AMD Planning Open Source GameWorks Competitor, Mantle for Linux

Subject: Graphics Cards | June 19, 2014 - 10:35 AM |
Tagged: video, richard huddy, radeon, openworks, Mantle, freesync, amd

On Tuesday, AMD's newly minted Gaming Scientist, Richard Huddy, stopped by the PC Perspective office to talk about the current state of the company's graphics division. The entire video of the interview is embedded below but several of the points that are made are quite interesting and newsworthy. During the discussion we hear about Mantle on Linux, a timeline for Mantle being opened publicly as well as a surprising new idea for a competitor to NVIDIA's GameWorks program.

Richard is new to the company but not new to the industry, starting with 3DLabs many years ago and taking jobs at NVIDIA, ATI, Intel and now returning to AMD. The role of Gaming Scientist is to directly interface with the software developers for gaming and make sure that the GPU hardware designers are working hand in hand with future, high end graphics technology. In essence, Huddy's job is to make sure AMD continues to innovate on the hardware side to facilitate innovation on the software side.

AMD Planning an "OpenWorks" Program

(33:00) After the volume of discussion surrounding the NVIDIA GameWorks program and its potential to harm the gaming ecosystem by not providing source code in an open manner, Huddy believes that the answer to problem is to simply have NVIDIA release the SDK with source code publicly. Whether or not NVIDIA takes that advice has yet to be seen, but if they don't, it appears that AMD is going down the road of creating its own competing solution that is open and flexible.

The idea of OpenFX or OpenWorks as Huddy refers to it is to create an open source repository for gaming code and effects examples that can be updated, modified and improved upon by anyone in the industry. AMD would be willing to start the initiative by donating its entire SDK to the platform and then invite other software developers, as well as other hardware developers, to add or change to the collection. The idea is to create a competitor to what GameWorks accomplishes but in a license free and open way.

gameworks.jpg

NVIDIA GameWorks has been successful; can AMD OpenWorks derail it?

Essentially the "OpenWorks" repository would work in a similar way to a Linux group where the public has access to the code to submit changes that can be implemented by anyone else. Someone would be able to improve the performance for specific hardware easily but if performance was degraded on any other hardware then it could be easily changed and updated. Huddy believes this is how you move the industry forward and how you ensure that the gamer is getting the best overall experience regardless of the specific platform they are using.

"OpenWorks" is still in the planning stages and AMD is only officially "talking about it" internally. However, bringing Huddy back to AMD wasn't done without some direction already in mind and it would not surprise me at all if this was essentially a done deal. Huddy believes that other hardware companies like Qualcomm and Intel would participate in such an open system but the real question is whether or not NVIDIA, as the discrete GPU market share leader, would be in any way willing to do as well.

Still, this initiative continues to show the differences between the NVIDIA and AMD style of doing things. NVIDIA prefers a more closed system that it has full control over to perfect the experience, to hit aggressive timelines and to improve the ecosystem as they see it. AMD wants to provide an open system that everyone can participate in and benefit from but often is held back by the inconsistent speed of the community and partners. 

Mantle to be Opened by end of 2014, Potentially Coming to Linux

(7:40) The AMD Mantle API has been an industry changing product, I don't think anyone can deny that. Even if you don't own AMD hardware or don't play any of the games currently shipping with Mantle support, the re-focusing on a higher efficiency API has impacted NVIDIA's direction with DX11, Microsoft's plans for DX12 and perhaps even Apple's direction with Metal. But for a company that pushes the idea of open standards so heavily, AMD has yet to offer up Mantle source code in a similar fashion to its standard SDK. As it stands right now, Mantle is only given to a group of software developers in the beta program and is specifically tuned for AMD's GCN graphics hardware.

mantlepic.jpg

Huddy reiterated that AMD has made a commitment to release a public SDK for Mantle by the end of 2014 which would allow any other hardware vendor to create a driver that could run Mantle game titles. If AMD lives up to its word and releases the full source code for it, then in theory, NVIDIA could offer support for Mantle games on GeForce hardware, Intel could offer support those same games on Intel HD graphics. There will be no license fees, no restrictions at all.

The obvious question is whether or not any other IHV would choose to do so. Both because of competitive reasons and with the proximity of DX12's release in late 2015. Huddy agrees with me that the pride of these other hardware vendors may prevent them from considering Mantle adoption though the argument can be made that the work required to implement it properly might not be worth the effort with DX12 (and its very similar feature set) around the corner.

