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Rumor: AMD Gets Exclusive Optimization for all Frostbite 3 Games

Subject: Graphics Cards | June 18, 2013 - 03:39 PM |
Tagged: radeon, nvidia, geforce, frostbite 3, ea, dice, amd

UPDATE #3

The original source article at IGN.com has been updated with some new information.  Now they are saying the agreement between AMD and EA is "non-exclusive and gamers using other components will be supported." 

The quote from an EA rep says as follows:

DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles.

END UPDATE #3

This could be a huge deal for NVIDIA and AMD in the coming months - according to a story at IGN.com, AMD has entered into an agreement with EA that will allow them exclusive rights to optimization for all games based around the Frostbite 3 engine.  That includes Battlefield 4, Mirror's Edge 2, Need for Speed Rivals and many more games due out this year and in 2014.  Here is the quote that is getting my attention:

Starting with the release of Battlefield 4, all current and future titles using the Frostbite 3 engine — Need for Speed Rivals, Mirror's Edge 2, etc. — will ship optimized exclusively for AMD GPUs and CPUs. While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

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Battlefield 4 will be exclusive optimized for AMD hardware.

This is huge news for AMD as the Frostbite 3 engine will be used for all EA published games going forward with the exception of sports titles.  The three mentioned above are huge but this also includes Star Wars Battlefront, Dragon Age and even the next Mass Effect so I can't really emphasize enough how big of a win this could be for AMD's marketing and developer relations teams. 

I am particularly interested in this line as well:

While Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released.

The world of PC optimizations and partnerships has been around for a long time so this isn't a huge surprise for anyone that follows PC gaming.  What is bothersome to me is that both EA and AMD are saying are rumored to have agreed that NVIDIA won't get access to the game as it is being developed - something that is CRUCIAL for day-of driver releases and performance tweaks for GeForce card owners.  In most cases, both AMD and NVIDIA developer relations teams get early access to game builds for PC titles in order to validate compatibility and to improve performance of these games for the public release.  Without these builds, NVIDIA would be at a big disadvantage.  This is exactly what happend with the recent Tomb Raider release.

UPDATE

AMD called me to reiterate their stance that competition does not automatically mean cutting out the other guy.  In the Tomb Raider story linked above, Neil Robison, AMD's Senior Director of Consumer and Graphics Alliances, states quite plainly: "The thing that angers me the most is when I see a request to debilitate a game. I understand winning, I get that, and I understand aggressive companies, I get that. Why would you ever want to introduce a feature on purpose that would make a game not good for half the gaming audience?"

So what do we take away from that statement, made in a story published in March, and today's rumor?  We have to take AMD at its word until we see solid evidence otherwise, or enough cases of this occurring to feel like I am being duped but AMD wants us all to know that they are playing the game the "right way."  That stance just happens to be counter to this rumor. 

END UPDATE

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NVIDIA had performance and compatibility issues with Tomb Raider upon release.

The irony in all of this is that AMD has been accusing NVIDIA of doing this exact thing for years - though without any public statements from developers, publishers or NVIDIA.  When Batman: Arkham Asylum was launched AMD basically said that NVIDIA had locked them out of supporting antialiasing.  In 2008, Assassin's Creed dropped DX 10.1 support supposedly because NVIDIA asked them too, who didn't have support for it at the time in GeForce cards.  Or even that NVIDIA was disabling cores for PhysX CPU support to help prop up GeForce sales.  At the time, AMD PR spun this as the worst possible thing for a company to do in the name of gamers, that is was bad for the industry, etc.  But times change as opportunity changes.

The cold truth is that this is why AMD decided to take the chance that NVIDIA was allegedly unwilling to and take the console design wins that are often noted as being "bad business."  If settling for razor thin margins on the consoles is a risk, the reward that AMD is hoping to get is exactly this: benefits in other markets thanks to better relationships with game developers.

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Will the advantage be with AMD thanks to PS4 and Xbox One hardware?

At E3 I spoke in-depth with both NVIDIA and AMD executives about this debate and as you might expect both have very different opinions about what is going to transpire in the next 12-24 months.  AMD views this advantage (being in the consoles) as the big bet that is going to pay off for the more profitable PC space.  NVIDIA thinks that AMD still doesn't have what it takes to truly support developers in the long run and they don't have the engineers to innovate on the technology side.  In my view, having Radeon-based processors in the Xbox One and Playstation 4 (as well as the Wii U I guess) gives AMD a head start but won't win them the race for the hearts and minds of PC gamers. There is still a lot of work to be done for that.

Before this story broke I was planning on outlining another editorial on this subject and it looks like it just got promoted to a top priority.  There appear to be a lot of proverbial shoes left to drop in this battle, but it definitely needs more research and discussion. 

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Remember the issues with Batman: Arkham Asylum?  I do.

I asked both NVIDIA and AMD for feedback on this story but only AMD has replied thus far.  Robert Hallock, PR manager for gaming and graphics, Graphics Business Unit at AMD sent me this:

It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with EA is exclusively focused on Battlefield 4 and its hardware optimizations for AMD CPUs, GPUs and APUs.

Not much there, but he is also not denying of the original report coming from IGN.  It might just be too early for a more official statement.  I will update this story with information from NVIDIA if I hear anything else.

What do YOU think about this announcement though?  Is this good news for AMD and bad news for NVIDIA?  Is it good or bad for the gamer and in particular, the PC gamer?  Your input will help guide or upcoming continued talks with NVIDIA and AMD on the subject. 

