Flash player not detected. Click here to install flash.
« 1 2 3 4 5 »

AMD Releases First 5 GHz Processor for Consumers, FX-9590 and FX-9370

Subject: Processors | June 11, 2013 - 11:13 AM |
Tagged: vishera, TWKR, piledriver, FX-9590, FX-9370, Centurion, amd

We have all heard the rumors, but it appears to be true.  We had originally heard about a “Centurion” product which would be for extreme overclockers on the AMD side, running at 5 GHz with a 220 watt TDP.  Now we finally get to see what all the fuss is about.  AMD is releasing two new Vishera based processors that, for the time being, will be limited to system integrators and will be available later this summer.

fx_logo.jpg

The top end product is the FX-9590 which has a top turbo speed of 5 GHz.  This will be a full four module implementation with the 8 MB of L3 cache.  AMD did not give any other details for this particular part.  We do not know what the base clock is, we do not know what the TDP is, and we can only assume that the northbridge/L3 cache will be clocked at the standard 2.2 GHz that we have seen on previous Vishera parts.

The second product is the FX-9370 which is again a four module part that has a top turbo speed of 4.7 GHz.  Remember that the four modules each have two “cores”, so it is still considered an eight core part.  These processors are unlocked, so they can be further overclocked if one so desires.  TDP and other details were again skipped for this particular part.

These parts will be going to system integrators first, and I am not entirely sure that AMD will sell them on the market direct to consumers.  If AMD does in fact sell to consumers (not implied at all in the press release) then they likely will have to bundle it with a very robust cooler.  Probably something along the lines of what we saw with the original FX-8150 LCS bundle.

Consider that the FX-8350 is a 4 GHz base clock product with a max turbo of 4.2 GHz and having a TDP of 125 watts, we probably have to assume that the 220 watt number bandied about is accurate.  A pretty beefy air cooler would be required, or the aforementioned liquid cooling system.  AMD also likely had GLOBALFOUNDRIES change the “mix” when fabricating these parts.  These batches probably feature more leaky transistors that can achieve higher speeds without an extreme amount of voltage.

This is an interesting move by AMD.  Remember those TWKR chips that they released that were designed for LN2 use?  There were a very limited number of those units, and we can imagine that while the FX-9000 series will be in greater numbers they still will not be commonplace on the retail market.  SI’s like Maingear will be introducing systems this summer featuring these chips.  Performance will be good with these solutions, but the tradeoff is of course power consumption and heat production as compared to similarly performing (and stock clocked) Intel i7 3770K and 4770K parts.

AMD is doing their best to address the enthusiast market, but until Kaveri hits the streets we will not see any major upgrades beyond these parts.

Update:

We received some further info about this chip.  The TDP is up in the 220 watt region.  It utilizes Turbo Core 3.0 to help achieve those speeds, so it seems that some of the work that went into Richland has made it into these latest FX processors.  BIOS updates are probably a must.  These chips will only be going to system integrators (SIs) and will be bundled with a liquid cooling system.  We have no idea what the price will be since these will only be sold to SIs.  Systems should be available after July 16.

Source: AMD
Author:
Manufacturer: NVIDIA

A necessary gesture

NVIDIA views the gaming landscape as a constantly shifting medium that starts with the PC.  But the company also sees mobile gaming, cloud gaming and even console gaming as part of the overall ecosystem.  But that is all tied together by an investment in content – the game developers and game publishers that make the games that we play on PCs, tablets, phones and consoles.

nv14.jpg

The slide above shows NVIDIA targeting for each segment – expect for consoles obviously.  NVIDIA GRID will address the cloud gaming infrastructure, GeForce and the GeForce Experience will continue with the PC systems and NVIDIA SHIELD and the Tegra SoC will get the focus for the mobile and tablet spaces.  I find it interesting that NVIDIA has specifically called out Steam under the PC – maybe a hint of the future for the upcoming Steam Box?

The primary point of focus for today’s press meeting was to talk about the commitment that NVIDIA has to the gaming world and to developers.  AMD has been talking up their 4-point attack on gaming that starts really with the dominance in the console markets.  But NVIDIA has been the leader in the PC world for many years and doesn’t see that changing.

nv02.jpg

With several global testing facilities, the most impressive of which exists in Russia, NVIDIA tests more games, more hardware and more settings combinations than you can possibly imagine.  They tune drivers and find optimal playing settings for more than 100 games that are now wrapped up into the GeForce Experience software.  They write tools for developers to find software bottlenecks and test for game streaming latency (with the upcoming SHIELD). They invest more in those areas than any other hardware vendor.

nv03.jpg

This is a list of technologies that NVIDIA claims they invented or developed – an impressive list that includes things like programmable shaders, GPU compute, Boost technology and more. 

nv04.jpg

Many of these turned out to be very important in the development and advancement of gaming – not for PCs but for ALL gaming. 

