Android to iPhone Day 31: Battery Life and Closing

Subject: Mobile | October 29, 2015 - 09:46 AM |
Tagged: iphone 6s, iphone, ios, google, apple, Android, A9

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:


It has been too long since my last update to this story, and I promised a final answer when it comes to our view of the iPhone 6s and iPhone 6s Plus in terms of battery life. If you remember back to some of our previous posts, the iPhone 6s actually has a smaller battery in it than the previous iPhone 6 did; the same is true for the Plus model as well.

Model Battery Size
iPhone 6 1810 mAh
iPhone 6s 1715 mAh
iPhone 6 Plus 2910 mAh
iPhone 6s Plus 2750 mAh

Clearly Apple knew that would be a contentious specification change from year to year, but the company has clearly done a lot to make sure it doesn't affect the battery life and usability of the iPhone. First, the new Apple A9 SoC is built on a smaller process technology; both Samsung and TSMC are making chips for the phones at 16nm and 14nm, and along with that process technology change comes an inherent power efficiency gain. Changing process nodes does not always magically make an existing architecture better performing or more efficient, but Apple's engineers are more than capable of being able to achieve that. After all, when you have unlimited funds and an edict never make a misstep, it helps.

The other change that came with the iPhone 6s and Plus is the move to iOS 9, which promises to improve battery and processing efficiency along the way. In the past, we have all heard rumors or had experiences with users of older phone models seeing decreased performance or decreased battery life when upgrading to the latest version of iOS. That may be the true, and I am not going to attempt to validate those claims here today, but it does make some sense that the latest OS would be tuned for the latest hardware.

If you're Apple, you don't want to have to make the battery in the new phones smaller than the old phones. It's a line item in a review that stands out to the general consumer - "WHAT? This year's model has a SMALLER battery??" - and could have a dramatic impact on sales and perception. But Apple also couldn't make the new phone any thicker as the same immediate response would take place. In order to add in support for the new 3D Touch and Taptic Engine technology the phones had to sacrifice a bit of space behind the screen. The result is a slightly thinner, and smaller capacity, battery.


Image source: iFixit iPhone 6s Teardown

But let's talk about usability. In several instances in this series of editorials I have mentioned my extremely positive impressions from battery life in my normal use. The phone just seems to last longer than my Motorola Droid Turbo did, even with the Droid Turbo's much larger (3000 mAh) battery. Apple's control over the operating system, and to some extent the amount of interaction and capability that third party applications have, allows them to do more with less. And as a result you can drastically improve surrounding experiences: phone size, weight, design, included hardware features, etc.

There have definitely been days where my iPhone 6s would have been dead before I made it to my bed had I not had an external battery with me. But those were always extreme cases and include little to no service at a camp ground with the family, a wedding where I took hundreds of photos and videos, a 7am to 2am day where we had a site maintenance issue and I was on the phone (yes, talking!) for several hours in total. I don't think there is a scenario of use where the Android devices I have had would ever surpass the battery life of the iPhone 6s. And that's an impressive feat all things considered.

But like many of you reading this, I like hard numbers. Data, graphs and empirical results. To get some numbers I ran the iPhone 6s and iPhone 6s Plus through our standard PC Perspective Wi-Fi Battery testing process. We have a custom site that allows us to cycle through legit, real websites in a cycle of 20, pausing and scrolling on each to closely simulate how a user would surf.


The biggest winner here is the iPhone 6s Plus, pulling in nearly 9 hours of continuous use in our web browsing test. The OnePlus 2, with a battery size of 3,300 mAh, can't keep up with the flagship iPhone product of the class of form factor, able to muster only 7.5 hours of use, a full 20% less than the 6s Plus. The iPhone 6s, using the same Apple A9 processor, pulls in than 6.6 hours of battery life in our Wi-Fi test, more than 1.5 hours more than the LG G4, one of the flagship Android phones of this past summer.

