It is a bad week for Qualcomm

Subject: General Tech | April 8, 2015 - 12:46 PM |
Tagged: Samsung, arm, qualcomm, snapdragon 820, Kyro

Not only has the NVIDIA sueball pitch been judged to be in play and will continue to run but now according to news The Register has heard Samsung may be using their own in-house ARM processors for their next products.  The rumour is that they have spend four years developing an ARM processor from the ground up which will make it much less likely that Qualcomm will be able to sell their next generation 64 bit Snapdragon Kyro processor to Samsung, which is after all a modified ARM v8-a chip as opposed to a custom built processor.  Qualcomm does have other customers than Samsung, including HTC, Amazon and LG who might be interested in the new Snapdragon 820 but it does look bleak for their next generation processor.  The only leverage Qualcomm has now is that Samsung will likely be the ones fabbing many of the new Snapdragon 820's, perhaps they can strike a deal for some lower cost mobile devices once Kyro matures.


"Samsung will join Apple and other mobile semiconductor rivals in producing chips powered by homegrown, proprietary application cores in 2016, according to a new report."

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Source: The Register

Hints of things to come from AMD

Subject: General Tech | March 31, 2015 - 12:18 PM |
Tagged: skybridge, HPC, arm, amd

The details are a little sparse but we now have hints of what AMD's plans are for next year and 2017. In 2016 we should see AMD chips with ARM cores, the Skybridge architecture which Josh described almost a year ago, which will be pin compatible allowing the same motherboard to run with either an ARM processor or an AMD64 depending on your requirements.  The GPU portion of their APUs will move forward on a two year cycle so we should not expect any big jumps in the next year but they are talking about an HPC capable part by 2017.  The final point that The Register translated covers that HPC part which is supposed to utilize a new memory architecture which will be nine times faster than existing GDDR5.


"Consumer and commercial business lead Junji Hayashi told the PC Cluster Consortium workshop in Osaka that the 2016 release CPU cores (an ARMv8 and an AMD64) will get simultaneous multithreading support, to sit alongside the clustered multithreading of the company's Bulldozer processor families."

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Source: The Register

HSA Version 1.0 arrived today

Subject: General Tech | March 17, 2015 - 01:18 PM |
Tagged: hsa foundation, hsa, amd, arm, Samsung, Imagination Technologies, HSAIL

We have been talking about the HSA foundation since 2013, a cooperative effort by AMD, ARM, Imagination, Samsung, Qualcomm, MediaTek and TI to design a heterogeneous memory architecture to allow GPUs, DSPs and CPUs to all directly access the same physical memory.  The release of the official specifications today are a huge step forward for these companies, especially for garnering future mobile market share as physical hardware apart from Carrizo becomes available.

Programmers will be able to use C, C++, Fortran, Java, and Python to write HSA-compliant code which is then compiled into HSAIL (Heterogeneous System Architecture Intermediate Language) and from there to the actual binary executables which will run on your devices.  HSA currently supports x86 and x64 and there are Linux kernel patches available for those who develop on that OS.  Intel and NVIDIA are not involved in this project at all, they have chosen their own solutions for mobile devices and while Intel certainly has pockets deep enough to experiment NVIDIA might not.  We shall soon see if Pascal and improvements Maxwell's performance and efficiency through future generations can compete with the benefits of HSA.

The current problem is of course hardware, Bald Eagle and Carrizo are scheduled to arrive on the market soon but currently they are not available.  Sea Islands GPUs and Kaveri have some HSA enhancements but with limited hardware to work with it will be hard to convince developers to focus on programming HSA optimized applications.  The release of the official specs today is a great first step; if you prefer an overview to reading through the official documents The Register has a good article right here.


"The HSA Foundation today officially published version 1.0 of its Heterogeneous System Architecture specification, which (if we were being flippant) describes how GPUs, DSPs and CPUs can share the same physical memory and pass pointers between each other. (A provisional 1.0 version went live in August 2014.)"

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Source: The Register

ARM and Geomerics Show Enlighten 3 Lighting, Integrate with Unity 5

Subject: Graphics Cards, Mobile | March 3, 2015 - 12:00 PM |
Tagged: Unity, lighting, global illumination, geomerics, GDC, arm

Back in 2013 ARM picked up a company called Geomerics, responsible for one the industry’s most advanced dynamic lighting engines used in games ranging from mobile to console to PC. Called Enlighten, it is the lighting engine in many major games in a variety of markets. Battlefield 3 uses it, Need for Speed: The Run does as well, The Bureau: XCOM Declassified and Quantum Conundrum mark another pair of major games that depend on Geomerics technology.


Great, but what does that have to do with ARM and why would the company be interested in investing in software that works with such a wide array of markets, most of which are not dominated by ARM processors? There are two answers, the first of which is directional: ARM is using the minds and creative talent behind Geomerics to help point the Cortex and Mali teams in the correct direction for CPU and GPU architecture development. By designing hardware to better address the advanced software and lighting systems Geomerics builds then Cortex and Mali will have some semblance of an advantage in specific gaming titles as well as a potential “general purpose” advantage. NVIDIA employs hundreds of gaming and software developers for this exact reason: what better way to make sure you are always at the forefront of the gaming ecosystem than getting high-level gaming programmers to point you to that edge? Qualcomm also recently (back in 2012) started employing game and engine developers in-house with the same goals.