Continue reading our editorial on NVIDIA's stance on it's future in PC gaming!!

Intel is not slowing down, exclamation exclamation. Haswell-E for Holiday 2014 question mark.

Subject: Editorial, General Tech, Processors | June 15, 2013 - 07:02 PM |
Tagged: Intel, Ivy Bridge-E, Haswell-E

In my analysis of the recent Intel Computex keynote, I noted that the displayed confidence came across more as repressing self-doubt. It did not seem, to me, like Intel wants to abandon the high-end enthusiast but rather catch up with their low performance and high efficiency competitors; they just know they are secure in that market. Of course, we could see mid-range choices dwindle and prices stagnate, but I cast doubt that Intel wants to exit the enthusiast market despite their silence about Ivy Bridge-E.

Haswell-E1.jpg

All Images, Credit: VR-Zone

And Intel, now, wants to return some confidence to their high-end consumers comma they are not slowing down exclamation point exclamation point.

VR-Zone, the site which published Ivy Bridge-E's lazy release roadmap, are also the ones to suggest Haswell-E will come before mainstream Broadwell offerings. Once again, all is right with the world. Slated for release around holiday 2014, just a year after Ivy Bridge-E, Haswell-E will come alongside the X99 chipset. Instead of Broadwell, the back to school window of 2014 will by filled by a refresh of 22nm Haswell products with a new 9-series chipset.

Seriously, it's like watching the face of Intel's Tick-Tock while a repairman is tweaking the gears.

Haswell-E2.jpg

In terms of specifications, Haswell-E will come in 8 and 6-core offerings with up to 20MB of cache. Apart from the inclusion of DDR4 support, the main advantage of Haswell-E over the upcoming Ivy Bridge-E is supposed to be raw performance; VR-Zone estimates up to 33-50% better computational strength. A depressingly novel area of improvement as of recent...

Lastly, with recent discussion of the awkwardly hobbled K-series parts, our readers might be happy to know that all Haswell-E parts will be unlocked to overclocking. This, again, leads me to believe that Intel is not hoping to suffocate the enthusiast market but rather sort their users: mid-range consumers will take what they are given and, if they object, send them on the bus to Funk-E town.

Haswell-E3.jpg

Note, while the headlining slide definitively says "All Processors Unlocked"...

... this slide says "For K and Extreme series products." I will assume the latter is out of date?

Which begs the question: what does our readers think about that potential strategy? It could lead to mainstream performance products being pushed down into BGA-territory, but cements the existence of an enthusiast platform.

Source: VR-Zone

Intel Prevents Overclocking of non-K Haswell Processors, and Strips Virtualization and TSX Features From K Parts

Subject: Processors | June 13, 2013 - 09:59 AM |
Tagged: tsx, overclocking, Intel, i7-4770k, haswell

First revealed at IDF Beijing, Intel's latest generation 4th Generation Core "Haswell" processors enjoy a refined architecture, improved processor graphics, an integrated voltage regulator (FIVR), and for the enthusiast crowd, new methods for overclocking.

In truth, the methods for overclocking Haswell are very similar to those used to overclock Intel's Sandy Bridge and Ivy Bridge processors. However, Intel has further unlocked the new Haswell CPUs. Enthusiasts can set an overclocked Turbo clockspeed, use additional base clock (BCLK) values (100 MHz, 125 MHz, and 167 MHz), and overclock the unlocked processor graphics core clockspeed and memory clockspeed (memory in 200 MHz or 266 MHz steps). The additional BCLK values allow for easy overclocks without putting the other subsystems (such as the PCI-E bus, GPU, and memory) out of spec, which is important for the PCI-E bus which needs to be close to 100 MHz for a stable system.

The following PC Perspective articles have further information on overclocking unlocked "K" edition Haswell processors:

Although Intel's overclocking reveal at IDF was fairly detailed, the company did not get into specifics on how overclocking would work on non-K chips.

On that note, the crew over at the Tech Report uncovered some rather disheartening facts such that the non-K edition Haswell processors will, essentially, be locked at stock speeds and not overclockable (they are slightly more locked down than previous generations).

While the K edition Haswell processors, such as the Core i7-4770K, will enjoy unlocked multipliers, unlocked GPU and memory clockspeeds, and additional BCLK options, the standard non-K chips (ie Core i7-4770, Core i5-4670, et al) will have locked multipliers, no Turbo Boost clockspeed overclocking, and will not be allowed to use the additional 125 MHz and 167 MHz BLCK options, which effectively makes overclocking these standard chips impossible. It may still be possible to push the BLCK up a few MHz, but without the extra stepping and gearing ratio options, the other component clockspeeds based off that same base clock are going to go out of spec and will become unstable fairly quickly as you try to push that BLCK up.