It's not exhaustive, but I think the results speak clearly about where the iPhone 6s stands in the current smartphone ecosystem. It has outstanding battery life, though there are plenty of rival Android phones on market currently that could match it. The key difference is that Apple is able to do it with less physical battery, and thus make a sleeker device. Seeing the added battery life of the iPhone 6s Plus does make me wonder if I would be willing to sacrifice my pockets for the extra security it offers. What I really want though is an iPhone 6s that is a bit thicker, offering up the same level of battery capacity as the larger phone. I know many users would be willing to swap the cache of sexy iPhone industrial design for the ability to make last call without a wall plug completely reliably.

Wrapping up the Experiment

It's been just over 30 days now in my Android to iPhone experiment, so the big question needs to be answered: will I be sticking with the iPhone 6s or going back to one of the newer Android devices like the refresh Nexus phones?

The Apple iPhone 6s will stay in my pocket.

Honestly, the answer surprises me - I did not expect this result when I placed the order button on those many weeks ago. I have always been a proponent of the openness of Android, the flexibility that offered in terms of applications and OS access, but at the end of the day, I'm just a person using a phone. I have had only one instance of a crash/lock up on the iPhone 6s in my usage and it is reliably fast and responsive, something that eventually faded on the Droid Turbo. The camera takes fantastic photos, the application ecosystem offers more range than the Google Play Store and the global integration of Touch ID makes using LastPass less frustrating, accessing my eTrade bank accounts quicker and much more. Those are just some of the reasons for the switch for me.

I don't propose that everyone should make the same move. If you are a power user that likes to root your phones and change Android ROMs, you won't really find the same level of support for that on iPhones. If you welcome side-loading applications easily to your device (which is something I do miss) for development or experimenting purposes, Android is still the way to go. But it's hard to see the majority of the consumer base of smartphones in this country using both devices for extended periods and not see Apple as the more polished and friendly experience. That's what happened to me.

I look forward to trying out the upcoming Android phones in the near term and I won't ever say that I won't be switching back. Google continues to push the OS development further and offers features sometimes years of ahead of Apple. I'm working on getting both a 6P and 5X Nexus phone to try out; I'm curious to see how the implementation of the fingerprint sensor and improve cameras might shift my view.

And who knows, maybe in early 2016 we'll see a revamped editorial series going back to Android, or even Windows Phone? Easy now, don't get crazy Ryan.

Rumor: Apple to Use Custom AMD SoC for Next-Gen iMac

Subject: Processors | October 19, 2015 - 11:28 AM |
Tagged: Zen, SoC, processor, imac, APU, apple, amd

Rumor: Apple to Use AMD SoC for Next-Gen iMac News about AMD has been largely depressing of late, with the introduction of the R9 Fury/Fury X and Nano graphics cards a bright spot in the otherwise tumultuous year that was recently capped by a $65 million APU write down. But one area where AMD has managed to earn a big win has been the console market, where their APUs power the latest machines from Microsoft and Sony. The combination of CPU and a powerful GPU on a single chip is ideal for those small form-factor designs, and likewise it would be ideal for a slim all-in-one PC. But an iMac?


Image credit: Apple

A report from WCCFtech today points to the upcoming Zen architecture from AMD as a likely power source for a potential custom SoC:

"A Semi-custom SOC x86 for the iMac would have to include a high performance x86 component, namely Zen, in addition to a graphics engine to drive the visual experience of the device. Such a design would be very similar to the current semi-custom Playstation 4 and XBOX ONE Accelerated Processing Units, combining x86 CPU cores with a highly capable integrated graphics solution."

Those who don't follow Apple probably don't know the company switched over almost exclusively to AMD graphics a short time ago, with NVIDIA solutions phased out of all discrete GPU models. Whether politically motivated or simply the result of AMD providing what Apple wanted from a hardware/driver standpoint I can't say, but it's still a big win for AMD considering Apple's position as one of the largest computer manufacturers - even though its market share is very low in the highly fragmented PC market overall. And while Apple has exclusively used Intel processors in its systems since transitioning away from IBM's PowerPC beginning in 2006, the idea of an AMD custom APU makes a lot of sense for the company, especially for their size and heat constrained iMac designs.


Image credit: WCCFtech

Whether or not you'd ever consider buying an iMac - or any other computer from Apple, for that matter - it's still important for the PC industry as a whole that AMD continues to find success and provide competition for Intel. Consumers can only benefit from the potential for improved performance and reduced cost if competition heats up between Intel and AMD, something we really haven't seen on the CPU front in a few years now. With CEO Lisa Su stating that AMD "had secured two new semi-custom design wins" In their recent earnings call it could very well be that we will see Zen in future iMacs, or in other PC all-in-one solutions for that matter.

