Crysis 2: Cry Harder (with DX11 and High Res textures)

Subject: General Tech | June 22, 2011 - 10:31 PM |
Tagged: patch, dx11, crysis2

“Yeah, but does it play Crysis 2 now?”

Crysis 2 has shed the resource hog reputation of its predecessor while simultaneously shedding its reputation as a game to show off your computer with. There was also a lot of ranting in the forums during it and its demo's releases about how good of PC game it was altogether. Coming on Monday, Crytek is setting to release their anticipated DirectX 11 patch along with a higher resolution texture pack for those with computers that scoff at Crysis 2 in its current state.

Crysis2.jpg

Can you run me now? Good.

(Image from Crytek, modified)

The change list for patch 1.9 includes a set of notable additions:

  • DX11: Tessellation + Displacement Mapping
  • DX11: High Quality HDR Motion Blur
  • DX11: Realistic Shadows with Variable Penumbra
  • DX11: Sprite Based Bokeh Depth of Field
  • DX11: Parallax Occlusion Mapping
  • DX11: Particle Motion Blur, Shadows, and Art Updates
  • DX11: Water Rendering improvement using Tessellation and Displacement Mapping
  • Realtime Local Reflections
  • Added support for Higher Resolution Textures Package
  • Improved advanced video settings menu
  • Improved Tone Mapping
  • (And the usual bug fixes and such)
Both of these additions, the patch and the texture pack, were at one point accessible through the MyCrysis website. I did not see the update (as I do not own Crysis 2) until after they were removed; however, Crytek does state that both updates will be made available after official release on June 27.  
 
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Source: MyCrysis