There is one saving grace for enthusiasts considering a non-K part, however. The standard non-K CPUs will have Intel's latest TSX extensions and enterprise virtualization technologies enabled.

Although quite the head scratcher, Intel has decided to disable TSX, vPro, and VT-d on the unlocked K edition chips. The TSX extensions are not widely used yet, but will provide a noticeable performance boost to future programs that do take advantage of them by allowing developers to essentially mark off sections of code that can be run independently, and thus increase the multi-threaded-ness of the application by running as much code in parallel across multiple cores as possible. Further, the vPro and VT-d features are used by virtual machine applications (with VT-d being more relevant to the consumer side of things).

In short, Intel has continued to lock down and artificially limit its chips, as many enthusiasts suspected would happen. Standard non-K Haswell processors are more locked down than ever, and even the premium unlocked K CPUs suffer with the (odd) removal of TSX and virtualization support. As Mr. Gasior points out, enthusiasts are going to be faced with an odd choice where they can either spend extra money on a premium K part that will overclock but is limited in other ways, or go with the lower cost part that has all of the ISA extensions and virtualization support turned on... but is not overclockable.

In my opinion, locking down the standard chips is one thing-- Intel needs to incentivize enthusiasts to go with the more expensive (~$25 premium) unlocked K processors some how -- but if those same enthusiasts are spending extra money for a premium chip, they should get all the features the accompanying non-K SKU has as well as overclocking.

What do you think about the artificial limitations placed on the various Haswell SKUs?

Source: Tech Report

WWDC 13: Dissecting Apple's New Hardware Changes. MacBook Air and the new Mac Pro.

Subject: Editorial, General Tech, Systems, Shows and Expos | June 11, 2013 - 04:06 AM |
Tagged: wwdc 13, MacBook Air, Mac Pro, apple

Sometimes our "Perspective" is needed on Apple announcements because some big points just do not get covered by the usual sources. Other times, portions of the story can be relevant to our readers. This is one of those days where both are true. Either side should review our thoughts and analysis of Apple's recent ultrabook and, especially, their upcoming desktop offerings.

The MacBook Air has been, predictably, upgraded Intel's Haswell processors. Battery life is the first obvious benefit of the CPU, and that has been well reported. The 11-inch MacBook Air gains an extra four hours of battery life, usable for up to 9 hours between charges. The extra space on the 13-inch MacBook Air allows it to last 12 hours between charges.

apple-macbook-air.jpg

Less discussed, both MacBook Airs will contain Intel's Iris iGPU more commonly known as Intel HD 5000. You cannot get Intel HD 5000 graphics without selecting a BGA socket component which you would install by soldering it in place. While there are several better solutions from competing GPU vendors, Apple will have one of the first shipping implementations of Haswell's canonical graphics processor. Iris is said to have double the performance of previous generation Ivy Bridge graphics for a fraction of its power consumption.

Also included in the MacBook Air is an 802.11a/b/g/n/ac WiFi network adapter and Bluetooth 4.0. Apple is not typically known to introduce new standards and often lags severely behind what is available on the PC unless they had a hand in trademarking it, USB 3.0 being the obvious and recent example.

The specifications will be somewhat customizable, the user is able to select between: an i5 and an i7 processor, 4GB or 8GB of RAM, and 128, 256, or 512GB SSD. It has shipped the day it was announced with base prices ranging between $999 for an entry-level 11-inch and $1099 for an entry-level 13-inch.

But now we move on to the dying industry, desktop PCs, where all innovation has died unless it is to graft a touch interface to anything and everything.

"Can't innovate any more, my ass", grunts Phil Schiller, on the keynote stage.

Whether you like it, or think "innovation" is the best word, it's a legitimate new design some will want.

While the new Mac Pro is not a system that I would be interested in purchasing, for issues I will outline soon, these devices are what some users really want. I have been a very strong proponent of OEM devices as they highlight the benefit of the PC industry: choice. You can purchase a device, like the new Mac Pro, from a vendor; alternatively, you can purchase the components individually to assemble yourself and save a lot of money; otherwise, you can hire a small business computer store or technician.

We need more companies, like Apple, to try new devices and paradigms for workstations and other high-performance devices. While it is less ideal for Apple to be the ones coming up with these redesigns, Apple's platform encourages applications to be vendor-specific (only run on a Mac), it can still benefit the PC industry by demonstrating that life and demand still exists; trying something new could reap large benefits. Not everyone wants to have a full ATX case with discrete components but still want workstation performance, and that is okay.