UPDATE #2

Just so we all have some clarification on this and on the potential for validity of the rumor, this is where I sourced the story from this afternoon:

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END UPDATE #2

Source: IGN

Intel is not slowing down, exclamation exclamation. Haswell-E for Holiday 2014 question mark.

Subject: Editorial, General Tech, Processors | June 15, 2013 - 07:02 PM |
Tagged: Intel, Ivy Bridge-E, Haswell-E

In my analysis of the recent Intel Computex keynote, I noted that the displayed confidence came across more as repressing self-doubt. It did not seem, to me, like Intel wants to abandon the high-end enthusiast but rather catch up with their low performance and high efficiency competitors; they just know they are secure in that market. Of course, we could see mid-range choices dwindle and prices stagnate, but I cast doubt that Intel wants to exit the enthusiast market despite their silence about Ivy Bridge-E.

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All Images, Credit: VR-Zone

And Intel, now, wants to return some confidence to their high-end consumers comma they are not slowing down exclamation point exclamation point.

VR-Zone, the site which published Ivy Bridge-E's lazy release roadmap, are also the ones to suggest Haswell-E will come before mainstream Broadwell offerings. Once again, all is right with the world. Slated for release around holiday 2014, just a year after Ivy Bridge-E, Haswell-E will come alongside the X99 chipset. Instead of Broadwell, the back to school window of 2014 will by filled by a refresh of 22nm Haswell products with a new 9-series chipset.

Seriously, it's like watching the face of Intel's Tick-Tock while a repairman is tweaking the gears.

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In terms of specifications, Haswell-E will come in 8 and 6-core offerings with up to 20MB of cache. Apart from the inclusion of DDR4 support, the main advantage of Haswell-E over the upcoming Ivy Bridge-E is supposed to be raw performance; VR-Zone estimates up to 33-50% better computational strength. A depressingly novel area of improvement as of recent...

Lastly, with recent discussion of the awkwardly hobbled K-series parts, our readers might be happy to know that all Haswell-E parts will be unlocked to overclocking. This, again, leads me to believe that Intel is not hoping to suffocate the enthusiast market but rather sort their users: mid-range consumers will take what they are given and, if they object, send them on the bus to Funk-E town.

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Note, while the headlining slide definitively says "All Processors Unlocked"...

... this slide says "For K and Extreme series products." I will assume the latter is out of date?

Which begs the question: what does our readers think about that potential strategy? It could lead to mainstream performance products being pushed down into BGA-territory, but cements the existence of an enthusiast platform.

Source: VR-Zone

Intel Prevents Overclocking of non-K Haswell Processors, and Strips Virtualization and TSX Features From K Parts

Subject: Processors | June 13, 2013 - 09:59 AM |
Tagged: tsx, overclocking, Intel, i7-4770k, haswell

First revealed at IDF Beijing, Intel's latest generation 4th Generation Core "Haswell" processors enjoy a refined architecture, improved processor graphics, an integrated voltage regulator (FIVR), and for the enthusiast crowd, new methods for overclocking.

In truth, the methods for overclocking Haswell are very similar to those used to overclock Intel's Sandy Bridge and Ivy Bridge processors. However, Intel has further unlocked the new Haswell CPUs. Enthusiasts can set an overclocked Turbo clockspeed, use additional base clock (BCLK) values (100 MHz, 125 MHz, and 167 MHz), and overclock the unlocked processor graphics core clockspeed and memory clockspeed (memory in 200 MHz or 266 MHz steps). The additional BCLK values allow for easy overclocks without putting the other subsystems (such as the PCI-E bus, GPU, and memory) out of spec, which is important for the PCI-E bus which needs to be close to 100 MHz for a stable system.

The following PC Perspective articles have further information on overclocking unlocked "K" edition Haswell processors:

Although Intel's overclocking reveal at IDF was fairly detailed, the company did not get into specifics on how overclocking would work on non-K chips.

On that note, the crew over at the Tech Report uncovered some rather disheartening facts such that the non-K edition Haswell processors will, essentially, be locked at stock speeds and not overclockable (they are slightly more locked down than previous generations).

While the K edition Haswell processors, such as the Core i7-4770K, will enjoy unlocked multipliers, unlocked GPU and memory clockspeeds, and additional BCLK options, the standard non-K chips (ie Core i7-4770, Core i5-4670, et al) will have locked multipliers, no Turbo Boost clockspeed overclocking, and will not be allowed to use the additional 125 MHz and 167 MHz BLCK options, which effectively makes overclocking these standard chips impossible. It may still be possible to push the BLCK up a few MHz, but without the extra stepping and gearing ratio options, the other component clockspeeds based off that same base clock are going to go out of spec and will become unstable fairly quickly as you try to push that BLCK up.

There is one saving grace for enthusiasts considering a non-K part, however. The standard non-K CPUs will have Intel's latest TSX extensions and enterprise virtualization technologies enabled.

Although quite the head scratcher, Intel has decided to disable TSX, vPro, and VT-d on the unlocked K edition chips. The TSX extensions are not widely used yet, but will provide a noticeable performance boost to future programs that do take advantage of them by allowing developers to essentially mark off sections of code that can be run independently, and thus increase the multi-threaded-ness of the application by running as much code in parallel across multiple cores as possible. Further, the vPro and VT-d features are used by virtual machine applications (with VT-d being more relevant to the consumer side of things).

