Subject: General Tech | March 10, 2015 - 12:36 PM | Jeremy Hellstrom
Tagged: Q1, gigabyte, earnings, msi, TSMC, amd, Intel, nvidia
There is quite a bit of news on how various component manufacturers have fared at the beginning of 2015 and not much of it is good. Gigabyte has seen revenues drop almost 20% compared to this time last year and a significantly higher overall drop and while MSI is up almost 4% when compared to this quarter in 2014, February saw a drop of over 25% and over the total year a drop of nearly 8%. TSMC has taken a hit of 28% over this month though it is showing around 33% growth over the past year thanks to its many contract wins over the past few months. Transcend, Lite-On and panel maker HannStar all also reported losses over this time as did overseas notebook designers such as Wistron, Compal and Inventec.
Intel is doing well though perhaps not as profitably as they would like, and we know that NVIDIA had a great 2014 but not primarily because of growth in the market but by poaching from another company which has been struggling but not as much as previous years. The PC industry is far from dead but 2014 was not a kind year.
"Gigabyte Technology has reported consolidated revenues of NT$3.216 billion (US$101.93million) for February 2015, representing a 39.31% drop on month and 26.75% drop on year.
The company has totaled NT$8.515 billion in year-to-date revenues, down 18.47% compared with the same time last year."
Here is some more Tech News from around the web:
- The SHOCKING storage truth: Everyone's buying spinning rust @ The Register
- iOS 8.2 shoves a non-deletable Apple Watch app onto your iPhone @ The Inquirer
- Ouch! Google crocks capacitors and deviates DRAM to root Linux @ The Register
- 2015 Hackaday Prize: Build Something that Matters @ Hack a Day
Subject: Graphics Cards | March 5, 2015 - 04:46 PM | Ryan Shrout
Tagged: GDC, gdc 15, amd, radeon, R9, 390x, VR, Oculus
Don't get too excited about this news, but AMD tells me that its next flagship Radeon R9 graphics card is up and running at GDC, powering an Oculus-based Epic "Showdown" demo.
Inside the box...
During my meeting with AMD today I was told that inside that little PC sits the "upcoming flagship Radeon R9 graphics card" but, of course, no other information was given. The following is an estimated transcript of the event:
Ryan: Can I see it?
Ryan: I can't even take the side panel off it?
Ryan. How can I know you're telling the truth then? Can I open up the driver or anything?
Ryan: GPU-Z? Anything?
Well, I tried.
Is this the rumored R9 390X with the integrated water cooler? Is it something else completely? AMD wouldn't even let me behind the system to look for a radiator so I'm afraid that is where my speculation will end.
Hooked up to the system was a Crescent Bay Oculus headset running the well-received Epic "Showdown" demo. The experience was smooth though of course there were no indications of frame rate, etc. while it was going on. After our discussion with AMD earlier in the week about its LiquidVR SDK, AMD is clearly taking the VR transition seriously. NVIDIA's GPUs might be dominating the show-floor demos but AMD wanted to be sure it wasn't left out of the discussion.
Can I just get this Fiji card already??
Subject: General Tech | March 5, 2015 - 03:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
Program length: 1:22:13
Week in Review:
News item of interest:
Hardware/Software Picks of the Week:
Jeremy: Um, I don’t know, SteamOS sales I guess?
Subject: Graphics Cards, Displays | March 5, 2015 - 11:46 AM | Ryan Shrout
Tagged: freesync, amd
Hey everyone, we just got a quick note from AMD with an update on the FreeSync technology rollout we have been expecting since CES in January (and honestly, even before that). Here is the specific quote:
AMD is very excited that monitors compatible with AMD FreeSync™ technology are now available in select regions in EMEA (Europe, Middle East and Africa). We know gamers are excited to bring home an incredibly smooth and tearing-free PC gaming experience powered by AMD Radeon™ GPUs and AMD A-Series APUs. We’re pleased to announce that a compatible AMD Catalyst™ graphics driver to enable AMD FreeSync™ technology for single-GPU configurations will be publicly available on AMD.com starting March 19, 2015. Support for AMD CrossFire™ configurations will be available the following month in April 2015.
