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Subject: Mobile
Manufacturer: Lenovo

Introduction and Design

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While Lenovo hasn’t historically been known for its gaming PCs, it’s poised to make quite a splash with the latest entry in its IdeaPad line. Owing little to the company’s business-oriented roots, the Y500 aims to be all power—moreso than any other laptop from the manufacturer to date—tactfully squeezed into a price tag that would normally be unattainable given the promised performance. But can it succeed?

Our Y500 review unit can be had for $1,249 at Newegg and other retailers, or for as low as $1,180 at Best Buy. Lenovo also sells customizable models, though the price is generally higher. Here’s the full list of specifications:

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The configurations offered by Lenovo range in price fairly widely, from as low as $849 for a model sporting 8 GB of RAM with a single GT 650M with 2 GB GDDR5. The best value is certainly this configuration that we received, however.

What’s so special about it? Well, apart from the obvious (powerful quad-core CPU and 16 GB RAM), this laptop actually includes two NVIDIA GeForce GT 650M GPUs (both with 2 GB GDDR5) configured in SLI. Seeing as it’s just a 15.6-inch model, how does it manage to do that? By way of a clever compromise: the exchange of the usual optical drive for an Ultrabay, something normally only seen in Lenovo’s ThinkPad line of laptops. So I guess the Y500 does owe a little bit of its success to its business-grade brethren after all.

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In our review unit (and in the particular configuration noted above), this Ultrabay comes prepopulated with the second GT 650M, equipped with its own heatsink/fan and all. The addition of this GPU effectively launches the Y500 into high-end gaming laptop territory—at least on the spec sheet. Other options for the Ultrabay also exist (sold separately), including a DVD burner and a second hard drive. The bay is easily removable via a switch on the back of the PC (see below).

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Continue Reading our review of the Lenovo IdeaPad Y500!

The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals

Subject: General Tech | May 22, 2013 - 10:33 PM |
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd

Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.

Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I believe Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).

On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.

Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.

PlayStation 4 hardware:

As a refresher, Sony's PS4 has the following hardware specifications.

  • CPU:  Eight core AMD “Jaguar” CPU
  • GPU:  AMD GCN GPU with 1152 shader units (in 18 CUs)
  • Memory:  8GB of GDDR5 clocked at 5500MHz
  • HDD:  At least a spindle hard drive
  • Bandwidth:  176 GB/s

Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horsepower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.

Xbox One hardware:

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Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:

  • CPU:  Eight core AMD “Jaguar” CPU
  • GPU:  AMD GCN GPU with 768 shader cores (within 12 Compute Units)
  • Memory:  8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
  • HDD:  500GB
  • DDR3 Memory Bandwidth: 68.3 GB/s
  • eSRAM Memory Bandwidth: 102GB/s

Microsoft took a different approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid approach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, however.

These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games. 

This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.

I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.

What do you think about the split between the Xbox One and PS4's hardware?

 

Source: AnandTech
Author:
Manufacturer: NVIDIA

GK110 Gets a Lower Price Point

If you want to ask us some questions about the GTX 780 or our review, join us for a LIVE STREAM at 2pm EDT / 11am PDT on our LIVE page.

When NVIDIA released the GeForce GTX Titan in February there was a kind of collective gasp across the enthusiast base.  Half of that intake of air was from people amazed at the performance they were seeing on a single GPU graphics cards powered by the GK110 chip.  The other half was from people aghast of the $1000 price point that NVIDIA launched it at.  The GTX Titan was the fastest single GPU card in the world, without any debate, but with it came a cost we hadn't seen in some time.  Even with the debate between it, the GTX 690 and the HD 7990, the Titan was likely my favorite GPU, cost no concerns.

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Today we see the extension of the GK110, by cutting it back some, and releasing a new card.  The GeForce GTX 780 3GB is based on the same chip as the GTX Titan but with additional SMX units disabled, a lower CUDA core count and less memory.  But as you'll soon see, the performance delta between it and the GTX 680 and Radeon HD 7970 GHz is pretty impressive.  The $650 price tag though - maybe not.

We held a live stream the day this review launched at http://pcper.com/live.  You can see the replay that goes over our benchmark results and thoughts on the GTX 780 below.