Regardless, it will be exciting to see some good competition from AMD, even if we will have to wait quite a while for it. Zen isn't ready yet and we have no indication that any such product would be introduced until later next year. It will be interesting to see what Intel might do to compete given their resources. 2016 could be interesting.

Source: WCCFtech

Android to iPhone Day 17: SoC Performance

Subject: Processors, Mobile | October 12, 2015 - 11:08 AM |
Tagged: iphone 6s, iphone, ios, google, apple, Android, A9

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:


My iPhone experiment continues, running into the start of the third full week of only carrying and using the new iPhone 6s. Today I am going to focus a bit more on metrics that can be measured in graph form – and that means benchmarks and battery life results. But before I dive into those specifics I need to touch on some other areas.

The most surprising result of this experiment to me, even as I cross into day 17, is that I honestly don’t MISS anything from the previous ecosystem. I theorized at the beginning of this series that I would find applications or use cases that I had adopted with Android that would not be able to be matched on iOS without some significant sacrifices. That isn’t the case – anything that I want to do on the iPhone 6s, I can. Have I needed to find new apps for taking care of my alarms or to monitor my rewards card library? Yes, but the alternatives for iOS are at least as good and often times I find there are more (and often better) solutions. I think it is fair to assume that same feeling of equality would be prevalent for users going in other direction, iPhone to Android, but I can’t be sure without another move back to Android sometime in the future. It may come to that.


My previous alarm app was replaced with Sleep Cycle

In my Day 3 post I mentioned my worry about the lack of Quick Charging support. Well I don’t know why Apple doesn’t talk it up more but the charging rate for the iPhone 6s and iPhone 6s Plus is impressive, and even more so when you pair them with the higher amperage charger that ships with iPads. Though purely non-scientific thus far, my through the day testing showed that I was able to charge the iPhone 6s Plus to 82% (from being dead after a battery test) in the span of 1.5 hours while the OnePlus 2 was only at 35%. I realize the battery on the OnePlus 2 is larger, but based purely on how much use time you get for your charging time wait, the iPhones appear to be just as fast as any Android phone I have used.

Photo taking with the iPhones 6s still impresses me – more so with the speed than the quality. Image quality is fantastic, and we’ll do more analytical testing in the near future, but while attending events over weekend including a Bengals football game (5-0!) and a wedding, the startup process for the camera was snappy and the shutter speed never felt slow. I never thought “Damn, I missed the shot I wanted” and that’s a feeling I’ve had many times over the last several years of phone use.


You don't want to miss photos like this!

There were a couple of annoyances that cropped up, including what I think is a decrease in accuracy of the fingerprint reader on the home button. In the last 4 days I have had more bouncing “try again” notices on the phone than in the entirety of use before that. It’s possible that the button has additional oils from my hands on it or maybe that I am getting lazier about placement of my fingers on the Touch ID, but it’s hard to tell.

Continue reading day 17 of my Android to iPhone editorial!!

Who Decided to Call a Lightweight API "Metal"?

Subject: Graphics Cards | October 7, 2015 - 07:01 AM |
Tagged: opengl, metal, apple

Ars Technica took it upon themselves to benchmark Metal in the latest OSX El Capitan release. Even though OpenGL on Mac OSX is not considered to be on par with its Linux counterparts, which is probably due to the driver situation until recently, it pulls ahead of Metal in many situations.


Image Credit: Ars Technica

Unlike the other graphics APIs, Metal uses the traditional binding model. Basically, you have a GPU object that you attach your data to, then call one of a handful of “draw” functions to signal the driver. DirectX 12, Vulkan, and Mantle, on the other hand, treat work like commands on queues. The latter model works better in multi-core environments, and it aligns with GPU compute APIs, but the former is easier to port OpenGL and DirectX 11 applications to.

