Subject: General Tech | September 20, 2014 - 02:33 PM | Scott Michaud
Tagged: chrome os, chrome, google, Android
Last week, we reported on Google's App Runtime for Chrome (ARC) beta release. Its goal is to bring apps from the Google Play Store to ChromeOS through an Android stack built atop Native Client. They are sandboxed, but still hardware-dependent for performance. Since then, vladikoff on GitHub has published ARChon, a project which brings that initiative to desktop OSes.
Image Credit: ARChon Project
To use Archon, you will need to use an x86-64 version of Chrome 37 (or later) on Windows, Mac, or Linux. This project is not limited to the handful of ARC-compatible apps that Google officially supports. The Android apps need to be converted into Chrome extensions using a tool, also available, called chromeos-apk. In fact, the example app is an open source version of the game, 2048, rather than just the four launch apps from Google.
Whether Google intends to offer this, officially, with their Chrome browser is the most interesting part for me. I would prefer that everything just works everywhere but, failing that, having a supported Android platform on the desktop without dual-booting or otherwise displacing the host itself could be interesting. And yes, Bluestacks exists, but it has not been something that I would recommend, at least in my experience of it.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 06:57 PM | Scott Michaud
Tagged: windows, mobile, microsoft, keyboard, ios, Android
Let me share a story. There was a time, around the first Surface launch, that I worked in an electronics retail store (and the several years prior -- but I digress). At around that time, Microsoft was airing ads with people dancing around, clicking keyboards to the Surface tablet with its magnetic click or snap. One day, a customer came in looking for the keyboard from the TV spots for their iPad. I thought about it for a few seconds and realized how terrible Microsoft's branding actually was.
Without already knowing the existence of their Windows 8 and RT tablets, which the ads were supposed to convey, it really did look like an accessory for an iPad.
Doing Microsoft's job for them, I explained the Surface Pro and Surface RT tablets along with its keyboard-cover accessories. Eventually, I told them that it was a Microsoft product for their own tablet brand and would not see an iPad release. The company felt threatened by these mobile, touch devices and was directly competing with them.
So Microsoft is announcing a keyboard for Windows, Android, and iOS. Sure, it is very different from the Type and Touch Covers; for instance, it does not attach to these devices magnetically. Microsoft has also been known to develop hardware, software, and services for competing platforms. While it is not unsurprising that Microsoft keyboards would work on competing devices, it does feel weird for their keyboard to have features that are specialized for these competing platforms.
There are three things interesting about this keyboard: it has a built-in stand, it has special keys for Android and iOS that are not present in Windows, and it has a built-in rechargeable battery that lasts up to 6 months. The peripheral pairs wirelessly with all of these devices through Bluetooth.
The Microsoft Universal Mobile Keyboard is coming soon for $79.95 (MSRP).
Subject: General Tech, Mobile | September 17, 2014 - 05:03 PM | Scott Michaud
Tagged: google, Android, android one
In much the same way as FirefoxOS is targeting foreign markets with low-cost phones, with the Intex Cloud Fx as the extreme example, Google is pushing for the overseas markets with Android One. Based on Android 4.4 and updated as new versions launch, for up to two years at least, the devices will not be old and outdated.
In terms of hardware, the platform is said to feature front and rear cameras, a quad-core processor, a microSD card slot, and dual SIM slots. Google has several partners involved with the initiative: Acer, Airtel, Alcatel, ASUS, HTC, Intex, Karbonn, LAVA, Lenovo, MediaTek, Cromax, Panasonic, Qualcomm, Spice, and Xolo. Besides a baseline standard, and a bit of marketing, there does not seem to be much to the platform itself.
Of course, delivering a quality standard, at an affordable price, to places which normally cannot obtain smartphones at all is noteworthy.
Subject: General Tech, Systems, Mobile | September 13, 2014 - 05:52 PM | Scott Michaud
Tagged: google, chrome os, Android
To some extent...
This is not the entire Google Play Store; in fact, it is just four Android apps at launch: Duolingo, Evernote, Sight Words, and Vine. According to a Google spokesperson, via Ars Technica, the company built an Android platform on top of Native Client, which is their way of sandboxing (a subset of) native code for use in applications which require strict security (such as a web browser). Android apps can then see and use those platform-dependent Android APIs, but be kept at two arms-lengths away from the host system.