 

The GeForce GTX 780 - A Cut Down GK110

As I mentioned above, the GTX 780 is a pared-down GK110 GPU and for more information on that particular architecture change, you should really take a look at my original GTX Titan launch article from February.  There is a lot more that is different on this part compared to GK104 than simple shader counts, but for gamers most of the focus will rest there. 

The chip itself is a 7.1 billion mega-ton beast though a card with the GTX 780 label is actually utilizing much fewer than that.  Below you will find a couple of block diagrams that represent the reduced functionality of the GTX 780 versus the GTX Titan:

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Continue reading our review of the NVIDIA GeForce GTX 780 3GB GK110 Graphics Card!!

Subject: Motherboards
Manufacturer: MSI

Introduction and Technical Specifications

Introduction

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Courtesy of MSI

With the Z77A-GD65 Gaming motherboard, MSI takes is award-winning Intel Z77-based board design and melds it with a Killer - a Killer NIC that is. MSI integrated the Killer e2205 GigE NIC into the board's design for the ultimate solution for online gaming. The Killer NIC is well known in gaming circles for its superior hardware-based network traffic prioritization engine, making it a natural integration choice for a top-end gaming board. We put the MSI Z77A-GD65 Gaming through our rigorous suite of tests to measures is performance and were not disappointed. At a retail price of $179, this board is a steal.

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Courtesy of MSI

In designing the Z77A-GD65 Gaming board, MSI provided a total of 12 digital power phases for the CPU. MSI packed this board full of features: SATA 2 and SATA 3 ports; a Killer e2205 GigE NIC; three PCI-Express x16 slots for up to tri-card support; and USB 2.0 and 3.0 port support.

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Courtesy of MSI

Continue reading our review of the MSI Z77A-GD65 Gaming motherboard!

Epic Games is disappointed in the PS4 and Xbox One?

Subject: Editorial, General Tech, Graphics Cards, Systems | May 23, 2013 - 06:40 PM |
Tagged: xbox one, xbox, unreal engine, ps4, playstation 4, epic games

Unreal Engine 4 was presented at the PlayStation 4 announcement conference through a new Elemental Demo. We noted how the quality seemed to have dropped in the eight months following E3 while the demo was being ported to the console hardware. The most noticeable differences were in the severely reduced particle counts and the non-existent fine lighting details; of course, Epic pumped the contrast in the PS4 version which masked the lack of complexity as if it were a stylistic choice.

Still, the demo was clearly weakened. The immediate reaction was to assume that Epic Games simply did not have enough time to optimize the demo for the hardware. That is true to some extent, but there are theoretical limits on how much performance you can push out of hardware at 100% perfect utilization.

Now that we know both the PS4 and, recently, the Xbox One: it is time to dissect more carefully.

A recent LinkedIn post from EA Executive VP and CTO, Rajat Taneja, claims that the Xbox One and PS4 are a generation ahead of highest-end PC on the market. While there are many ways to interpret that statement, in terms of raw performance that statement is not valid.

As of our current knowledge, the PlayStation 4 contains an eight core AMD "Jaguar" CPU with an AMD GPU containing 18 GCN compute units, consisting of a total of 1152 shader units. Without knowing driving frequencies, this chip should be slightly faster than the Xbox One's 768 shader units within 12 GCN compute units. The PS4 claims their system has a total theoretical 2 teraFLOPs of performance and the Xbox One would almost definitely be slightly behind that.

Back in 2011, the Samaritan Demo was created by Epic Games to persuade console manufacturers. This demo was how Epic considered the next generation of consoles to perform. They said, back in 2011, that this demo would theoretically require 2.5 teraFLOPs of performance for 30FPS at true 1080p; ultimately their demo ran on the PC with a single GTX 680, approximately 3.09 teraFLOPs.

This required performance, (again) approximately 2.5 teraFLOPs, is higher than what is theoretically possible for the consoles, which is less than 2 teraFLOPs. The PC may have more overhead than consoles, but the PS4 and Xbox One would be too slow even with zero overhead.

Now, of course, this does not account for reducing quality where it will be the least noticeable and other cheats. Developers are able to reduce particle counts and texture resolutions in barely-noticeable places; they are also able to render below 1080p or even below 720p, as was the norm for our current console generation, to save performance for more important things. Perhaps developers might even use different algorithms which achieve the same, or better, quality for less computation at the expense of more sensitivity to RAM, bandwidth, or what-have-you.