Ars Technica notes that faster GPUs, such as the NVIDIA GeForce GTX 680MX, show higher gains than slower ones. Their “best explanation” is that “faster GPUs can offload more work from the CPU”. That is pretty much true, yes. The new APIs are designed to keep GPUs loaded and working as much as possible, because they really do sit around doing nothing a lot. If you are able to keep a GPU loaded, because it can't accept much load in the first place, then there is little benefit to decreasing CPU load or spreading out across multiple cores.

Granted, there are many ways that benchmarks like these could be incorrectly used. I'll assume that Ars Technica and GFXBench are not making any simple mistakes, though, but it's good to be critical just in case.

Source: Ars Technica

Android to iPhone Day 6: Battery Life and Home Screens

Subject: General Tech, Mobile | October 1, 2015 - 02:45 PM |
Tagged: iphone 6s, iphone, ios, google, apple, Android

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:


Day 4

It probably won’t come as a shock to the millions of iPhone users around the globe, but the more days I keep the 6s in my pocket, the more accepting I am becoming with the platform. The phone has been fast and reliable – I have yet to come across any instability or application crashes despite my incessant installations of new ones. And while I think it’s fair to say that even new Android-based phones feel snappy to user interactions out of the box, the iPhone is just about a week in without me ever thinking about performance – which is exactly what you want from a device like this.

There are some quirks and features missing from the iPhone 6s that I had on my Droid Turbo that I wish I could implement in settings or through third-party applications. I fell in love with the ability to do a double wrist rotation with the Droid as a shortcut to opening up the camera. It helped me capture quite a few photos when I only had access to a single hand and without having to unlock the phone, find an icon, etc. The best the iPhone has is a “drag up from the bottom” motion from the lock screen but I find myself taking several thumb swipes on it before successfully activating it when only using one hand. Trying to use the home button to access the lock screen, and thus the camera shortcut, is actually hindered because the Touch ID feature is TOO FAST, taking me to a home screen (that may not have the camera app icon on it) where I need to navigate around.

I have been a user of the Pebble Time since it was released earlier this year and I really enjoy the extended battery life (measured in days not hours) when compared to Android Wear devices or the Apple Watch. However, the capabilities of the Pebble Time are more limited with the iPhone 6s than they are with Android – I can no longer use voice dictation to reply to text messages or emails and the ability to reply with easy templates (yes, no, I’ll be there soon, etc.) is no longer available. Apple does not allow the same level of access to the necessary APIs as Android does and thus my Time has effectively become a read-only device.


Finally, my concern about missing widgets continues to stir within me; it is something that I think the iPhone 6s could benefit from greatly. I also don’t understand the inability to arrange the icons on the home screens in an arbitrary fashion. Apple will not let me move icons to the bottom of the page without first filling up every other spot on the screen – there can be no empty spaces!! So while my organizational style would like to have a group of three icons in the bottom right hand corner of the screen with some empty space around it, Apple doesn’t allow me to do that. If I want those icons in that location I need to fill up every empty space on the screen to do so. Very odd.

Continue reading my latest update on my Android to iPhone journey!!

Podcast #369 - Fable Legends DX12 Benchmark, Apple A9 SoC, Intel P3608 SSD, and more!

Subject: General Tech | October 1, 2015 - 02:17 PM |
Tagged: podcast, video, fable legends, dx12, apple, A9, TSMC, Samsung, 14nm, 16nm, Intel, P3608, NVMe, logitech, g410, TKL, nvidia, geforce now, qualcomm, snapdragon 820

PC Perspective Podcast #369 - 10/01/2015

Join us this week as we discuss the Fable Legends DX12 Benchmark, Apple A9 SoC, Intel P3608 SSD, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
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  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Malventano

Program length: 1:42:35

  1. Week in Review:
  2. 0:54:10 This episode of PC Perspective is brought to you by…Zumper, the quick and easy way to find your next apartment or home rental. To get started and to find your new home go to
  3. News item of interest:
  4. Hardware/Software Picks of the Week:
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Apple Dual Sources A9 SOCs with TSMC and Samsung: Some Extra Thoughts

Subject: Processors | September 30, 2015 - 09:55 PM |
Tagged: TSMC, Samsung, FinFET, apple, A9, 16 nm, 14 nm

So the other day the nice folks over at Chipworks got word that Apple was in fact sourcing their A9 SOC at both TSMC and Samsung.  This is really interesting news on multiple fronts.  From the information gleaned the two parts are the APL0898 (Samsung fabbed) and the APL1022 (TSMC).

