @ Kitguru
- Read This Article About The Life And Death Of Lionhead @ Rock, Paper, SHOTGUN
- Humble Deep Silver Bundle 2 launched @ HEXUS
- Unfinished: The Solus Project @ Giant Bomb
- Obsidian Working On Pillars Of Eternity 2 & New IP @ Rock, Paper, SHOTGUN
Podcast #399 - GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!
Subject: General Tech | May 12, 2016 - 08:28 PM | Allyn Malventano
Tagged: podcast, video, GTX 1080, galax, founders, uwp, doom, vulkan, kaby lake, EKWB, rog strix x99
PC Perspective Podcast #399 - 05/11/2016
Join us this week as we discuss the GTX 1080 Launch, UWP Updates, DOOM Vulkan Patch, Kaby Lake Leaks, ASUS ROG STRIX X99, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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This episode of the PC Perspective Podcast is sponsored by Casper!
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:03:21
Subject: General Tech | May 11, 2016 - 10:17 PM | Scott Michaud
Tagged: vulkan, doom, bethesda
Update: May 11th @ 6pm EDT
NVIDIA has released new footage, which is both higher quality and longer. It is still running on the Vulkan API, although the graphics card has been switched out to the Titan X. The game is running at 1080p, 120-degree FOV, with all settings at their maximum. The game was locked to 60 FPS, but that makes sense -- they wanted it to look good on video.
The video is embedded above. NVIDIA is also self-hosting their original capture (plus a blog post) if you want to see it without YouTube's recompression (or you don't want to stream from YouTube for other reasons).
Bethesda also has their own, new video, which is just above this.
We return to the original news post, below.
At the NVIDIA GeForce GTX 1080 event, which aligns with DreamHack Austin, id Software showed off DOOM running on Vulkan API. It will not make launch, which is this upcoming Friday, May 13th, but the game will be patched to support it “really, really shortly after launch”. Ryan was not there, but PC Gamer took video of the presentation and posted it to their YouTube.
Video Credit: PC Gamer
We don't know how performance compares with OpenGL, but the Vulkan numbers (running on the GTX 1080) are pretty impressive. After they uncapped the engine, the listed frame rate stayed above 120 FPS except in the most intense battles, at which point it had momentary drops to about 100-120 FPS. According to PC Gamer, because I didn't hear it explicitly mentioned in the video, this is all at 1080p.
That's... good... to say the least.
This also means a game that officially supports Vulkan will land at around the same time as DirectX 12. We have a few DirectX 12 titles but, while Ashes of the Singularity is a good example, Gears of War: Ultimate Edition was plagued with performance problems, and so was Quantum Break. Tomb Raider and Hitman have DirectX 12 support, too, but it doesn't signal a commanding lead for DirectX 12. It still depends upon the engines, especially Unreal Engine, CryEngine, Frostbite, and Unity, but it's another sign that Vulkan arrived on time.
DOOM Launches on Friday the 13th.
Subject: General Tech | April 12, 2016 - 04:41 PM | Jeremy Hellstrom
Tagged: Lenovo, apple, asus, market share, doom
That rustling you hear outside your door is the press getting ready to once again predict the impending doom of the PC industry, ready with bon mots describing how the world, including statisticians, engineers and animation creators will be using tablets for their work from now on. As is always the case, these doomsayers are vastly overstating their case, though this is not to say there are some hurdles facing the PC industry as a whole.
Windows 10 has failed to drive consumers to update their hardware, for a variety of reasons obvious to everyone but Gartner, IDC and Microsoft's marketing team. Intel's latest offerings have not provided a solid reason for enthusiasts to upgrade their machines and AMD is worryingly quiet lately. This has lead to a fall in sales compared to this time last year of between 9.6-11.5% depending on which of the two sources The Inquirer quoted you choose to believe is more accurate.
Apple and ASUS are the only two companies showing growth and a 1% increase is nothing you should brag about, even if you are beating the competition. Even Lenovo is seeing their sales shrink, to the tune of roughly 10%. There is new hardware slated to arrive soon and the falling price of M.2 and PCIe SSDs may provide some impetus for enthusiasts to pick up a new motherboard at the very least, so hopefully we will see this trend begin to reverse itself before the end of the year.
"Gartner's report said that PC shipments reached 64.8 million units in the first quarter of 2016, while IDC offered the more pessimistic figure of 60.6 million. This represents a decline of 9.6 per cent or 11.5 percent, depending on which figure you go on."
Here is some more Tech News from around the web:
- Tesla Recalls 2,700 Model X Cars, Highlighting Risk of Massive Model 3 Rollout @ Slashdot
- Come in Microsoft SQL Server 2005, your time is up @ The Inquirer
- Windows 10 debuts Blue QR Code of Death – and why malware will love it @ The Register
- HTC 10 vs Galaxy S7 specs comparison @ The Inquirer
- You keep using that word – NVMe. Does it mean what I think it means? @ The Register
- Infected with Petya ransomware? This tool will rescue your data @ The Register
Subject: General Tech | August 27, 2014 - 08:54 PM | Scott Michaud
Tagged: Notch, webgl, dart, doom
Notch, creator of Minecraft, is developing a rendering engine for Doom in Dart and WebGL (I assume as a hobby). I am a little late to the party, and he has been developing for the last couple of hours now. If you were curious about what it looks like to watch someone develop a 3D rendering engine, this could be your chance. He also interacts with the chatroom, which should be more interesting.