But, in the end, Epic Games did not get the ~2.5 teraFLOPs they originally hoped for when they created the Samaritan Demo. This likely explains, at least in part, why the Elemental Demo looked a little sad at Sony's press conference: it was a little FLOP.

Update, 5/24/2013: Mark Rein of Epic Games responds to the statement made by Rajat Taneja of EA. While we do not know his opinion on consoles... we know his opinion on EA's opinion:

PCPer Live! GeForce GTX 780 3GB Graphics Card - 2pm EDT / 11am PDT

Subject: Editorial, Graphics Cards | May 23, 2013 - 12:08 PM |
Tagged: video, live, gtx 780, gk110

Missed the LIVE stream?  You can catch the video reply of it below!

Hopefully by now you have read over our review of the new NVIDIA GeForce GTX 780 graphics card that launched this morning.  Taking the GK110 GPU, cutting off some more cores, and setting a price point of $650 will definitely create some interesting discussion. 

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Join me today at 2pm ET / 11am PT as we discuss the GTX 780, our review and take your questions.  You can leave them in the comments below, no registration required. 

GTX 780 Stream - PC Perspective Live! - 2pm ET / 11am PT

Subject: Motherboards
Manufacturer: GIGABYTE

Introduction

Today, Gigabyte unveiled their Intel Z87-based board lineup to select members of the press at a live event from their headquarters in City of Industry, CA. Their Z87 boards are broken down into four series - the Extreme OC series, the Gaming Series, the Thunderbolt series, and the Standard series.

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Intel Z87 motherboard lineup
Courtesy of GIGABYTE

New Features

Gigabyte includes both a new interface for their UEFI BIOS and a new power paradigm, dubbed Ultra Durable 5 Plus, into each of their Intel Z87 boards.

UEFI BIOS Enhancement

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UEFI BIOS explanation
Courtesy of GIGABYTE

They also fully redesigned their UEFI BIOS interface to make it more customizable, easier to use, and to allow real-time feedback for settings changes.

Continue reading our preview of Gigabyte's upcoming Z87 motherboards!!

Author:
Subject: Processors
Manufacturer: AMD

The Architectural Deep Dive

AMD officially unveiled their brand new Bobcat architecture to the world at CES 2011.  This was a very important release for AMD in the low power market.  Even though Netbooks were a dying breed at that time, AMD experienced a good uptick in sales due to the good combination of price, performance, and power consumption for the new Brazos platform.  AMD was of the opinion that a single CPU design would not be able to span the power consumption spectrum of CPUs at the time, and so Bobcat was designed to fill that space which existed from 1 watt to 25 watts.  Bobcat never was able to get down to that 1 watt point, but the Z-60 was a 4.5 watt part with two cores and the full 80 Radeon cores.

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The Bobcat architecture was produced on TSMC’s 40 nm process.  AMD eschewed the upcoming 32 nm HKMG/SOI process that was being utilized for the upcoming Llano and Bulldozer parts.  In hindsight, this was a good idea.  Yields took a while to improve on GLOBALFOUNDRIES new process, while the existing 40 nm product from TSMC was running at full speed.  AMD was able to provide the market in fairly short order with good quantities of Bobcat based APUs.  The product more than paid for itself, and while not exactly a runaway success that garnered many points of marketshare from Intel, it helped to provide AMD with some stability in the market.  Furthermore, it provided a very good foundation for AMD when it comes to low power parts that are feature rich and offer competitive performance.

The original Brazos update did not happen, instead AMD introduced Brazos 2.0 which was a more process improvement oriented product which featured slightly higher speeds but remained in the same TDP range.  The uptake of this product was limited, and obviously it was a minor refresh to buoy purchases of the aging product.  Competition was coming from low power Ivy Bridge based chips, as well as AMD’s new Trinity products which could reach TDPs of 17 watts.  Brazos and Brazos 2.0 did find a home in low powered, but full sized notebooks that were very inexpensive.  Even heavily leaning Intel based manufacturers like Toshiba released Brazos based products in the sub-$500 market.  The combination of good CPU performance and above average GPU performance made this a strong product in this particular market.  It was so power efficient, small batteries were typically needed, thereby further lowering the cost.