(51:45) When asked about AMD input on SteamOS and its commitment to the gamers that see that as the future, Huddy mentioned that AMD was considering, but not promising, bringing the Mantle API to Linux. If the opportunity exists, says Huddy, to give the gamer a better experience on that platform with the help of Mantle, and developers ask for the support for AMD, then AMD will at the very least "listen to that." It would incredibly interesting to see a competitor API in the landscape of Linux where OpenGL is essentially the only game in town. 

AMD FreeSync / Adaptive Sync Benefits

(59:15) Huddy discussed the differences, as he sees it, between NVIDIA's G-Sync technology and the AMD option called FreeSync but now officially called Adaptive Sync as part of the DisplayPort 1.2a standard. Beside the obvious difference of added hardware and licensing costs, Adaptive Sync is apparently going to be easier to implement as the maximum and minimum frequencies are actually negotiated by the display and the graphics card when the monitor is plugged in. G-Sync requires a white list in the NVIDIA driver to work today and as long as NVIDIA keeps that list updated, the impact on gamers buying panels should be minimal. But with DP 1.2a and properly implemented Adaptive Sync monitors, once a driver supports the negotiation it doesn't require knowledge about the specific model beforehand.

freesync1.jpg

AMD demos FreeSync at Computex 2014

According to Huddy, the new Adaptive Sync specification will go up to as high as 240 Hz and as low as 9 Hz; these are specifics that before today weren't known. Of course, not every panel (and maybe no panel) will support that extreme of a range for variable frame rate technology, but this leaves a lot of potential for improved panel development in the years to come. More likely you'll see Adaptive Sync ready display listing a range closer to 30-60 Hz or 30-80 Hz initially. 

Prototypes of FreeSync monitors will be going out to some media in the September or October time frame, while public availability will likely occur in the January or February window. 

How does AMD pick game titles for the Never Settle program?

(1:14:00) Huddy describes the fashion in which games are vetted for inclusion in the AMD Never Settle program. The company looks for games that have a good history of course, but also ones that exemplify the use of AMD hardware. Games that benchmark well and have reproducible results that can be reported by AMD and the media are also preferred. Inclusion of an integrated benchmark mode in the game is also a plus as it more likely gets review media interested in including that game in their test suite and also allows the public to run their own tests to compare results. 

Another interesting note was the games that are included in bundles often are picked based on restrictions in certain countries. Germany, for example, has very strict guidelines for violence in games and thus add-in card partners would much prefer a well known racing game than an ultra-bloody first person shooter. 

Closing Thoughts

First and foremost, a huge thanks to Richard Huddy for making time to stop by the offices and talk with us. And especially for allowing us to live stream it to our fans and readers. I have had the privilege to have access to some of the most interesting minds in the industry, but they are very rarely open to having our talks broadcast to the world without editing and without a precompiled list of questions. For allowing it, both AMD and Mr. Huddy have gained some respect! 

There is plenty more discussed in the interview including AMD's push to a non-PC based revenue split, whether DX12 will undermine the use of the Mantle API, and how code like TressFX compares to NVIDIA GameWorks. If you haven't watched it yet I think you'll find the full 90 minutes to be quite informative and worth your time.

UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.

I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.

Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.

Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.

Again, I apologize for the mistake.

That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.

END UPDATE

If you want to be sure you don't miss any more of our live streaming events, be sure to keep an eye on the schedule on the right hand side of our page or sign up for our PC Perspective Live mailing list right here.

PCPer Live! Interview with AMD's Richard Huddy June 17th, 4pm ET / 1pm PT

Subject: General Tech, Graphics Cards | June 18, 2014 - 05:08 PM |
Tagged: video, richard huddy, live, amd

UPDATE: Did you miss the live event? Well, there's good news and bad news. First, the bad: you can't win any of those prizes we discussed. The good: you can watch the replay posted below!

AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting. 

Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.

This is an interview that you won't want to miss! 

On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, would be rejoining AMD as Chief Gaming Scientist

Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.

richardhuddy.jpg

Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can watch unfold on PC Perspective's Live page. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the AMD versus NVIDIA stint with GameWorks, AMD's developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.

We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.

If the intensity of these topics wasn't enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here's the list:

  • 1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!
  • 1x MSI Radeon R9 280X
  • 1x Sapphire Radeon R9 280
  • 1x MSI Radeon R9 270
  • 1x HIS Radeon R9 270
  • 1x Sapphire R7 260X
  • 15x Never Settle Forever codes

Yup, that's all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.

pcperlive.png

AMD's Richard Huddy Interview and Q&A

4pm ET / 1pm PT - June 17th

PC Perspective Live! Page

How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our PC Perspective Live mailing list, a simple email list that is used ONLY for these types of live events. Just head over to this page, give us your name and email address, and we'll let you know before we start the event!