Watching people program is picking up in popularity. While you would think that this is even more boring than watching people play video games, and you might be right, it could still gain an audience. Epic Games has been working to develop Twitch streaming capabilities directly within Unreal Engine 4's editor, to allow indies (or even large developers) to interact with fans and colleagues.
If interested, check out Notch's stream at Hitbox.tv.
Subject: General Tech | February 6, 2013 - 06:20 PM | Jeremy Hellstrom
Tagged: fud, ocz, income, doom
OCZ is hours away from being delisted from the stock exchange and it will be very difficult for them to make the deadline as they have to submit a plan detailing how they will provide an accurate accounting of their quarterly profits by Feb 28th. This is a bit of a problem considering that they do not seem to have submitted an accurate profit statement since Q1 of 2012 at the most recent. In Q2 Ryan Petersen originally forecasted profits between $110-120m but after Petersen left and Ralph Schmitt took over those predicted profits dropped drastically to somewhere around $65-$85m, not accurate enough for Wells Fargo to consider it a proper financial statement. From what The Register has learned, OCZ cannot estimate Q2 or Q3 earnings at this time, nor are they quite sure what the economic impact incentive programme liabilities and inventory run-down charges will have. Things do not look good.
We heard from OCZ that they have indeed been working hard with Crowe Horwath LLP on getting their preliminary results for 2012 and Q1 of 2013 ready for the market. It was also brought to our attention that the Nasdaq is permitted to grant an extension of up to 180 days, which would be April 8th, for the Company to regain compliance with the SEC and other institutions. This lessens the danger that OCZ faces and while the stock has tumbled a bit over the past few months as of this update they are at $2.09/share, flat for the days trading, traders are exhibiting confidence in the company. According to Seeking Alpha last night it was announced that "The Company estimates that its quarterly revenue will range between $65 million to $85 million in each quarter for the second and third fiscal quarters of 2013." That is still a wide variance but you should not count OCZ out quite yet. We will continue to keep an eye on the market and OCZ's responses.
"Stifel Nicolaus analyst Aaron Rakers noted there was no announcement of a filing of the required Nasdaq update plan today. Unless that is handed in on time, OCZ is out of Nasdaq and, as a result, getting bank credit will be much more difficult. Wells Fargo could wave goodbye and consign OCZ to the scrap heap in a forced asset sale. This is about as bad as it gets, but OCZ's survival is still possible."
Here is some more Tech News from around the web:
- Making the most of your move to Office 365 @ TechwareLabs
- Crooks, think your Trojan looks legit? This one has a DIGITAL CERTIFICATE @ The Register
- Inside the Macintosh SE @ Hardware Secrets
- Win Biostar Hi-Fi Mainboards with KitGuru
- Logitech Joint Giveaway @ Nikktech
Introduction, expert discussion panels, hardware workshop
The final day of Quakecon 2012 featured more expert discussion panels from leaders in the gaming industry about the latest games people at Quakecon were excited about like Dishonored, Halo 4, and Borderlands 2 to name a few. We also hosted our annual hardware workshop and gave away more than $30,000 worth of hardware and prizes to over 2,000 workshop attendees!
The BYOC area and exhibit hall also reached capacity for Quakecon attendees to see the semi-finals for the annual Bawls chugging competition and play in Tribes: Ascend mini tournaments at the Alienware exhibit. We also got a demonstration of John Carmack's original prototype virtual reality headset that he initially debuted at E3 this year. Carmack is working with Oculus Rift to design VR headsets for gaming that include stereoscopic 3D and a wide 110-degree field of view. The day concluded with a huge party to watch the annual case mod contest finals, Bawls chugging finals, and Quake Live finals.
Event kickoff, hardware workshop prizes, packed BYOC!
Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.
The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!
There are few people in the gaming industry that you simply must pay attention to when they speak. One of them is John Carmack, founder of id Software and a friend of the site, creator of Doom. Another is Epic Games' Tim Sweeney, another pioneer in the field of computer graphics that brought us the magic of Unreal before bringing the rest of the gaming industry the Unreal Engine.
At DICE 2012, a trade show for game developers to demo their wares and learn from each other, Sweeney gave a talk on the future of computing hardware and its future. (You can see the source of my information and slides here at Gamespot.) Many pundits, media and even developers have brought up the idea that the next console generation that we know is coming will be the last - we will have reached the point in our computing capacity that gamers and designers will be comfortable with the quality and realism provided. Forever.
Think about that a moment; has anything ever appeared so obviously crazy? Yet, in a world where gaming has seemed to regress into the handheld spaces of iPhone and iPad, many would have you believe that it is indeed the case. Companies like NVIDIA and AMD that spend billions of dollars developing new high-powered graphics technologies would simply NOT do so anymore and instead focus only on low power. Actually...that is kind of happening with NVIDIA Tegra and AMD's move to APUs, but both claim that the development of leading graphics technology is what allows them to feed the low end - the sub-$100 graphics cards, SoC for phones and tablets and more.
Sweeney started the discussion by teaching everyone a little about human anatomy.
The human eye has been studied quite extensively and the amount of information we know about it would likely surprise. With 120 million monochrome receptors and 5M color, the eye and brain are able to do what even our most advanced cameras are unable to.
Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop. While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest. We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more!
One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate. If you never read that, much of it is still very relevant today and is worth reading over.
This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.