The Truth
There are few people in the gaming industry that you simply must pay attention to when they speak. One of them is John Carmack, founder of id Software and a friend of the site, creator of Doom. Another is Epic Games' Tim Sweeney, another pioneer in the field of computer graphics that brought us the magic of Unreal before bringing the rest of the gaming industry the Unreal Engine.
At DICE 2012, a trade show for game developers to demo their wares and learn from each other, Sweeney gave a talk on the future of computing hardware and its future. (You can see the source of my information and slides here at Gamespot.) Many pundits, media and even developers have brought up the idea that the next console generation that we know is coming will be the last - we will have reached the point in our computing capacity that gamers and designers will be comfortable with the quality and realism provided. Forever.
Think about that a moment; has anything ever appeared so obviously crazy? Yet, in a world where gaming has seemed to regress into the handheld spaces of iPhone and iPad, many would have you believe that it is indeed the case. Companies like NVIDIA and AMD that spend billions of dollars developing new high-powered graphics technologies would simply NOT do so anymore and instead focus only on low power. Actually...that is kind of happening with NVIDIA Tegra and AMD's move to APUs, but both claim that the development of leading graphics technology is what allows them to feed the low end - the sub-$100 graphics cards, SoC for phones and tablets and more.
Sweeney started the discussion by teaching everyone a little about human anatomy.
The human eye has been studied quite extensively and the amount of information we know about it would likely surprise. With 120 million monochrome receptors and 5M color, the eye and brain are able to do what even our most advanced cameras are unable to.
Continue reading our story on the computing needs for visual computing!!
Carmack Speaks
Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop. While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest. We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more!
One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate. If you never read that, much of it is still very relevant today and is worth reading over.
This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.
Continue reading to see the full video interview and our highlights from it!!
Introduction, 20 years of id Software, Skyrim, Prey 2
To commemorate 20 years in the gaming industry, several senior members of id Software came together for a “20 Years of id Software” panel to relive some of the history and mystery surrounding the company. John Carmack, Todd Hollenshead, Kevin Cloud and Tim Willits gave Quakecon gamers a fresh and candid look at id Software's humble beginnings and an in-depth view of their philsophies on PC, console, and mobile gaming.
During the question and answer session, the panel was asked about their advice and opinions on becoming an artist and programmer and their vision of the future of PC and console gaming. At the end of the panel discussion, the id Software team thanked the Quake community for their continued support as well as the Quakecon volunteers for their commitment to making the annual event a success every year.
One pleasant surprise was having G4TV’s Morgan Webb as the panel moderator for the event. Webb was her usual smart and sassy self and helped make the event fun and lively for everyone. Overall, the event was very engaging and we got to see the id Software team in a different light that most gamers don't get to see from today's game developers.
Event Kickoff
id Software executives Todd Hollenshead, Paul Steed, and John Carmack provided the opening remarks to kick off the start of this year's Quakecon 2011 today at the Hilton Anatole in Dallas, Texas. Quakecon is the largest LAN party in North America and typically draws thousands of gamers from all over the world.
Hollenshead got the crowd going with several announcements for discounted games on Steam and the first public demonstration of The Elder Scrolls V: SkyRim. He also mentioned the first demo of sequel Prey 2. Every iOS game put out by id Software, which includes game titles like Rage, Doom II RPG, Wolfenstein, and others, will be 50 percent off from Thursday to Sunday. Hollenshead also challenges Quakecon participates and stated that if the Rage Facebook pages gets 100,000 likes by the end of the weekend, the Rage iOS games will be free for a limited time. PC gamers were not left in the cold as the Doom and Quake pack that includes every Doom and Quake game available on Steam can be purchased for $29.99. Gamers can also drop some cash for the Quakecon Pack, which includes every Bethesda Softworks and id Software title available on Steam for only $69.99. This price will be reduced for gamers who pre-order Rage, Skyrim or both game titles.