I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!

UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.

I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.

Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.

Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.

Again, I apologize for the mistake.

That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.

END UPDATE

Source: PCPer Live!
Author:
Subject: Motherboards
Manufacturer: Gigabyte

FM2+ Has a High End?

AMD faces a bit of a quandary when it comes to their products.  Their APUs are great at graphics, but not so great at general CPU performance.  Their products are all under $200 for the CPU/APU but these APUs are not popular with the enthusiast and gaming crowd.  Yes, they can make excellent budget gaming systems for those who do not demand ultra-high resolutions and quality settings, but it is still a tough sell for a lot of the mainstream market; the primary way AMD pushes these products is price.

Perhaps the irony here is that AMD is extremely competitive with Intel when it comes to chipset features.  The latest A88X Fusion Control Hub is exceptionally well rounded with four native USB 3.0 ports, ten USB 2.0 ports, and eight SATA-6G ports.  Performance of this chipset is not all that far off from what Intel offers with the Z87 chipset (USB and SATA-6G are slower, but not dramatically so).  The chip also offers RAID 0, 1, 5, and 10 support as well as a 10/100/1000 Ethernet MAC (but a physical layer chip is still required).

g1s_box.jpg

Now we get back to price.  AMD is not charging a whole lot for these FCH units, even the top end A88X.  I do not have the exact number, but it is cheap as compared to the competing Intel option.  Intel’s chipset business has made money for the company for years, but AMD does not have that luxury.  AMD needs to bundle effectively to be competitive, so it is highly doubtful that the chipset division makes a net profit at the end of the day.  Their job is to help push AMD’s CPU and APU offerings as much as possible.

These low cost FCH chips allow motherboard manufacturers to place a lot of customization on their board, but they are still limited in what they can do.  A $200+ motherboard simply will not fly with consumers for the level of overall performance that even the latest AMD A10 7850K APU provides in CPU bound workloads.  Unfortunately, HSA has not yet taken off to leverage the full potential of the Kaveri APU.  We have had big developments, just not big enough that the majority of daily users out there will require an AMD APU.  Until that happens, AMD will not be viewed favorably when it comes to its APU offerings in gaming or high performance systems.

The quandary obviously is how AMD and its motherboard partners can create inexpensive motherboards that are feature packed, yet will not break the bank or become burdensome towards APU sales?  The FX series of processors from AMD do have a bit more leeway as the performance of the high end FX-8350 is not considered bad, and it is a decent overclocker.  That platform can sustain higher motherboard costs due to this performance.  The APU side, not so much.  The answer to this quandary is tradeoffs.

Click here to read the entire review of the Gigabyte G1.Sniper A88X!

AMD Restructures. Lisa Su Is Now COO.

Subject: Editorial, General Tech, Graphics Cards, Processors, Chipsets | June 13, 2014 - 06:45 PM |
Tagged: x86, restructure, gpu, arm, APU, amd

According to VR-Zone, AMD has reworked their business, last Thursday, sorting each of their projects into two divisions and moving some executives around. The company is now segmented into the "Enterprise, Embedded, and Semi-Custom Business Group", and the "Computing and Graphics Business Group". The company used to be divided between "Computing Solutions", which handled CPUs, APUs, chipsets, and so forth, "Graphics and Visual Solutions", which is best known for GPUs but also contains console royalties, and "All Other", which was... everything else.

amd-new2.png

Lisa Su, former general manger of global business, has moved up to Chief Operating Officer (COO), along with other changes.

This restructure makes sense for a couple of reasons. First, it pairs some unprofitable ventures with other, highly profitable ones. AMD's graphics division has been steadily adding profitability to the company while its CPU division has been mostly losing money. Secondly, "All Other" is about a nebulous as a name can get. Instead of having three unbalanced divisions, one of which makes no sense to someone glancing at AMD's quarterly earnings reports, they should now have two, roughly equal segments.

At the very least, it should look better to an uninformed investor. Someone who does not know the company might look at the sheet and assume that, if AMD divested from everything except graphics, that the company would be profitable. If, you know, they did not know that console contracts came into their graphics division because their compute division had x86 APUs, and so forth. This setup is now more aligned to customers, not products.

Source: VR-Zone

Podcast #304 - GeForce GTX TITAN Z, Core i7-4790K, Gigabyte Z97X-SOC Force and more!