In short, Intel has continued to lock down and artificially limit its chips, as many enthusiasts suspected would happen. Standard non-K Haswell processors are more locked down than ever, and even the premium unlocked K CPUs suffer with the (odd) removal of TSX and virtualization support. As Mr. Gasior points out, enthusiasts are going to be faced with an odd choice where they can either spend extra money on a premium K part that will overclock but is limited in other ways, or go with the lower cost part that has all of the ISA extensions and virtualization support turned on... but is not overclockable.

In my opinion, locking down the standard chips is one thing-- Intel needs to incentivize enthusiasts to go with the more expensive (~$25 premium) unlocked K processors some how -- but if those same enthusiasts are spending extra money for a premium chip, they should get all the features the accompanying non-K SKU has as well as overclocking.

What do you think about the artificial limitations placed on the various Haswell SKUs?

Source: Tech Report
Author:
Manufacturer: NVIDIA

Kepler-based Mobile GPUs

Late last month, just before the tech world blew up from the mess that is Computex, NVIDIA announced a new line of mobility discrete graphics parts under the GTX 700M series label.  At the time we simply posted some news and specifications about the new products but left performance evaluation for a later time.  Today we have that for the highest end offering, the GeForce GTX 780M. 

As with most mobility GPU releases it seems, the GTX 700M series is not really a new GPU and only offers cursory feature improvements.  Based completely on the Kepler line of parts, the GTX 700M will range from 1536 CUDA cores on the GTX 780M to 768 cores on the GTX 760M. 

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The flagship GTX 780M is essentially a desktop GTX 680 card in a mobile form factor with lower clock speeds.  With 1536 CUDA cores running at 823 MHz and boosting to higher speeds depending on the notebook configuration, a 256-bit memory controller running at 5 GHz, the GTX 780M will likely be the fastest mobile GPU you can buy.  (And we’ll be testing that in the coming pages.) 

The GTX 760M, 765M and 770M offering ranges of performance that scale down to 768 cores at 657 MHz.  NVIDIA claims we’ll see the GTX 760M in systems as small as 14-in and below with weights at 2kg or so from vendors like MSI and Acer.  For Ultrabooks and thinner machines you’ll have to step down to smaller, less power hungry GPUs like the GT 750 and 740 but even then we expect NVIDIA to have much faster gaming performance than the Haswell-based processor graphics.

Continue reading our performance review of the new NVIDIA GeForce GTX 780M mobility GPU!!

E3 2013: Microsoft can ban your Xbox One library

Subject: Editorial, General Tech, Systems, Shows and Expos | June 17, 2013 - 03:16 AM |
Tagged: xbox one, microsoft, ea, E3 13, E3

Update: Microsoft denies the statements from their support account... but this is still one of the major problems with DRM and closed platforms in general. It is stuff like this that you let them do.

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Electronic Arts knows that they need to shake their terrible public image.

Welcome to Microsoft's PR strategy for the Xbox One.

Consumers, whether they acknowledge it or not, fear for the control that platform holders have over their content. It was hard for many to believe that having your EA account banned for whatever reason, even a dispute with a forum moderator, forfeited your license to games you play through that EA account. Sounds like another great idea for Microsoft to steal.

Not stopping there, later on in the thread they were asked what would happen in the event of a security breach. You know, recourse before destroying access to possibly thousands of dollars of content.

While not a "verified account", @xboxsupport is.

They acknowledge ownership of this account in the background image there.

Honestly, there shouldn't have been any doubt that these actually are Microsoft employees.

... Yikes.

At this point, we have definitely surpassed absurdity. Sure, you typically need to do something fairly bad to have Microsoft stop charging your for Xbox Live. Removing access to your entire library of games, to me, is an attempt to limit cheating and the hardware community.

Great, encourage spite from the soldering irons, that works out well.

Don't worry, enthusiasts, you know the PC loves you.

Gaming as a form of entertainment is fundamentally different than gaming as a form of art. When content is entertainment, its message touches you without any intrinsic value and can be replaced with similar content. Sometimes a certain piece of content, itself, has specific value to society. It is these times where we should encourage efforts by organizations such as GoG, Mozilla and W3C, Khronos, and many others. Without help, it could be extremely difficult or impossible for content to be preserved for future generations and future civilizations.

It does not even need to get in the way of the industry and its attempt to profit from the gaming medium; a careless industry, on the other hand, can certainly get in the way of our ability to have genuine art. After all, this is the main reason why I am a PC gamer: the platform allows entertainment to co-exist with communities who support themselves when the official channels do not.

Of course, unless Windows learns a little something from the Xbox. I guess do not get your Windows Store account banned in the future?

Subject: Motherboards
Manufacturer: GIGABYTE

Introduction and Technical Specifications

Introduction

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Courtesy of GIGABYTE

The GIGABYTE Z87X- UD3H is one of the newest members of the GIGABYTE Intel Z87 product lineup. The board features a fully redesigned power system, dubbed Ultra Durable 5 Plus, designed to handle the power needs for an LGA1150 CPU under any circumstances. At a retail price of 189.99, the Z87X-UD3H remains ahead of the curve with an aggresive price point.