All things must pass, and Brazos is no exception.  Intel has a slew of 22 nm parts that are encroaching on the sub-15 watt territory, ARM partners have quite a few products that are getting pretty decent in terms of overall performance, and the graphics on all of these parts are seeing some significant upgrades.  The 40 nm based Bobcat products are no longer competitive with what the market has to offer.  So at this time we are finally seeing the first Jaguar based products.  Jaguar is not a revolutionary product, but it improves on nearly every aspect of performance and power usage as compared to Bobcat. 

Continue reading our analysis of the new Jaguar and GCN architecture!!

Author:
Subject: Processors
Manufacturer: AMD

2013 Elite Mobility APU - Temash

AMD has a lot to say today.  At an event up in Toronto this month we got to sit down with AMD’s marketing leadership and key engineers to learn about the company’s plans for 2013 mobility processors.  This includes a refreshed high performance APU known as Richland that will replace Trinity as well as two brand new APUs based on Jaguar CPU cores and the GCN architecture for low power platforms. 

Josh has put together an article that details the Jaguar + GCN design of Temash and Kabini and I have also posted some initial performance results of the Kabini reference system AMD handed me in May.  This article will detail the plans that AMD has for each of these three mobile segments, starting with the newest entry, AMD’s Elite Mobility APU platform – Temash.

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The goal of the APU, the combination of traditional x86 processing cores and a discrete style graphics system, was to offer unparalleled performance in smaller and more efficient form factors.  AMD believes that their leadership in the graphics front will offer them a good sized advantage in areas including performance tablets, hybrids and small screen clamshells that may or not be touch enabled.  They are acknowledging though that getting into the smallest tablets (like the Nexus 7) is not on the table quite yet and that content creation desktop replacements are probably outside the scope of Richland. 

 

2013 Elite Mobility APU – Temash

AMD will have the first x86 quad-core SoC design with Temash and AMD thinks it will make a big splash in a relatively new market known as the “high performance” tablet. 

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Temash, built around Jaguar CPU cores and the graphics technology of GCN, will be able to offer fully accelerated video playback with transcode support as well with features like image stabilization and Perfect Picture enabled.  Temash will also be the only SoC to offer support for DX11 graphics and even though some games might not have the ability to show off added effects there are quite a few performance advantages of DX11 over DX10/9.  With more than 100% claimed GPU performance upgrade you’ll be able to drive displays at 2560x1600 for productivity use and even be able to take advantage of wireless display options. 

Continue reading our preview of the new 2013 mobility platforms featuring AMD APUs!!

Author:
Subject: Processors, Mobile
Manufacturer: AMD

A Reference Platform - But not a great one

Believe it or not, AMD claims that the Brazos platform, along with the "Brazos 2.0" update the following year, were the company's most successful mobile platforms in terms of sales and design wins.  When it first took the scene in late 2010, it was going head to head against the likes of Intel's Atom processor and the combination of Atom + NVIDIA ION and winning.  It was sold in mini-ITX motherboard form factors as well as small clamshell notebooks (gasp, dare we say...NETBOOKS?) and though it might not have gotten the universal attention it deserved, it was a great part.

With Kabini (and Temash as well), AMD is making another attempt to pull in some marketshare in the low power, low cost mobile markets.  I have already gone over the details of the mobile platforms that AMD is calling Elite Mobility (Temash) and Mainstream (Kabini) in a previous article that launched today.

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This article will quickly focus on the real-world performance of the Kabini platform as demonstrated by a reference laptop I received while visiting AMD in Toronto a few weeks ago.  While this design isn't going to be available in retail (and I am somewhat thankful based on the build quality) the key is to look at the performance and power efficiency of the platform itself, not the specific implementation. 

Kabini Architecture Overview

The building blocks of Kabini are four Jaguar x86 cores and 128 Radeon cores colleted in a pair of Compute Units - similar in many ways to the CUs found in the Radeon HD 7000 series discrete GPUs.  Josh has written a very good article that focuses on the completely new architecture that is Jaguar and compared it to other processors including AMD's previous core used in Brazos, the Bobcat core. 

Continue reading our performance preview of the new AMD Kabini A4-5000 mainstream mobility APU!

Xbox One announced, the games: not so much.

