Subject: General Tech | April 17, 2013 - 06:13 PM | Jeremy Hellstrom
Tagged: gaming, bioshock infinite
As is their wont, [H]ard|OCP focuses on performance when reviewing the game, leaving examination of the game its self to sites dedicated to that type of content. The half dozen contestants represent the top 3 single GPU cards from NVIDIA and AMD and the drivers used were released this March. The game is DX11 through and through but tesselation is conspicuosly absent as is MSAA, only FXAA is available; even when enabled at the driver level they saw no differences. Both companies cards could play the game at 1080p with all settings maxed out but for higher resolutions we saw NVIDIA's performance pull ahead somewhat. Check out the image quality of BioShock Infinite in the full review.
"BioShock Infinite is here, delivering a colorful and dynamic world with the help of a customized Unreal Engine 3. BioShock Infinite has an improved PC gaming experience, we will test this game's performance among 8 video card configurations, and look at image quality of this immersive and colorful new game."
Here is some more Tech News from around the web:
- Bioshock Infinite Review @ OCC
- Squad Chat: Jagged Alliance – Flashback Interview @ Rock, Paper, SHOTGUN
- You’re The Boat Boss: Leviathan’s Smoooooooth Moves @ Rock, Paper, SHOTGUN
- Please Watch This Dumb Blood Dragon Live-Action Short @ Rock, Paper, SHOTGUN
- Antichamber just blew my mind @ The Tech Report
- Space Hulk Studio To Make Turn-Based Jagged Alliance @ Rock, Paper, SHOTGUN
- Defiance @ LanOC Reviews
- Roundup of the 6 New Gaming Platforms Launching in 2013 @ eTeknix
- Smashing Dolphins: Planet Punch Redefines Self-Loathing @ Rock, Paper, SHOTGUN
- Resident Evil 6 - Too Much Action for Horror? @ Techgage
Subject: General Tech | April 4, 2013 - 03:39 PM | Ken Addison
Tagged: podcast, oculus rift, Ivy Bridge-E, gtx 700M, GTX 670 Mini, giveaway, frame rating, bioshock infinite
PC Perspective Podcast #245 - 04/04/2013
Join us this week as we discuss more Frame Rating, Ivy Bridge-E, Oculus Rift and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano
Program length: 1:18:58
Week in Review:
News items of interest:
1:05:45 Hardware/Software Picks of the Week:
1-888-38-PCPER or email@example.com
Subject: Graphics Cards | April 2, 2013 - 07:50 PM | Ryan Shrout
Tagged: video, tahiti, radeon, never settle reloaded, live, crysis, bioshock infinite, amd
UPDATE: If you missed the live stream...sorry, better luck next time! However, you can still view the on-demand version below to see the Bioshock Infinite game play!
On April 2nd on the PC Perspective Live! page we will be streaming some game action of Bioshock Infinite. Easily the most well received and reviewed game of the year, I am probably more excited to play this game than other we have stream to date!
We will be teaming up with AMD once again to provide a fun and exciting PCPer Game Stream that includes game demonstrations and of course, prizes and game keys for those that watch the event LIVE!
Bioshock Infinite Game Stream
5pm PT / 8pm ET - April 2nd
Warning: this one will DEFINITELY have mature language and content!!
The stream will be sponsored by AMD and its Never Settle Reloaded game bundles which we previously told you about. Depending on the AMD Radeon HD 7000 series GPU that you buy, you could get some amazing free games including:
Radeon HD 7900 Series
- FREE Crysis 3
- FREE Bioshock Infinite
Radeon HD 7800 Series
- FREE Bioshock Infinite
- FREE Tomb Raider
Radeon HD 7900 CrossFire Set
- FREE Crysis 3
- FREE Bioshock Infinite
- FREE Tomb Raider
- FREE Far Cry 3
- FREE Hitman: Absolution
- FREE Sleeping Dogs
AMD's Robert Hallock (@Thracks on twitter) will be joining us via Skype to talk about the game's technology, performance considerations as well as helping me with some co-op gaming!
