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AMD Posts Financial Results for Q2 2014

Subject: General Tech | July 17, 2014 - 11:37 PM |
Tagged: quarterly earnings, GCN, financial results, APU, amd

Today, AMD posted financial results for its second quarter of 2014. The company posted quarterly revenue of $1.44 billion, operating income of $63 million, and ultimately a net loss of $36 million (or $0.05 loss per share). The results are an improvement over both the previous quarter and a marked improvement over the same quarter last year. 

The chart below compares the second quarter results to the previous quarter (Q1'14) and the same quarter last year (Q2'13). AMD saw increased revenue and operating income, but a higher net loss versus last quarter. Unfortunately, AMD is still saddled with a great deal of debt, which actually increased from 2.14 billion in Q1 2014 to $2.21 billion at the end of the second quarter. 

  QoQ   YoY  
  Q2 2014 Q1 2014 Q2 2014 Q2 2013
Revenue $1.44 Billion $1.40 Billion $1.44 Billion $1.16 Billion
Operating Income $63 Million $49 Million $63 Million ($29 Million)
Net Profit/(Loss) ($36 Million) ($20 Million) ($36 Million) ($74 Million)

The Computing Solutions division saw increased revenue of 1% over last quarter, but revenue fell 20% year over year due to fewer chips being sold.

On the bright side, the Graphics and Visual Solutions group saw quarterly revenue increase by 5% over last quarter and 141% YoY. The massive YoY increase is due, in part, to AMD's Semi-Custom Business unit and the SoCs that have come out of there (including the chips used in the latest gaming consoles).

Further, the company is currently sourcing 50% of its wafers from Global Foundries.

“Our transformation strategy is on track and we expect to deliver full year non-GAAP profitability and year-over-year revenue growth.  We continue to strengthen our business model and shape AMD into a more agile company offering differentiated solutions for a diverse set of markets.”

-AMD CEO Rory Reed

AMD expects to see third quarter revenue increase by 2% (plus or minus 3%). Following next quarter, AMD will begin production of its Seattle ARM processors. Perhaps even more interesting will be 2016 when AMD is slated to introduce new x86 and GCN processors on a 20nm process. 

The company is working towards being more efficient and profitable, and the end-of-year results will be interesting to see.

Also read: AMD Restructures. Lisa Su Is Now COO @ PC Perspective

Source: AMD
Author:
Subject: Mobile
Manufacturer: Xiaomi

The First with the Tegra K1 Processor

Back in May a Chinese company announced what was then the first and only product based on NVIDIA’s Tegra K1 SoC, the Xiaomi Mi Pad 7.9. Since then we have had a couple of other products hit our news wire including Google’s own Project Tango development tablet. But the Xiaomi is the first to actually be released, selling through 50,000 units in four minutes according to some reports. I happened to find one on Aliexpress.com, a Chinese sell-through website, and after a few short days the DHL deliveryman dropped the Tegra K1 powered machine off at my door.

If you are like me, the Xiaomi name was a new one. A privately owned company from Beijing and has become one of China’s largest electronics companies, jumping into the smartphone market in 2011. The Mi Pad marks the company’s first attempt at a tablet device, and the partnership with NVIDIA to be an early seller of the Tegra K1 seems to be making waves.

02.jpg

The Tegra K1 Processor

The Tegra K1 SoC was first revealed at CES in January of 2014, and with it came a heavy burden of expectation from NVIDIA directly, as well as from investors and the media. The first SoC from the Tegra family to have a GPU built from the ground up by NVIDIA engineers, the Tegra K1 gets its name from the Kepler family of GPUs. It also happens to get the base of its architecture there as well.

The processor of the Tegra K1 look very familiar and include four ARM Cortex-A15 “r3” cores and 2MB of L2 cache with a fifth A15 core used for lower power situations.  This 4+1 design is the same that was introduced with the Tegra 4 processor last year and allows NVIDIA to implement a style of “big.LITTLE” design that is unique.  Some slight modifications to the cores are included with Tegra K1 that improve performance and efficiency, but not by much – the main CPU is very similar to the Tegra 4.

