Skip tailoring your suit, scan yourself for the perfect fit

Subject: General Tech | September 12, 2014 - 01:41 PM |
Tagged: Realsense 3D, idf 2014, 3D rendering, 3d printing

There was an interesting use of Intel's Realsense 3D technology displayed at IDF by a company called Volumental.  By using a new product with the new style of camera it would be possible to make a 3D map of your body accurate enough to make clothing patterns from.  The example offered were a pair shoes that could be ordered online with no concerns about the fit as the shoes would be perfect for you.  That is just the beginning though, you would also be able to order a perfectly tailored suit online without ever needing to appear in person for a fitting.  It could also lead to an even worse Fappening in the future; choose your online clothing supplier carefully.  There is more here at The Inquirer.

idf-intel-volumental-shoes-3d-scanning-demoed-540x334.JPG

"The proof of concept software, called Volume Voice[sic], accurately scans parts of the human body with Intel's Realsense 3D depth cameras, which will soon feature on Intel-powered laptops and tablets. Volumental's cloud-based platform will then allow individuals to create products that are tailored to their own bodies, for example, shoes that fit perfectly without the need to try them on before buying."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

GDC 2013: Activision Shows Off Real-Time Character Rendering Technology With Realistic Faces

Subject: General Tech | April 1, 2013 - 11:54 PM |
Tagged: next generation character rendering, GDC 13, gaming, Activision, 3D rendering

Activision recently showed off its Next-Generation Character Rendering technology, which is a new method for rendering realistic and high-quality 3D faces. The technology has been in the works for some time now, and is now at a point where faces are extremely detailed down to pores, freckles, wrinkles, and eye lashes.

Lauren_Activision Tech Demo at GDC 2013.jpg

In addition to Lauren, Activision also showed off its own take on the face used in NVIDIA's Ira FaceWorks tech demo. Except instead of the NVIDIA rendering, the face was done using Activision's own Next-Generation Character Rendering technology. A method that is allegedly more efficient and "completely different" than the one used for Ira. In a video showing off the technology (embedded below), the Activision method produces some impressive 3D renders in real time, but when talking appear to be a bit creepy-looking and unnatural. Perhaps Activision and NVIDIA should find a way to combine the emotional improvements of Ira with the graphical prowess of NGCR (and while we are making a wish list, I might as well add TressFX support... heh).

Jonas.jpg

The high resolution faces are not quite ready for the next Call of Duty, but the research team has managed to get models to render at 180 FPS on a PC running a single GTX 680 graphics card. That is not enough to implement the technology in a game, where there are multiple models, the environment, physics, AI, and all manner of other calculations to deal with and present at acceptable frame rates, but it is nice to see this kind of future-looking work being done now. Perhaps in a few graphics card generations the hardware will catch up to the face rendering technology that Activision (and others) are working on, which will be rather satisfying to see. It is amazing how far the graphics world has come since I got into PC gaming with Wolfenstein 3D, to say the least!

The team behind Activision's Next-Generation Character Rendering technology includes:

Team Member Role
Javier Von Der Pahlen Director of Research and Development
Etienne Donvoye Technical Director
Bernardo Antoniazzi Technical Art Director
Zbyněk Kysela Modeler and Texture Artist
Mike Eheler Programming and Support
Jorge Jimenez Real-Time Graphics Research and Development

Jorge Jimenez has posted several more screenshots of the GDC tech demo on his blog that are worth checking out if you are interested in the new rendering tech.

Source: HEXUS