A couple of interesting things: first, it appears that FreeSync monitors are already shipping in the EMEA regions and that is the cause for this news blast to the media. If you are buying a monitor with a FreeSync logo on it and can't use the technology, that is clearly a bit frustrating. You have just another two weeks to wait for the software to enabled your display's variable refresh rate.
That also might be a clue as to when you can expect review embargoes and/or the release of FreeSync monitors in North America. The end is in sight!
As GDC progresses here in San Francisco, AMD took the wraps off of a new SDK for game developers to use to improve experiences with virtual reality (VR) headsets. Called LiquidVR, the goal is provide a smooth and stutter free VR experience that is universal across all headset hardware and to keep the wearer, be it a gamer or professional user, immersed.
AMD's CTO of Graphics, Raja Koduri spoke with us about the three primary tenets of the LiquidVR initiative. The 'three Cs' as it is being called are Comfort, Compatibility and Compelling Content. Ignoring the fact that we have four C's in that phrase, the premise is straight forward. Comfortable use of VR means there is little to no issues with neusea and that can be fixed with ultra-low latency between motion (of your head) and photons (hitting your eyes). For compatibility, AMD would like to assure that all VR headsets are treated equally and all provide the best experience. Oculus, HTC and others should operate in a simple, plug-and-play style. Finally, the content story is easy to grasp with a focus on solid games and software to utilize VR but AMD also wants to ensure that the rendering is scalable across different hardware and multiple GPUs.
To address these tenets AMD has built four technologies into LiquidVR: late data latching, asynchronous shaders, affinity multi-GPU, and direct-to-display.
The idea behind late data latching is to get the absolute most recent raw data from the VR engine to the users eyes. This means that rather than asking for the head position of a gamer at the beginning of a render job, LiquidVR will allow the game to ask for it at the end of the rendering pipeline, which might seem counter-intuitive. Late latch means the users head movement is tracked until the end of the frame render rather until just the beginning, saving potentially 5-10ms of delay.
Subject: General Tech, Graphics Cards, Shows and Expos | March 3, 2015 - 03:37 PM | Scott Michaud
Tagged: vulkan, Mantle, Khronos, glnext, gdc 15, GDC, amd
Neil Trevett, the current president of Khronos Group and a vice president at NVIDIA, made an on-the-record statement to acknowledge the start of the Vulkan API. The quote came to me via Ryan, but I think it is a copy-paste of an email, so it should be verbatim.
Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.
So in short, the Vulkan API was definitely started with Mantle and grew from there as more stakeholders added their opinion. Vulkan is obviously different than Mantle in significant ways now, such as its use of SPIR-V for its shading language (rather than HLSL). To see a bit more information, check out our article on the announcement.
Update: AMD has released a statement independently, but related to Mantle's role in Vulkan
Subject: Graphics Cards | March 2, 2015 - 02:31 PM | Ryan Shrout
Tagged: sdk, Mantle, dx12, API, amd
The Game Developers Conference is San Francisco starts today and you can expect to see more information about DirectX 12 than you could ever possibly want, so be prepared. But what about the original low-level API, AMD Mantle. Utilized in Battlefield 4, Thief and integrated into the Crytek engine (announced last year), announced with the release of the Radeon R9 290X/290, Mantle was truly the instigator that pushed Microsoft into moving DX12's development along at a faster pace.
Since DX12's announcement, AMD has claimed that Mantle would live on, bringing performance advantages to AMD GPUs and would act as the sounding board for new API features for AMD and game development partners. And, as was always trumpeted since the very beginning of Mantle, it would become an open API, available for all once it outgrew the beta phase that it (still) resides in.
Something might have changed there.
A post over on the AMD Gaming blog from Robert Hallock has some news about Mantle to share as GDC begins. First, the good news:
AMD is a company that fundamentally believes in technologies unfettered by restrictive contracts, licensing fees, vendor lock-ins or other arbitrary hurdles to solving the big challenges in graphics and computing. Mantle was destined to follow suit, and it does so today as we proudly announce that the 450-page programming guide and API reference for Mantle will be available this month (March, 2015) at www.amd.com/mantle.