Subject: Editorial | June 12, 2014 - 02:28 PM |
Tagged: Z97X-SOC Force, video, titan z, radeon, project tango, podcast, plextor, nvidia, Lightning, gtx titan z, gigabyte, geforce, E3 14, amd, 4790k, 290x

PC Perspective Podcast #304 - 06/12/2014

We have lots of reviews to talk about this week including the GeForce GTX TITAN Z, Core i7-4790K, Gigabyte Z97X-SOC Force, E3 News and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom and Allyn Maleventano

Program length: 1:11:36

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

The R9 280 versus the GTX 760 in a photo finish

Subject: Graphics Cards | June 9, 2014 - 02:53 PM |
Tagged: amd, r9 280, msi, R9 280 GAMING OC, factory overclocked

[H]ard|OCP has just posted a review of MSI's factory overclocked HD7950 R9 280 GAMING OC card, with a 67MHz overclock on the GPU out of the box bringing it up to the 280X's default speed of 1GHz.  With a bit of work that can be increased, [H]'s testing was also done at 1095MHz with the RAM raised to 5.4GHz which was enough to take it's performance just beyond the stock GTX 760 it was pitted against.  Considering the equality of the performance as well as the price of these cards the decision as to which to go can be based on bundled games or personal preference.

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"Priced at roughly $260 we have the MSI R9 280 GAMING OC video card, which features pre-overclocked performance, MSI's Twin Frozr IV cooling system, and highest end components. We'll focus on performance when gaming at 1080p between this boss and the GeForce GTX 760 video card!"

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

Fabulous fablessness? AMD looking to ASMedia for chip R&D?

Subject: General Tech | June 5, 2014 - 02:04 PM |
Tagged: amd, asmedia, asus, rumour

DigiTimes spilled a juicy rumour today which has AMD looking to a work even more closely with ASMedia in the future.  AMD has already partnered with this ASUS subsidiary to integrate SATA Express into their newest chips as a way to save development costs and ease production issues.  This goes along with AMD's fabless strategy that started with the split off of GLOBALFOUNDRIES and has since lead to partnerships with other major fabbers like TSMC.  While still very much in the rumour phase and with AMD refusing to comment we are not sure this will indeed occur but it does fit with AMD's current strategy of price reductions and may free up their engineers to work on more specialized designs.

asmedia-85228274.jpg

"AMD reportedly is planning to outsource its PC chipset R&D to ASMedia Technology, a subsidiary of Asustek Computer, to save costs and the cooperation is expected to greatly benefit ASMedia's revenue performance, according to sources from the upstream supply chain."

Here is some more Tech News from around the web:

Tech Talk

Source: DigiTimes
Author:
Subject: Processors, Mobile
Manufacturer: AMD
Tagged: amd, FX, fx-7600p, Kaveri

Kaveri Goes Mobile

The processor market is in an interesting place today. At the high end of the market Intel continues to stand pretty much unchallenged, ranging from the Ivy Bridge-E at $1000 to the $300 Haswell parts available for DIY users. The same could really be said for the mobile market - if you want a high performance part the default choice continues to rest with Intel. But AMD has some interesting options that Intel can't match when you start to enter the world of the mainstream notebook. The APU was slow to develop but it has placed AMD in a unique position, separated from the Intel processors with a more or less reversed compute focus. While Intel dominates in the performance on the x86 side of things, the GPU in AMD's latest APUs continue to lead in gaming and compute performance.

The biggest problem for AMD is that the computing software ecosystem still has not caught up with the performance that a GPU can provide. With the exception of games, the GPU in a notebook or desktop remains under utilized. Certain software vendors are making strides - see the changes in video transcoding and image manipulation - but there is still some ground AMD needs to accelerate down.

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Today we are looking at the mobile version of Kaveri, AMD's latest entry into the world of APUs. This processor combines the latest AMD processor architecture with a GCN-based graphics design for a pretty advanced part. When the desktop version of this processor was released, we wrote quite a bit about the architecture and the technological advancements made into, including becoming the first processor that is fully HSA compliant. I won't be diving into the architecture details here since we covered them so completely back in January just after CES.

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The mobile version of Kaveri is basically identical in architecture with some changes for better power efficiency. The flagship part will ship with 12 Compute Cores (4 Steamroller x86 cores and 8 GCN cores) and will support all the same features of GCN graphics designs including the new Mantle API.

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Early in the spring we heard rumors that the AMD FX brand was going to make a comeback! Immediately enthusiasts were thinking up ways AMD could compete against the desktop Core i7 parts from Intel; could it be with 12 cores? DDR4 integration?? As it turns out...not so much.

Continue reading our preview of the AMD FX-7600P Mobile Kaveri APU!!

