Subject: Displays | May 23, 2013 - 01:08 AM | Tim Verry
Tagged: quad hd, philips, epi, 2560x1440, 2560x1080, 21:9
Envision Peripherals Inc. (EPI), a company that sells Philips monitors in North America recently announced three new high resolution IPS desktop monitors. The company is releasing one 29” 21:9 monitor for consumers and two high resolution displays for professionals.
Philips Brilliance 29” UltraWide Monitor
This Philips monitor is of the 21:9 variety and offers up a resolution of 2560 x 1080 on its AH IPS display. The monitor features a narrow bezel, built-in speakers, and comes bundled with SmartControl software to adjest settings via a PC software application.
It has DL-DVI, DisplayPort, HDMI, and (optional) Thunderbolt video inputs. It supports MultiView technology, which allows the monitor to accept multiple video inputs and display them simultaneously on the screen.
The Philips Brilliance 29” UltraWide display is available now at online retailers like Amazon. While it has an MSRP of $599 according to the press release, Amazon is actually charging $667.90 for the monitor currently.
While the Brilliance 29” UltraWide is aimed at consumers, the following two monitors are intended for professionals doing CAD, finance, and art/design work.
P-Line 29” UltraWide Monitor
The P-Line 29” UltraWide is a 21:9 monitor for professionals. It features a 2560 x 1080 resolution AH IPS display with MultiView technology and a “ultra narrow” bezel. EPI claims that the display has both a 178-degree vertical and horizontal viewing angles. There are four USB 3.0 port as well as a height-adjustable stand.
Video inputs include DisplayPort 1.2a ports that allow daisy chaining monitors. The MultiView technology also allows the display to show two display inputs simultaneously.
The monitor is available now to business customers from resellers like CDW for $699.
P-Line 27” Quad HD Monitor
Finally, the P-line 27” Quad HD monitor is the final new professional series display. It has the highest resolution at 2560 x 1440 (109 PPI). This IPS display supports 8-bit color and has a professional price to match. The monitor itself has a height-adjustable stand, built-in speakers, a 2MP webcam with microphone, USB 3.0 ports, and a PowerSensor which detects when the user leaves the computer and automatically dims the display. EPI claims that the PowerSensor results in up to 80% power savings. It would be useful for businesses, though less crucial for home users.
Like the P-line 29” UltraWide, this monitor can daisy chain other monitors to the PC video output via DisplayPort connectors. Video inputs include DL-DVI, DisplayPort, HDMI, and Thunderbolt.
It is available now from resellers with an MSRP of $799.
You can find the full press release below.
The Architectural Deep Dive
AMD officially unveiled their brand new Bobcat architecture to the world at CES 2011. This was a very important release for AMD in the low power market. Even though Netbooks were a dying breed at that time, AMD experienced a good uptick in sales due to the good combination of price, performance, and power consumption for the new Brazos platform. AMD was of the opinion that a single CPU design would not be able to span the power consumption spectrum of CPUs at the time, and so Bobcat was designed to fill that space which existed from 1 watt to 25 watts. Bobcat never was able to get down to that 1 watt point, but the Z-60 was a 4.5 watt part with two cores and the full 80 Radeon cores.
The Bobcat architecture was produced on TSMC’s 40 nm process. AMD eschewed the upcoming 32 nm HKMG/SOI process that was being utilized for the upcoming Llano and Bulldozer parts. In hindsight, this was a good idea. Yields took a while to improve on GLOBALFOUNDRIES new process, while the existing 40 nm product from TSMC was running at full speed. AMD was able to provide the market in fairly short order with good quantities of Bobcat based APUs. The product more than paid for itself, and while not exactly a runaway success that garnered many points of marketshare from Intel, it helped to provide AMD with some stability in the market. Furthermore, it provided a very good foundation for AMD when it comes to low power parts that are feature rich and offer competitive performance.
The original Brazos update did not happen, instead AMD introduced Brazos 2.0 which was a more process improvement oriented product which featured slightly higher speeds but remained in the same TDP range. The uptake of this product was limited, and obviously it was a minor refresh to buoy purchases of the aging product. Competition was coming from low power Ivy Bridge based chips, as well as AMD’s new Trinity products which could reach TDPs of 17 watts. Brazos and Brazos 2.0 did find a home in low powered, but full sized notebooks that were very inexpensive. Even heavily leaning Intel based manufacturers like Toshiba released Brazos based products in the sub-$500 market. The combination of good CPU performance and above average GPU performance made this a strong product in this particular market. It was so power efficient, small batteries were typically needed, thereby further lowering the cost.