From the app's standpoint, code will not need to be changed or ported. Of course, this is sound in theory, but little bugs can surface in actual practice. In fact, Flipboard was demonstrated at Google I/O under this initiative but is curiously absent from launch. To me, it seems like a few bugs need to be resolved before it is deemed compatible (it is dubbed "Beta" after all). Another possibility is that the app was not yet optimized for a Chromebook's user experience. Claiming either would be pure speculation, so who knows?
Android apps using App Runtime for Chrome (Beta) are available now at the Chrome Web Store.
Subject: Mobile | September 9, 2014 - 01:00 PM | Ryan Shrout
Tagged: tablet, reference design program, Intel, idf 2014, idf, google, aosp, Android
During today's keynote of the Intel Developer Forum, Google and Intel jointly announced a new program aimed to ease the burden of Android deployment and speed up the operating system update adoption rates that have often plagued the ecosystem.
In today's Android market, whether we are talking about x86 or ARM-based SoC designs, the process to release a point update to the operating system is quite complicated. ODMs have to build unique operating system images for each build and each individual SKU has to pass Google Media Services (GMS). This can be cumbersome and time consuming, slowing down or preventing operating system updates from ever making it to the consumer.
With the Intel Reference Design Program, the company will provide it's partners with a single binary that allows them to choose from a pre-qualified set of components or a complete bill of materials specification. Obviously this BOM will include Intel x86 processors like Bay Trail but it should help speed up the development time of new hardware platforms. Even better, OEMs and ODMs won't have to worry about dealing with the process of passing GMS certification leaving the hardware vendor to simply release the hardware to the market.
But, an even bigger step forward, is Intel's commitment on the software side. Everyone knows how fragmented the Android OS market with just 20% of the hardware on the Play Store running Android KitKat. For devices built on the Reference Design Program, Intel is going to guarantee software updates within 2 weeks of AOSP (Android Open Source Project) updates. And, that update support will be given for two years after the release of the launch of the device.
This combination of hardware and software support from Intel to its hardware ODMs should help ignite some innovation and sales in the x86 Android market. There aren't any partners to announce support for this Reference Design Program but hopefully we'll hear about some before the end of IDF. It will be very interesting to see what ARM (and its partners) respond with. There are plenty of roadblocks holding back the quick uptake of x86 Android tablets but those companies would be blind to ignore the weight that Intel can shift when the want to.
Subject: General Tech, Systems | September 3, 2014 - 07:23 PM | Scott Michaud
Tagged: fanless, htpc, windows, Android
Because fanless and cheap PCs are awesome, MINIX is launching the Neo Z64. Priced at $129 USD, it will contain an Intel Atom Z3635F SoC with 2GB of DDR3L and 32GB of eMMC internal storage. The device will ship loaded with Android 4.4.4 (KitKat) but is compatible with Windows 8.1, if you have a license for it.
Externally, the device features a microSD card slot (maximum size not specified), one 10/100Mbps Ethernet port, two USB 2.0 ports, an IR receiver (with remote), and HDMI 1.4. Note that HDMI is the only audio outputs on this device, which could be tricky if you want to run it as something other than a home theater PC (if you do not have a USB sound card that is compatible with your chosen OS). Lastly, it also has 802.11n and Bluetooth 4.0 wireless support.
This is still a significant price premium over some other devices, like a Roku, but could be useful for some. The lack of any SteamOS mention is a bit disconcerting, given that the free OS could be applied to turn the device into an In-Home Streaming target (or host of simple, Linux-compatible games, like Super Meat Boy). Hopefully, future products will consider Valve's home theater platform.
The MINIX Neo Z64 will be available in October for $129.
Subject: Mobile | September 3, 2014 - 03:02 AM | Tim Verry
Tagged: tablet, tab s8, Lenovo, ifa 2014, ifa, Bay Trail, Atom Z3775, Android
Lenovo launched the TAB S8 at IFA in Berlin today, making it the company's first Intel-powered 8-inch tablet running Google's Android operating system. The TAB S8 packs a decent amount of hardware into a 7.9mm thick and 299 gram package that will be available later this month starting at $199.