Now when it comes to actual specifications, the typical coverage glossed over what could be easily approximated by a trip to Wikipedia and Google. Sure, some may have been in a rush within the auditorium, but still.

The specifications are:

  • Intel Xeon E5-2600 V2-class CPU, Ivy Bridge-E, 12 cores max (suggests single-socket)
  • 4-channel DDR3 ECC RAM, apparently 4 DIMMS which suggests 4x16GB (Max).
  • Dual FirePro GPUs, 4096 total shaders with 2x6GB GDDR5.
  • PCIe SSD
  • Thunderbolt 2, USB3.0, and WiFi ac (+ a/b/g/n??), Bluetooth 4.0

Now the downside is that basically anything you wish to add to the Mac Pro needs to be done through Thunderbolt, Bluetooth 4.0, or USB 3.0. When you purchase an all-in-one custom design, you forfeit your ability to reach in and modify the components. There is also no mention of pricing, and for a computer with this shoplist you should expect to pay a substantial invoice even without "The Apple Tax", but that is not the point of purchasing a high-end workstation. Apple certainly put in as close to the best-of-the-best as they could.

Now could people stop claiming the PC is dead and work towards sustaining it? I know people love stories of jarring industry shifts, but this is ridiculous.

Source: Apple

Razer Blade Haswell Gaming Notebook is Damn Sexy, Powerful

Subject: Mobile, Shows and Expos | June 12, 2013 - 08:47 PM |
Tagged: E3, razer, blade, haswell, gtx 765m, geforce

With the launch of Intel's Haswell processor, accessory maker-turned notebook vendor Razer announced a pretty slick machine, the Blade.  Based on a quad-core, 37 watt Core i7 Haswell CPU and a GeForce GTX 765M GPU, the Razer Blade packs a lot of punch.

razer1.jpg

It also includes 8GB of DDR3-1600 memory, an mSATA SSD and integrates a 14-in 1600x900 display.  The design of the unit looks very similar to that of the MacBook Pro but the black metal finish is really an attractive style change. 

razer2.jpg

The embedded battery is fairly large at 70 Whr and Razer claims this will equate to a 6 hour battery life when operating non-gaming workloads.  With a weight just barely creeping past 4 lbs, the Razer Blade is both portable and powerful it seems.

razer3.jpg

The price tag starts at $1799 so you won't be able to pick one of these up on the cheap, but for users like me that are willing to pay a bit more for performance and style in a slim chassis, the Blade seems like a very compelling option.  There are a lot of questions left to answer on this notebook including the thermal concerns of packing that much high frequency silicon into a thin and light form factor.  Does the unit get hot in bad places?  Can the screen quality match the performance of Haswell + Kepler? 

We are working with Razer to get a model in very soon to put it to the test and I am looking forward to answering if we have found the best gaming portable on the market.

Author:
Manufacturer: NVIDIA

Kepler-based Mobile GPUs

Late last month, just before the tech world blew up from the mess that is Computex, NVIDIA announced a new line of mobility discrete graphics parts under the GTX 700M series label.  At the time we simply posted some news and specifications about the new products but left performance evaluation for a later time.  Today we have that for the highest end offering, the GeForce GTX 780M. 

As with most mobility GPU releases it seems, the GTX 700M series is not really a new GPU and only offers cursory feature improvements.  Based completely on the Kepler line of parts, the GTX 700M will range from 1536 CUDA cores on the GTX 780M to 768 cores on the GTX 760M. 

slide2.jpg

The flagship GTX 780M is essentially a desktop GTX 680 card in a mobile form factor with lower clock speeds.  With 1536 CUDA cores running at 823 MHz and boosting to higher speeds depending on the notebook configuration, a 256-bit memory controller running at 5 GHz, the GTX 780M will likely be the fastest mobile GPU you can buy.  (And we’ll be testing that in the coming pages.) 

The GTX 760M, 765M and 770M offering ranges of performance that scale down to 768 cores at 657 MHz.  NVIDIA claims we’ll see the GTX 760M in systems as small as 14-in and below with weights at 2kg or so from vendors like MSI and Acer.  For Ultrabooks and thinner machines you’ll have to step down to smaller, less power hungry GPUs like the GT 750 and 740 but even then we expect NVIDIA to have much faster gaming performance than the Haswell-based processor graphics.

Continue reading our performance review of the new NVIDIA GeForce GTX 780M mobility GPU!!

