Introduction, Driver Interface
There exist a particular group of gamers that are consumed by dreams of gigantic dual-SLI laptops that replace towering desktops. And who can blame them? Walking into a LAN party with a $5,000 laptop under your arm is the geek equivalent of entering a party wearing a $2,500 jacket or driving through your neighborhood in a $250,000 car. We can dream, right?
On the other hand, those super-powerful laptops are a bit...boring from a critic’s standpoint. Why? Because they are almost always excellent machines (due to price) and because most readers gandering at a review (of an expensive gaming laptop) I pen about will never buy one – again, due to the price.
Most folks – even many geeks – lust over a beefy gaming rig, but end up buying a $600 to $1000 multimedia laptop. This is the laptop that the average person can actually afford, regardless of his or her enthusiasm about computer hardware.
In the past, this market segment was a gaming wasteland, but that began to change about five years ago. The change was due in part to the fact that many game developers started to veer away from (a focus on) jaw-dropping graphics in favor of expanding their potential markets by going after clients with average/medium-range hardware.
About two and a half years ago Intel (again) committed to raising the bar on integrated graphics with the release of Intel HD and has since consistently improved its IGP offering with each new generation. AMD has done the same with its Fusion products and NVIDIA (already in the game with its numerous x10/x20/x30M products) just recommitted to power efficient GPUs with its Kepler architecture.
These changes mean that “serious” gaming is now possible on an inexpensive laptop. But how possible? What sacrifices do you make and how do low-end IGPs and GPUs stack up against each other?