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Courtesy of GIGABYTE

The Z87X-UD3H comes standard with an 8-phase digital power delivery system, featuring International Rectifier (IR) manufactured PowIRstage™ ICs and PWM controllers. GIGABYTE integrated the following feature set into the Z87X-UD3H: eight SATA 6Gb/s ports; an Intel GigE NIC; three PCI-Express x16 slots for up to dual-card support; three PCI-Express x1 slots; one PCI slot; onboard power, reset, BIOS reset, and switch BIOS buttons; 2-digit diagnostic LED display; integrated voltage measurement points; and USB 2.0 and 3.0 port support.

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Courtesy of GIGABYTE

Continue reading our review of the GIGABYTE Z87X-UD3H motherboard!

Clover Trail+ versus ARM, the results may surprise you

Subject: General Tech | June 17, 2013 - 02:37 PM |
Tagged: arm, clover trail, tegra 3

ARM might be in for more of a fight than we had thought if they want to keep their market share for the next generation of cellphones, assuming of course that they are sold in North America.  The Register posted about research recently done contrasting performance and power efficiency between several phone CPUs; the Lenovo K900 with a 2.0GHz Atom Z2580, a a Samsung Nexus 10 with a dual core 1.7GHz Cortex-A15, a Galaxy S4 phone running a "big.LITTLE" Exynos Octa with paired quad-core Cortex-A15 and Cortex A7 and even a Asus Nexus 7 with an Nvidia Tegra 3.  Those phones give a good representation of current generation technology and it seems that while the performance for the top phones was very similar, Intel's new ATOM did it with 2/3 the amperage, specifically an average of 0.85A  as opposed to the 1.38A of the second lowest competitor.  ATOM seems to have finally found a market segment it can do very well in as long as the price is right.

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"The industry analysts at ABI Research pitted a Lenovo smartphone based on Intel's Atom-based Clover Trail+ platform against a quartet of ARM-based systems, and Chipzilla's system not only kept pace with the best of them, but did so using less power."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register
Manufacturer: Adobe

OpenCL Support in a Meaningful Way

Adobe had OpenCL support since last year. You would never benefit from its inclusion unless you ran one of two AMD mobility chips under Mac OSX Lion, but it was there. Creative Cloud, predictably, furthers this trend with additional GPGPU support for applications like Photoshop and Premiere Pro.

This leads to some interesting points:

  • How OpenCL is changing the landscape between Intel and AMD
  • What GPU support is curiously absent from Adobe CC for one reason or another
  • Which GPUs are supported despite not... existing, officially.

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This should be very big news for our readers who do production work whether professional or for a hobby. If not, how about a little information about certain GPUs that are designed to compete with the GeForce 700-series?

Read on for our thoughts, after the break.

E3 2013: DICE rolls into E3

Subject: General Tech, Shows and Expos | June 14, 2013 - 04:06 AM |
Tagged: E3, E3 13, ea, dice

How could I resist?

I was surprised, the EA keynote -- usually an event which dances past, carefully not leaving anything like "an impression" on its way out -- stuck with me more than any other keynote. Sure, throughout the EA Sports segment I was cleaning my "office" and only modestly paying any level of attention, but I feel that DICE swept the show when they appeared. This, and the rest of the week brought good, bad, and awesome news for us PC gamers.

You have probably seen the Battlefield 4 multiplayer demo by this point. We linked to it, we discussed it. It seems like the destructibility found in the Battlefield 3 single player campaign was absent from the multiplayer not because of a technical reason but rather a design decision. Sure, we can see the radio tower collapse, but building destruction was quite simplified even when compared to Bad Company 2.

The Skyscraper collapse seems like it is a legitimate aspect of the game this time around and not just a baloney promotional piece. When the building collapses you can notice the control point disappear from the mini-map in the bottom left corner of the HUD. That gameplay element required quite a bit of design thought, even Bad Company 2 made buildings with Conquest flags indestructible. Maybe the harsh limitations on Battlefield 3 destructibility was more to keep unified game play between the PC and the 24 player-limited consoles?

Sadly, during E3 we have found that mod support will not be available for Battlefield 4. I must compliment GM of DICE, Karl-Magnus Troedsson, for his blunt honesty. It would be much simpler to kick your feet and say wait and see for something you know will never see the light of day; but, he gave us the straight answer. Sure, he said then engine is not ready for a public release but even then he admitted that it was not for our benefit. They do not have a good idea what boundaries they want to allow modders to access. While disappointing, at least it does not have a condescending tone like we experienced with Bad Company 2 and Battlefield 3 mod support requests.

Quoting from a PC Gamer interview:

Karl-Magnus Troedsson, DICE GM: We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn’t do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don’t have any planned mod support, I have to be blunt about saying that. We don’t.

Moving on, though. As we know, Disney decided that LucasArts properties would be best left to the hands at EA. The internet simultaneously joy-teared at the thought of a Star Wars Battlefront title developed by DICE. Sure enough, Star Wars: Battlefront 3 is a thing, and it will be developed using the Frostbite 3 engine.

Still no word on an Indiana Jones titled based on Mirror's Edge. Heh heh heh.

Oh by the way, the announcement I am, by far, most excited for is Mirror's Edge. I absolutely loved the first game, despite its terrible dialog, for how genuine and intrinsically valuable it felt. It gave the impression of a passion project, both in gameplay and in narrative theme. Thankfully, the game is being developed and it will come to the PC.

We also found out that Mirror's Edge is planned to be an "open world action adventure title". Normally that would scare me, but, that was what we were expecting of the first Mirror's Edge before their linear bait-and-switch.