The focus on the Tegra K1 will be on the GPU, now powered by NVIDIA’s Kepler architecture.  The K1 features 192 CUDA cores with a very similar design to a single SMX on today’s GeForce GTX 700-series graphics cards.  This includes OpenGL ES3.0 support but much more importantly, OpenGL 4.4 and DirectX 11 integration.  The ambition of bringing modern, quality PC gaming to mobile devices is going to be closer than you ever thought possible with this product and the demos I have seen running on reference designs are enough to leave your jaw on the floor.

03.jpg

By far the most impressive part of Tegra K1 is the implementation of a full Kepler SMX onto a chip that will be running well under 2 watts.  While it has been the plan from NVIDIA to merge the primary GPU architectures between mobile and discrete, this choice did not come without some risk.  When the company was building the first Tegra part it basically had to make a hedge on where the world of mobile technology would be in 2015.  NVIDIA might have continued to evolve and change the initial GPU IP that was used in Tegra 1, adding feature support and increasing the required die area to improve overall GPU performance, but instead they opted to position a “merge point” with Kepler in 2014.  The team at NVIDIA saw that they were within reach of the discontinuity point we are seeing today with Tegra K1, but in truth they had to suffer through the first iterations of Tegra GPU designs that they knew were inferior to the design coming with Kepler.

You can read much more on the technical detail of the Tegra K1 SoC by heading over to our launch article that goes into the updated CPU design, as well as giving you all the gore behind the Kepler integration.

By far the most interesting aspect of the Xiaomi Mi Pad 7.9 tablet is the decsion to integrate the Tegra K1 processor. Performance and battery life comparisons with other 7 to 8-in tablets will likely not impact how it sells in China, but the results may mean the world to NVIDIA as they implore other vendors to integrate the SoC.

Continue reading our review of the Xiaomi Mi Pad 7.9 tablet powered by Tegra K1!!

More testing of Mantle's mettle

Subject: General Tech | July 16, 2014 - 04:16 PM |
Tagged: gaming, Mantle, battlefield 4, BF4

Mantle is currently supported by the Nitrous, Frostbite 3 and CRYENGINE engines, and the current official list of released or soon to be released games that support the new API has reached eight AAA titles.  eTeknix lined up three of these games to test, Battlefield 4, Thief and PvZ Garden Warfare to test on an R9 290X paired with both a AMD FX-8350 and an FX-4100.   For BF4 with the Ultra preset, no V-Sync @ 1920 x 1080 both systems saw a noticeable jump in performance and Thief even more so for the FX8350 system.  Check out the full results in their review.

Don't forget to enable your team up with the Fragging Frogs while playing BF4, there is still a screenshot contest going on.

amd_mantle_featured_1.jpg

"The biggest claim to fame of this new low-overhead API is its use in EA’s Battlefield 4 blockbuster and the support it has from EA’s famous FrostBite 3 Engine. However, what is all the fuss about? How does Mantle actually perform in practice? Why should you even care about it? These are questions we are hoping to address today."

Here is some more Tech News from around the web:

Gaming

Source: eTeknix

Metro could soon be retro; Windows 8.1's final patch

Subject: General Tech | July 21, 2014 - 02:12 PM |
Tagged: win 8.1, microsoft

Windows 8 and 8.1, non-update 1 version, are already essentially EoL with only limited support offered those rare businesses which deployed the new version of Windows.  If the rumours that The Inquirer have been hearing are correct then Service Pack Update 2 will be arrive on August 12th and herald the end of Windows 8.1 update a mere two years after release.  Win 8.1 U2 will probably be with us for a while, the release of Win 9 is rumoured to be about 12 months away still and the Metro version is likely to appear on mobile devices for a while now.  It is extremely unlikely that the Start Menu will be included in this update but for those who are running Win 8.1 U1 it is worth considering turning off Automatic Updates if you are worried about encountering boot issues similar to what happened during the initial push of 8.1 U1. 

index.jpg

"MICROSOFT WILL RELEASE the second and final update for Windows 8.1 as part of Patch Tuesday in August, rumours have claimed."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

NVIDIA Counts Down to... Something "Ultimate".

