Rumor: 2K Australia Shuts Down

Subject: General Tech | April 16, 2015 - 12:04 AM |
Tagged: take-two, layoffs, 2k games, 2k australia

UPDATE (April 16th, 4:12pm EDT): Within an hour of publishing, IGN received a statement from 2K Games confirming the studio closure. Thanks to Penterax in the comments for the tip.

According to a tip sent to Kotaku Australia, and currently no other source, 2K Australia has been closed down. The studio is most recently known for Borderlands: The Pre-Sequel, but they have also contributed to all three BioShock titles and, when they were a formal division of Irrational Games, worked on SWAT 4 and Tribes: Vengeance. And yes, it is very tempting to call it “Police Quest: SWAT 4”.


At the time of writing, we are still waiting on an official statement from 2K Australia or its parent companies, 2K Games and Take-Two Interactive. The source claims that all staff members will lose their jobs and the entire studio will be closed. There are also not too many alternatives in the continent. EA has a subsidiary that develops mobile titles, Firemonkeys Studios, which has about 60 employees. They are about 400 miles away from where 2K Australia was though. A Google Doc is being maintained with many prospects, although about half of the openings are in North America and New Zealand.

Excited about an interview with the developers of the XCOM reboot? Your age is showing

Subject: General Tech | June 29, 2011 - 11:58 AM |
Tagged: xcom, gaming, 2k games

With great fear and much hope, many of the 30+ gamers are awaiting 2K Games' reboot of the XCOM game.  The fear comes for the game being a first person shooter in the style of Mass Effect and not the proper turn based strategy game it once was.  However the developer that Rock, Paper, SHOTGUN interviewed, Jonathan Pelling, described a story line of invasion and alienation which might lend a different kind of depth to the series, something that has been lacking from more recent versions like UFO:Aftermath.  The trailer also implies that research will be important to the game, as you start to reverse-engineer alien technology, but let us hope it is more indepth than a scientist handing you a new gun before a mission.

In case you don't feel old enough remembering the original XCOM, RPS also points out that "The Might & Magic series is twenty-five years old."


"Recently we had a chance to look at 2K’s intriguing reboot of XCOM – and a full XCOM preview is coming up soon – but first there’s an interview which explains a bit about the world, and the intention to tell a story about the origin of the XCOM alien invasion in the setting of 1960s America.

In the depths of a bunker packed with strange humanoids that communicated almost entirely using the words “like”, “totally” and “hella” we spoke to something that claimed to be Jonathan Pelling, Creative Director at 2K Marin, developers of XCOM. Here’s what he had to say…"

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