Subject: Editorial, General Tech, Graphics Cards, Processors, Systems | May 21, 2013 - 05:26 PM |
Tagged: xbox one, xbox

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Almost exactly three months have passed since Sony announced the Playstation 4 and just three weeks remain until E3. Ahead of the event, Microsoft unveiled their new Xbox console: The Xbox One. Being so close to E3, they are saving the majority of games until that time. For now, it is the box itself as well as its non-gaming functionality.

First and foremost, the raw specifications:

  • AMD APU (5 billion transistors, 8 core, on-die eSRAM)
  • 8GB RAM
  • 500GB Storage, Bluray reader
  • USB 3.0, 802.11n, HDMI out, HDMI in

The hardware is a definite win for AMD. The Xbox One is based upon an APU which is quite comparable to what the PS4 will offer. Unlike previous generations, there will not be too much differentiation based on available performance; I would not expect to see much of a fork in terms of splitscreen and other performance-sensitive features.

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A new version of the Kinect sensor will also be present with all units which developers can depend upon. Technically speaking, the camera is higher resolution and more wide-angle; up to six skeletons can be tracked with joints able to rotate rather than just hinge. Microsoft is finally also permitting developers to use the Kinect along with a standard controller to, as they imagine, allow a user to raise their controller to block with a shield. That is the hope, but near the launch of the original Kinect, Microsoft filed a patent to allow sign language recognition: has not happened yet. Who knows whether the device will be successfully integrated into gaming applications.

Of course Microsoft is known most for system software, and the Xbox runs three lightweight operating environments. In Windows 8, you have the Modern interface which runs WinRT applications and you have the desktop app which is x86 compatible.

The Xbox One borrows more than a little from this model.

The home screen, which I am tempted to call the Start Screen, for the console has a very familiar tiled interface. They are not identical to Windows but they are definitely consistent. This interface allows for access to Internet Explorer and an assortment of apps. These apps can be pinned to the side of the screen, identical to Windows 8 modern app. I am expecting there to be "a lot of crossover" (to say the least) between this and the Windows Store; I would not be surprised if it is basically the same API. This works both when viewing entertainment content as well as within a game.

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These three operating systems run at the same time. The main operating system is basically a Hyper-V environment which runs the two other operating systems simultaneously in sort-of virtual machines. These operating systems can be layered with low latency, since all you are doing is compositing them in a different order.

Lastly, they made reference to Xbox Live, go figure. Microsoft is seriously increasing their server capacity and expects developers to utilize Azure infrastructure to offload "latency-insensitive" computation for games. While Microsoft promises that you can play games offline, this obviously does not apply to features (or whole games) which rely upon the back-end infrastructure.

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And yes, I know you will all beat up on me if I do not mention the SimCity debacle. Maxis claimed that much of the game requires an online connection due to the complicated server requirements; after a crack allowed offline functionality, it was clear that the game mostly operates fine on a local client. How much will the Xbox Live cloud service offload? Who knows, but that is at least their official word.

Now to tie up some loose ends. The Xbox One will not be backwards compatible with Xbox 360 games although that is no surprise. Also, Microsoft says they are allowing users to resell and lend games. That said, games will be installed and not require the disc, from what I have heard. Apart from the concerns about how much you can run on a single 500GB drive, once the game is installed rumor has it that if you load it elsewhere (the rumor is even more unclear about whether "elsewhere" counts accounts or machines) you will need to pay a fee to Microsoft. In other words? Basically not a used game.

Well, that has it. You can be sure we will add more as information comes forth. Comment away!

Source: Xbox.com

Podcast #252 - Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!

Subject: General Tech | May 23, 2013 - 01:00 PM |
Tagged: z87, Y500, xbox one, xbox, video, Temash, Richland, podcast, pcper, msi, Lenovo, Kaveri, Kabini, Jaguar, Intel, hgst, gtx 650m, Giagbyte, ECS, asus, APU, amd

PC Perspective Podcast #252 - 05/23/2013

Join us this week as we discuss Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman

Program length: 1:17:01

  1. Week in Review:
  2. News items of interest:
  3. 1:04:30 Hardware/Software Picks of the Week:
  4. 1-888-38-PCPER or podcast@pcper.com
  5. Closing/outro

 

Seagate Barracuda 2TB SATA 6G Hard Drive for $91

Subject: General Tech | May 22, 2013 - 10:22 AM |
Tagged: deals

Hard drives; we all need them.  And some of us need BIG ones.  Today's deal offers up a 2TB Seagate Barracuda SATA 6G hard drive for $91 with FREE shipping.

