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The Really Good Times are Over

We really do not realize how good we had it.  Sure, we could apply that to budget surpluses and the time before the rise of global terrorism, but in this case I am talking about the predictable advancement of graphics due to both design expertise and improvements in process technology.  Moore’s law has been exceptionally kind to graphics.  We can look back and when we plot the course of these graphics companies, they have actually outstripped Moore in terms of transistor density from generation to generation.  Most of this is due to better tools and the expertise gained in what is still a fairly new endeavor as compared to CPUs (the first true 3D accelerators were released in the 1993/94 timeframe).

The complexity of a modern 3D chip is truly mind-boggling.  To get a good idea of where we came from, we must look back at the first generations of products that we could actually purchase.  The original 3Dfx Voodoo Graphics was comprised of a raster chip and a texture chip, each contained approximately 1 million transistors (give or take) and were made on a then available .5 micron process (we shall call it 500 nm from here on out to give a sense of perspective with modern process technology).  The chips were clocked between 47 and 50 MHz (though often could be clocked up to 57 MHz by going into the init file and putting in “SET SST_GRXCLK=57”… btw, SST stood for Sellers/Smith/Tarolli, the founders of 3Dfx).  This revolutionary graphics card at the time could push out 47 to 50 megapixels and had 4 MB of VRAM and was released in the beginning of 1996.

righteous3d_01.JPG

My first 3D graphics card was the Orchid Righteous 3D.  Voodoo Graphics was really the first successful consumer 3D graphics card.  Yes, there were others before it, but Voodoo Graphics had the largest impact of them all.

In 1998 3Dfx released the Voodoo 2, and it was a significant jump in complexity from the original.  These chips were fabricated on a 350 nm process.  There were three chips to each card, one of which was the raster chip and the other two were texture chips.  At the top end of the product stack was the 12 MB cards.  The raster chip had 4 MB of VRAM available to it while each texture chip had 4 MB of VRAM for texture storage.  Not only did this product double performance from the Voodoo Graphics, it was able to run in single card configurations at 800x600 (as compared to the max 640x480 of the Voodoo Graphics).  This is the same time as when NVIDIA started to become a very aggressive competitor with the Riva TnT and ATI was about to ship the Rage 128.

Read the entire editorial here!