Cannot tell if good or bad... but we will see at some point in the future.

Source: PC Gamer

Microsoft Gives Xbox One Gamers What They Want... Sort Of

Subject: Editorial, General Tech | June 19, 2013 - 09:08 PM |
Tagged: xbox one, gaming, DRM, disc

Microsoft faced a major backlash from users following the unveiling of its latest Xbox One console. Users were rather unnerved at Microsoft’s reveal that the new console would be required to “phone home” at least once every 24 hours in order to authenticate games and allow sharing. Considering Sony carried forward the disc traditions of the PS3 combined with the user uproar, Microsoft has reconsidered and issued an update to users via a blog post titled (in part) “Your Feedback Matters.”

Amidst the uncertainty caused by various MS sources issuing statements about functionality and DRM that conflict with one another and an air of as-yet-un-announced secrecy pre-E3 where MS released just enough info about the DRM to get users scared (can you tell the way MS handled this irked me?), the company talked about the Xbox One moving forward and taking advantage of the ‘digital age.’ The new console would require online authentication (and daily check-ins), but would also allow sharing of your game library with up to 10 other people, re-downloadable games that can be installed on other consoles (and played) so long as you log into your Xbox Live account (the latter bit is similar in nature to Steam on the PC). Further, disc games could be resold or gifted if the publishers allow it.

That has changed now, however. Microsoft has reconsidered its position and is going back to the way things work(ed) on the existing Xbox 360. Instead of taking the logical approach of keeping with the plan but removing the daily authentication requirement for games if you keep the game disc in the tray, Microsoft has taken their ball Xbox One controller and completely backtracked.

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DRM on the Xbox One is now as follows, and these changes go in place of (not in addition to) the previously announced sharing and reselling functionalities.

For physical disc games:

According to Xbox Wire, after their initial setup and installation, disc-based games will not require an internet connection for offline functionality (though multiplayer components will, obviously, need an active connection). Even better, trading and reselling of disc-based games is no longer limited by publishers. Trading, selling, gifting, renting, et al of physical disc-based games "will work just as it does today on the Xbox 360." Microsoft is also not region locking physical games, which means that you will not have to worry about games purchased abroad working on your console at home.

In order to play disc-based games, you will need to keep the game disc in the tray, even if it is installed on the hard drive, however.

Changes to Downloaded games:

As far as downloadable games, Microsoft is restricting these titles such that they cannot be shared or resold. In the previous model, you would have been able to share the titles with your family, but not anymore. You will still be able to re-download the games.

There is no word on whether or not gamers will still lose access to all of the titles in their game library if their Xbox Live accounts are ever banned. It is likely that gamers will lose any downloadable games though as those are effectively tied to a single Xbox Live account.

While at first glance it may seem as though gamers won this round, in the end no one really won. Instead of Microsoft working around gamers concerns for physical media and moving forward together, it is as though Microsoft has thrown up its hands in frustration, and tossed out all of the innovative aspects for digital/downloadable titles along with the undesirable daily authentication and other invasive DRM measures that gamers clearly indicated they did not want.

I believe that Microsoft should have kept to the original game plan, but added an exception to the daily check-in rules so long as the console was able to authenticate the game offline by identifying a physical game disc in the tray. That way, gamers that are not comfortable with (or able to) keeping the Xbox One connected to the internet could continue to play games using discs while also allowing those with always-on Xbox One consoles the privileges of sharing their libraries. Doing so would have also helped ease the console gaming populance as a whole into Microsoft's ideal digital age once the next Xbox comes out. However, instead of simply toning down the changes, Microsoft has completely backtracked, and now no one wins. Sigh.

What are your thoughts on Microsoft's latest changes to the Xbox One? Was it the right move, or were you looking forward to increased freedom with your digitally-downloaded games?

Also read:

Source: Xbox Wire

17.3" Toshiba Qosmio X70-ABT2G22 Haswell laptop @ $1000

Subject: General Tech | June 14, 2013 - 02:14 PM |
Tagged: deals

With a true 1080p screen the 17.3" Qosmio X70-ABT2G22 is an impressive gaming laptop. with a i7-4700MQ, 4GB DDR3-1600 and a GTX 770M 3GB.  The 750GB HDD helps keep the price reasonable though the system would benefit from an SSD.  There is an HDMI out capable of supporting 4k video for those who would prefer to use this as a semi-mobile desktop since it's 7.6lbs weight might be inconvenient after a long day.  At $400 this is a great amount of savings if you move quickly.

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Top Deal

Additional Deals

Source: LogicBUY

A brief outline of what to expect from Apple in the near future

Subject: General Tech | June 14, 2013 - 03:55 PM |
Tagged: apple, wwdc

If you still want more news about Apple then The Tech Report is your place to be as they've just assembled an overview of the announcements which were made at WWDC.  From OS X 10.9, also know as Mavericks to the new 2D iOS7 they have a bit of coverage on everything.   While Airport Extreme Base Stations might not be overly interesting to the PC crowd, the new Mac Pro and Macbook Air models might be as you can easily re-purpose them into very expensive Windows machines.  They've even joined the Cloud crowd, though if you really want to learn about that you should have been there.

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"If there's one thing I learned from Monday's (June 10, 2013) keynote at Apple's Worldwide Developers Conference, it's that demonstrations of technology are soooo much better than talking about technology. I know this because one of the main presenters, VP of Software Engineering Craig Federighi, told me so at least 39 times during his unveiling of OS X 10.9 Sea Lion. I can't argue with the man or his hair. Well played."