Subject: General Tech, Mobile | July 20, 2014 - 03:41 AM |
Tagged: shield tablet, shield 2, shield, nvidia

In Europe, NVIDIA set up a simple, official page. Its title is "THE ULTIMATE IS COMING | NVIDIA". On it are the words, "The Ultimate Is Coming" as well as a countdown to 9 AM EDT on Tuesday, July 22nd. At the same time, North Americans get "Ultimate Quest", a text adventure game which ends on -- surprise -- Tuesday with a giveaway of "something big" for the first players who finish.

Allegedly leaked slide - Not Official!

NVIDIA-SHIELD-Tablet-2.jpg

All images credit: Videocardz (and they have more).

What is it? It is very likely the rumored SHIELD tablet, especially considering Videocardz has convincing slides which are definitely made in NVIDIA's style. What made SHIELD so unique was its controller form factor (and NVIDIA's software support). According to the slides, the controller will now be a wireless accessory to the base tablet. What will come standard is a stylus, the "DirectStylus 2 with 3D Paint". This seems like an odd addition, unless they have already planned use cases.

Allegedly leaked slide - Not Official!

NVIDIA-SHIELD-Tablet-5.jpg

As for the tablet? The slides claim Tegra K1, 2GB of RAM, 1920x1200 display, 5MP (HDR) front and rear cameras, and a MicroSD card slot. Previously, leaks suggested a 640x480 front-facing camera, which did not make sense to me. With the original SHIELD lacking a camera, it seemed very odd to relaunch with a bad one. 5MP, especially if it is a good sensor, is much more reasonable (especially for the front-facing one).

Allegedly leaked slide - Not Official!

NVIDIA-SHIELD-Tablet-4.jpg

The leaks also suggest interesting price points, especially for such a powerful tablet. These details can change at a moment's notice, though, so I won't really acknowledge it (apart from embedding the slide below). They do seem to be targeting the end of the month for North America, or middle August for Europe, which is a very quick launch. Then again, it is ready enough to be a prize for a contest which ends on Tuesday.

Allegedly leaked slide - Not Official!

NVIDIA-SHIELD-Tablet-9.jpg

I except we will see how much of this, if anything, holds up on Tuesday.

Source: NVIDIA

Intel Earnings Report (Q2 2014)

Subject: General Tech, Processors, Mobile | July 16, 2014 - 03:37 AM |
Tagged: quarterly results, quarterly earnings, quarterly, Intel, earnings

Another fiscal quarter brings another Intel earnings report. Once again, they are doing well for themselves as a whole but are struggling to gain a foothold in mobile. In three months, they sold 8.7 billion dollars in PC hardware, of which 3.7 billion was profit. Its mobile division, on the other hand, brought in 51 million USD in revenue, losing 1.1 billion dollars for their efforts. In all, the company is profitable -- by about 3.84 billion USD.

Intel-Swimming-in-Money.jpg

One interesting metric which Intel adds to their chart, and I have yet to notice another company listing this information so prominently, is their number of employees, compared between quarters. Last year, Intel employed about 106,000 people, which increased to 106,300 two quarters ago. Between two quarters ago and this last quarter, that number dropped by 1400, to 104,900 employees, which was about 1.3% of their total workforce. There does not seem to be a reason for this decline (except for Richard Huddy, we know that he went to AMD).

Intel Process nodes_575px.png

Image Credit: Anandtech

As a final note, Anandtech, when reporting on this story, added a few historical trends near the end. One which caught my attention was the process technology vs. quarter graph, demonstrating their smallest transistor size over the last thirteen-and-a-bit years. We are still slowly approaching 0nm, following an exponential curve as it approaches its asymptote. The width, however, is still fairly regular. It looks like it is getting slightly longer, but not drastically (minus the optical illusion caused by the smaller drops).

Source: Intel

Seagate's 6TB HDD, bigger but pricey

Subject: Storage | July 15, 2014 - 06:42 PM |
Tagged: hdd, Seagate, enterprise, 6tb, sata

For many users the purchase of a 6TB SSD is out of their price range and for many businesses who need long term storage the return on investment simply doesn't justify an SSD.  In some cases tape backup is sufficient but not always which is where products like Seagate's 6TB Enterprise drive excel, a 7200 RPM with an impressive 216MB/s stated sustained transfer rate.  It comes with a 5 year warranty and is rated at 550TB per year which means that even if it is heavily used you should not expect failure rates to be high.  It does cost a bit at $480 which makes the SAS 4TB model a bit more attractive but when your data needs its space it is hard to find a larger drive.  Check out the benchmarks at Overclockers Club.

