Get Psyched! Bethesda Releases System Requirements For Wolfenstein: The New Order

Subject: General Tech | May 6, 2014 - 10:04 PM |
Tagged: wolfenstein, pc gaming, gaming, core i7, 60fps

Bethesda recently published the system requirements for Wolfenstein: The New Order on its blog. The game, which is currently up for pre-order from Steam, is a next generation first person shooter for the PC and consoles (PS3, PS4, Xbox One, Xbox 360). The system requirements below represent the hardware that PC gamers will need to run the game at a steady 60 FPS at 1080p.

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Gamers will need a PC with at least an Intel Core i7 or equivalent AMD processor, 4GB of system memory, and 50GB of free hard drive space running a 64-bit operating system. On the graphics front, users will need to be running a NVIDIA GeForce 460 or AMD Radeon HD 6850 graphics card or better. The game will further require a broadband internet connection and Steam activation. These hardware suggestions are what Bethesda believes is needed in order to run the game "as it was intended to be experienced" on the PC.

Console gamers have similar hard drive space requirements, but obviously will run the game at reduced graphical fidelity as they are limited to their respective fixed hardware.

More information on the system requirements for the various platforms can be found on the Bethesda blog.

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If your PC is up to the task of powering BJ Blazkowicz, it's time to get psyched! And In the meantime, why not enjoy some classic Wolfenstein 3D? 

Will you be picking up Wolfenstein: The New Order when it comes out.

Raging through the wilderness; a traveller's guide

Subject: General Tech | October 12, 2011 - 04:35 PM |
Tagged: rage, carmack, 60fps

The Tech Report have braved corrupted textures and .ini files to bring you a tour of the wastelands of Rage.  Once the NVIDIA fix was applied the low resolution textures that appeared and never left disappeared as the PC's caching power was finally put into play.  The review is mixed, for instance while it does have Doom 3 like monster closets it seems that you can actually see the enemies hiding in the cracks before they jump out at you, far better than the teleporting insta-monster of the aforementioned game.  Head over to see what their impressions of the game were after playing for three days.

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"In his latest blog post, TR's Geoff Gasior spends a few days in Rage's virtually textured wastelands, finding a solid shooter packed with personality and, after a little tweaking, truly stunning visuals."

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