Here is some more Tech News from around the web:

Tech Talk

Manufacturer: Be Quiet!

Introduction and Features

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Be Quiet! has been a market leader for PC power supplies in Germany for seven years straight and they are bringing their top-of-the-line Dark Power Pro 10 series to North American markets.  The Dark Power Pro 10 series includes six different models ranging from 550W all the way up to 1200W. The focus of the Dark Power Pro series is “no compromise silence and performance”. All Dark Power Pro 10 power supplies are certified for 80Plus Gold efficiency except for the 850W model, which achieves 80Plus Platinum efficiency levels.

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Be Quiet! is targeting the Dark Power Pro series for high resolution gaming, 3D graphics, photo and video editing, and multimedia systems that incorporate overclocked components with multiple CPUs and up to four GPUs.

Dark Power Pro 10 Highlights:
• Virtually inaudible SilentWings 135mm fan
• World class efficiency of up to 94%
• Top performance and stability for CPU and GPU
• Overclocking key for multi or single rail use
• Professional cable management
• Five year warranty

Here is what Be Quiet! has to say about their Dark Power Pro series: “Legendary Silence, Cutting Edge Performance! Dark Power Pro series power supplies are renowned as the world’s quietest PSUs in the high performance category. They range in capacity from 550W to 1200W, feature astonishingly high power efficiencies, and are appropriate for the world’s toughest computing tasks – particularly where quiet is as much a priority as raw power.

The Dark Power Pro 10 850W model takes a giant step further with an all-new design topology that delivers 80Plus Platinum performance, the world’s highest energy efficiency certification. Add to that an unparalleled array of enhancements that augment this unit’s compatibility, convenience of use, reliability, and safety, and the result is simply a power supply without equal. Simply put, this is the highest-powered, most technologically-advanced power supply be quiet! has ever built.

Please continue reading our Dark Power Pro 10 850W power supply review!!!

Steam Might Allow Shared Games?

Subject: Editorial, General Tech | June 19, 2013 - 06:33 PM |
Tagged: steam, DRM

You can learn a lot by scanning configuration, registry files, and so forth; many have made off with a successful bounty. Most recently, some Steam Beta users dug around in their user interface (UI) files to notice a few interesting lines, instructing the user that the title they are attempting to launch will kick off a friend it is currently being shared with.

Wait, what?!

Steam-UI.png

"SteamUI_JoinDialog_SharedLicense_Title" "Shared game library"

"SteamUI_JoinDialog_SharedLicenseLocked_OwnerText" "Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it's time to quit."

"SteamUI_JoinDialog_SharedLicenseLocked_BorrowerText" "This shared game is currently unavailable. Please try against later or buy this game for your own library."

Sure, this whole game DRM issue has been flipping some tables around the industry. Microsoft tried permitting users share games with their family, utilizing about the worst possible PR, and eventually needed to undo that decision. Users would like flexible licensing schemes, but the content industry (including the platform owners like Microsoft, Nintendo, and Sony, who receive license fees from game sales) are unwilling to cooperate unless they are assured that users are honest.

Of course, what usually happens is honest users get crapped on and pirates enjoy a better experience, after initial setup.

While there is not much difference, from a high level view, between Steam and the proposed Xbox One, there are a number of differences. The obvious difference is Steam's offline mode, but probably the larger reason is trust. Valve has demonstrated a lot of good faith to their customers; where Microsoft shuts down access to content people paid for, Valve has shown they have intentions for both long-term support and consideration for the user's experience.

Ultimately, I feel as if DRM is not a necessary evil, but while it exists at least there are companies such as Valve who earn trust and use DRM both for and against users. I expect that some day, the industry will turn against DRM either willingly, by legal intervention, or because companies like cdp.pl will use DRM-free as a promotional tool and nibble their way to dominance.

And yes, despite the fact that this will be confused with bias: if you prove that you are untrustworthy before, you will get away with less later regardless of your intentions.

The ASUS Z87-A, short name but long on features

Subject: Motherboards | June 17, 2013 - 06:14 PM |
Tagged: asus, z87, Z87-A

You have a lot of choice in motherboard if you are thinking of moving up to Haswell as there are a huge amount of models available.  At their core the different implementations of the Z87 are very similar, it is the materials used for construction and the add-ons which make a board stand out.  ASUS added 5k long life capacitors, rust proofing on the I/O panel, the new Realtek ALC1150 onboard audio and an ASMedia USB controller to increase the number of available ports, to name just a few features. Head over to [H]ard|OCP for the performance review of the $150 ASUS Z87-A motherboard.

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"We start today with reviewing new Z87 chipset motherboards, which we will surely see a lot of, with ASUS' new Z87-A motherboard. Before we even got the box open we had to stop for a second and enjoy the simplicity of the name. But don't let the name fool you. There is plenty going on here to keep your enthusiast attention."

Here are some more Motherboard articles from around the web:

Motherboards

Source: [H]ard|OCP

Second Opinion: Intel i7 4770K Desktop CPU (Haswell)

Subject: General Tech, Processors | June 17, 2013 - 08:11 PM |
Tagged: haswell, Intel, Second Opinion

Ryan reviewed the Core i7 4770K earlier in the month and found it an impressive product. He was not able to properly test the CPU paired with a discrete GPU because of time restraints; we value results measured from direct monitor output, which takes longer than FRAPS and other software results. Still, Ryan believes that the boost in raw CPU performance justifies its existence in desktops without a funky "-E" tagged along for good luck.

