Subject: General Tech | December 5, 2013 - 01:59 AM | Scott Michaud
Tagged: dice, BF4
DICE has announced that they are working on Battlefield 4, its expansions, Mirror's Edge, and Star Wars: Battlefront 3. Or at least, they have been working on them. For now, Battlefield 4 will be the only product in active development. DICE and EA have acknowledged issues with the game in terms of stability and connectivity. Until that becomes satisfactory, they will pause development on all other titles and expansion packs.
PC Gamer received a statement from an EA spokesperson about these claims. Apparently the China Rising DLC was basically completed before this decision was made; everything else will wait. Really, you just cannot keep bombers and motorbikes sitting on the shelf.
I mean, it is interesting that they say this. Still, I cannot see what this actually means. EA will not pull environment artists and sound engineers to fix these issues. It is a good "commitment to our customers" statement and I applaud them for admitting problems with the game (oddly, I found this version much less error prone than Battlefield 3) but, despite sounding clear, I wonder how much extra resources will result from this. Sure, it was a petty example, but it questions where the line actually is.
Battlefield 4 is available now from multiple retailers (just not Steam).
Subject: General Tech | November 27, 2013 - 01:39 PM | Jeremy Hellstrom
Tagged: win8, gaming, BF4
[H]ard|OCP found something that Win8.1 can do better than Win7, especially now that the mouse issue is not nearly as pervasive. As it turns out the current non-Mantle version of Battlefield 4 performs between 3-6% faster when run on a Win8 machine. While that finding does not imply a huge performance difference they also reported that the video was much smoother when run under Win8 with none of the choppiness that was present under Win7. Think of the frame pacing examples Ryan has provided as a good demonstration of what they are referring to, though the cause may not be the same. It will be interesting to see how the Mantle version will perform under both operating systems.
"Is in-game real world Battlefield 4 gaming performance better on the Windows 8.1 operating system or on Windows 7? We look at video card performance between Windows 7 and Windows 8.1 in this game and find out if upgrading to Windows 8.1 is worth it or not for the much rumored performance advantage."
Here is some more Tech News from around the web:
- Assassin's Creed IV: Black Flag Review @ OCC
- Horrible Hunger of the Ravenous Wattle Gobbler released today @ HEXUS
- Let Slip The Increasingly Hairy Dogs Of Modern Warfare @ Rock, Paper, SHOTGUN
- InXile On Date, Length, And Expansion Of Wasteland 2′s Beta @ Rock, Paper, SHOTGUN
Subject: General Tech | October 23, 2013 - 02:44 PM | Jeremy Hellstrom
Tagged: gaming, BF4
Once again EA has decided to include a single player campaign for the new Battlefield and it will hopefully be better than previous attempts that tended to be as gripping as 3 year old scotch tape. You can catch the trailer below if you are feeling the need to see cutscenes full of screaming and explosions and if you are interested in commentary you can pick some up at Rock, Paper, SHOTGUN. As most of the people who played the campaign of BF3 they are only familiar with the first few minutes that it takes to run a benchmark the quality of story in the single player campaign matter very little; most are more hopeful the bugs which plagued Bad Company and BF3's multiplayer will be nonexistent in the newest incarnation.
"So now I want to know: who plays the single-player bits of Battlefield games, and were you/are you excited about the fourth game’s offline shootery? Actually, you should probably wait until watching the trailer before answering that, because it looks a bit crap."
Here is some more Tech News from around the web:
- Day One: Garry's Incident Review @ OCC
- Windows 8.1 mouse lag is making some games unplayable @ HEXUS
- Titanfall to be launched on PC, Xbox One and Xbox 360 in March @ HEXUS
- Oh, Alright: Have Some New X Rebirth Screenshots @ Rock, Paper, SHOTGUN
- The Right To Upgrade Arms – XCOM Enemy Within Thoughts @ Rock, Paper, SHOTGUN
Subject: General Tech | August 18, 2013 - 05:01 PM | Scott Michaud
The demos were the same as E3 but some of the information is new. Dominic Sharoo of Nitroware was at a Battlefield 4 event in Sydney, Australia and opined about it. Attendees benefit from a little extra question and answer time, thanks to a crashed demo from an alleged GPU failure, which lead to some answers about Battlelog, dedicated servers, and more.
Thanks to the event, we now know Frostbite 3 will be about as intensive as Frostbite 2. If your system could play Battlefield 3 at high settings, according to the presentation, you should be able to play Battlefield 4 on high settings.
Frostbite 3 is the new rendering engine, developed by DICE, for most EA games (excluding EA Sports). Destructibility and tessellation has been updated although I expect the major enhancements are in developer tools; the engine, being used by multiple studios within EA, would likely require more polish than a purely in-house implementation. It makes some sense for the computation to be within the same ballpark despite the noticeable graphical bump.
Cross-platform play was also addressed: nope!
Battlelog, the interface for Battlefield 3 and Medal of Honor, will not only persist but also port to the consoles. I doubt it will remain a web application on those devices but it would be possible. The platform has not been perfect but, at least, it allows them to test out web applications if they decide to test the waters with a AAA game wholly in web standards. We, and our web browsers, should be getting close enough to consider some skunk works.
Speaking of consoles, they will support 64 players at 60Hz. Good for them, moving on.
The Oculus RIFT is not planned to be supported for Battlefield 4. DICE will not rule out an independent developer strapping functionality which at least suggests they will not actively prevent support.
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