Subject: General Tech, Graphics Cards, Cases and Cooling | September 15, 2014 - 02:50 PM | Scott Michaud
Tagged: amd, R9, r9 390x, liquid cooler, liquid cooling, liquid cooling system, asetek
Less than a year after the launch of AMD's R9 290X, we are beginning to hear rumors of a follow-up. What is being called the R9 390X, because if it is called anything else, then that was a very short-lived branding scheme, might be liquid cooled. This would be the first single-processor, reference graphics card to have an integrated water cooler. That said, the public evidence is not as firm as I would normally like.
Image Credit: Baidu Forums
According to Tom's Hardware, Asetek is working on a liquid-cooled design for "an undisclosed OEM". The product is expected to ship during the first half of 2015 and the press release claims that it will "continue Asetek's success in the growing liquid cooling market". Technically, this could be a collaboration with an AIB partner, not necessarily a GPU developer. That said, the leaked photograph looks like a reference card.
We don't really know anything more than this. I would expect that it will be a refresh based on Hawaii, but that is pure speculation. I have no evidence to support that.
Personally, I would hope that a standalone air-cooled model would be available. While I have no experience with liquid cooling, it seems like a bit extra of a burden that not all purchasers of a top-of-the-line single GPU add-in board would want to bare. Specifically, placing the radiator if their case even supports it. That said, having a high-performing reference card will probably make the initial benchmarks look extra impressive, which could be a win in itself.
Subject: General Tech, Graphics Cards | September 15, 2014 - 05:02 PM | Scott Michaud
Tagged: nvidia, geforce, GTX 980
Details and photographs of the GeForce GTX 980 are leaking on various forums and websites. Based on the Maxwell architecture, it is supposed to be faster and more efficient than Kepler while being manufactured on an identical, 28nm fab process. While we were uncertain before, it now looks like the GTX 980 will be its formal name, as seen in leaked photographs, below.
Image Credit: Videocardz
As expected, the cooler is a continuation of NVIDIA's reference cooler, as seen on recent high-end graphics cards (such as the GeForce Titan). Again, this is not a surprise. The interesting part is that it is rated for about 250W whereas Maxwell is rumored to draw 180W. While the reference card has two six-pin PCIe power connectors, I am curious to see if the excess cooling will lead to interesting overclocks. That is not even mentioning what the AIB partners can do.
Image Credit: Videocardz
Beyond its over-engineering for Maxwell's TDP, it also includes a back plate.
Its display connectors have been hotly anticipated. As you can see above, the GTX 980 has five outputs: three DisplayPort, one HDMI, and one DVI. Which version of HDMI? Which version of DisplayPort? No clue at the moment. There has been some speculation regarding HDMI 2.0, and the DisplayPort 1.3 standard was just released to the public today, but I would be pleasantly surprised if even one of these made it in.
Check out Videocardz for a little bit more.
Introduction: A Crowded Market
The case market is not only saturated at every conceivable price point, but there is enough of a builder’s DNA in their enclosure selection that making recommendations in this area can be a galvanizing undertaking. The enclosure with less usefulness can have perceived deficiencies mitigated by style, and vice versa. For some, style is the most important attribute. But functionality alone, when unnecessary elements are stripped away, can be attractive as well. Here we have a bit of both.
Fractal Design is a Swedish company specializing in computer enclosures, though much like Corsair (which started life as a memory company) they have diversified their product offerings with a line power supplies and all-in-one liquid CPU coolers, as well as case fans and accessories. The company cites Scandinavian design as the influence behind their aesthetic, with the minimalist approach of 'less is more'. With the “Core” series Fractal Design has just what that nomenclature indicates. An entry-level offering that still provides the essentials for a solid build.
With the Core 3300 ATX case the basics are all represented, and it seems that nothing has been included for artistic reasons alone. The Core 3300 does not have a side window, and inside you won't see convenience features like toolless drive bays. Ultimately it’s a rather nondescript matte black case that’s mostly steel, but there are touches that help it stand out in this particular segment of a crowded market.
Subject: General Tech | September 16, 2014 - 11:11 AM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: General Tech | September 16, 2014 - 12:53 PM | Jeremy Hellstrom
Tagged: nvidia, game24
If you are in Chicago, Los Angeles, London, Mission Viejo (Ca.), Indianapolis, Shanghai or Stockholm you might want to see if you can get into GAME24, a 24-hour event celebrating PC gamers that kicks off on Thursday September 18th at 6PM PDT. If you can't make it in person it will be broadcast live on the internet at www.GAME24.nvidia.com.
