Raging through the wilderness; a traveller's guide

Subject: General Tech | October 12, 2011 - 04:35 PM |
Tagged: rage, carmack, 60fps

The Tech Report have braved corrupted textures and .ini files to bring you a tour of the wastelands of Rage.  Once the NVIDIA fix was applied the low resolution textures that appeared and never left disappeared as the PC's caching power was finally put into play.  The review is mixed, for instance while it does have Doom 3 like monster closets it seems that you can actually see the enemies hiding in the cracks before they jump out at you, far better than the teleporting insta-monster of the aforementioned game.  Head over to see what their impressions of the game were after playing for three days.

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"In his latest blog post, TR's Geoff Gasior spends a few days in Rage's virtually textured wastelands, finding a solid shooter packed with personality and, after a little tweaking, truly stunning visuals."

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