This documentation will provide developers with a detailed look at the capabilities we’ve implemented and the design decisions we made, and we hope it will stimulate more discussion that leads to even better graphics API standards in the months and years ahead.
That's great! We will finally be able to read about the API and how it functions, getting access to the detailed information we have wanted from the beginning. But then there is this portion:
AMD’s game development partners have similarly started to shift their focus, so it follows that 2015 will be a transitional year for Mantle. Our loyal customers are naturally curious what this transition might entail, and we wanted to share some thoughts with you on where we will be taking Mantle next:
AMD will continue to support our trusted partners that have committed to Mantle in future projects, like Battlefield™ Hardline, with all the resources at our disposal.
- Mantle’s definition of “open” must widen. It already has, in fact. This vital effort has replaced our intention to release a public Mantle SDK, and you will learn the facts on Thursday, March 5 at GDC 2015.
- Mantle must take on new capabilities and evolve beyond mastery of the draw call. It will continue to serve AMD as a graphics innovation platform available to select partners with custom needs.
- The Mantle SDK also remains available to partners who register in this co-development and evaluation program. However, if you are a developer interested in Mantle "1.0" functionality, we suggest that you focus your attention on DirectX® 12 or GLnext.
Essentially, AMD's Mantle API in it's "1.0" form is at the end of its life, only supported for current partners and the publicly available SDK will never be posted. Honestly, at this point, this isn't so much of a let down as it is a necessity. DX12 and GLnext have already superseded Mantle in terms of market share and mind share with developers and any more work AMD put into getting devs on-board with Mantle is wasted effort.
Battlefield 4 is likely to be the only major title to use AMD Mantle
AMD claims to have future plans for Mantle though it will continue to be available only to select partners with "custom needs." I would imagine this would expand outside the world games but could also mean game consoles could be the target, where developers are only concerned with AMD GPU hardware.
So - from our perspective, Mantle as we know is pretty much gone. It served its purpose, making NVIDIA and Microsoft pay attention to the CPU bottlenecks in DX11, but it appears the dream was a bit bigger than the product could become. AMD shouldn't be chastised because of this shift nor for its lofty goals that we kind-of-always knew were too steep a hill to climb. Just revel in the news that pours from GDC this week about DX12.
Subject: Processors | February 24, 2015 - 06:18 PM | Jeremy Hellstrom
Tagged: Puma+, Puma, Kaveri, ISSCC 2015, ISSCC, GCN, Excavator, Carrizo-L, carrizo, APU, amd
While it is utterly inconceivable that Josh might have missed something in his look at Carrizo, that hasn't stopped certain Canadians from talking about Gila County, Arizona. AMD's upcoming processor launch is a little more interesting than just another Phenom II launch, especially for those worried about power consumption. With Adaptive Voltage and Frequency Scaling the new Excavator based chips will run very well at the sub-15W per core pair range which is perfect for POS, airplane entertainment and even in casinos. The GPU portion speaks to those usage scenarios though you can't expect an R9 295 at that wattage. Check out Hardware Canucks' coverage right here.
"AMD has been working hard on their mobile Carrizo architecture and they're now releasing some details about these Excavator architecture-equipped next generation APUs."
Here are some more Processor articles from around the web:
- AMD's new Carrizo: The x86 notebook processor that thinks it's a GPU @ The Register
- AMD Carrizo APU Details Revealed @ TechARP
- AMD FX-8320E Performance On Linux @ Phoronix
- Intel Broadwell HD Graphics 5500: Windows 8.1 vs. Linux @ Phoronix
- Preliminary Tests Of Intel Sandy Bridge & Ivy Bridge vs. Broadwell @ Phoronix
AMD Details Carrizo Further
Some months back AMD introduced us to their “Carrizo” product. Details were slim, but we learned that this would be another 28 nm part that has improved power efficiency over its predecessor. It would be based on the new “Excavator” core that will be the final implementation of the Bulldozer architecture. The graphics will be based on the latest iteration of the GCN architecture as well. Carrizo would be a true SOC in that it integrates the southbridge controller. The final piece of information that we received was that it would be interchangeable with the Carrizo-L SOC, which is a extremely low power APU based on the Puma+ cores.
