The Dirty Laggard
It may seem odd, but sometimes reviewers are some of the last folks to implement new technology. This has been the case for myself many a time. Yes, we get some of the latest and greatest components, but often we review them and then keep them on the shelf for comparative purposes, all the while our personal systems run last generation parts that we will not need to re-integrate into a test rig ever again. Or in other cases, big money parts, like the one 30” 2560x1600 LCD that I own, are always being utilized on the testbed and never actually being used for things like browsing, gaming, or other personal activities. Don’t get me wrong, this is not a “woe-is-me” rant about the hardships of being a reviewer, but rather just an interesting side effect not often attributed to folks who do this type of work. Yes, we get the latest to play with and review, but we don’t often actually use these new parts in our everyday lives.
One of the technologies that I had only ever seen at trade shows is that of Eyefinity. It was released back in the Fall of 2009, and really gained some momentum in 2010. Initially it was incompatible with Crossfire technology, which limited it to a great degree. A single HD 5970 card could push 3 x 1920x1080 monitors in most games, but usually only with details turned down and no AA enabled. Once AMD worked a bit more on the drivers were we able to see Crossfire setups working in Eyefinity, which allowed users to play games at higher fidelity with the other little niceties enabled. The release of the HD 6900 series of cards also proved to be a boon to Eyefinity, as these new chips had much better scaling in Crossfire performance, plus were also significantly faster than the earlier HD 5800 series at those price points.
Continue on to the rest of the story for more on my experiences with AMD Eyefinity.
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