- New products announcements from NVIDIA and game publishers
- A DOTA 2 Invitational tournament featuring professional teams including Evil Geniuses, Cloud 9, Team Tinker, and Alliance competing for a share of $15,000 in prizes.
- Mod24, the world’s first 24-hour livestreamed modding completion will also be held.
- Renowned modders Team Mongoose, BSMODS, and Team Kill Ninja will be at NVIDIA HQ in Santa Clara, California doing the onsite build. Viewers of the live stream will be the judges and three lucky winners will take home these one of a kind builds.
- Two world records will be broken!
Special guests will include
- Jay (no Silent Bob though)
- cos-play queen Chloe Dykstra
- (ex)MythBuster Grant Imahara
- Sons of Anarchy creator Kurt Sutter.
- also appearing will be Tiffany Smith, Zach Selwyn, Alison Haislip, Alex Albrecht, Kristin Adams, Chris Gore and Blair Butler.
More information about GAME24 and details on the many local events taking place on September 18 can be found at: www.GAME24.nvidia.com.
Subject: General Tech | September 11, 2014 - 07:38 PM | Scott Michaud
Tagged: windows 9, windows, threshold, microsoft, leaked build, leak
Update: September 12th @ 12:08pm EDT
A short video has just leaked online. The screenshots cover more, but obviously as still images. It's a good idea to check out both.
Computerbase.de (linked above in "yes") claims to have access to Windows 9 Technical Preview Build 9834. This should be close to the pre-release that is rumored to be public later this month (again, if rumors are accurate). It seems to be focused on desktop usage, as rumored, but still is uncomfortably close to Windows Store and its certification requirements.
Image Credit: Computerbase.de
There are some significant changes over previous versions, from virtual desktops to a nearly borderless window look and feel, seemingly be default (saving probably about 8-10 pixels per window in width and just as much eyesore). This makes me wonder how true borderless apps (RDIO, GitHub for Windows, and Blizzard's Battle.net Launcher are examples) will play with these new styles. One of the main glitches that I have with Windows 7 is when something kicks me out of Aero and most of the non-standard styled windows freak out in one way or another (Trillian and Firefox being the most obvious offenders).
Maybe, just maybe, we will be able to get our hands on it later this month or early next month.
Subject: General Tech, Processors, Mobile | September 12, 2014 - 10:30 AM | Scott Michaud
Tagged: apple, apple a8, SoC, iphone 6, iphone 6 plus
So one of the first benchmarks for Apple's A8 SoC has been published to Rightware, and it is not very different from its predecessor. The Apple A7 GPU of last year's iPhone 5S received a score of 20,253.80 on the Basemark X synthetic benchmark. The updated Apple A8 GPU, found on the iPhone 6, saw a 4.7% increase, to 21204.26, on the same test.
Again, this is a synthetic benchmark and not necessarily representative of real-world performance. To me, though, it wouldn't surprise me if the GPU is identical, and the increase corresponds mostly to the increase in CPU performance. That said, it still does not explain the lack of increase that we see, despite Apple's switch to TSMC's 20nm process. Perhaps it matters more in power consumption and non-gaming performance? That does not align well with their 20% faster CPU and 50% faster GPU claims...
Speaking of gaming performance, iOS 8 introduces the Metal API, which is Apple's response to Mantle, DirectX 12, and OpenGL Next Initiative. Maybe that boost will give Apple a pass for a generation? Perhaps we will see the two GPUs (A7 and A8) start to diverge in the Metal API? We shall see when more benchmarks and reviews get published.
Podcast #317 - ASUS X99 Deluxe Review, Core M Performance, 18 Core Xeons and much more news from IDF!
Subject: General Tech | September 11, 2014 - 11:30 AM | Ken Addison
Tagged: podcast, video, asus, X99, X99 Deluxe, Intel, core m, xeon e5-2600 v3, idf, idf 2014, fortville, 40GigE, dell, 5k, nvidia, GM204, maxwell
PC Perspective Podcast #317 - 09/11/2014
Join us this week as we discuss our ASUS X99 Deluxe Review, Core M Performance, 18 Core Xeons and much more news from IDF!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Josh Walrath, Allyn Malventano, and Morry Tietelman
Program length: 1:33:48
Week in Review:
News items of interest:
1:15:50 NVIDIA GM204 info is leaking
Hardware/Software Picks of the Week:
Allyn: Read our IDF news!