A few months later we were invited by AMD to their CES meeting rooms to see early Carrizo samples in action. These products were running a variety of applications very smoothly, but we were not informed of speeds and actual power draw. All that we knew is that Carrizo was working and able to run pretty significant workloads like high quality 4K video playback. Details were yet again very scarce other than the expected timeline of release, the TDP ratings of these future parts, and how it was going to be a significant jump in energy efficiency over the previous Kaveri based APUs.
AMD is presenting more information on Carrizo at the ISSCC 2015 conference. This information dives a little deeper into how AMD has made the APU smaller, more power efficient, and faster overall than the previous 15 watt to 35 watt APUs based on Kaveri. AMD claims that they have a product that will increase power efficiency in a way not ever seen before for the company. This is particularly important considering that Carrizo is still a 28 nm product.
Subject: Graphics Cards | February 21, 2015 - 12:18 PM | Ryan Shrout
Tagged: radeon, nvidia, marketshare, market share, geforce, amd
One of the perennial firms that measures GPU market share, Jon Peddie Research, has come out with a report on Q4 of 2014 this weekend and the results are eye opening. According to the data, NVIDIA and AMD each took dramatic swings from Q4 of 2013 to Q4 of 2014.
|Q4 2014||Q3 2014||Q4 2013||Year-to-year Change|
Data source: Jon Peddie Research
Here is the JPR commentary to start us out:
JPR's AIB Report tracks computer add-in graphics boards, which carry discrete graphics chips. AIBs used in desktop PCs, workstations, servers, and other devices such as scientific instruments. They are sold directly to customers as aftermarket products, or are factory installed. In all cases, AIBs represent the higher end of the graphics industry using discrete chips and private high-speed memory, as compared to the integrated GPUs in CPUs that share slower system memory.
The news was encouraging and seasonally understandable, quarter-to-quarter, the market decreased -0.68% (compared to the desktop PC market, which decreased 3.53%).
On a year-to-year basis, we found that total AIB shipments during the quarter fell -17.52% , which is more than desktop PCs, which fell -0.72%.
However, in spite of the overall decline, somewhat due to tablets and embedded graphics, the PC gaming momentum continues to build and is the bright spot in the AIB market.
NVIDIA's Maxwell GPU
The overall PC desktop market increased quarter-to-quarter including double-attach-the adding of a second (or third) AIB to a system with integrated processor graphics-and to a lesser extent, dual AIBs in performance desktop machines using either AMD's Crossfire or Nvidia's SLI technology.
The attach rate of AIBs to desktop PCs has declined from a high of 63% in Q1 2008 to 36% this quarter.
The year to year change that JPR is reporting is substantial and shows a 20+ point change in market share in favor of NVIDIA over AMD. According to this data, AMD's market share has now dropped from 35% at the end of 2013 to just 24% at the end of 2014. Meanwhile, NVIDIA continues to truck forward, going from 64.9% at the end of 2013 to 76% at the end of 2014.
The Radeon R9 285 release didn't have the impact AMD had hoped
Clearly the release of NVIDIA's Maxwell GPUs, the GeForce GTX 750 Ti, GTX 970 and GTX 980 have impacted the market even more than we initially expected. In recent weeks the GTX 970 has been getting a lot of negative press with the memory issue and I will be curious to see what effect this has on sales in the near future. But the 12 month swing that you see in the table above is the likely cause for the sudden departure of John Byrne, Collette LaForce and Raj Naik.
AMD has good products, even better pricing and a team of PR and marketing folks that are talented and aggressive. So how can the company recover from this? Products, people; new products. Will the rumors circling around the Radeon R9 390X develop into such a product?
Hopefully 2015 will provide it.