Oculus VR Rift HD 1080p Prototype Headset Impresses

Subject: Displays, Shows and Expos | June 12, 2013 - 08:24 PM |
Tagged: Oculus, oculus rift, VR, E3

I have been a big proponent of the Oculus Rift and its move into the world of consumer-ready VR (virtual reality) technology.  I saw it for the first time at Quakecon 2012 where Palmer Luckey and John Carmack sat on stage and addressed the new direction.  Since then we saw it at CES and finally got in our own developer kit last month for some extended hands-on.

While I have definitely been impressed with the Rift in nearly every way while using it, the first thing anyone says when putting on the headset for the first time is about the graphics - the resolution of the unit was just too low and it creates a "screen door" effect because of it.  As I wrote in my first preview:

I will say that the low resolution is definitely a barrier for me.  Each eye is only seeing a 640x800 resolution in this version of the kit and that close up you can definitely see each pixel.  Even worse, this creates a screen door effect that is basically like looking through a window with a screen installed.  It's not great but you could get used to it if you had to; I am just hoping the higher resolution version of this kit is closer.

At E3 2013 the team at Oculus was able to put together a very early prototype of an HD version of the screen.  By using a new 1920x1080 display each eye is able to see 960x1080; roughly twice the pixel density of the initial developer kit.

oculus.jpg

I got to spend some time with the higher resolution model today and I have to say that the difference is striking - and instantly noticeable.  Gone was the obvious screen door effect and I was able to focus purely on the content.  The content itself was new as well - Oculus and Epic were showing the Unreal Engine 4 integration with a custom version of the Elemental demo.  The colors were crisp, the effects were amazing and only in a couple of rare instances of solid white color did we notice the black lines that plagued the first version.

As of now Oculus doesn't have plans to offer an updated developer kit with the 1080p screen installed but you just never know.  They are still looking at several different phone screens and haven't made any final decisions on which direction to go but they are definitely close.

When I inquired about improvements on head tracking latency and accuracy to aid in motion sickness concerns (like I seem to have) Oculus was hesitant to say there was any single fix.  Instead, a combination of lower latency, better hardware and even better thought out content were key to reducing these effects in gamers.

E3 2013: Microsoft can ban your Xbox One library

Subject: Editorial, General Tech, Systems, Shows and Expos | June 17, 2013 - 03:16 AM |
Tagged: xbox one, microsoft, ea, E3 13, E3

Update: Microsoft denies the statements from their support account... but this is still one of the major problems with DRM and closed platforms in general. It is stuff like this that you let them do.

xbox-one-head.jpg

Electronic Arts knows that they need to shake their terrible public image.

Welcome to Microsoft's PR strategy for the Xbox One.

Consumers, whether they acknowledge it or not, fear for the control that platform holders have over their content. It was hard for many to believe that having your EA account banned for whatever reason, even a dispute with a forum moderator, forfeited your license to games you play through that EA account. Sounds like another great idea for Microsoft to steal.

Not stopping there, later on in the thread they were asked what would happen in the event of a security breach. You know, recourse before destroying access to possibly thousands of dollars of content.

While not a "verified account", @xboxsupport is.

They acknowledge ownership of this account in the background image there.

Honestly, there shouldn't have been any doubt that these actually are Microsoft employees.

... Yikes.

At this point, we have definitely surpassed absurdity. Sure, you typically need to do something fairly bad to have Microsoft stop charging your for Xbox Live. Removing access to your entire library of games, to me, is an attempt to limit cheating and the hardware community.

Great, encourage spite from the soldering irons, that works out well.

Don't worry, enthusiasts, you know the PC loves you.

Gaming as a form of entertainment is fundamentally different than gaming as a form of art. When content is entertainment, its message touches you without any intrinsic value and can be replaced with similar content. Sometimes a certain piece of content, itself, has specific value to society. It is these times where we should encourage efforts by organizations such as GoG, Mozilla and W3C, Khronos, and many others. Without help, it could be extremely difficult or impossible for content to be preserved for future generations and future civilizations.

It does not even need to get in the way of the industry and its attempt to profit from the gaming medium; a careless industry, on the other hand, can certainly get in the way of our ability to have genuine art. After all, this is the main reason why I am a PC gamer: the platform allows entertainment to co-exist with communities who support themselves when the official channels do not.

Of course, unless Windows learns a little something from the Xbox. I guess do not get your Windows Store account banned in the future?

E3 2013: DICE rolls into E3

Subject: General Tech, Shows and Expos | June 14, 2013 - 04:06 AM |
Tagged: E3, E3 13, ea, dice

How could I resist?

I was surprised, the EA keynote -- usually an event which dances past, carefully not leaving anything like "an impression" on its way out -- stuck with me more than any other keynote. Sure, throughout the EA Sports segment I was cleaning my "office" and only modestly paying any level of attention, but I feel that DICE swept the show when they appeared. This, and the rest of the week brought good, bad, and awesome news for us PC gamers.