Of course, just to sweeten the deal a bit we have some prizes lined up for those of you that participate in our Bioshock Infinite Game Stream:
- 1 x Gigabyte Radeon HD 7870 OC 2GB card
- 1 x MSI Radeon HD 7870 2GB card
- 3 x Combo codes for both Tomb Raider AND Bioshock Infinite
Pretty nice, huh? All you have to do to win is be present on the PC Perspective Live! Page during the event as we will announce both the content/sweepstakes method AND the winners!
Stop in on April 2nd for some PC gaming fun!!
Subject: General Tech | March 27, 2013 - 02:42 PM | Jeremy Hellstrom
Tagged: gaming, bioshock infinite
After the long wait, BioShock: Infinite is here, not as a sequel but carrying forward some of the atmosphere of the first two out of the water and into the clouds. The reviews are positive, both in terms of game play and story line, as you can see by Rock, Paper, SHOTGUN's preview of the game here. That particular article is spoiler free, not revealing any secrets that those following the release already know, but you can also venture into spoiler territory if you wish as they have already published some feedback about subplots they would have liked to see fleshed out more. For those jsut about to start playing they offer some tweaks to improve your experience, including the all important FOV hack, as well as a Konami-ish code to unlock sadistic mode immediately.
"BioShock: Infinite is a new first-person shooter from Irrational, creators of BioShock, System Shock 2 and SWAT 4. It’s set on a flying city in 1912, where racism and religious fundamentalism dictate society. You’re up there, wielding guns and magic, to bring someone the girl and wipe away the debt. Here’s what I thought, spoiler-free."
Here is some more Tech News from around the web:
- BioShock Infinite review: In the sky, Lord, in the sky @ Ars Technica
- A Look at Duke Nukem 3D Megaton Edition @ Techgage
- WARFACE Puts Its War In Your Face @ Rock, Paper, SHOTGUN
- Tripwire’s Rising Storm Whips Up A Trailer @ Rock, Paper, SHOTGUN
- Age Of Wonders III First Footage @ Rock, Paper, SHOTGUN
- First Look: Space Hulk @ Rock, Paper, SHOTGUN
Subject: General Tech | March 25, 2013 - 01:30 PM | Jeremy Hellstrom
Tagged: bioshock infinite, geforce, GeForce 314.22, nvidia, gaming
BioShock Infinite launches tomorrow and promises to be an exciting third installment to the award-winning franchise.
GeForce gamers today can get ready for a great Day 1 experience with BioShock Infinite by upgrading to our new GeForce 314.22 Game Ready drivers. These drivers are Microsoft WHQL-certified and available for download on GeForce.com.
Our software engineers have been working with Irrational Games over the past two years to optimize BioShock Infinite for GeForce users and, as a result, these drivers offer game-changing performance increases of up to 41 percent.
Also, with a single click in GeForce Experience, gamers can optimize the image quality in BioShock Infinite and have it instantly tuned to the capability of their PC’s hardware.
GeForce 314.22 drivers also offer several other significant performance increases in other current games. For more details, refer to the release highlights on the driver download pages and read the GeForce driver article on GeForce.com.
GeForce 314.22 Highlights
Delivers GeForce Game Ready experience for BioShock Infinite:
- Up to 41% faster performance
- Optimal game settings with GeForce Experience
- Microsoft WHQL-certified
Increases gaming performance in other popular titles:
- Up to 60% faster in Tomb Raider
- Up to 23% faster in Sniper Elite V2
- Up to 13% faster in Sleeping Dogs
- Adds new SLI and 3D Vision profiles for upcoming games.
Subject: General Tech | March 23, 2013 - 04:25 PM | Scott Michaud
Tagged: bioshock infinite
So The New York Times wrote an editorial about Irrational Games to lead-off the upcoming release of Bioshock: Infinite. The piece is fairly typical, describing co-founder Ken Levine along with the very nondescript studios nestled away within Quincy, Massachusetts. The piece focused on how much the team cares for their game Bioshock: Infinite...
... and then it speculated a quantity for how much they cared, citing unnamed analysts.
Of course this could not help but become a minor controversy like just about everything else surrounding Bioshock: Infinite these days. The piece reported a budget that was "upward of $100 million", excluding marketing which could add an extra $100 million to that figure. Naturally, $200 million dollar stories began to spring up online.