ARM also believes it will be beneficial to bring publishers, developers and middleware partners to the ARM ecosystem through deployment of the Enlighten engine. It would be feasible to think console vendors like Microsoft and Sony would be more willing to integrate ARM SoCs (rather than the x86 used in the PS4 and Xbox One) when shown the technical capabilities brought forward by technologies like Geomerics Enlighten.


It’s best to think of the Geomerics acquisition of a kind of insurance program for ARM, making sure both its hardware and software roadmaps are in line with industry goals and directives.

At GDC 2015 Geomerics is announcing the release of the Enlighten 3 engine, a new version that brings cinematic-quality real-time global illumination to market. Some of the biggest new features include additional accuracy on indirect lighting, color separated directional output (enables individual RGB calculations), better light map baking for higher quality output, and richer material properties to support transparency and occlusion.

All of this technology will be showcased in a new Subway demo that includes real-time global illumination simulation, dynamic transparency and destructible environments.

Geomerics Enlighten 3 Subway Demo

Enlighten 3 will also ship with Forge, a new lighting editor and pipeline tool for content creators looking to streamline the building process. Forge will allow import functionality from Autodesk 3ds Max and Maya applications making inter-operability easier. Forge uses a technology called YEBIS 3 to show estimated final quality without the time consuming final-build processing time.


Finally, maybe the biggest news for ARM and Geomerics is that the Unity 5 game engine will be using Enlighten as its default lighting engine, giving ARM/Mali a potential advantage for gaming experiences in the near term. Of course Enlighten is available as an option for Unreal Engine 3 and 4 for developers using that engine in mobile, console and desktop projects as well as in an SDK form for custom integrations.

Podcast #335 - Mobile G-Sync, GTX 970 SLI, a Broadwell Brix and more!

Subject: General Tech | February 5, 2015 - 02:05 PM |
Tagged: podcast, video, g-sync, GTX 970, gigabyte, brix s, broadwell-u, Intel, nuc, arm, Cortex-A72, mediatek, amd, Godavari, Raspberry Pi, windows 10

PC Perspective Podcast #335 - 02/05/2015

Join us this week as we discuss Mobile G-Sync, GTX 970 SLI, a Broadwell Brix and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!


Subject: Processors
Manufacturer: ARM

ARM Releases Top Cortex Design to Partners

ARM has an interesting history of releasing products.  The company was once in the shadowy background of the CPU world, but with the explosion of mobile devices and its relevance in that market, ARM has had to adjust how it approaches the public with their technologies.  For years ARM has announced products and technology, only to see it ship one to two years down the line.  It seems that with the increased competition in the marketplace from Apple, Intel, NVIDIA, and Qualcomm ARM is now pushing to license out its new IP in a way that will enable their partners to achieve a faster time to market.


The big news this time is the introduction of the Cortex A72.  This is a brand new design that will be based on the ARMv8-A instruction set.  This is a 64 bit capable processor that is also backwards compatible with 32 bit applications programmed for ARMv7 based processors.  ARM does not go into great detail about the product other than it is significantly faster than the previous Cortex-A15 and Cortex-A57.

The previous Cortex-A15 processors were announced several years back and made their first introduction in late 2013/early 2014.  These were still 32 bit processors and while they had good performance for the time, they did not stack up well against the latest A8 SOCs from Apple.  The A53 and A57 designs were also announced around two years ago.  These are the first 64 bit designs from ARM and were meant to compete with the latest custom designs from Apple and Qualcomm’s upcoming 64 bit part.  We are only now just seeing these parts make it into production, and even Qualcomm has licensed the A53 and A57 designs to insure a faster time to market for this latest batch of next-generation mobile devices.


We can look back over the past five years and see that ARM is moving forward in announcing their parts and then having their partners ship them within a much shorter timespan than we were used to seeing.  ARM is hoping to accelerate the introduction of its new parts within the next year.

Click here to continue reading about ARM's latest releases!

Two of Intel's CES Wearables Powered by ARM Processors

Subject: General Tech | January 11, 2015 - 03:08 PM |
Tagged: wearables, SoC, smartwatch, Intel, ces 2015, CES, arm

Wearable tech shown at this year's CES by Intel included the Intel MICA and Basis PEAK wearables, but a blog post from ARM is reporting that a pair of these devices are powered by an ARM SoC.


The Intel MICA (Image credit: Intel)

ARM has posted pictures of teardowns from different wearable products, highlighting their presence in these new devices. The pictures we have taken from ARM's blog post show that it is not Intel at the heart of the two particular models we have listed below.

First is the Basis PEAK, and it actually makes a lot of sense that this product would have an ARM SoC considering Intel's aquisition of Basis occurred late in 2014, likely after the development of the PEAK had been completed.