These process technologies have been in the news quite a bit.  As we well know, it has been a hard time for any foundry to go under 28 nm in an effective way if your name is not Intel.  Even Intel has had some pretty hefty issues with their march to sub 32 nm parts, but they have the resources and financial ability to push through a lot of these hurdles.  One of the bigger problems that affected the foundries was the idea that they could push back FinFETs beyond what they were initially planning.  The idea was to hit 22/20 nm and use planar transistors and push development back to 16/14 nm for FinFET technology.


The Chipworks graphic that explains the differences between Samsung's and TSMC's A9 products.

There were many reasons why this did not work in an effective way for the majority of products that the foundries were looking to service with a 22/20 nm planar process.  Yes, there were many parts that were fabricated using these nodes, but none of them were higher power/higher performance parts that typically garner headlines.  No CPUs, no GPUs, and only a handful of lower power SOCs (most notably Apple's A8, which was around 89 mm squared and consumed up to 5 to 10 watts at maximum).  The node just did not scale power very effectively.  It provided a smaller die size, but it did not increase power efficiency and switching performance significantly as compared to 28 nm high performance nodes.

The information Chipworks has provided also verifies that Samsung's 14 nm FF process is more size optimized than TSMC's 16 nm FF.  There was originally some talk about both nodes being very similar in overall transistor size and density, but Samsung has a slightly tighter design.  Neither of them are smaller than Intel's latest 14 nm which is going into its second generation form.  Intel still has a significant performance and size advantage over everyone else in the field.  Going back to size we see the Samsung chip is around 96 mm square while the TSMC chip is 104.5 mm square.  This is not huge, but it does show that the Samsung process is a little tighter and can squeeze more transistors per square mm than TSMC.

In terms of actual power consumption and clock scaling we have nothing to go on here.  The chips are both represented in the 6S and 6S+.  Testing so far has not shown there to be significant differences between the two SOCs so far.  In theory one could be performing better than the other, but in reality we have not tested these chips at a low enough level to discern any major performance or power issue.  My gut feeling here is that Samsung's process is more mature and running slightly better than TSMC's, but the differences are going to be minimal at best.

The next piece of info that we can glean from this is that there just isn't enough line space for all of the chip companies who want to fabricate their parts with either Samsung or TSMC.  From a chip standpoint a lot of work has to be done to port a design to two different process nodes.  While 14 and 16 are similar in overall size and the usage of FinFETS, the standard cells and design libraries for both Samsung and TSMC are going to be very different.  It is not a simple thing to port over a design.  A lot of work has to be done in the design stage to make a chip work with both nodes.  I can tell you that there is no way that both chips are identical in layout.  It is not going to be a "dumb port" where they just adjust the optics with the same masks and magically make these chips work right off the bat.  Different mask sets for each fab, verification of both designs, and troubleshooting the yields by metal layer changes will be different for each manufacturer.

In the end this means that there just simply was not enough space at either TSMC or Samsung to handle the demand that Apple was expecting.  Because Apple has deep pockets they contracted out both TSMC and Samsung to produce two very similar, but still different parts.  Apple also likely outbid and locked down what availability to process wafers that Samsung and TSMC have, much to the dismay of other major chip firms.  I have no idea what is going on in the background with people like NVIDIA and AMD when it comes to line space for manufacturing their next generation parts.  At least for AMD it seems that their partnership with GLOBALFOUNDRIES and their version of 14 nm FF is having a hard time taking off.  Eventually more space will be made in production and yields and bins will improve.  Apple will stop taking up so much space and we can get other products rolling off the line.  In the meantime, enjoy that cutting edge iPhone 6S/+ with the latest 14/16 nm FF chips.

