Bethesda Blogs Fallout 4 Graphics Features

Subject: General Tech, Graphics Cards | November 4, 2015 - 09:37 PM |
Tagged: fallout 4, bethesda

Fallout 4 is just a few days from release, and the hype train is roaring into the station. Bethesda titles are particularly interesting for PC hardware websites because they tend to find a way into our benchmarking suites. They're relatively demanding, open world titles that are built with a unique engine, and they are popular. They are very, very popular. Skyrim is still in our lineup even though it launched four whole years ago (although that is mostly because it's our last DirectX 9 representative).


Being a demanding, open world title means that it has several interesting features. First, it has full time-of-day lighting and weather effects, which were updated in this release with enhanced post processing effects. A bright, daytime scene will have blue skies and a soft fog that scatters light. Materials are developed using a “Physically Based Shading” model, which is more of an artist feature, but it tends to simplify asset creation and make it much more consistent.

They also have “dynamic dismemberment using hardware tessellation”. In other words, GPUs will add detail to models as they are severed into smaller chunks. Need I say more?


A lot of these features are seen in many other engines lately, like Unreal Engine 4, so it shouldn't be too surprising. Bokeh Depth of Field is a blurring technique to emulate how camera apertures influence out-of-focus elements. This is most obvious in small highlights, which ends up taking the shape of the camera's aperture. If a camera uses a six-blade aperture, then blurred point blooms will look like hexagons. This is very useful to emulate film. They also use “filmic tonemapping”, which is another post process effect to emulate film.

Fallout 4 seems to be making use of high-end DirectX 11-era features. While this means that it should be about the best-looking game out there, it also holds a lot of promise for mods.

As you're well aware, Fallout 4 ships on November 10th (and screenshots have already leaked).

Source: Bethesda

Fallout 4 PC Screenshots Leaked (1080p Ultra)

Subject: General Tech | November 4, 2015 - 03:32 PM |
Tagged: pc gaming, fallout 4, bethesda

Someone on NeoGAF got their hands on Fallout 4 screenshots. These ones are from the PC, captured at 1080p with supposedly Ultra settings. I can believe it.


Image Credit: RoboPlato on NeoGAF

Not much to be said about these, apart from “go to NeoGAF to see the rest of them”. From the spoilers side of things, near the bottom of the page, there's an image that lists a bunch of perks. It's small enough that you cannot read it unless you right-click and “view image”, so don't worry about accidentally seeing it. Otherwise, there isn't really any spoilers on that page, although I didn't check the other ones. Be careful if you start browsing the other pages of the thread.


Image Credit: RoboPlato on NeoGAF
(See the rest of the screenshots there)

They posted their system specs, but it's kind-of irrelevant. We don't know how old their build is.

Fallout 4 launches on Tuesday (the same day as StarCraft II: Legacy of the Void -- which is irrelevant to this post, but I want you all to know my pain).

Source: NeoGAF

Don't fall for Fallout 4

Subject: General Tech | September 9, 2015 - 03:54 PM |
Tagged: preorder, fallout 4, bethesda


It is that simple, if you want companies to stop offering supposedly magic beans to people who are willing to shell out money to an established corporation for a product that is still in development then do not preorder anything.  If a company has already broken even on a product they haven't even finished, do you really expect them to work as hard at polishing the final release when any copies sold after the release date are pure profit?

Not only that, this habit leads to worse habits such as offering the chance to pay $30 for DLC that doesn't exist for a game still in development.  That's right, if you toss another $30 at Bethesda right now then you will get a "Season Pass" for Fallout 4 which will contain $40 worth of DLC that even Bethesda doesn't have a clue as to what it will be.  Maybe Dogmeat will get a hat and your character can sport a merkin.  Seriously, as much as you may love the Fallout franchise, do not help to ruin it by giving Bethesda about $100 for a product which is not finished yet!  The news about modding tools which will be available which was shared with Rock, Paper, SHOTGUN is nice, hopefully that is not considered DLC.


“Since we’re still hard at work on the game, we don’t know what the actual DLC will be yet, but it will start coming early next year,” quoth Bethesda. I bet they have some idea, given Fallout 4 itself is surely deep in bug-splatting, QA, and certification at this point and there’ll be a whole load of devs hanging around needing things to do."

Here is some more Tech News from around the web:


Welcome to post-apocalyptic Boston, please do not feed your dog Nuka-Cola

Subject: General Tech | June 3, 2015 - 05:48 PM |
Tagged: gaming, fragging frogs, fallout 4, bethesda

At last we have a teaser trailer of Fallout 4, which for a nice change does not look mostly like Skyrim using a colour palette from Doom.  Also possibly exciting is the hint of several vehicles capable of flight, which could add quite a bit to this game if available in the story or with a mod.  The garage shown in the trailer looks to be a home base for the player, albeit one infected with the pernicious crafting system disease if the partially assembled power armour is not simply decoration.  Check out the trailer below and then patiently await the release.

On another note, the 10th Fragging Frog VLAN was a huge success with most of the day seeing 60 or more active participants blasting away in a variety of games including Toxikk which is a fun homage to the old style of online FPSes such as Unreal Tournament.  You can check out what happened as well as see the winners of the prizes which were generously donated by AMD, Fractal Design, Epic Games and even one of our own members right here in this thread on the Forums.

"Aha, now this is promising. We’re clearly looking at the game’s post-apocalyptic present-day rather than a flashback, but there’s tons of colours there. Paint, clearly, can survive the end of the world, and thank goodness for that."