VESA Releases DockPort™ Standard

Subject: General Tech, Displays, Mobile | June 3, 2014 - 07:54 PM |
Tagged: vesa, dockport, DisplayPort, amd

Remember DockPort?  The three in one connection we have discussed in the past? The Thunderbolt-ish connection for devices with DisplayPort which allows transmission of —audio and video plus USB data and power all on one connector.  It's here!   (even if the devices aren't quite common yet)

DockPort_Logo.jpg

NEWARK, CA (3 June 2014) – The Video Electronics Standards Association (VESA) today announced the release of the DockPort standard. Developed by several VESA member companies, DockPort is an optional extension of the DisplayPort standard that will allow USB 3.1 data and DC power for battery charging to be carried over a single DisplayPort connector and cable that also carries high-resolution audio/video (A/V) data.

This new extension of the DisplayPort standard is fully backward compatible with all existing DisplayPort devices. When a DockPort-enabled DisplayPort source —such as a computer or tablet— is connected with a DockPort-enabled DisplayPort sink— such as a display monitor or docking station —A/V plus USB data and power will be transferred over a common cable through a single connector. If either the source or sink device is not a DockPort-enabled, then source and sink will recognize only the DisplayPort A/V data stream.

“As computing platforms become increasingly mobile, it becomes necessary to reduce the number of external connectors,” explained Steve Belt, Corporate Vice President - Strategic Alliances & Solutions Enablement AMD, a VESA member company. “With DockPort, VESA has developed a technology standard that enhances elegant docking designs, reduces mobile form factors, and enriches the user experience with streamlined, one-cable access to a wide range of external displays, peripherals and storage.”

DockPort is the first royalty-free industry standard that combines these three essential interface functions into a single connector. VESA first revealed its intention to develop this standard at the 2014 International Consumer Electrics Show. It anticipates that several vendors will demonstrate DockPort-enabled DisplayPort systems at Computex Taiwan, which begins today.

“Until today, most mobile computing platforms required three separate interfaces to support power charging, data transmission and external video,” said Chris Griffith, Business Development Manager for Consumer and Computing Interface at Texas Instruments, a VESA member company. “With DockPort, VESA has elegantly merged this ungainly tangle of wires into a single, sleek connector, combining power charging with the industry’s most popular data transport—USB—and the industry’s highest-speed A/V transport—DisplayPort. DockPort can reduce system implementation cost as designers can reduce external connectors and simplify docking implementations.”

VESA is developing a compliance test protocol to certify systems that meet the DockPort standard. Systems that satisfy this test protocol will be permitted to display VESA’s new DockPort logo on their packaging as a guide for consumers seeking this capability.

“The new DockPort standard demonstrates the enormous adaptability of the DisplayPort standard,” according to VESA Board Chair Alan Kobayashi, Fellow & Executive R&D Management for DisplayPort Group at MegaChips Technology America. “On the one hand, DisplayPort is a flexible A/V transport protocol that easily coexists with other protocols, like USB—it plays nicely with others. On the other hand, DisplayPort is also a robust and proven connector design whose electro-mechanical properties can accommodate data and power over a common passive copper cable and interface.”

Dockport VESA version.jpg

Source: VESA

Richard Huddy Departs Intel, Rejoins AMD

Subject: Graphics Cards, Processors | June 3, 2014 - 02:10 PM |
Tagged: Intel, amd, richard huddy

Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.

richardhuddy.jpg

The official statement from AMD follows:

AMD is proud to announce the return of the well-respected authority in gaming, Richard Huddy. After three years away from AMD, Richard returns as AMD's Gaming Scientist in the Office of the CTO - he'll be serving as a senior advisor to key technology executives, like Mark Papermaster, Raja Koduri and Joe Macri. AMD is extremely excited to have such an industry visionary back. Having spent his professional career with companies like NVIDIA, Intel and ATI, and having led the worldwide ISV engineering team for over six years at AMD, Mr. Huddy has a truly unique perspective on the PC and Gaming industries.

Mr. Huddy rejoins AMD after a brief stint at Intel, where he had a major impact on their graphics roadmap.  During his career Richard has made enormous contributions to the industry, including the development of DirectX and a wide range of visual effects technologies.  Mr. Huddy’s contributions in gaming have been so significant that he was immortalized as ‘The Scientist’ in Max Payne (if you’re a gamer, you’ll see the resemblance immediately). 

Kitguru has a video from Richard Huddy explaining his reasoning for the move back to AMD.

Source: Kitguru.net

This move points AMD in a very interesting direction going forward. The creation of the Mantle API and the debate around AMD's developer relations programs are going to be hot topics as we move into the summer and I am curious how quickly Huddy thinks he can have an impact.

I have it on good authority we will find out very soon.