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Also, if you select it via the drop down box, you can get the 4TB Seagate ST4000DM000 for $149 with FREE shipping.

Seagate 2TB Barracuda SATA 6G - $91 with FREE shipping!

Source: LogicBuy

Fractal Design's Node 304 White Mini-ITX Case Is Coming In July

Subject: General Tech | May 22, 2013 - 06:27 PM |
Tagged: fractal design, mini-itx, case, Node 304

Fractal Design is launching a new version of its existing Node 304 computer chassis. The new Node 304 White comes in white and supports Mini-ITX motherboards. The case measures 250 x 210 x 374mm and weighs 4.9kg.

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The Node 304 is constructed of aluminum and has a white painted exterior. There are two mesh air vents on either side of the case as well as two 92mm Silent Series R2 fans working as front intakes behind filters to keep dust out of the case. Front IO includes two USB 3.0 ports and two audio jacks. The rear of the case features two expansion slots, a space for an ATX power supply, and a single 140mm Silent Series R2 exhaust fan.

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Internally, the Node 304 White can fit standard ATX power supplies, a Mini-ITX motherboard, and up to six 3.5" or 2.5" hard drives. Alternatively, with two of the hard drive mounts removed, the case can accommodate graphics cards up to 310mm in length.

It is a minimalist design,but one that works well. Airflow should not be a problem even for high-end components, and the inclusion of the three fans, filters, and a fan controller is nice to see. The case will be available in July with an MSRP of $89.90 in the US and 69.90 EURO in Europe.

NVIDIA's i500 SDR LTE Modem Achieves 150Mbps Throughput During CITA 2013 Demo

Subject: Mobile | May 22, 2013 - 07:46 PM |
Tagged: Tegra 4i, software defined radio, SoC, nvidia, i500, 4g lte

NVIDIA's Tegra 4i System on a Chip includes a software defined radio that works as a LTE modem. This i500 LTE modem uses general purpose deep execution processors (DXP) and is as much as 40% smaller than a hardware LTE modem according to the company.

At Mobile World Congress earlier this year, the modem was able to reach 100Mbps throughput. After a recent software update, the Tegra 4i SoC in NVIDIA's Pheonix reference platform achieved 150Mbps throughput in a demo at CITA 2013 in Los Angeles this week.

The reference phone was connected to a test network during the demo rather than a live cellular network. The cellular network test equiptment showed the Pheonix platform was connected at the full 150Mbps link speed. In addition to this, NVIDIA showed the Tegra 4i-powered Pheonix phone connected to a live AT&T LTE network streaming video and making voice calls.

The interesting bit about the i500 modem in the Tegra 4i is its software defined nature. NVIDIA was able to upgrade the modem's capabilites through software rather than needing to redesign the hardware. This would be a big plus to consumers as they would be able to take advantage of the faster network speeds as they become available without needing to replace their phones. NVIDIA did note that in addition to the LTE Cat 4 support, the i500 is also backwards compatible with LTE Cat 3, 3G, and 2G networks. I'm interested to see what the power consumption of thei500 is like compared to LTE modems implemented in specialized hardware. The i500 is smaller and more flexible, but SDR can use more power due to its general purpose hardware units.

Read more about NVIDIA's Tegra 4i SoC at PC Perspective!

Source: NVIDIA
Subject: Storage
Tagged:

Introduction, Specifications and Packaging

Introduction

Last month OCZ introduced the Vertex 3.20, which took their popular Vertex line to 20nm flash territory. The Vertex 3.20 used the same tride and true SandForce controller used in previous iterations of that line. The older Vertex line was starting to show its age, and the move to 20nm didn't really help the issue. We knew it was just a matter of time before they brought 20nm to their Indilinx Barefoot line, and that time is now. The new model suggests OCZ may abandon the Vector name, and resurrect the performance of their flagship product line by shifting their Indilinx Barefoot 3 (BF3-M10) over to a newly dubbed Vertex 450:

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Lets jump right into the specs:

Specifications:

  • Capacity: 128, 256GB, 512GB
  • Sequential read:  540 MB/sec
  • Sequential write: 525 MB/sec
  • Random read IOPS (up to):  85 k-IOPS
  • Random write IOPS (up to):  90 k-IOPS

Continue reading our review of the OCZ Vertex 450 256GB SSD!!