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"Compared to your standard consumer level 3TB drive this thing is double the capacity and brings home the money with the performance. To have capacity and performance at the same time is the golden ticket. Although this drive has the added cost of being an enterprise drive, having dealt with some enterprise drives I can say it is well worth it if longevity and long up time is what you are looking for.”

Here are some more Storage reviews from around the web:

Storage

Author:
Subject: Storage
Manufacturer: Corsair

Need 128GB at 450 MB/s in your pocket?

We don't normally do reviews on USB flash drives, even if they are USB 3.0 based. But the Corsair Flash Voyager GTX turned out to be a bit different. Not only is this a USB 3.0 capable thumb drive, it is powered by an SSD controller, pushing performance as high as 460 MB/s in our testing! Add to that capacity options of 128GB and 256GB and you have a flash drive that really stands out from majority of the market.

FVGTX_hero.jpg

Check out the video review below that Allyn and I made about the Corsair Flash Voyager GTX 128GB flash drive and then continue on to see some more pictures and our quick benchmark results.

The Flash Voyager GTX is a bit large in pantheon of USB thumb drives but it's actually smaller than I expected it when I heard the capacity options available. You'll definitely be able to keep this around your neck or in your pocket without noticing it and you may still be able to keep it on your key ring. 

FVGTX_open.jpg

What do you do with 128GB or 256GB of flash drive? Well, other than the obvious of having a huge capacity drive for your "sneaker net" implementation at your home or office, you can investigate more interesting usage models. If you are looking for a more secure place to store sensitive files that you don't want on your home or work PC full time, just keep them on the Flash Voyager GTX and plug it into a USB 3.0 port when you want access. You'll get performance on par with an SSD but the ability to quickly disconnect it.

Continue reading our review of the Corsair Flash Voyager GTX 128GB USB 3.0 SSD Flash Drive!!

An interesting day to be a mobile Windows 8 user

Subject: General Tech, Mobile | July 16, 2014 - 01:30 PM |
Tagged: win8 mobile, win 8.1, nokia, lumia, skype, microsoft, cyan

If you own a Nokia Lumia phone which runs Win 8.1 then there is an update with quite a few interesting features available. US customers will see a Cortana update while all users will gain the ability to search their phone with Bing, an IE11 update, encrypted S/MIME and improved VPN support.  There are quite a few app updates and users of the 1520 and Icon get Nokia Rich Recording and Dolby Digital Plus 5.1 which improves both audio and video options.  Check out Cyan at The Register but don't stop there because according to The Inquirer you will no longer need to be a Premium Skype member to make group calls from your mobile device as it is now a free feature for all.

nokia_lumia_1520_sg_311-820x420.jpg

"Nokia is rolling out Windows Phone 8.1 as an over-the-air update that comes bundled with "Cyan," a special feature package that's exclusive to Lumia devices."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Podcast #309 - Live from Quakecon 2014!

Subject: General Tech | July 17, 2014 - 12:54 PM |
Tagged: Z97-WS, video, quakecon 2014, quakecon, podcast, flash voyager gtx, corsair, asus, 760T

PC Perspective Podcast #309 - 07/17/2014

Join us live from Quakecon 2014 as we talk about the ASUS Z97-WS, Corsair Flasy Voyager GTX and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Tietelman

Program length: 0:50:48

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Intel AVX-512 Expanded

Subject: General Tech, Graphics Cards, Processors | July 19, 2014 - 03:05 AM |
Tagged: Xeon Phi, xeon, Intel, avx-512, avx

It is difficult to know what is actually new information in this Intel blog post, but it is interesting none-the-less. Its topic is the AVX-512 extension to x86, designed for Xeon and Xeon Phi processors and co-processors. Basically, last year, Intel announced "Foundation", the minimum support level for AVX-512, as well as Conflict Detection, Exponential and Reciprocal, and Prefetch, which are optional. This, earlier blog post was very much focused on Xeon Phi, but it acknowledged that the instructions will make their way to standard, CPU-like Xeons at around the same time.

