Subject: General Tech, Shows and Expos | March 11, 2014 - 05:23 PM | Scott Michaud
Tagged: gdc 14, crytek, CRYENGINE
The Game Developers Conference (GDC 2014) is getting set for next week in San Francisco and Crytek has an early announcement. Attendees of the event, at presentations and demos in their booth, will see CRYENGINE running natively on Linux. The engine has also been updated to include their enhancements first seen in Ryse, such as "Physically Based Shading".
This announcement gives promise to SteamOS as a viable gaming platform because games which license this engine would have an easier time porting over. That said, Unreal Engine has offered Linux compatibility for licensees, to very limited uptake. Sure, Steam could change that trend because a chicken or an egg could happen at some point -- it does not matter which comes first. Still, this is not the first popular engine to be available for Linux.
Their "Physically Based Shading" system is quite interesting, however. As I understand it, the idea is that developers can make (or maybe use) a library of materials and apply it across any game. This should hopefully reduce the number of artist man-hours to produce a generalized optimal shader. It is much slower to tweak specular highlights and vector math than it is to say "you... are gold... be gold".
The official GDC expo will take place March 19th - 21st but I expect news will flood out from now until then.
Subject: General Tech | August 22, 2013 - 07:28 PM | Scott Michaud
CRYENGINE, now with 100% less numbers and 100% capital letters, made a visible shove into this next version. While Ryse opens the teaser with similar quality to an Unreal Engine 4 title, less particle count, the ending "GPGPU Weather" segment could have, credibly, been pre-rendered or layered with shot footage of street puddles. It was convincing.
Check out the video, below, and then keep reading.
Half of the video, give or take a few seconds, highlighted tools for animation, level of detail generation, and other niceties for licensed developers. Their focus on realistic materials echoes statements from John Carmack during his Quakecon keynote: we should eventually lose our dirty rendering tricks and transition to libraries of known materials. Reusable gold and marble shaders make it quick for developers to apply the effect they like without reinvention of what already works.
This was not mentioned in the video, but seems a logical outcome of their efforts and, of course, applies less to unique art styles.
CryEngine will be available for PS4, PS3, Xbox 360, Xbox One, WiiU, and PC at some point. The first game released will likely be Ryse: Son of Rome this holiday for the Xbox One.
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