The TAB S8 features an 8-inch "Infinity Glass" 1920 x 1200 IPS display, two front facing Dolby Audio speakers, a 1.6 megapixel webcam, and an 8MP rear camera. Lenovo will offer the TAB S8 in white, black, yellow, and blue.
Internally, the TAB S8 uses an Intel Atom Z3775 "Bay Trail" SoC clocked at up to 1.83 GHz, 16GB of eMMC storage, and 2GB DDR3 memory. The tablet runs Android 4.4 and will support Wi-Fi, Bluetooth, and (optionally) LTE cellular radios.
Exact SKUs and specifications have not yet been announced, but the base 16GB model will be available in September for $199. For the price, the TAB S8 looks to be a good deal, with hardware that is very competitive to other budget Android tablets!
Subject: General Tech | August 22, 2014 - 01:30 PM | Jeremy Hellstrom
Tagged: byod, security, Android
In the new BYOD corporate crapshoot Android devices are frequently connecting to secure resources which raises security concerns for many IT workers. The OS is not as secure as many would like it to be; good enough for home use but not for those who truly want to keep their data secure. The majority of the exploits come from insecure apps as opposed to an inherent problem with the OS which has lead to a group proposing an Android Security Module Framework. Root the phone once to add these to Android and enable the ability to restrict the capability of apps to share unnecessarily while not preventing the apps from running. The example offered to The Register was the ability to stop Whatsapp from uploading contact information without preventing the app from functioning. This could also allow you to configure a phone in a way similar to Blackberry's Balance feature, segregating work data from personal.
"An international group of researchers believes Android needs more extensible security, and is offering up a framework they hope either Google or mobe-makers will take for a spin."
Here is some more Tech News from around the web:
- Acer unveils 8-core 4G LTE smartphone in Taiwan @ DigiTimes
- Cyber security experts find 92 percent successful Gmail hack @ The Inquirer
- TELEPORTABLE storage? Atlantis Computing's PR bods jump the shark @ The Register
- Microsoft ropes in Opera Mini as default Nokia dumbphone browser @ The Register
- NETGEAR EX6200 @ Hardwareheaven
NVIDIA Reveals 64-bit Denver CPU Core Details, Headed to New Tegra K1 Powered Devices Later This Year
Subject: Processors | August 12, 2014 - 01:06 AM | Tim Verry
Tagged: tegra k1, project denver, nvidia, Denver, ARMv8, arm, Android, 64-bit
During GTC 2014 NVIDIA launched the Tegra K1, a new mobile SoC that contains a powerful Kepler-based GPU. Initial processors (and the resultant design wins such as the Acer Chromebook 13 and Xiaomi Mi Pad) utilized four ARM Cortex-A15 cores for the CPU side of things, but later this year NVIDIA is deploying a variant of the Tegra K1 SoC that switches out the four A15 cores for two custom (NVIDIA developed) Denver CPU cores.
The custom 64-bit Denver CPU cores use a 7-way superscalar design and run a custom instruction set. Denver is a wide but in-order architecture that allows up to seven operations per clock cycle. NVIDIA is using a custom ISA and on-the-fly binary translation to convert ARMv8 instructions to microcode before execution. A software layer and 128MB cache enhance the Dynamic Code Optimization technology by allowing the processor to examine and optimize the ARM code, convert it to the custom instruction set, and further cache the converted microcode of frequently used applications in a cache (which can be bypassed for infrequently processed code). Using the wider execution engine and Dynamic Code Optimization (which is transparent to ARM developers and does not require updated applications), NVIDIA touts the dual Denver core Tegra K1 as being at least as powerful as the quad and octo-core packing competition.
Further, NVIDIA has claimed at at peak throughput (and in specific situations where application code and DCO can take full advantage of the 7-way execution engine) the Denver-based mobile SoC handily outpaces Intel’s Bay Trail, Apple’s A7 Cyclone, and Qualcomm’s Krait 400 CPU cores. In the results of a synthetic benchmark test provided to The Tech Report, the Denver cores were even challenging Intel’s Haswell-based Celeron 2955U processor. Keeping in mind that these are NVIDIA-provided numbers and likely the best results one can expect, Denver is still quite a bit more capable than existing cores. (Note that the Haswell chips would likely pull much farther ahead when presented with applications that cannot be easily executed in-order with limited instruction parallelism).