Intel_Xeon_Phi_Family.jpg

This year's blog post brings in a bit more information, especially for common Xeons. While all AVX-512-supporting processors (and co-processors) will support "AVX-512 Foundation", the instruction set extensions are a bit more scattered.

 
Xeon
Processors
Xeon Phi
Processors
Xeon Phi
Coprocessors (AIBs)
Foundation Instructions Yes Yes Yes
Conflict Detection Instructions Yes Yes Yes
Exponential and Reciprocal Instructions No Yes Yes
Prefetch Instructions No Yes Yes
Byte and Word Instructions Yes No No
Doubleword and Quadword Instructions Yes No No
Vector Length Extensions Yes No No

Source: Intel AVX-512 Blog Post (and my understanding thereof).

So why do we care? Simply put: speed. Vectorization, the purpose of AVX-512, has similar benefits to multiple cores. It is not as flexible as having multiple, unique, independent cores, but it is easier to implement (and works just fine with having multiple cores, too). For an example: imagine that you have to multiply two colors together. The direct way to do it is multiply red with red, green with green, blue with blue, and alpha with alpha. AMD's 3DNow! and, later, Intel's SSE included instructions to multiply two, four-component vectors together. This reduces four similar instructions into a single operating between wider registers.

Smart compilers (and programmers, although that is becoming less common as compilers are pretty good, especially when they are not fighting developers) are able to pack seemingly unrelated data together, too, if they undergo similar instructions. AVX-512 allows for sixteen 32-bit pieces of data to be worked on at the same time. If your pixel only has four, single-precision RGBA data values, but you are looping through 2 million pixels, do four pixels at a time (16 components).

For the record, I basically just described "SIMD" (single instruction, multiple data) as a whole.

This theory is part of how GPUs became so powerful at certain tasks. They are capable of pushing a lot of data because they can exploit similarities. If your task is full of similar problems, they can just churn through tonnes of data. CPUs have been doing these tricks, too, just without compromising what they do well.

Source: Intel

Epic Games Donates $13,500 to Blender Development Fund

Subject: General Tech | July 17, 2014 - 05:16 PM |
Tagged: open-source, open source, fbx, epic games, Blender

Blender, probably the most popular, open source 3D creation suite (sorry Wings!), was given a healthy donation of $13,500 USD by Epic Games. According to the tweet from Ton Roosendaal, Chairman of the Blender Foundation, this is intended to support FBX development, which is becoming the industry standard method of importing and exporting 3D models, skeletons, animations, and so forth. It is also for "epic-game-style navigation controls" (not sure what this is -- Unreal Editor-style controls maybe??)

FBX support would definitely be a welcome area of development. It exists, but not at the level of other 3D applications, because those could link directly to Autodesk's library. The format is owned by Autodesk after they acquired Kaydara in 2006. Its closed-source SDK was put under a license that was incompatible with Blender and its public documentation was non-existent. Since then, the Blender community has been working on reverse-engineered support. They have come a long way, the exporting from Blender and importing into Unreal Engine 4 is apparently reasonable, today. Of course, with Epic's focus on the indie developer, $13,500 seems like a good investment to help it continue.

Beyond its status as the default import format into Unreal Engine 4.x, FBX is also standard in many different modeling applications. While it is fairly easy to move around most base, polygonal geometry (and UVs to properly apply materials to them) from suite to suite, the same cannot be said for animation data, and so forth. FBX was designed to be a single pipeline for all of that.

Hopefully, Blender can become a first-class citizen.

Club 3D launches Worlds First USB 3.0 to 4K Graphics Adapter

Subject: General Tech, Displays, Mobile | July 15, 2014 - 05:39 PM |
Tagged: 4k, club 3d, displaylink

Why would you want a USB 3.0 4K display adapter you might ask?  Perhaps you have an ultrabook with limited display outputs that do not output in 4K resolution but somehow you managed to get your hands on a 4K display for work or leisure and have a need for the full resolution.  Club 3D now has a family of USB adapters for you, the CSV-2302 USB 3.0 to DisplayPort 4K, CSV-2301 USB 3.0 to DisplayPort 1600p and the CSV-2300D USB 3.0 to DVI-I graphics adapters.  This is the first implementation of the DisplayLink DL-5500 chipset and it does indeed support 10bit colour if your display can handle it.