Thermaltake Announces Haswell-Compatible Power Supplies

Subject: Cases and Cooling | May 21, 2013 - 11:52 PM |
Tagged: be quiet, Power Supplies, haswell, Intel, c6, c7

In addition to Be Quiet!, Thermaltake has announced its own list of Haswell-compatible PSUs. The majority of high end Thermaltake power supplies will work with Haswell and its new sleep states. Further, all of the current generation high-end and mid-range Thermaltake power supplies are compatible with the new CPUs.

Power supplies in the Toughpower, EVO, and Smart M family are compatible with Haswell. Specifically, the chart below details which specifc models are compatible with Haswell and the new C6 and C7 low power sleep states.

Thermaltake Haswell PSU List.jpg

The following companies have also listed Haswell-compatible power supplies:

You know that thing you trust to accept untrusted data...

Subject: Editorial, General Tech | May 22, 2013 - 01:53 AM |
Tagged: antivirus, antimalware

They might be a good means of guarding you from momentary lapses of judgment, but security is not equivalent to antivirus packages. You always need to consider how much your system is exposed to untrusted and even unsolicited data. Any software which accepts untrusted data has some surface with potential vulnerability to attack.

This, inherently, includes software which accepts data to scan it for malware.

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Last week was host to Patch Tuesday, and one of its many updates fixed a vulnerability in Microsoft's Malware Protection Engine (MPE). The affected code is only present in applications which run the 64-bit version of the engine. For home users, these applications are: Microsoft Security Essentials (x86-64), Microsoft Malicious Software Removal Tool (x86-64), and all varieties of Windows Defender (x86-64). For enterprise users, MPE is also a part of Forefront and Endpoint applications and suites.

Despite the irony, I will not beat up on Microsoft. As far as I know, these vulnerabilities are semi-frequently patched in basically any antimalware application. At the very least, Microsoft declares and remedies problems with reasonable and appropriate policies; they could have just as easily buried this fix and pushed it out silently or worse, wait until it becomes actively exploited in the wild and even beyond.

But, and I realize I am repeating myself at this point, the biggest takeaway from this news: you cannot let the mere presence of antivirus suites permit you to be complacent. No scanner will detect everything, and some might even be the way in.

ECS Z87 Motherboard Series Preview

Subject: Motherboards | May 18, 2013 - 03:19 PM |
Tagged: Z87H3-A3, Z87H3-A2, z87, ECS

ECS unveiled their plans for the next generation of Intel 8-series chipsets and 4th Generation Intel® Core processor family.  These motherboards will be released in Q2 2013 and are categorized into four lines:

  • Unnamed series - optimized for gaming and high performance processing
  • Pro series - optimized for power computing
  • Deluxe series - optimized for small office and home
  • Essentials series - optimized for home and multi-media

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ECS motherboard lines
Courtesy of ECS

Continue reading our preview of the ECS Z87 motherboard lineup!

Source: ECS

Outbound Phone Call Support Coming to Hangouts (Within Gmail Interface) Soon

Subject: General Tech | May 20, 2013 - 03:42 PM |
Tagged: google voice, google talk, google hangouts, google

One of the neat features of the chat application built into the Gmail web interface is the ability to receive and place phone calls to and from your Google Voice number. And unlike the Google Voice interface, calls placed using the Gmail Talk chat widget are completely free.

Unfortunately, the new Hangouts replacement (currently not mandatory) brought over from Google + does not support the calling features of Google Talk. As such, users wanting to call phones and not just video chat with other Google + users will need to stick with the old Google Talk chat or use Google Voice and pay for outbound calls.

Google Hangouts.jpg

The good news is that the phone call features will be rolled into the new Hangouts feature eventually. According to Google employee Nikhyl Singhal, “outbound/inbound calls will soon be available.” He also indicated that future versions of Hangouts will further integrate the feature set of Google Voice (which likely refers to SMS). Unless you particularly want video chatting, I would recommend sticking with Google Talk until the new version of Hangouts is more fleshed out.