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For a second opinion, you could check NitroWare to see what a cynical Aussie thinks of Intel's latest offering. Of note, they compare software-measured frame rates between the on-chip GPU and those measured from a GTX 460 on Sandy Bridge, Ivy Bridge, and Haswell. He is nothing if not thorough, collecting his findings over 20 pages.

Ultimately he finds that if you are running Ivy Bridge, you will not benefit too much from the upgrade; Sandy Bridge users and earlier, on the other hand, might want to consider this platform... unless they are wanting to jump into the enthusiast-slot offerings coming up late this year and Haswell-E late the following year.

Also be sure to check back when we have our frametime measurements complete!

Source: NitroWare

More information on AMD's mysterious 5GHz chip

Subject: General Tech | June 13, 2013 - 04:45 PM |
Tagged: vishera, piledriver, FX-9590, FX-9370, Centurion, amd

The Tech Report managed to get some more information out of AMD about the new FX-9000 series that the net has been buzzing about.  We now have confirmation that the base clocks for the FX-9590 and FX-9370 are 4.7GHz and 4.4GHz.  They also confirmed that 220W TFP is relatively accurate which will make these the hottest chips on the market.  While you won't see these chips officially for sale outside of specially built systems, there is a chance a few might pop up on eBay and if you are curious how they might perform there is a link in The Tech Report's article to an overclocked Vishera which will give you a rough idea.

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"On Tuesday, AMD introduced its new FX-9000-series processors. The company quoted their peak Turbo speeds (5GHz for the FX-9590, 4.7GHz for the FX-9370) and a rough time frame for availability ("this summer"), but it revealed little else. We were left wondering about base clocks, power envelopes, and potential retail availability."

Here is some more Tech News from around the web:

Tech Talk

ECS Reveals its First Motherboard with the AMD Kabini - KBN-I

Subject: Motherboards | June 19, 2013 - 02:10 PM |
Tagged: SoC, KBN-I, Kabini, ECS, A6-5200

ECS' new KBN-I board simply needs you to add some RAM and storage to become a fully functional computer.  The integrated 2.0Ghz A6-5200 with its accompanying HD 8400 graphics are enough power for general computing duties and perhaps even newer titles if you turn the settings down somewhat. If you do plan on gaming there is a PCIe 3.0 16x slot for an expansion card, though you might be better served with a TV capture card instead of a graphics card.   

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19th Jun 2013, Taipei, Taiwan - Elitegroup Computer Systems (ECS) reveals its latest Mini-ITX motherboard family-KBN-I-featuring the world 1st Quad Core SoC (system-on-a-chip) processor with the newest “Jaguar” 28 nanometer architecture. The ECS KBN-I is integrated AMD Quad Core A6-5200 APU with AMD Radeon HD 8400 Graphics, support new generation DirectX 11.1 graphics, and offer 50% longer battery life performance. The ECS KBN-I with official Windows 8 WHCK certification (Windows Hardware Certification Kit) allows users to take full advantage of the touch browser and function-oriented design of Windows 8. The NM70-I is optimized for home, general computing productivity and multimedia applications.

Up to 25% More Power Efficiency
Designed to save space and energy, the ECS KBN-I is the ideal solution for small-form factor systems, with the AMD Kabini Quad Core SoC processor and maximum of 25W low power consumption. It improves a better power efficiency with up to 25% more power efficiency thru clock gating and unit redesign compared with current generation low power platform. Thanks to new generation design of increasing the amount of core, instructions per clock(IPC), and boost clock speed, the ECS KBN-I reducing energy usage by operating at lower frequencies when performance is not necessary. The ECS KBN-I also has 9W fanless Heat Sink design, full electrostatic discharge protection and 100% solid capacitors to maximize the reliability and longevity of your system.

Excellent Extension Support
Even with the mini-ITX size of the KBN-I, ECS has kept in mind the expansion needs of future-proof minded customers. The ECS KBN-I supports video and storage upgrades with 1 x PCI-E x16, 2 x SATA 6GB/s connections, 2 x USB 3.0 ports and 4 x USB 2.0 ports. For industrial applications, the KBN-I is equipped with Serial port output (COM). The Mini-PCIe slot is designed for laptops and other small-footprint computer systems and supports Mini-PCI card (one full-card and one half-card) for mini-Wireless, mini-TV tuner and so on. Moreover, users can enjoy high definition media as the KBN-I support HD 1080p output including HDMI and standard analog D-Sub VGA output. The NM70-I is bundled with additional software including Norton anti-virus, Muzee, Cyberlink Media Suite, and the ECS iEZ utility, which combines eBLU BIOS Live Update Utility, eDLU Drivers Live Update Utility and the eSF Smart Fan Utility.

Source: ECS

50" Sharp Aquos LC-50LE442U 1080p LED HDTV @ $548

Subject: General Tech | June 17, 2013 - 01:28 PM |
Tagged: deals

The prices of large format 1080p TVs have dropped sharply from their initial release, however with an additional $200 off the 50" Sharp Aquos is an exceptional deal.  For those with a room large enough this deal from LogicBuy and Dell is a great excuse to finally get that big TV you have dreamed about.  Those wanting 3D support or a higher resolution are going to have to wait, or spend a wee bit more money for their TV.