CSV-2302.png

Club 3D officially launches the next generation of USB 3.0 Graphics adapters capable of outputting high resolutions to DVI-I (2048x 1152p), DisplayPort (2560x 1600p) and the world’s first USB 3.0 to DisplayPort Graphics (CSV-2302) adapter which supports 4K or Ultra High Definition resolution at 3840x 2160p.

The Universal Serial Bus (USB) Port of a desktop computer or notebook is multifunctional and can be used to connect a large variety of (storage) devices, keyboards, mice and and other peripherals like monitors. Back in 2011, Club 3D introduced its first SenseVision USB Graphics adapters. These small external graphics adapters can be used to connect a DVI or HDMI monitor to the USB 2.0 output of a Desktop Computer or Notebook and create a multi screen setup.

The SenseVision USB adapters proved to be very successful across the globe! Not only with travelers but also in (semi) professional environments where more monitors mean more productivity.

The new Club 3D USB 3.0 Graphics adapters are fully ‘Plug and Display’ certified and the USB 3.0 to 4K Graphics Adapter (CSV-2302) is the very first to use the brand new DisplayLink DL-5500 chipset enabling 4K Ultra High Definition output to DisplayPort enabled 4K monitors at 30Hz. The Club 3D USB 3.0 to 4K Graphics Adapter (CSV-2302) is the first device available worldwide with the revolutionary new DisplayLink SoC implemented.

This Graphics adapter uses little resources of your system so it won’t affect performance ensuring at the same time a great image quality. It’s the ideal solution for anyone wanting to expand desktop space in order to use multiple programs simultaneously.

image001.jpg

Features:

  • 3840x2160 output at 30Hz
  • Backwards compatible with QHD and HD monitors
  • DP 1.2 interface (DisplayPort)
  • HDCP 2.0 for protected video playback
  • Integrated DisplayPort Audio

image003.jpg

Source: Club 3D

White Quantum Dots are bright

Subject: General Tech | July 15, 2014 - 03:55 PM |
Tagged: quantum dots, WLED, carbon dots

Researchers may have found a less toxic alternative to using quantum dots in displays, the so called carbon dot which is a semiconductor that generate a rather cold light, in that they do not emit much yellow or red wavelengths.  Previously the CDs were used as the white light which shone through QDs but they contain cadmium or lead which tends to be strictly controlled when used in consumer goods.  Nanotechweb is reporting on the successful results of teams which are using cadmium free zinc copper indium sulphide core/shell QDs to produce displays with a significantly higher colour-rendering index than currently available LEDs are capable of, so we may still be on track for better displays in the next few years.

image1.jpg

"By combining carbon dots that emit blue light and zinc copper indium sulphide quantum dots that emit in the green and red regions of the electromagnetic spectrum, researchers in China and the US have succeeded in making white light-emitting diodes with a high colour-rendering index of 93."

Here is some more Tech News from around the web:

Tech Talk

Source: Nanotechweb

Apple and IBM; together again

Subject: General Tech | July 17, 2014 - 03:52 PM |
Tagged: zip drive, powerpc, IBM, apple

Ah, sweet nostalgia.  It seems like only a short while ago that Apple was saved by IBM, and Motorola, granting access to the PowerPC chips which were near the top of the field back in 1991.  The Motorola 68K was falling behind the Pentium MMX chips in PCs and Apple needed some way to compete in the market and the 200-MHz 603e PowerPC was the answer.  Now history is repeating itself with a partnership between IBM and Apple to bring iPhone apps to the enterprise, with apps specifically for enterprise environments as well as updates to existing apps to make them more enterprise friendly.  Read up on your history, or refresh your memories of times gone by as well as what this partnership will bring in the future on Slashdot.

v3400chero.jpg

"Apple and IBM, which just announced partnership to bring iOS and cloud services to enterprises, have helped each other before. IBM played a key role in turning the Macintosh into a successful hardware platform at a point when it — and the company itself — were struggling. Nearly 25 years ago, IBM was a part of an alliance that gave Apple access to PowerPC chips for Macintosh systems that were competitive, if not better performing in some benchmarks, than the processors Intel was producing at the time for Windows PCs."

Here is some more Tech News from around the web:

Tech Talk

 

Source: Slashdot

NVIDIA Preparing GeForce 800M (Laptop) Maxwell GPUs?