Here is some more Tech News from around the web:


Wolfenstein: The New Order Pre-Order Includes Doom Beta

Subject: General Tech | February 19, 2014 - 07:22 PM |
Tagged: wolfenstein, Doom 4, bethesda

Of course, many will disagree with the concept of pre-ordering. Many have said that you should wait until reviews are released before making a purchase. Ironically, a couple of these people have also argued against the merits of game reviews, which is food for thought. Still, there is a solid argument for not spending your money blindly. It can be nice to get bonus content for reserving copies, such as developer commentary, but it can easily get ridiculous.


What if I don't own that platform!!!

In this case, if you pre-order Wolfenstein: The New Order, you will get access to the beta for the upcoming Doom game (carefully not called, "Doom 4") inside the box. Unfortunately, they will not provide much more details than that. They will not mention whether it will be single-player or multiplayer, when it will start, how long it will last, or what platforms it will occur on.

"Beta timing and platform options are subject to Bethesda Softworks' discretion."

Personally, I cannot see how this would be possible. Wouldn't it be absolutely terrible PR if a gamer purchased Wolfenstein for a platform that the Doom Beta was not available for? I would have to expect that this is only in there for legal reasons, in case an issue arises. Still, that would absolutely suck. Bethesda does like the PC platform, however. I guess we have that going for us.

Wolfenstein: The New World Order will be available on May 20th in North America.

Source: Bethesda

So you want in on a little Elder Scrolls Online beta action?

Subject: General Tech | January 23, 2013 - 01:31 PM |
Tagged: gaming, bethesda, elder scrolls, elder scrolls online, mmorpg

Rock, Paper, SHOTGUN has the link you want to click on to apply for a role in the beta testing of Elder Scrolls Online, taking the world of Tamriel onto the web.  There are a limited amount of spaces so as it says on the application page, make sure to fill out everything you can as it could help your chances of being picked.  As for the release date Bethesda is still claiming we will see it sometime in 2013 but are not being more specific than that.  You can also catch a new trailer at RPS on the same page as the application link.


"SWTOR got it wrong – oh so very wrong – but here we are once again, looking at a mega-bucks MMO that could make World of Warcraft wriggle around uncomfortably, like it’s wearing underwear a size too small. Like it or not, Skyrim is a game which crossed to The Other Side, that strange and terrifying world of people who play games but don’t follow gaming. Y’know, Normals. As such, Bethesda’s upcoming massively multiplayer monster-stabber The Elder Scrolls Online has at least a chance at a very big audience, not purely the MMO-educated. We shall see!"

Here is some more Tech News from around the web:


Bethesda Reveals The Elder Scrolls V Skyrim: Dawnguard Trailer

Subject: General Tech | May 31, 2012 - 05:39 PM |
Tagged: skyrim, bethesda, trailer, video, canwehavethisnow?

Today, Bethesda released the trailer for the upcoming expansion for The Elder Scrolls V Skyrim, titled Dawnguard. 

I want this - now.  But Xbox 360 users will get it first.  I don't like Xbox Skyrim gamers anymore.

That is all.

Source: YouTube

You aren't done playing Skyrim yet, the official Mod tools are on their way

Subject: General Tech | February 1, 2012 - 03:15 PM |
Tagged: skyrim, gaming, creation kit, bethesda

Attention all modders and Elder Scrolls fans, the official Bethesda Creation Kit for Skyrim is coming down from the mountain to give a shout out to the community.  It will be a free download via Steam under Tools and will not only give you the tools to mod the game but it can also replace the Nexus Mod Manager for updating and enabling or disabling mods.  From the description of the Creation Kit those familiar with previous versions from Elder Scrolls games and Fallout 3 will be familiar with the interface. If you want to see a video of this tool in action head to Rock, Paper, SHOTGUN and feast your eyes on the newest drain on your free time.


"Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below."

Here is some more Tech News from around the web:



Giving Skyrim fans a tease

Subject: General Tech | October 19, 2011 - 01:02 PM |
Tagged: gaming, bethesda, elder scrolls, skyrim

For those anxiously awaiting the arrival of the next instalment of the Elder Scrolls, Rock, Paper, SHOTGUN has something you might want to see.  Not one, not two, but three whole previews of the game as one of their lucky reviewers plays through a few hours of the game.  This latest instalment features our hapless previewer sneaking around in a cave full of bandits in the hopes of determining if that object he saw in the corner of the cave was indeed an anvil.  Did he succeed?  Read on to find out.


"Last week, I played three hours of The Elder Scrolls V: Skyrim, at my leisure and free to go and do whatever I could. I’m telling a series of anecdotes based on what I saw and did; here’s the first, here is the second and below is the cowardly third."

Here is some more Tech News from around the web:



Notch uses the Quake scroll. The Earth moves.

Subject: Editorial, General Tech | August 18, 2011 - 02:55 AM |
Tagged: Mojang, bethesda

So the next game for the Minecraft creators is called Scrolls or at least it was before Bethesda threatened to sue Mojang because the name is too close to their franchise’s name, “The Elder Scrolls”. While I would personally find a lawsuit from Blizzard more justified for the name Minecraft than Bethesda’s claim: even that would seem somewhat ludicrous. After some attempt at coming to some middle-ground on behalf of Notch, they finally laid down the gauntlet and requested to settle this intellectual property dispute in Zenimax’s court; Notch challenged Bethesda to a 3-on-3 deathmatch in their own Quake 3.


Fight to the deathmatch… what a good iDea

(characters from Bethesda and Mojang)

While ultimately intellectual property should not be such a hard-fought battle since its purpose is to foster creativity rather than stifle it, this certainly does have good publicity potential. I hope that regardless of this glove-slap’s outcome that Bethesda comes to its senses and realizes that they cannot own that breadth of the trademark and lets Mojang innovate in their indie corner. Failing that, BFG.

Source: Notch's Blog