The Basis PEAK (Image credits: Basis, ARM)

Of course it is likely that Intel has plans to integrate their own mobile chips into future versions of wearable products like the PEAK.

Of some interest however is the SoC within their own MICA luxury wearable.


The Intel MICA (Image credits: Intel, ARM)

For now, ARM is the industry standard for mobile devices and they are quick to point this out in their their blog post, writing "it’s important to remember that only ARM and its partners can meet the diversity requirements and fuel innovation in this space". Intel seems to be playing the "partner" role for now, though not exclusively as the company's mobile technology is powering the newest ASUS ZenFone, for instance.

Source: ARM IoT Blog

Get Office on your Android

Subject: General Tech | January 7, 2015 - 01:09 PM |
Tagged: android 4.0, Android 5.0, arm, microsoft

The closed beta for the Office Suite is over and now anyone with an ARM powered Android device running versions 4.x or 5.x can install the non-pared down version Office for Android though you want to make sure your device is between 7" to 10".  This is somewhat sad news as it deflates the dreams of those hoping to use NVIDIA's Shield as a desktop replacement and also excludes the new and more powerful Bay Trail tablets.  Office on Android is still in beta so this is not a final product and the support for processors may expand as the we approach release, with no firm date for the final release there is reason to expect support could expand to Bay Trail at the least.  There is also no price although as The Inquirer points out, the iPad version is free to use.


"MICROSOFT HAS ANNOUNCED the expansion of its beta programme for Android tablet versions of its Office productivity suite."

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Source: The Inquirer
Subject: Processors
Manufacturer: NVIDIA

NVIDIA's Tegra X1

NVIDIA seems to like begin on a one year cycle with their latest Tegra products.  Many years ago we were introduced to the Tegra 2, and the year after that the Tegra 3, and the year after that the Tegra 4.  Well, NVIDIA did spice up their naming scheme to get away from the numbers (not to mention the potential stigma of how many of those products actually made an impact in the industry).  Last year's entry was the Tegra K1 based on the Kepler graphics technology.  These products were interesting due to the use of the very latest, cutting edge graphics technology in a mobile/low power format.  The Tegra K1 64 bit variant used two “Denver” cores that were actually designed by NVIDIA.


While technically interesting, the Tegra K1 series have made about the same impact as the previous versions.  The Nexus 9 was the biggest win for NVIDIA with these parts, and we have heard of a smattering of automotive companies using Tegra K1 in those applications.  NVIDIA uses the Tegra K1 in their latest Shield tablet, but they do not typically release data regarding the number of products sold.  The Tegra K1 looks to be the most successful product since the original Tegra 2, but the question of how well they actually sold looms over the entire brand.

So why the history lesson?  Well, we have to see where NVIDIA has been to get a good idea of where they are heading next.  Today, NVIDIA is introducing the latest Tegra product, and it is going in a slightly different direction than what many had expected.


The reference board with 4 GB of LPDDR4.

Click here to read the rest of the NVIDIA Tegra X1 release!

Rumor: AMD Could Power Nintendo's Next Console

Subject: General Tech, Processors, Systems | December 23, 2014 - 04:07 AM |
Tagged: x86, Nintendo, arm, amd

The tea leaves that WCCFTech have been reading are quite scattered, but they could be right. The weaker half is pulled from an interview between Shigeru Miyamoto and the Associated Press. At the very end, the creator of many Nintendo franchises states, “While we're busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.”

Of course they do. That is not confirmation of a new console.


Original Mario Bros. Screenshot Credit: Giant Bomb (Modified)

A bit earlier, he also states, “I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.”

This, on the other hand, sounds a little bit like they are iterating on game design ideas that will shape the next console. From what I understand, this is how Nintendo tends to work – they apparently engineer hardware around concept use cases. It could also be a mistake.

The rumor's stronger half is a statement from Devinder Kumar, the CFO of AMD.

“I will say that one [design win] is x86 and [another] is ARM, and at least one will [be] beyond gaming, right,” said Devinder Kumar, chief financial officer of AMD, at the Raymond James Financial technology conference. “But that is about as much as you going to get out me today. From the standpoint [of being] fair to [customers], it is their product, and they launch it. They are going to announce it and then […] you will find out that it is AMD’s APU that is being used in those products.”

So AMD has secured design wins from two companies, one gaming and the other is something else. Also, one design will be x86 and the other will be ARM-based. This could be an awkward co-incidence but, at the same time, there are not too many gaming companies around.

Also, if it is Nintendo, which architecture would they choose? x86 is the common instruction set amongst the PC and other two consoles, and it is easy to squeeze performance out of. On the other hand, Nintendo has been vocal about Apple and the mobile market, which could have them looking at ARM, especially if the system design is particularly abnormal. Beyond that, AMD could have offered Nintendo an absolute steal of a deal in an effort to get a high-profile customer associated with their ARM initiative.

Or, again, this could all be coincidence.

Source: WCCFTech