Subject: General Tech, Graphics Cards, Mobile | July 19, 2014 - 03:29 AM |
Tagged: nvidia, geforce, maxwell, mobile gpu, mobile graphics

Apparently, some hardware sites got their hands on an NVIDIA driver listing with several new product codes. They claim thirteen N16(P/E) chips are listed (although I count twelve (??)). While I do not have much knowledge of NVIDIA's internal product structure, the GeForce GTX 880M, based on Kepler, is apparently listed as N15E.

nvidiamaxwellroadmap.jpg

Things have changed a lot since this presentation.

These new parts will allegedly be based on the second-generation Maxwell architecture. Also, the source believes that these new GPUs will in the GeForce GTX 800-series, possibly with the MX suffix that was last seen in October 2012 with the GeForce GTX 680MX. Of course, being a long-time PC gamer, the MX suffix does not exactly ring positive with my memory. It used to be the Ti-line that you wanted, and the MX-line that you could afford. But who am I kidding? None of that is relevant these days. Get off my lawn.

Source: Videocardz

John Carmack's Replacement at id: Tiago Sousa (Crytek)

Subject: General Tech, Shows and Expos | July 19, 2014 - 05:13 PM |
Tagged: quakecon 2014, quakecon, id, crytek

Tiago Sousa was "Lead R&D Graphics Engineer" at Crytek, according to his now defunct Twitter account, "@CRYTEK_TIAGO". According to his new Twitter account, "@idSoftwareTiago", he will be joining id Software to help with DOOM and idTech 6.

id-logo.jpg

A little less DOOM and gloom.

I find this more interesting because idTech 5 has not exactly seen much usage, outside of RAGE. Wolfenstein: The New Order was also released on the technology, two months ago. There is one other game planned -- and that is it. Sure, RAGE is almost three years old and the engine was first revealed in 2007, making it seven-year-old technology, basically. Still, that is a significant investment to see basically no return on, especially considering that its sales figures were not too impressive (Steam and other digital delivery services excluded).

I also cannot tell if this looks positive for id, after mixed comments from current and former employees (or people who claim to be), or bad for Crytek. The latter company was rumored to be hurting for cash since 2011 and saw the departure of many employees. I expect that there will be more to this story in the coming months and years.

Source: Twitter

ESPN Carries Valve's The International DOTA 2 Tournament

Subject: General Tech | July 19, 2014 - 04:12 AM |
Tagged: valve, espn, DOTA 2, DOTA

eSports? Did someone say sports? ESPN is there. DOTA 2 is one of the most popular PC Games, #2 in Raptr's listing, and currently the most played Valve game (by more than a factor of two over Counter-Strike: GO). The International 2014 is their fourth multi-million dollar tournament. This year's prize pool of almost $11 million USD.

valve-dota-international.png

And ESPN is broadcasting it on TV through their ESPN3 channel. On Sunday, the second-last day of the tournament, ESPN2 will air "Live from The International" at 11:30 PM EDT (UTC-4). This will have match highlights, discussion, interviews with players, and an interview with Gabe Newell. The tournament will host its grand finals the next day, on ESPN3.

Source: AusGamers

Have $200, looking for 1080p

Subject: General Tech | July 16, 2014 - 07:24 PM |
Tagged: amd, nividia, budget, 1080p, r7 265, gtx 750 ti, r7 260x

[H]ard|OCP's testing was performed using an i7-3770K but for those looking at the G3258 or other lower priced processors their results will still hold true.  As of this posting all three of these cards are within $15 of the $150 mark so even including taxes and shipping you can get your hands on one for less than $200.  If you have a 1080p monitor and want the best bang for your buck, which card is the best choice?  The results were not absolutely clear cut and your experience may vary depending on the overclock you can achieve but in the end one card stood out, see which one in their full review.

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"Today we continue our quest at finding the best value for 1080p gaming at less than $200. We are looking at two video cards from ASUS, the R7 265 DirectCU II and the GTX 750 Ti DirectCU II OC. We will compare across a variety of 1080p gaming, and draw our conclusion on the best value between the R7 260X, R7 265, and GTX 750 Ti."