Source: Chipworks

Android to iPhone Day 3: Widgets and Live Photos

Subject: Editorial, Mobile | September 28, 2015 - 09:57 AM |
Tagged: iphone 6s, iphone, ios, google, apple, Android

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:


Day 1

Opening and setting up a new iPhone is still an impressive experience. The unboxing process makes it feel like you are taking part in the reveal of product worth its cost and the accessories included are organized and presented well. Having never used an iPhone 6 or iPhone 6 Plus beyond the cursory “let me hold that”, it was immediately obvious to me that the iPhone build quality exceeded any of the recent Android-based smartphones I have used; including the new OnePlus 2, LG G4 and Droid Turbo. The rounded edges sparked some debate in terms of aesthetics but it definitely makes the phone FEEL slimmer than other smartphone options. The buttons were firm and responsive though I think there is more noise in the click of the home button than I expected.

The setup process for the phone was pretty painless but Ken, our production editor who has been an iPhone user every generation, did comment that the number of steps you have to go through to get to a working phone have increased quite a bit. Setup Siri, setup Touch ID, setup Wi-Fi, have you heard about iCloud? The list goes on. I did attempt to use the “Move to iOS” application from the Android Play Store on my Droid Turbo but I was never able to get it to work – the devices kept complaining about a disconnection of some sort in its peer-to-peer network and after about 8 tries, I gave up. I’m hoping to try it again with the incoming iPhone 6 Plus next week to see if it was a temporary issue.


After getting to the iPhone 6s home screen I spent the better part of the next hour doing something that I do every time I get a new phone: installing apps. The process is painful – go to the App Store, search for the program, download it, open it, login (and try to remember login information), repeat. With the Android Play Store I do appreciate the ability to “push” application downloads to a phone from the desktop website, making it much faster to search and acquire all the software you need. Apple would definitely benefit from some version of this that doesn’t require installing iTunes.

I am a LastPass user and one of the first changes I had to get used to was the change in how that software works on Android and iOS. With my Droid Turbo I was able to give LastPass access to system levels lower than you can with iOS and when using a third-party app like Twitter, LastPass can insert itself into the process and automatically input the username and/or password for the website or service. With the iPhone you don’t have that ability and there was a lot of password copying and pasting to get everything setup. This is an area where the openness of the Android platform can benefit users.

That being said, the benefits of Touch ID from Apple were immediately apparent.  After going through the setup process using my fingerprint in place of my 15+ digit Apple ID password is a huge benefit and time saver.  Every time I download a new app from the App Store and simply place my thumb on the home button, I grin; knowing this is how it should be for all passwords, everywhere. I was even able to setup my primary LastPass password to utilize Touch ID, removing one of the biggest annoyances of using the password keeping software on Android. Logging into the phone with your finger or thumb print rather than a pattern or PIN is great too. And though I know new phones like the OnePlus 2 uses a fingerprint reader for this purpose, the implementation just isn’t as smooth.

My final step before leaving the office and heading for home was to download my favorite podcasts and get that setup on the phone for the drive. Rather than use the Apple Podcasts app it was recommended that I try out Overcast, which has been solid so far. I setup the Giant Bombcast, My Brother, My Brother and I and a couple of others, let them download on Wi-Fi and set out for home. Pairing the iPhone 6s with my Chevy Volt was as easy as any other phone but I did notice that Bluetooth-based information being passed to the entertainment system (icons, current time stamps, etc.) was more accurate with the iPhone 6s than my Droid Turbo (starting times and time remaining worked when they previously did not). That could be a result of the podcast application itself (I used doubleTwist on Android).

Day 2

On Saturday, with a bit more free time to setup the phone and get applications installed that I had previously forgotten, I did start to miss a couple of Android features. First, the lack of widgets on the iPhone home screens means the mass of icons on the iPhone 6s is much less useful than the customized screens I had on my Droid Turbo. With my Droid I had a page dedicated to social media widgets I could scroll through without opening up any specific applications. Another page included my current to-do list from Google Keep and my most current 15 items from Google Calendar, all at a glance.


I know that the top drag down menu on iOS with the Today and Notifications tabs is supposed to offer some of that functionality but the apps like Google Keep and Twitter don’t take advantage of it. And though cliché at this point, why in the hell doesn’t the Apple Weather application icon show the current temperature and weather status yet??