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Top Deal

Additional Deals

Source: LogicBUY

NVIDIA Enters the Licensing World: My Quick Analysis

Subject: General Tech | June 19, 2013 - 09:51 PM |
Tagged: Volta, nvidia, maxwell, licensing, kepler, Denver, Blogs, arm

Yesterday we all saw the blog piece from NVIDIA that stated that they were going to start licensing their IP to interested third parties.  Obviously, there was a lot of discussion about this particular move.  Some were in favor, some were opposed, and others yet thought that NVIDIA is now simply roadkill.  I believe that it is an interesting move, but we are not yet sure of the exact details or the repercussions of such a decision on NVIDIA’s part.

The biggest bombshell of the entire post was that NVIDIA would be licensing out their latest architecture to interested clients.  The Kepler architecture powers the very latest GTX 700 series of cards and at the top end it is considered one of the fastest and most efficient architectures out there.  Seemingly, there is a price for this though.  Time to dig a little deeper.

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Kepler will be the first technology licensed to third party manufacturers.  We will not see full GPUs, these will only be integrated into mobile products.

The very latest Tegra parts from NVIDIA do not feature the Kepler architecture for the graphics portion.  Instead, the units featured in Tegra can almost be described as GeForce 7000 series parts.  The computational units are split between pixel shaders and vertex shaders.  They support a maximum compatibility of D3D 9_3 and OpenGL ES 2.0.  This is a far cry from a unified shader architecture and support for the latest D3D 11 and OpenGL ES 3.0 specifications.  Other mobile units feature the latest Mali and Adreno series of graphics units which are unified and support DX11 and OpenGL ES 3.0.

So why exactly does the latest Tegras not share the Kepler architecture?  Hard to say.  It could be a variety of factors that include time to market, available engineering teams, and simulations which could dictate if power and performance can be better served by a less complex unit.  Kepler is not simple.  A Kepler unit that occupies the same die space could potentially consume more power with any given workload, or conversely it could perform poorly given the same power envelope.

We can look at the desktop side of this argument for some kind of proof.  At the top end Kepler is a champ.  The GTX 680/770 has outstanding performance and consumes far less power than the competition from AMD.  When we move down a notch and see the GTX 660 Ti/HD 7800 series of cards, we see much greater parity in performance and power consumptions.  Going to the HD 7790 as compared to the 650 Ti Boost, we see the Boost part have slightly better performance but consumes significantly more power.  Then we move down to the 650 and 650 Ti and these parts do not consume any more power than the competing AMD parts, but they also perform much more poorly.  I know these are some pretty hefty generalizations and the engineers at NVIDIA could very effectively port Kepler over to mobile applications without significant performance or power penalties.  But so far, we have not seen this work.

Power, performance, and die area aside there is also another issue to factor in.  NVIDIA just announced that they are doing this.  We have no idea how long this effort has been going, but it is very likely that it has only been worked on for the past six months.  In that time NVIDIA needs to hammer out how they are going to license the technology, how much manpower they must provide licensees to get those parts up and running, and what kind of fees they are going to charge.  There is a lot of work going on there and this is not a simple undertaking.

So let us assume that some three months ago an interested partner such as Rockchip or Samsung comes knocking to NVIDIA’s door.  They work out the licensing agreements and this takes several months.  Then we start to see the transfer of technology between the companies.  Obviously Samsung and Rockchip are not going to apply this graphics architecture to currently shipping products, but will instead bundle it in with a next generation ARM based design.  These designs are not spun out overnight.  For example, the 64 bit ARMv8 designs have been finalized for around a year, and we do not expect to see initial parts being shipped until late 1H 2014.  So any partner that decides to utilize NVIDIA’s Kepler architecture for such an application will not see this part be released until 1H 2015 at the very earliest.

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Sheild is still based on a GPU posessing separate pixel and vertex shaders.  DX11 and OpenGL ES 3.0?  Nope!

If someone decides to license this technology from NVIDIA, it will not be of great concern.  The next generation of NVIDIA graphics will already be out by that time, and we could very well be approaching the next iteration for the desktop side.  NVIDIA plans on releasing a Kepler based mobile unit in 2014 (Logan), which would be a full year in advance of any competing product.  In 2015 NVIDIA is planning on releasing an ARM product based on the Denver CPU and Maxwell GPU.  So we can easily see that NVIDIA will only be licensing out an older generation product so it will not face direct competition when it comes to GPUs.  NVIDIA obviously is hoping that their GPU tech will still be a step ahead of that of ARM (Mali), Qualcomm (Adreno), and Imagination Technologies (PowerVR).

This is an easy and relatively painfree way to test the waters that ARM, Imagination Technologies, and AMD are already treading.  ARM only licenses IP and have shown the world that it can not only succeed at it, but thrive.  Imagination Tech used to produce their own chips much like NVIDIA does, but they changed direction and continue to be profitable.  AMD recently opened up about their semi-custom design group that will design specific products for customers and then license those designs out.  I do not think this is a desperation move by NVIDIA, but it certainly is one that probably is a little late in coming.  The mobile market is exploding, and we are approaching a time where nearly every electricity based item will have some kind of logic included in it, billions of chips a year will be sold.  NVIDIA obviously wants a piece of that market.  Even a small piece of “billions” is going to be significant to the bottom line.

Source: NVIDIA