NVIDIA is ratcheting up mobile CPU performance with its Denver cores, but it is also aiming for an efficient chip and has implemented several power saving tweaks. Beyond the decision to go with an in-order execution engine (with DCO hopefully mostly making up for that), the beefy Denver cores reportedly feature low latency power state transitions (e.g. between active and idle states), power gating, dynamic voltage, and dynamic clock scaling. The company claims that “Denver's performance will rival some mainstream PC-class CPUs at significantly reduced power consumption.” In real terms this should mean that the two Denver cores in place of the quad core A15 design in the Tegra K1 should not result in significantly lower battery life. The two K1 variants are said to be pin compatible such that OEMs and developers can easily bring upgraded models to market with the faster Denver cores.
For those curious, In the Tegra K1, the two Denver cores (clocked at up to 2.5GHz) share a 16-way L2 cache and each have 128KB instruction and 64KB data L1 caches to themselves. The 128MB Dynamic Code Optimization cache is held in system memory.
Denver is the first (custom) 64-bit ARM processor for Android (with Apple’s A7 being the first 64-bit smartphone chip), and NVIDIA is working on supporting the next generation Android OS known as Android L.
The dual Denver core Tegra K1 is coming later this year and I am excited to see how it performs. The current K1 chip already has a powerful fully CUDA compliant Kepler-based GPU which has enabled awesome projects such as computer vision and even prototype self-driving cars. With the new Kepler GPU and Denver CPU pairing, I’m looking forward to seeing how NVIDIA’s latest chip is put to work and the kinds of devices it enables.
Are you excited for the new Tegra K1 SoC with NVIDIA’s first fully custom cores?
A Tablet and Controller Worth Using
An interesting thing happened a couple of weeks back, while I was standing on stage at our annual PC Perspective Hardware Workshop during Quakecon in Dallas, TX. When NVIDIA offered up a SHIELD (now called the SHIELD Portable) for raffle, the audience cheered. And not just a little bit, but more than they did for nearly any other hardware offered up during the show. That included motherboards, graphics card, monitors, even complete systems. It kind of took me aback - NVIDIA SHIELD was a popular brand, a name that was recognized, and apparently, a product that people wanted to own. You might not have guessed that based on the sales numbers that SHIELD has put forward though. Even though it appeared to have a significant mind share, market share was something that was lacking.
Today though, NVIDIA prepares the second product in the SHIELD lineup, the SHIELD Tablet, a device the company hopes improves on the idea of SHIELD to encourage other users to sign on. It's a tablet (not a tablet with a controller attached), it has a more powerful SoC that can utilize different APIs for unique games, it can be more easily used in a 10-ft console mode and the SHIELD specific features like Game Stream are included and enhanced.
The question of course though is easy to put forward: should you buy one? Let's explore.
The NVIDIA SHIELD Tablet
At first glance, the NVIDIA SHIELD Tablet looks like a tablet. That actually isn't a negative selling point though, as the SHIELD Tablet can and does act like a high end tablet in nearly every way: performance, function, looks. We originally went over the entirety of the tablet's specifications in our first preview last week but much of it bears repeating for this review.
The SHIELD Tablet is built around the NVIDIA Tegra K1 SoC, the first mobile silicon to implement the Kepler graphics architecture. That feature alone makes this tablet impressive because it offers graphics performance not seen in a form factor like this before. CPU performance is also improved over the Tegra 4 processor, but the graphics portion of the die sees the largest performance jump easily.
A 1920x1200 resolution 7.9-in IPS screen faces the user and brings the option of full 1080p content lacking with the first SHIELD portable. The screen is bright and crisp, easily viewable in bring lighting for gaming or use in lots of environments. Though the Xiaomi Mi Pad 7.9 had a 2048x1536 resolution screen, the form factor of the SHIELD Tablet is much more in line with what NVIDIA built with the Tegra Note 7.