You have probably seen the Battlefield 4 multiplayer demo by this point. We linked to it, we discussed it. It seems like the destructibility found in the Battlefield 3 single player campaign was absent from the multiplayer not because of a technical reason but rather a design decision. Sure, we can see the radio tower collapse, but building destruction was quite simplified even when compared to Bad Company 2.

The Skyscraper collapse seems like it is a legitimate aspect of the game this time around and not just a baloney promotional piece. When the building collapses you can notice the control point disappear from the mini-map in the bottom left corner of the HUD. That gameplay element required quite a bit of design thought, even Bad Company 2 made buildings with Conquest flags indestructible. Maybe the harsh limitations on Battlefield 3 destructibility was more to keep unified game play between the PC and the 24 player-limited consoles?

Sadly, during E3 we have found that mod support will not be available for Battlefield 4. I must compliment GM of DICE, Karl-Magnus Troedsson, for his blunt honesty. It would be much simpler to kick your feet and say wait and see for something you know will never see the light of day; but, he gave us the straight answer. Sure, he said then engine is not ready for a public release but even then he admitted that it was not for our benefit. They do not have a good idea what boundaries they want to allow modders to access. While disappointing, at least it does not have a condescending tone like we experienced with Bad Company 2 and Battlefield 3 mod support requests.

Quoting from a PC Gamer interview:

Karl-Magnus Troedsson, DICE GM: We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn’t do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don’t have any planned mod support, I have to be blunt about saying that. We don’t.

Moving on, though. As we know, Disney decided that LucasArts properties would be best left to the hands at EA. The internet simultaneously joy-teared at the thought of a Star Wars Battlefront title developed by DICE. Sure enough, Star Wars: Battlefront 3 is a thing, and it will be developed using the Frostbite 3 engine.

Still no word on an Indiana Jones titled based on Mirror's Edge. Heh heh heh.

Oh by the way, the announcement I am, by far, most excited for is Mirror's Edge. I absolutely loved the first game, despite its terrible dialog, for how genuine and intrinsically valuable it felt. It gave the impression of a passion project, both in gameplay and in narrative theme. Thankfully, the game is being developed and it will come to the PC.

We also found out that Mirror's Edge is planned to be an "open world action adventure title". Normally that would scare me, but, that was what we were expecting of the first Mirror's Edge before their linear bait-and-switch.

Cannot tell if good or bad... but we will see at some point in the future.

Source: PC Gamer

E3 2013: AMD tells the press their gaming initiatives

Subject: General Tech, Graphics Cards, Processors, Shows and Expos | June 13, 2013 - 02:26 AM |
Tagged: E3, E3 13, amd

The Electronic Entertainment Expo (E3) is the biggest event of the year for millions of gamers. The majority of coverage ends up gawking over the latest news out of Microsoft, Sony, or Nintendo, and we certainly will provide our insights in those places if we believe they have been insufficiently explained, but E3 is also a big time for PC gamers too.

AMD_fx.jpg

5 GHz and unlocked to go from there.

AMD, specifically, has a lot to say this year. In the year of the next-gen console reveals, AMD provides the CPU architecture for two of the three devices and have also designed each of the three GPUs. This just leaves a slight win for IBM, who is responsible for the WiiU main processor, for whatever that is worth. Unless the Steam Box comes to light and without ties to AMD, it is about as close to a clean sweep as any hardware manufacturer could get.

But for the PCs among us...

For those who have seen the EA press conference, you have probably seen lots of sports. If you stuck around after the sports, you probably saw Battlefield 4 being played by 64 players on stage. AMD has been pushing, very strongly, for developer relations over the last year. DICE, formerly known for being an NVIDIA-friendly developer, did not exhibit Battlefield 4 "The Way It's Meant to be Played" at the EA conference. According to one of AMD's Twitter accounts:

 

 

On the topic of "Gaming Evolved" titles, AMD is partnering with Square Enix to optimize Thief for GCN and A-Series APUs. The Press Release specifically mentioned Eyefinity and Crossfire support along with a DirectX 11 rendering engine; of course, the enhancements with real, interesting effects are the seemingly boring ones they do not mention.

The last major point from their E3 event was the launch of their 5 GHz FX processors. For more information on that part, check out Josh's thoughts from a couple of days ago.