Subject: General Tech, Displays | September 15, 2014 - 01:05 PM | Jeremy Hellstrom
Tagged: displayport 1.3, freesync, 5k, vesa, dockport
It is official, DisplayPort 1.3 has finished VESA approval and should be hitting the streets in the near future. Freesync support came with 1.2a which is why it was not mentioned, however DockPort has been enhanced with the higher 8.1 Gbps link rate for each of the four lanes present which means you can support a 4k monitor using two of those lanes, leaving the other two available for USB, audio or even power.
This also means that 4k and even 5k monitors can function over a single DisplayPort 1.3 cable without any compression and with the use of VESA's Coordinated Video Timing you can have a pair of 4k monitors function in multi-monitor mode ... assuming you have the graphical horsepower to run 7680 x 2160. It is rather impressive to see this jump to 32.4 Gbps combined link rate that can deliver 25.92 Gbps of uncompressed video data.
Newark, CA (15 September 2014) The Video Electronics Standards Association (VESA) announced the release of the DisplayPort 1.3 audio / video (A/V) standard. An update to the widely used DisplayPort 1.2a standard, this latest version increases the maximum link bandwidth to 32.4 Gbps, with each of four lanes running at a link rate of 8.1 Gbps/lane a 50% increase from the previous version of the DisplayPort standard. Allowing for transport overhead, DisplayPort's 32.4 Gbps combined link rate delivers 25.92 Gbps of uncompressed video data.
The increased bandwidth enables higher resolution monitors, including recently announced 5K monitors (with pixel resolutions of 5120 x 2880) using a single DisplayPort cable without the use of compression. It will also enable higher resolutions when driving multiple monitors through a single connection using DisplayPort's Multi-Stream feature, such as the use of two 4K UHD monitors, each with a pixel resolution of 3840 x 2160, when using VESA Coordinated Video Timing.
DisplayPort 1.3 continues to support video conversion to VGA, DVI and HDMI. DisplayPort 1.3 adds support for HDCP 2.2 and HDMI 2.0 with CEC (Consumer Electronics Control), which enhances DisplayPort's utility for television applications, including 4K video with copy protection. The new standard adds support for the 4:2:0 pixel structure, a video format commonly used on consumer digital television interfaces, which enables support for future 8K x 4K displays.
DisplayPort 1.3 also enhances DisplayPort's value for multi-function interfaces that combine data transport, A/V transport and other capabilities on a single cable. It further refines protocols that enable DisplayPort to share a single cable with other data types. With its higher 8.1 Gbps per-lane link rate, DisplayPort 1.3 can support a single UHD monitor with 60Hz refresh and 24-bit color over two lanes, while assigning the remaining two lanes to increase capacity for alternate data types, such as SuperSpeed USB data, as allowed in DockPort. DisplayPort is the A/V transport standard used by DockPort, Thunderbolt and other wired and wireless multi-function interface standards.
While becoming a mainstream video standard, DisplayPort continues to be at the cutting edge of A/V transport, said VESA Board of Directors Chair Alan Kobayashi, Fellow & Executive R&D Management for DisplayPort Group at MegaChips Technology America. These new enhancements to DisplayPort will facilitate both higher resolution displays, as well as easier integration of DisplayPort into multi-protocol data transports, which will satisfy consumer's desire for simplicity and ease-of-use.
The DisplayPort standard is offered to VESA members without any license fee. For more information about DisplayPort, please visit http://www.displayport.org or connect with us on YouTube.
Subject: General Tech, Mobile | September 13, 2014 - 07:12 PM | Scott Michaud
Tagged: mozilla, intex, Firefox OS, firefox, cloud fx
If you were on a mission to make the cheapest possible mobile phone, you would probably not do much better than Intex Cloud Fx. Running Firefox OS, it will cost users about $35 to purchase it outright. Its goal is to bring the internet to places which would otherwise have nothing.
I believe the largest concession made by this phone is its RAM -- 128 MB. Yes, I had a computer with 32 MB of RAM and it browsed the internet just fine (on Netscape Navigator 2 through 4). I also had a computer before that (which was too slow to run Windows 3.1 but hey it had a turbo button). This is also the amount of RAM on the first and second generation iPod Touches. Nowadays, it is very little. Ars Technica allegedly made it crash by scrolling too fast and attempting to run benchmarks on it. This leads into its other, major compromise: its wireless connectivity. It does not support 3G. Edge is the best that you will get.