200 million for Infinite? Did someone send some checks to the wrong address? #unnamedanalyst
— Ken Levine (@IGLevine) March 22, 2013
This prompted a tweet-based response from Ken Levine, because who needs a PR firm when you got Twitter? Anyway, the man has a sarcastic sense of humor and this is no different.
While funny, this is not actually a denial. Games are quite expensive to produce and can be very expensive to market. Sure, the NYT figure is still probably an overshoot even if you were to zealously round up, but I would still hesitate to mock.
Subject: General Tech | February 26, 2013 - 02:54 AM | Scott Michaud
Tagged: 2K, bioshock, bioshock infinite
So it was announced just a couple of days ago that Bioshock Infinite will be boosted with three pieces of expansion DLC. What will they be? Who knows! Rest assured, the marketers have declared there will be “new stories, characters, abilities, and weapons.”
Phew! I was worried that I would only get a soundtrack or something... wait, no I wasn't.
Give me more money, or I cut you.
Publishers, these days, have been looking for new methods to increase the price of games and prevent their discs from being resold on the used market. We seem to be escaping the dark era where single-player games were condemned as fiscal black holes from which your capital would never be seen again. The view was that a solo experience would be completed before they finished monitoring their sales figures and the used market would eat the rest of their sales curve. The solution clearly was to toss even more capital at those games to tack on a multiplayer component that no-one played and make the loss look really bad on paper and further justify your fears of used sales and piracy.
And really we are part of the problem as consumers when we expect the $50 or $60 price-point. Of course, we expect that price-point because we have been conditioned to expecting that value fairly across-the-board. We have begun to see games, mostly indie titles, come in at lower launch prices in particular with digital distribution platforms.
The biggest problem is this: publishers do not need to find the largest value customers would pay for their content; publishers need to find the largest product of any given price and its corresponding probability of purchase for all potential buyers. On Steam you see this explode with sales where a moderate price reduction yields a massive sales increase with even a halo effect when the price returns to its norm.
So what about Bioshock?
In this case, honestly, the game will probably be worth more than its $60 price tag when speaking from a development effort versus the risk in finding its audience standpoint. As such, the publisher will add some attach rate of slightly extra content for a moderate price addition. This is one more example of how members of the industry continue to avoid risks. In this case, they want to spread the risk out over multiple products.
At least they didn't, you know -- be Irrational (heh heh heh), and toss that development money going after the used sales boogyman. At least they will get the money they expect.
Subject: Graphics Cards | February 2, 2013 - 02:30 PM | Ryan Shrout
Tagged: tomb raider, never settle reloaded, never settle, Crysis 3, bundle, bioshock infinite, bioshock, amd
You might remember over the holiday season of 2012 that AMD had a simply amazing bundle of games to entice PC gamers to choose purchasing Radeon graphics cards instead of GeForce. That bundle included Medal of Honor, Sleeping Dogs, Hitman: Absolution and Far Cry 3. We were stoked to see that kind of comittment to the gamer and even did a set of three game streams with AMD on each games' release.
Well after a behind-the-scenes battle that was finally decided just about two weeks ago, AMD is ready to announce the "Never Settle Reloaded" bundle that might actually be MORE impressive based on the games included.
First up is the reboot of Tomb Raider, a fresh look at the Lara Croft character that I got to get hands on at an event in Toronto last year. Due out on March 5th, the visuals in this game are damn good.
Bioshock infinite is the third game in the acclaimed series and has a few DirectCompute additions to the game engine code. Release is set on March 26th.
DMC Devil May Cry is included for the APAC region (instead of Tomb Raider).
And the biggest name in the bundle is no doubt Crysis 3 - a game that many PC gamers have been looking forward to and one that promises to push gaming performance on high-end GPUs to their limits. I was playing this on a GTX 680 recently (the MP beta) and couldn't get more than 40 FPS at 1080p and Ultra settings.
So how doese the bundle break down?
If you buy a single Radeon HD 7970 or HD 7950 you'll be able to get keys for both Crysis 3 and Bioshock Infinite, completely free! HD 7800 series buyers will get both Bioshock Infinite and Tomb Raider.
