The Creative Assembly tries a different take on DLC for Total War: Warhammer

Subject: Editorial, General Tech | April 13, 2016 - 01:57 PM |
Tagged: creative assembly, warhammer fantasy, total war, dlc, gaming

After committing the double sin of pimping preorders and Day 1 DLC announced before the release date, The Creative Assembly seems to be trying to win back some of their fans by offering free new content for all some time down the road.  There will be new Legendary Lords, magic items, quest chains, and units and towards the end of the year.  If you want to play as Chaos you will still have to preorder the game or pay for it after release.

The offer of free content is appreciated, apart from one small problem; the game's release date is still over a month away.  The offer of future free content seems to be a thinly veiled effort to increase the sales of preorders, since many of us have refused to take them up on their offer.  Hopefully this is a hint that the industry is beginning to realize that publishing the actual game in full will draw more customers than releasing a partial game with DLC already planned. 

Iceberg Interactive has a much better model, Endless Legends was released as planned and once they realized how popular the game was they put effort into adding entirely new features and races.  Instead of taunting their customers with DLC announced at the same time as they released the game, they have treated it more as a reward for customer loyalty.  Then again, perhaps their customers are the exception and The Creative Assembly's announcement will succeed in selling more copies of the game before the release date.

flc.jpg

"Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race."

Here is some more Tech News from around the web:

Gaming

A Roman of a different colour

Subject: General Tech | September 4, 2013 - 05:21 PM |
Tagged: total war, rome, gaming, creative assembly

The Total War series has come a long way, from campaign maps that played like a Risk game and cloned troopers in the battlefield to gorgeous landscapes with much more realistic movements and incredibly detailed units in battles.  On the other hand the long awaited next installation of Rome: Total War might have gone a bit too far.  It is not necessarily the obscene amount of time it takes to process the AI's turns nor the inevitable bugs that crept through the QA process; the ability to easily distribute 100MB patches has degraded every publishers QA process to a joke when you compare it to the days of dial-up.  Instead it is the realization that the niggling feeling as you push the End Turn button that you have left something undone is caused by the fact that you did nothing that turn at all.  The campaign map in Total War has never been fast paced nor is it meant to be, instead there had always been a million micromanagement tasks to be completed every turn whereas in this new Rome you often have nothing to do but bash on the end turn button for a few seasons.

It is as Rock, Paper, SHOTGUN comment "I feel that Total War should be a coiled armadillo rather than Rome IIs jellyfish."

Medieval_Total_War_Campaign.jpg

"So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid."

Here is some more Tech News from around the web:

Gaming