Other than those two points: it has a 1 GHz Spreadtrum SoC, 46MB of storage, a 2MP camera, and a 1250mAh battery. You do get WiFi, Bluetooth, and a microSD card slot. It also supports two SIM cards if necessary.
Again, at $35, this is not designed for America or Western Europe. This is for the areas of the world that will probably not experience the internet at all unless it is through a mobile phone. For people in India and Asia, it is about the lowest barrier to entry of the internet that is possible. You can also check out phones from other partners of Mozilla.
ECS hosted a press event in the third week of August to unveil its new product lineup and corporate direction. The press event, named "Live, Liva, Lead, L337", lays out the important aspects of the "new ECS" and its intended market direction. They introduced the LIVA mini computer with integrated 32GB and 64GB integrated SSDs, their Z97-based product line-up, and the North America LIVA design contest.
Their naming of the event was apropos to their renewed corporate vision with the first two terms, Live and LIVA, referencing their LIVA mini-PC platform. ECS developed the name LIVA by combining the words Live and Viva (Life in Spanish), signifying the LIVA line's aim at integrating itself into your daily routine and providing the ability to live a better life. Lead signifies ECS' desire to become a market leader in the Mini-PC space with their LIVA platform as well as become a more dominant player in the PC space. The last term, L337, is a reference to their L337 Gaming line of motherboards, a clear reminder of their Z97 offerings to be unveiled.
ECS seeks to consolidate its product lines, re-focusing its energy on what it excels at - offering quality products at reasonable prices. ECS seeks to leverage its corporate partnerships and design experience to build products equivalent to competitor lines at a much reduced cost to the end user. This renewed focus on quality and the end user led to a much revised Z97 board lineup in comparison to its Z87-based offerings. Additionally, their newly introduced mini-PC line, branded LIVA, seeks to offer a cheaper all-in-one alternative to the Intel NUC and GIGABYTE BRIX systems.
Subject: General Tech, Mobile | September 14, 2014 - 07:11 PM | Scott Michaud
Tagged: motorola, moto 360, smartwatch
When I covered the announcement of the Apple Watch, one of our readers pointed out that we had very little smart watch coverage. That is fair critique, and I can see how it appeared to give Apple an unfair slant. As far as I know, we will not be reviewing any smart watch, of any sort, for the foreseeable future (my phone still runs Froyo). Engadget and Ars Technica did, though.
Android Wear launched with three smart watches: the LG G Watch, the Samsung Gear Live, and (after a little delay) the Motorola Moto 360. The third one is a bit different from the other two in that it features a round screen. Both sites like the design but complain about its use of a TI OMAP3 SoC and its limited battery life. The OMAP3630 is manufactured at 45nm, which is a few process shrinks behind today's 28nm products and soon-to-be-released devices with 20nm and 14nm processors. With a 300mAh battery, a little less than a half or a third of a typical AAA battery, this leads to frequent charging. The question is whether this will be the same for all smart watches, and we don't know that yet. The Samsung and the LG smart watches, under Ars Technica's custom benchmark, vastly outperform it, though.
Engadget also complained about its price, at $250 and $299, which is actually $100 and $50 less than Apple's starting price. Ars Technica neither praised nor complained about the price.
Subject: General Tech, Graphics Cards | September 11, 2014 - 04:46 PM | Scott Michaud
Tagged: quad sli, quad crossfire, nvidia, amd
Psst. AMD fans. Don't tell "Team Green" but Linus decided to take four R9 290X graphics cards and configure them in Quad Crossfire formation. They did not seem to have too much difficulty setting it up, although they did have trouble with throttling and setting up Crossfire profiles. When they finally were able to test it, they got a 3D Mark Fire Strike Extreme score of 14979.
Psst. NVIDIA fans. Don't tell "Team Red" but Linus decided to take four GeForce Titan Black graphics cards and configure them in Quad SLI formation. He had a bit of a difficult time setting up the machine at first, requiring a reshuffle of the cards (how would reordering PCIe slots for identical cards do anything?) and a few driver crashes, but it worked. Eventually, they got a 3D Mark Fire Strike Extreme score of around 13,300 (give or take a couple hundred).