Just to make things MORE interesting, if you invest in a set of HD 7900 cards for CrossFire, or even a dual-GPU HD 7900 card like the Devil 13, you'll get Crysis 3, Bioshock Infinite, Tomb Raider, Far Cry 3, Hitman: Absolution and Sleeping Dogs. That is 6 full PC games worth at least $300 that you'll get keys for just for picking AMD's Radeon cards over NVIDIA's GeForce.
A not-so-subtle jab at the competition...
So there you have it, the Never Settle Reloaded bundle. This iteration doesn't include anything for HD 7700 series cards but I think most enthusiasts are going to stay in the HD 7850 and above range of options anyway.
NVIDIA has definitely fallen behind when it comes to these kinds of deals for PC gamers and I want to know what YOU think - do these bundles affect your purchasing decision? We heard from AMD that at least one major reseller of PC hardware saw an "order of magnitude" increase in sales during the holiday season with the original Never Settle bundle and they even won a Newegg award for best marketing campaign.
Get ready for game streams again as well - we'll be hosting a few of them in February and March with more hardware and game keys to give away!
UPDATE: These deals are live right now! You can find a list of the HD 7970 cards at Newegg.com, starting at just $379 and even the HD 7950 cards starting at $295 that come with Crysis 3 and Bioshock Infinite keys! If you are looking more in the HD 7800 series range, you can find HD 7870s starting at just $209 with Bioshock and Tomb Raider keys!
Subject: General Tech | January 15, 2013 - 02:17 PM | Tim Verry
Tagged: pc gaming, interview, bioshock infinite
Despite the yearly proclamations of death, PC gaming is still alive and kicking. 2012 saw a number of developers put more emphasis back on the PC in multi-platform development schedules. It seems that Irrational Games also realizes the advantages of the PC platform with Bioshock Infinite. In an interview with Ken Levine and Chris Kline of Irrational Games, the developers told IGN what the company is doing to develop the PC version of the game. While they encountered several issues during development of the first Bioshock, Irrational Games is giving Bioshock Infinite its own team of on-call programmers to develop the PC version.
Reportedly, the developers underestimated the time and effort required to develop the first Bioshock game using DirectX 10 technology and a PC-optimized UI. In the interview with IGN, Irrational Games’ Technical Director Chris Kline stated that “this time around things were done differently.” Irrational Game has a team of programmers, artists, designers, and UI specialists dedicated to the PC development track along with the team working on the console versions.
The PC version of Bioshock Infinite will be able to take full advantage of the higher-end hardware in computers. The game will come on 3 discs and feature:
- Additional objects and particles versus consoles
- Longer viewing distances
- Higher quality textures
- High precision color buffer
DirectX 11 features:
- Contact hardening shadows
- HD ambient occlusion
- Diffusion depth of field
- Compute Shader
- FXAA using Shader Model 5
According to the developers, medium quality settings on the PC will be equivalent to the console versions of the game. From there, the PC will have high, very high, and ultra settings that will further ramp up visual quality beyond what the current generation of consoles are capable of. Specifically, the PC system requirements for Bioshock Infinite are as follows:
|Component||Minimum Requirements||Recommended Requirements|
|CPU||Intel Core 2 Duo @ 2.4GHz or AMD Athlon X2 @ 2.7GHz||Quad-core processor|
|GPU||ATI Radeon HD 3870 or NVIDIA 8800GT||AMD Radeon HD 6950 or NVIDIA GTX 560|
|HDD||20GB free||30GB free|
|Sound Card||DirectX Compatible||DirectX Compatible|
|Operating System||Windows Vista Service Pack 2 (32-bit)||Windows 7 Service Pack 1 (64-bit)|
It is refreshing to see developers respect the gaming platform that starting it all and is driving the industry (in hardware at least), and take PC gaming seriously. Here's hoping Bioshock Infinite is a success. Considering it is due out on March 26th, 2013 gamers do not have long to wait to find out how well the PC version was done.
IGN has the full interview with Chris Kline and Kevin Levine that is worth reading to find out the developers stance on the future of PC gaming, the Oculus Rift, and even Valve's upcoming Steam Box!