The second item I miss is the dedicated “back” button that Android devices have on them that are universal across the entire system. Always knowing that you can move to the previous screen or move from the current app to the home screen or other program that was just recently switched over is a great safety net that is missing in iOS. With only a single “always there” button on the phone, some software has the back button functionality on the top left hand corner and others have it in the form of an X or Close button somewhere else. I found myself constantly looking around each new app on the iPhone 6s to find out how to return to a previous screen and sometimes would hit the home button out of habit, which obviously isn’t going to have the intended function. Swiping from the left of the screen to the middle works with some applications, but not all.

Also, though my Droid Turbo phone was about the same size as the iPhone 6s, the size of the screen makes it hard to reach the top of the screen when only using one hand. With the Android back button along the bottom of the phone that meant it was always within reach. Those iOS apps that put the return functionality in the top left of the screen make it much more difficult to do, often risking dropping the phone by repositioning it in your hand. And double tapping (not clicking) the home button and THEN reaching for the back button on any particular app just seems to take too long.

On Saturday I went camping with my family at an early Halloween event that we have annually. This made for a great chance to test out the iPhone 6s camera, and without a doubt, it was the best phone camera I have used. The images were clear, the shutter speed was fast, and the ability to take high frame rate video or 4K video is a nice touch. I think that enough people have shown the advantages of the iPhone camera systems over almost anything else on the smartphone market and as a user of seemingly slow and laggard Android-based phone cameras, the move to the iPhone 6s is a noticeable change. As a parent of a 3 month old baby girl, these photos are becoming ever more important to me.


The new Live Photos feature, where essentially a few frames before and a few frames after the picture you actually took are captured (with audio included), is pretty much a gimmick but the effect is definitely eye-catching. When flipping through the camera roll you actually see a little bit of movement (someone’s face for example) which caused me to raise an eyebrow at first. It’s an interesting idea, but I’m not sure what use they will have off of the phone itself – will I be able to “play” these types of photos on my PC? Will I be able to share them to other phone users that don’t have the iPhone 6s?

Day 3

Most of Sunday was spent watching football and using the iPhone 6s to monitor fantasy football and to watch football through our Wi-Fi network when I needed to leave the room for laundry. The phone was able to keep up, as you would expect, with these mostly lightweight tasks without issue. Switching between applications was quick and responsive, and despite the disadvantage that the iPhone 6s has over many Android flagship phones in terms of system memory, I never felt like the system was penalized for it.

Browsing the web through either Safari or Google Chrome did demonstrate a standard complaint about iOS – reloading of webpages when coming back into the browser application even if you didn’t navigate away from the page. With Android you are able to load up a webpage and then just…leave it there, for reference later. With the iPhone 6s, even with the added memory this model ships with, it will reload a page after some amount of time away from the browser app as the operating system decided it needed to utilize that memory for another purpose.


I haven’t had a battery life crisis with the iPhone yet, but I am worried about the lack of Quick Charging or Turbo Charging support on the iPhone 6s. This was a feature I definitely fell in love with on the Droid Turbo, especially when travelling for work or going on extended outings without access to power. I’ll have to monitor how this issue does or does not pop its head up.

Speaking of power and battery life – so far I have been impressed with how the iPhone 6s has performed. As I write this editorial up at 9:30pm on Sunday night, the battery level sits at 22%. Considering I have been using the phone for frequent speed tests (6 of them today) and just general purpose performance and usability testing, I consider this a good result. I only took one 5 minute phone call but texting and picture taking was plentiful. Again, this is another area where this long-term test is going to tell the real story, but for my first impressions the thinness of the iPhone 6s hasn’t created an instant penalty for battery life.


The journey is still beginning – tomorrow is my first full work day with the iPhone 6s and I have the final installment of my summer evening golf league. Will the iPhone 6s act as my golf GPS like my Droid Turbo did? Will it make it through the full day without having to resort to car charging or using an external battery? What other features and capabilities will I love or hate in this transition? More soon!

Android to iPhone Day 0: What to Expect

Subject: Mobile | September 24, 2015 - 10:17 PM |
Tagged: iphone 6s, iphone, ios, google, apple, Android

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:

The last time I used an Apple phone as my primary device was with the release of the iPhone 3G. It remained by my side for a full year when it was replaced by the…Palm Pre in mid-2009. Yes, I loved that Pre, but let’s not depress anyone here today. After my time with the Palm device I moved over to the world of Android with the HTC Evo 4G in early 2010. The move wasn’t easy at the time – Android was messy, frequently unstable and the app ecosystem was still getting started.