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP

SolidRun's New SFF HummingBoard PC Is A Modular Raspberry Pi Clone With Upgradeable ARM Processor

Subject: General Tech | July 16, 2014 - 02:21 AM |
Tagged: solidrun, SFF, Raspberry Pi, iot, i.mx6, Freescale, Cortex A9

SolidRun recently launched a new small form factor PC called the HummingBoard. The new kit is an open source hardware platform that can run a number of open source operating systems. It mimics the physical form factor of the popular Raspberry Pi and as a result is compatible with much of its accessories including cases and add-on boards.

 

The HummingBoard is comprised of two main pieces; the carrier board which hosts all of the I/O ports and pin-outs and the removable microSOM (Silicon on Module) which is a smaller circuit board housing the processor and system memory.

 

SolidRun HummingBoard i2eX Small Computer_Angled.jpg

 

SolidRun currently offers two reference versions of the carrier board, a base design and a higher-end model with beefier I/O. The HummingBoard Carrier is an open source design and the company allows hardware hackers and product developers to use their own custom carrier boards based on the reference design. Each carrier board has a special connector that the Micro SOM plugs into.

 

SolidRun MicroSOM.png

A microSOM (System on a Module) includes the CPU, GPU, RAM, power management, networking, and I/O connectivity hardware.

 

SolidRun currently offers up three microSOMs for use with the HummingBoard. The microSOMs use Freescale i.MX6 series SoCs (PDF), offer up to 1GB of RAM, and host the power management and networking hardware. Depending on the microSOM chosen, users can get a single or dual core CPU paired with a GPU that is at least OpenGL ES 2.0 compatible (the highest end model supports OpenGL ES 2.0 Quad Shader) and video encode/decode hardware units. The HummingBoard is upgrade-able and may support a microSOM with a quad core CPU in the future (a quad core microSOM already exists but is not currently supported by the HummingBoard).

 

SolidRun HummingBoard i2eX.jpg

 

Users can purchase the HummingBoard as a combo (carrier board+processor module) or in individual pieces. Specifically, SolidRun sells the HummingBoard i1, i2, and i2eX. Both the i1 and i2 use the base carrier board while the i2ex uses the pro version. The i1 comes with a single core i.MX6 CPU, GC880 GPU, and 512MB of system memory. The i2 ups the amount of RAM to 1GB and CPU core count by using the Freescale i.MX6 Dual Lite. Finally, the HummingBoad i2eX features a faster clocked dual core CPU (i.MX6 Dual), GC2000 GPU, 1GB of RAM, and significantly more I/O thanks to the higher-end carrier board and processing capabilities.

 

At a minimum, users can expect HDMI video out, 10/100 Ethernet, two powered USB 2.0 ports, a microSD card slot, a coaxial S/PDIF audio output, PWM mono audio, a 2-lane MIPI CSI 2.0 camera interface, and GPIO header. On the high end (HummingBoard Carrier Pro/HummingBoard i2eX/custom configs), the HummingBoard supports Gigabit Ethernet (limited to 470Mbps by the SoC), PCI-E 2.0, mSATA II, two additional USB 2.0 ports (via internal header), stereo audio output, microphone input, an IR receiver, and a Real-Time Clock (RTC) with battery backup.

 

SolidRun is aiming the HummingBoard platform at Internet-of-Things, home automation, and other embedded device developers. I believe that it will also appeal to hobbyists and Linux software developers.

 

SolidRun HummingBoard i2eX_IO.jpg

 

The HummingBoard is rather expandable and is nearly a drop-in alternative to the Raspberry Pi. The open source nature (though, like the Raspberry Pi's BCM2835, the SoC is not fully open source) is nice, and the modular/upgradeable design is sure to appeal to hardware enthusiasts. The HummingBoard starts at $45 and tops out at $99 for the highest end i2eX. It is more expensive than the Raspberry Pi, which is the platform it is most likely to be pitted against, but it features faster hardware (especially the CPU and its ISA: ARMv7 versus ARMv6) and is priced competively with devices like the BeagleBone Black and SolidRun's own CuBox lineup.

 

The small form factor (and "single board PC") market has really ramped up the last few years and it is exciting to watch it all unfold. Stay tuned to PC Perspective for more SFF PC coverage!

Source: SolidRun