Source: AMD

Clover Trail+ versus ARM, the results may surprise you

Subject: General Tech | June 17, 2013 - 02:37 PM |
Tagged: arm, clover trail, tegra 3

ARM might be in for more of a fight than we had thought if they want to keep their market share for the next generation of cellphones, assuming of course that they are sold in North America.  The Register posted about research recently done contrasting performance and power efficiency between several phone CPUs; the Lenovo K900 with a 2.0GHz Atom Z2580, a a Samsung Nexus 10 with a dual core 1.7GHz Cortex-A15, a Galaxy S4 phone running a "big.LITTLE" Exynos Octa with paired quad-core Cortex-A15 and Cortex A7 and even a Asus Nexus 7 with an Nvidia Tegra 3.  Those phones give a good representation of current generation technology and it seems that while the performance for the top phones was very similar, Intel's new ATOM did it with 2/3 the amperage, specifically an average of 0.85A  as opposed to the 1.38A of the second lowest competitor.  ATOM seems to have finally found a market segment it can do very well in as long as the price is right.

abi_results_large.jpg

"The industry analysts at ABI Research pitted a Lenovo smartphone based on Intel's Atom-based Clover Trail+ platform against a quartet of ARM-based systems, and Chipzilla's system not only kept pace with the best of them, but did so using less power."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

A brief outline of what to expect from Apple in the near future

Subject: General Tech | June 14, 2013 - 03:55 PM |
Tagged: apple, wwdc

If you still want more news about Apple then The Tech Report is your place to be as they've just assembled an overview of the announcements which were made at WWDC.  From OS X 10.9, also know as Mavericks to the new 2D iOS7 they have a bit of coverage on everything.   While Airport Extreme Base Stations might not be overly interesting to the PC crowd, the new Mac Pro and Macbook Air models might be as you can easily re-purpose them into very expensive Windows machines.  They've even joined the Cloud crowd, though if you really want to learn about that you should have been there.

apple-iwork.jpg

"If there's one thing I learned from Monday's (June 10, 2013) keynote at Apple's Worldwide Developers Conference, it's that demonstrations of technology are soooo much better than talking about technology. I know this because one of the main presenters, VP of Software Engineering Craig Federighi, told me so at least 39 times during his unveiling of OS X 10.9 Sea Lion. I can't argue with the man or his hair. Well played."

Here is some more Tech News from around the web:

Tech Talk

Apple turns over a new lead

Subject: General Tech | June 12, 2013 - 01:57 PM |
Tagged: apple, wwdc

The Tech Report spent some time thinking about Apple's keynote yesterday and decided that it demonstrated a big change in Apple's corporate philosophy.  Over the past year Apple has been bereft of direction after spending so much time with a single person at the helm and at the keynote they finally seemed to have found a new set of core values to lead their business.  It seems that Craig Federighi is a much more personable leader, willing to stray from the script and poke fun at himself which is drastically different from the serious soliloquies which has represented Apple's pubic face for so long.  Read on to see what they think these changes could imply for the future of Apple.

apple.jpg

"There was something different about Apple during yesterday's WWDC keynote. According to TR's Cyril Kowaliski, that something was Apple's new soul—a new identity based not on one man's ego, but on human ideals we can connect with."

Here is some more Tech News from around the web:

Tech Talk

E3 2013: Monoprice Shows New 27-in and 30-in High-Res, Low Cost Monitors

Subject: Displays, Shows and Expos | June 12, 2013 - 07:58 PM |
Tagged: wqxga, wqhd, monoprice, ips, E3, 2560x1440

While wandering the halls at E3 to talk with NVIDIA and AMD about the future of gaming, I ran across a small booth with Monoprice in it.  If you don't know Monoprice, it is an online seller of electronics and cables and much of its merchandise can be found throughout the offices at PC Perspective.

In recent months Monoprice made news with PC gamers as one of the first major retailers to begin selling the low-cost 27-in 2560x1440 monitors shipping from Korea.  While the monitors are likely very much the same, buying from a local company in the US rather than trusting an eBay buyer in Korea brings a lot of peace of mind to the transaction.  Getting a dead pixel and 1 year warranty along with it helps too.

mono2.jpg

On hand at E3 was the Monoprice IPS-ZERO-G Monitor that runs at a 2560x1440 resolution with a single dual-link DVI input.  This is an updated to the first model Monoprice shipped with a newer, thinner design and an even better $390 price point

Monoprice also is offering a model with an internal scalar that allows the display to include additional inputs like HDMI, VGA and DisplayPort.  The 27-in IPS-G Pro will sell for $474 and will also be tuned for AdobeRGB and sRGB options. 

In addition to the two 27-in models, Monoprice also has added 30-in 2560x1600 monitors: the IPS CrystalPro and the IPS Pro with the same primary differentiation - input support. 

