Holy failed patch Batman!

Subject: General Tech | December 14, 2011 - 12:42 PM |
Tagged: gaming, dx11, batman arkham city

Batman makes it three for three as far as failed patches go for the current major releases.  Battlefield's patch was probably the best of the three, Skyrim being the worst with Batman's simply failing to deliver what it promised ... improved DX11 performance.  [H]ard|OCP recently reviewed the original game and now has published the results of their testing with the new patch.  The good news is that most of the stuttering and crashes have been fixed, leaving only significantly lower performance when in DX11 mode compared to DX9.  Originally you could expect a 50% reduction in fps when enabling DX11 and NVIDIA users can expect the same results at this point, AMD users will see their performance reduced by even more than pre-patch though the game its self should be more stable.  If you want to run Batman Arkham Asylum at high resolution, you better have two GPUs.

H_wallflower.png

"Days after our Batman: Arkham City Gameplay Performance and IQ review was published, the game was patched. The patch was ostensibly reported to fix DirectX 11 performance problems plaguing the game, but does it really do the trick? Where do our DX11 video cards stand now?"

Here is some more Tech News from around the web:

Gaming

Source: [H]ard|OCP

Batman can clean up everything in Arkham City except for the new villain that goes by the name of DX11

Subject: General Tech | December 7, 2011 - 12:57 PM |
Tagged: dx11, batman arkham city, gaming

We have seen previously that at the time of release, Batman Arkham City was not really a DX11 game.  Sure you could enable DX11 but it would make the game unplayable.  [H]ard|OCP were one of the first to complain about the performance and recently they revisited the game now that we have some new drivers ... and were disappointed again.  Right now the best experience you can have is with a GTX580 and with DX11 effects disabled.  [H] feels this is truly sad as tessellation would bring a lot to the atmosphere of the game but until DX11 is fixed you simply won't be able to see the game as it should be.  Their recommendation is to hold off on purchasing this game until they have fixed it.

H_BM_AC.jpg

"The Caped Crusader has returned to crack more skulls on the streets of Arkham City. Rocksteady has enhanced the venerable UE3 engine with DirectX 11 and PhysX support, but can this aging graphics engine really handle such large, richly detailed outdoor areas? You might be surprised."

Here is some more Tech News from around the web:

Gaming

 

Source: [H]ard|OCP

So you want to play Batman? Dump the DX11!

Subject: General Tech | November 30, 2011 - 12:51 PM |
Tagged: gaming, batman arkham city, dx11, oops, consolitis

Just in case you were under the impression that Ryan was the only one having issues with DirectX 11 in Batman Arkham City, check out the problems [H]ard|OCP had.  DX11 was essentially unplayable even on multi-GPU systems, with NVIDIA handling the game a little better than AMD.  Using DX 11 in the game enables HBAO and tessellation as well as something new for NVIDIA users called Multi-View Soft Shadows, which do add to the visual quality of the game, if you are willing to live with an average 30fps or so ... with bonus stuttering.  Even better, this is yet another example of a game with its frames capped by default, not quite as bad as Need For Speed The Run but it is still limited to 24-62fps until an .ini file tweak is performed.

Batman-Arkham-City.jpg

"Batman: Arkham City is upon us, and we wanted to give you a preliminary look at how performance is stacking up. We've found some issues running in DX11 that seem to be a detriment to gameplay. DX11 may not be the best option, at this time, for this game, our performance data and feedback explain why."

Here is some more Tech News from around the web:

Gaming

 

Source: [H]ard|OCP