Subject: General Tech, Networking, Mobile | September 14, 2014 - 11:24 PM | Scott Michaud
Tagged: radio-on-a-chip, iot, internet of things
Tiny and passively-powered radios would make for some interesting applications. One major issue is that you cannot shrink an antenna down infinitely; its size is dependent upon the wavelength of EM radiation that it is trying to detect. Researchers at Stanford and Berkeley have announced "ant-sized" radio-on-a-chip devices, fabricated at 65nm, which are powered by the signal that they gather.
The catch is that, because their antenna is on the order of a few millimeters, it is tuned for ~60 GHz. There are reasons why you do not see too many devices operate at this frequency. First, processing that signal with transistors is basically a non-starter, so they apparently designed a standard integrated circuit for the task.
The other problem is that 60 GHz is an Extremely High Frequency (EHF) and, with its high frequency, is very difficult to transmit over long ranges. The 57-64 GHz region, in particular, is a range which oxygen resonates at. While it is possible to brute-force a powerful signal through a sensitive antenna, that defeats the above purpose. Of course, the researchers have been honest about this. Right in their IEEE abstract, they claim a current, measured range of 50cm. In their Stanford press release, they state that this is designed to be part of a network with units every meter (or so). Current bandwidth is a little over 12 megabit.
Simply put, this will not become your new WiFi hotspot. However, for small and connected devices that are in close proximity, this could provide an interesting communication method for when size, cost, and power efficiency trump speed and range.
Subject: General Tech, Cases and Cooling, Systems, Shows and Expos | September 12, 2014 - 11:20 AM | Scott Michaud
Tagged: idf, idf 2014, nuc, Intel, SFF, small form factor
A few years ago, Intel introduced the NUC line of small form factor PCs. At this year's IDF, they have announced plans to make even smaller, and cheaper, specifications that are intended for OEMs to install Windows, Linux, Android, and Chrome OS on. This initiative is not yet named, but will consist of mostly soldered components, leaving basically just the wireless adapters user-replaceable, rather than the more user-serviceable NUC.
Image Credit: Liliputing
Being the owner of Moore's Law, they just couldn't help but fit it to some type of exponential curve. While it is with respect to generation, not time, Intel expects the new, currently unnamed form factor to halve both the volume (size) and bill of material (BOM) cost of the NUC. They then said that another generation after ("Future SFF") will halve the BOM cost again, to a quarter of the NUC.
What do our readers think? Would you be willing to give up socketed components for smaller and cheaper devices in this category or does this just become indistinguishable from mobile devices (which we already know can be cheap and packed into small spaces)?
Subject: General Tech | September 12, 2014 - 12:10 PM | Scott Michaud
Tagged: gta5 gta online, delayed, delay, consolitis
We finally got the release date for Grand Theft Auto V PC... and it's delayed. But Scott, how can it be delayed if we just now have a firm date? Well, apart from Rockstar claiming that it will be available in the Autumn of 2014, which January 27th, 2015 is not, the Xbox One and PlayStation 4 versions will be arriving on November 18th, 2014 (which is technically before December 21st). To this I say...
... I hear it's lovely in the winter...
... meh. It's fine. Unless something comes up, or I find out that the port is awful and broken, I will still buy it. As always, delaying the release of your game risks potential customers growing disinterested in the product. Perhaps they had the plot spoiled by a friend or a Let's Play. Alternatively, perhaps they gained interest in it because of a friend or a Let's Play before it was available for their platform, and forgot about it before it could be purchased.
Hopefully the extra time is put to good use.
Subject: Storage | September 12, 2014 - 02:30 PM | Jeremy Hellstrom
Tagged: SM2246EN, S3C, mlc, Apotop
The Apotop S3C SSD uses the same controller as the Angelbird drive Al reviewed recently. It uses synchronous MLC NAND with the 4 channel present on the Silicon Motion controller and is able to provide more than the specified 490 MB/s read and 275 MB/s write in some benchmarks. It can often read faster than the wrk SSD but the writes cannot always keep up though it is not something likely to be noticeable in real usage scenarios. The MSRP is very attractive with the 512GB model expected to be released at $200. Silicon Motion is likely to start appearing in a lot more SSDs in the near future with this mix of price and performance. Read the full review at Kitguru.
"The new Apotop S3C SSD features the Silicon Motion 2246EN controller which we first reviewed in the Angelbird 512GB wrk SSD back in August this year. The controller impressed us, so we have already high hopes for the Apotop S3C."
