Subject: General Tech | December 3, 2012 - 10:15 PM | Tim Verry
Tagged: Crysis 3, pc gaming, crytek, CryENGINE 3, fps
Today Crytek revealed the system requirements for its upcoming FPS Crysis 3 game. The third installment in the nanosuit-wearing sandbox shooter series looks poised to take full advantage of the latest PC hardware, which hopefully means a return to Cyrtek’s PC roots.
On the low end, users will need to be running at least Windows Vista and have a system with a dual core processor, 2GB of RAM, and a DirectX 11 graphics card with 1GB memory. From there, the game will scale to using at least a quad core processor, 8GB system RAM, and either a NVIDIA GTX 680 or AMD Radeon HD 7970 graphics card for the high performance settings. There is no word on how (if?) the game will further be able to take advantage of multiple 7970/680 graphics cards in CrossFire/SLI to take the graphics to the extreme. Also, Crytek is not yet revealing details on graphical quality and what each of the specification tiers will get you in terms of graphics and framerate performance.
The full minimum, recommended, and high performance system requirements are listed below.
|OS||Windows Vista, 7, or 8||Windows Vista, 7, or 8||Windows Vista, 7, or 8|
|Graphics Card||DirectX 11 GPU with 1GB memory||DirectX 11 GPU with 1GB memory||Latest DirectX 11 GPU|
|Processor||Dual core||Quad core||Latest quad core|
|System memory||2GB (3GB on Vista)||4GB||8GB|
|Example Processors||Intel E6600 or AMD Athlon64 X2 5200||Intel i3-530 or AMD Phenom II X2 565||Intel i7-2600K or AMD FX4150|
|Example Graphics Cards||NVIDIA GTX 450 or AMD HD 5770||NVIDIA GTX 560 or AMD HD 5870||NVIDIA GTX 680 or AMD HD 7970|
It is nice to see CryENGINE still being developed, and I look forward to it bringing my PC to its knees as it lies somewhere between the recommended and high performance requirements.
Are you excited for Crysis 3?
Subject: General Tech, Shows and Expos | March 3, 2012 - 09:18 PM | Scott Michaud
Tagged: GDC 12, GDC, crytek
Crytek unveils their large presence at Game Developers’ Conference (GDC 2012) occurring next week: what projects will be on the show floor and what projects will be discussed privately by appointment.
The Electronic Entertainment Expo (E3) tends to be where most gamers get their overdose of gaming news. Much fewer gamers know of the Game Developers’ Conference which occurs about three months earlier. Especially over recent years, GDC coverage sometimes ends up more exciting than E3 with announcements being more technical and oriented to developers.
A call out to interested developers.
Crytek published a press release on their website outlining their products. The release is quite cryptic in its wording, but more information should be available soon.
GFACE, our recently announced social entertainment service, and its business development team is on the lookout for fun third-party social, casual, core free2play games that can complement our launch line up. Everyone interested in becoming part of GFACE should contact us at email@example.com to set up an appointment to learn more about the GFACE Social Media Publishing Platform to “Play.Together.Live.”
Crytek’s first freemium PC Online FPS Game Service Warface invites players to check out our PVE and PVP gameplay.
GDC attendees can participate in CryENGINE presentations every full hour. Topics that will be covered are next-generation DX 11 graphics and tools upgrades, Cinebox, creating characters for CryENGINE, AI Systems, UI Actions and Flow Graph and After Action feature set for Serious Games.
CryENGINE®3 Cinebox™ will also be on the showfloor and we’d love to show you more about it. For more information, please visit mycryengine.com or contact us at firstname.lastname@example.org
Real Time Immersive, Inc. (RTI) is a simulation and serious games studio established to support CryENGINE® licensees in the serious game and simulation market space. The team will be present on the show floor and show their latest developments.
Crytek uses their own vocabulary to categories projects which use their engine. Your project is a “Game” if it is a typical videogame such as Crysis or Mechwarrior Online. Your project is a “Serious Game” if you use their game technology for professional applications such as Lockheed Martin developing or demonstrating aircraft technology. Your project is a “Visualization” if you use game technology to demonstrate architecture or produce TV, film, and similar content in the engine.
I am most interested to find out more details about Warface and specifically find out what they could possibly be describing as a FPS Game Service with PVE gameplay. How about you? Comment away.
Subject: General Tech | August 24, 2011 - 02:36 AM | Scott Michaud
Tagged: crysis, CryENGINE 3, crytek, epic, udk, unreal, sdk
There exists a common thought that developing a game is a relaxed experience involving playing all day. Creating games is really a difficult experience; the majority of entry-level jobs consist of creating trees and rocks for the latest Nickelodeon or Disney movie tie-in for 80-hour weeks on end. While there exist some levels of exceptions to that rule and some people who do not mind that lifestyle there is quite a bit of churn in the industry as people simply burn out. Outside the typical distribution chains there exists the independent movement similar to that seen in the 90’s where smaller companies can publish with a much lower overhead now thanks in majority to the internet. For those who wish to develop their own smaller titles there exists many options with Crytek adding one more to the ring; CryENGINE 3 has gone free for non-commercial use with royalty options for commercial applications.
The little engine that cryed is getting the royaltyment
CryENGINE 3, like the UDK, does not include native source code access (full game-code access though) which is to be expected from a modern commercial engine: there are likely quite a few sections of the source code that Crytek cannot legally release to the public because it was written by other individuals and companies. Also as should be expected from an engine like this, regular updates are promised including an update to allow the same DirectX 11 features as was recently patched into Crysis 2 to make your jersey barriers look stunningly lifelike.