I am looking forward to getting my hands on these Monoprice display options to see if they can live up to the levels of the other Korean-built displays we have in the office.  If they do, then I think we have a new reason for PC gamers to celebrate.

mono1.jpg

Another interesting find at the booth were some new HDMI cables using a RedMere controller on the connector to allow for extremely thin (and long) runs.  First shown at CES in 2008, the RedMere RM1689 chip runs solely on the power provided by the HDMI output and allows cables to use much less copper to create thinner designs.  They will obviously cost a bit more than standard options but you can see from the photo above the difference is striking. 

Apple introduces PCI-Express based SSD in new MacBook Air

Subject: General Tech, Storage | June 12, 2013 - 08:04 PM |
Tagged: ultrabook, sandisk, Samsung, pci-e ssd, Marvell, MacBook Air, macbook, haswell, apple

As Scott covered earlier this week, Apple quietly announced an update to the MacBook Air line along side the headline-grabbing Mac Pro redesign preview. Being a MacBook Air user for the past 2 years, I decided it was time to replace my Sandy Bridge-based model with some new Haswell goodness. Today marked the first day of retail store availability, and I picked up an 11" model with 256GB SSD.

IMG_0058.JPG

Naturally, when I got back to the office there was only one route to take, installing Windows and disassembling it. While Anand uncovered the fact that these MacBooks were hiding a new unadvertised option, in a PCI-Express based SSD, I wanted to check it out for myself.

DiskSpeedTest.png

When I did some digging, I discovered that while Anand found a Samsung based SSD in his MacBook, mine actually contained a model by Sandisk. I did a quick initial benchmark in OS X, and proceeded to inspect the hardware itself.

Click here to read more!

Subject: Motherboards
Manufacturer: GIGABYTE

Introduction and Technical Specifications

Introduction

02-8002_big.jpg

Courtesy of GIGABYTE

The GIGABYTE Z87X- UD3H is one of the newest members of the GIGABYTE Intel Z87 product lineup. The board features a fully redesigned power system, dubbed Ultra Durable 5 Plus, designed to handle the power needs for an LGA1150 CPU under any circumstances. At a retail price of 189.99, the Z87X-UD3H remains ahead of the curve with an aggresive price point.

03-8120.jpg

Courtesy of GIGABYTE

The Z87X-UD3H comes standard with an 8-phase digital power delivery system, featuring International Rectifier (IR) manufactured PowIRstage™ ICs and PWM controllers. GIGABYTE integrated the following feature set into the Z87X-UD3H: eight SATA 6Gb/s ports; an Intel GigE NIC; three PCI-Express x16 slots for up to dual-card support; three PCI-Express x1 slots; one PCI slot; onboard power, reset, BIOS reset, and switch BIOS buttons; 2-digit diagnostic LED display; integrated voltage measurement points; and USB 2.0 and 3.0 port support.

04-8004_big_0.jpg

Courtesy of GIGABYTE

Continue reading our review of the GIGABYTE Z87X-UD3H motherboard!

The ASUS Z87-A, short name but long on features

Subject: Motherboards | June 17, 2013 - 06:14 PM |
Tagged: asus, z87, Z87-A

You have a lot of choice in motherboard if you are thinking of moving up to Haswell as there are a huge amount of models available.  At their core the different implementations of the Z87 are very similar, it is the materials used for construction and the add-ons which make a board stand out.  ASUS added 5k long life capacitors, rust proofing on the I/O panel, the new Realtek ALC1150 onboard audio and an ASMedia USB controller to increase the number of available ports, to name just a few features. Head over to [H]ard|OCP for the performance review of the $150 ASUS Z87-A motherboard.

H_asusz87a.jpg

"We start today with reviewing new Z87 chipset motherboards, which we will surely see a lot of, with ASUS' new Z87-A motherboard. Before we even got the box open we had to stop for a second and enjoy the simplicity of the name. But don't let the name fool you. There is plenty going on here to keep your enthusiast attention."

Here are some more Motherboard articles from around the web:

Motherboards

Source: [H]ard|OCP

HP ENVY 15t-j000 Quad Edition Notebook (Haswell) @ $725

Subject: General Tech | June 11, 2013 - 12:10 PM |
Tagged: deals

The new ENVY series is shipping with a Haswell chip inside, specifically the i7-4700MQ @ 3.4GHz boost, 8GB DDR3 and a 1TB HDD with no optical drive which allows for a weight under 5lbs and dimensions of 4.94 x 9.87 x 1.18".  The 15.6" screen is 1366 x 768 which may disappoint some prospective buyers however with HDMI out you should be able to use the HD4600 to send 1080p to an external display.

hpenvy.png

Top Deal

Additional Deals

Source: LogicBUY