But I stuck with the Google platform, diving headfirst into a world of Gmail, Google Calendar, Google Photos, etc. I moved through countless Android phones in my never ending quest to find better hardware and, maybe more importantly, better software. I had the Galaxy Nexus, Nexus 4, Nexus 5 – I had phones from Samsung, LG and Motorola. Even oddball companies like OnePlus found their way into my pocket, so to speak. Most recently the everyday device has been the Motorola Droid Turbo, purchased due to its faster processor and extended battery life.

In the past year or so PC Perspective has put emphasis on the mobile market in terms of phones and tablet reviews. You can find reviews of the ASUS Zenfone 2, Motorola Moto E, and Galaxy Note 4 on, in addition to numerous articles that look at the SoC architectures from Qualcomm, ARM, Intel and others. And for every phone review you actually saw, there are 1-2 other phones that are purchased or sampled, used for context and internal testing.

But despite the fact that Ken, Allyn and others on the PC Perspective staff have and use Apple products, I personally had spent no time with any iPhone since the release of the iPhone 3G. With Apple by far the most dominant player in the mobile space, this is just dumb on my part. How can I pretend to offer informed opinions on the selection of smartphones to our readers and viewers without even giving the annually updated Apple iPhone a chance?


To fix this, I ordered myself an iPhone 6s and iPhone 6s Plus.

Rather than just get the phone in, run some benchmarks, take some sample photos and write a typical review of the new iPhone 6s, I thought it might be interesting to our readers to take them along on a journey. Starting tomorrow when the iPhone 6s arrives I will be swap out my Verizon SIM card and commit to using it as my only mobile phone for the next 30 days. I think it’s only fair, considering the drastic ecosystem differences between Android and iOS, to engulf myself in the iPhone platform completely rather than simply keep it with me as a secondary device. (That’s something I typically do with Android review units.)


My new smartphone. I'm not sure I'm ready.

As an Android user for many years, I am familiar with many of the stereotypes associated with the iPhone and its users: closed platform, overpriced hardware, complications with access to data and photos, etc. But is it really that bad? Too many of my friends and family use iPhones for me to believe it’s THAT bad. So I’m going to find out.

I'm honestly nervous about a handful of things already:

  1. How much am I going to miss having Quick Charge capability?
  2. How many Lightning cables am I going to have to buy to replace the locations I have micro USB cables at?
  3. How can I easily access the full resolution photos I take on the phone?
  4. Am I REALLY going to have to use iTunes again?
  5. Will I be able to recreate the workflow I am used to on Android? Apps like Gmail, Calendar, Keep and doubleTwist are essential!
  6. Will this new "Move to iOS" applications on the Play Store actually work?

I plan to write frequent entries to this series, offering up my thoughts on the performance, application ecosystem, camera, battery life, gaming capability, accessory market and more. You'll see some posts that simply discuss my experiences that day and others that show performance data or battery metrics. What is it like to suddenly decide to “change sides” at this point in the Android / iOS war? 

Let’s find out.

A quick overview of the iPhone 6s

Subject: General Tech | September 22, 2015 - 02:35 PM |
Tagged: apple, iphone 6s

For those interested The Inquirer has a quick breakdown of the specifications of the coming iPhone 6s.  At 138x67x7.1mm, it is a tiny bit thicker than the original iPhone 6 and so it also weighs slightly more at 143g.  The screen is unchanged at 4.7" with a 1334x750 resolution but it will now support 3D Touch that allows the phone to react differently depending on how much force you use while touching it. The Inquirer compares it to the Huawei Mate S's force-sensitive screen, if you have had experiences with that particular phone.  As usual Apple is not saying much about the processor but we do know it will be upgraded to an ARM A9 from the A8 present in the original.  Read on for more details right here.


"AS EXPECTED, Apple has announced that the next iPhones will be the iPhone 6S and iPhone 6S Plus, updates to the iPhone 6 and iPhone 6S Plus."

Here are some more Mobile articles from around the web:


Source: The Register