Here are some more Storage reviews from around the web:
- PNY XLR8 120 GiB SSD Review @ Hardware Secrets
- Plextor M6 Pro 256GB @ Kitguru
- Plextor M6 PRO 256GB @ eTeknix
- We lift the lid on Intel's Pro 2500 SSD. Shock, horror: It doesn't use its own NAND chips @ The Register
- HGST Ultrastar He6 6TB SAS HDD Review @ NikKTech
- TB (2.5-inch) Hard Drives @ SPCR
- SPYRUS WorkSafe Pro WTG Secure Flash Drive @ The SSD Review
- Synology DiskStaion DS115j @ Legion Hardware
- QNAP TurboNAS TS-451 NAS Server Review @ NikKTech
- Icy Box FlexCage MB973SP 2B Trayless 3-in-2 SATA Backplane @ Kitguru
- Thermaltake BlacX Urban Wi-Fi Edition HDD Docking Station Review @ TechwareLabs
- Angelbird SSD2go Pocket External SSD @ The SSD Review
Subject: Motherboards | September 11, 2014 - 01:50 PM | Jeremy Hellstrom
Tagged: magic smoke, linux, Intel X99, MSI X99S SLI Plus
It is inevitable that one will eventually come across hardware with a defect, either a flaw during its manufacture or because of shipping or user damage and when you do reviews the increased sample size pits the odds against you. This is why Phoronix has not been able to publish results of the i7 5960X on an MSI X99S SLI Plus motherboard as magic smoke was released upon initial boot up. The board has been RMA'd to NewEgg and MSI has contacted Phoronix directly to let them know they will be sending it off for analysis; a new motherboard and review should be up shortly. It just goes to show you that this sort of thing can happen to anyone but if you keep your temper in check all it is is a small hurdle not a huge obstruction and you will get to where you wanted to go eventually. Similar events involving mysterious smells and old UPSes have never occurred here at PC Perspective; especially not today.
I feel fine!
"This weekend I was planning to publish the first Linux benchmarks for Intel's incredibly powerful Core i7 5960X Haswell-E processor with X99 motherboard and DDR4 system memory. Unfortunately, all I can tell you now is that it's smoking, quite literally!"
Here are some more Motherboard articles from around the web:
- ASUS Rampage V Extreme @ eTeknix
- Gigabyte GA-X99-SOC Force LN2 Motherboard w/ Special LGA2011-v3 CPU Socket @ Legit Reviews
- MSI X99S XPOWER AC @ eTeknix
- Gigabyte GA-Z87N-WIFI Mini-ITX @ benchmark Reviews
- Gigabyte X99 Gaming 5 @ eTeknix
- ASUS Z97 Sabertooth MARK1 Motherboard Review @HiTech Legion
- ASRock D1800M Motherboard @ Hardware Secrets
Subject: General Tech, Systems | September 14, 2014 - 10:31 PM | Scott Michaud
Tagged: surface 3, surface, microsoft
Through their blog, Microsoft claims that their Surface Pro 3 devices are selling out in their recently added, overseas markets. In parts of Australia, all models were sold out early in the first day (we can of course question how many is "some retailers" and how much stock each had). The company expects to have appropriate stock levels in a week or two.
Honestly, I never quite get these announcements of low stock. While it is better than having too much stock, and these releases might ease the nerves of shy investors, having too low stock is a problem, too. It is often a sign of something lacking: production, confidence, market insight, distribution, and so forth. It can tell an interesting story if these sales figures are immense, see the Nintendo Wii, but often it just raises a critical eyebrow. This is especially true if concrete figures are danced around.
I mean, if someone is at a store and looking for a Surface but none is available, do you really need to let them know that you intend to make more?
Subject: General Tech | September 15, 2014 - 01:49 PM | Scott Michaud
Tagged: spartan, microsoft, internet explorer 12, internet explorer, ie12, extension
But why would Internet Explorer need extensions? The first, and most obvious, answer is that Microsoft is trying to win back some enthusiasts to their browser (and its platforms). If Microsoft relaxes certification requirements for extensions, compared to Windows Store, it could also bridge the gap between native app and web app for enterprises, especially smaller businesses, a give them a platform without the burden of sideloading.
We might also see this being used by third parties to contribute to Internet Explorer development. In much the same way as Nokia experiments with WebCL by a Firefox extension, others could use Internet Explorer add-ons as a testing ground. In fact, according to their aforementioned 2008 paper, Microsoft Research already tested an OpenGL rendering stack in Xax.
We will probably find out more about the next IE soon.
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