All things must pass, and Brazos is no exception. Intel has a slew of 22 nm parts that are encroaching on the sub-15 watt territory, ARM partners have quite a few products that are getting pretty decent in terms of overall performance, and the graphics on all of these parts are seeing some significant upgrades. The 40 nm based Bobcat products are no longer competitive with what the market has to offer. So at this time we are finally seeing the first Jaguar based products. Jaguar is not a revolutionary product, but it improves on nearly every aspect of performance and power usage as compared to Bobcat.
A Reference Platform - But not a great one
Believe it or not, AMD claims that the Brazos platform, along with the "Brazos 2.0" update the following year, were the company's most successful mobile platforms in terms of sales and design wins. When it first took the scene in late 2010, it was going head to head against the likes of Intel's Atom processor and the combination of Atom + NVIDIA ION and winning. It was sold in mini-ITX motherboard form factors as well as small clamshell notebooks (gasp, dare we say...NETBOOKS?) and though it might not have gotten the universal attention it deserved, it was a great part.
With Kabini (and Temash as well), AMD is making another attempt to pull in some marketshare in the low power, low cost mobile markets. I have already gone over the details of the mobile platforms that AMD is calling Elite Mobility (Temash) and Mainstream (Kabini) in a previous article that launched today.
This article will quickly focus on the real-world performance of the Kabini platform as demonstrated by a reference laptop I received while visiting AMD in Toronto a few weeks ago. While this design isn't going to be available in retail (and I am somewhat thankful based on the build quality) the key is to look at the performance and power efficiency of the platform itself, not the specific implementation.
Kabini Architecture Overview
The building blocks of Kabini are four Jaguar x86 cores and 128 Radeon cores colleted in a pair of Compute Units - similar in many ways to the CUs found in the Radeon HD 7000 series discrete GPUs. Josh has written a very good article that focuses on the completely new architecture that is Jaguar and compared it to other processors including AMD's previous core used in Brazos, the Bobcat core.
2013 Elite Mobility APU - Temash
AMD has a lot to say today. At an event up in Toronto this month we got to sit down with AMD’s marketing leadership and key engineers to learn about the company’s plans for 2013 mobility processors. This includes a refreshed high performance APU known as Richland that will replace Trinity as well as two brand new APUs based on Jaguar CPU cores and the GCN architecture for low power platforms.
Josh has put together an article that details the Jaguar + GCN design of Temash and Kabini and I have also posted some initial performance results of the Kabini reference system AMD handed me in May. This article will detail the plans that AMD has for each of these three mobile segments, starting with the newest entry, AMD’s Elite Mobility APU platform – Temash.
The goal of the APU, the combination of traditional x86 processing cores and a discrete style graphics system, was to offer unparalleled performance in smaller and more efficient form factors. AMD believes that their leadership in the graphics front will offer them a good sized advantage in areas including performance tablets, hybrids and small screen clamshells that may or not be touch enabled. They are acknowledging though that getting into the smallest tablets (like the Nexus 7) is not on the table quite yet and that content creation desktop replacements are probably outside the scope of Richland.
2013 Elite Mobility APU – Temash
AMD will have the first x86 quad-core SoC design with Temash and AMD thinks it will make a big splash in a relatively new market known as the “high performance” tablet.
Temash, built around Jaguar CPU cores and the graphics technology of GCN, will be able to offer fully accelerated video playback with transcode support as well with features like image stabilization and Perfect Picture enabled. Temash will also be the only SoC to offer support for DX11 graphics and even though some games might not have the ability to show off added effects there are quite a few performance advantages of DX11 over DX10/9. With more than 100% claimed GPU performance upgrade you’ll be able to drive displays at 2560x1600 for productivity use and even be able to take advantage of wireless display options.
Subject: General Tech | May 22, 2013 - 10:33 PM | Tim Verry
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd
Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.
Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I beliee Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).
On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.
Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.
PlayStation 4 hardware:
As a refresher, Sony's PS4 has the following hardware specifications.
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 1152 shader units (in 18 Cus
- Memory: 8GB of GDDR5 clocked at 5500MHz
- HDD: At least a spindle hard drive
- Bandwidth: 176 GB/s
Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horespower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.
Xbox One hardware:
Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 768 shader cores (within 12 Compute Units)
- Memory: 8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
- HDD: 500GB
- DDR3 Memory Bandwidth: 68.3 GB/s
- eSRAM Memory Bandwidth: 102GB/s
Microsoft took a differente approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid apprach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, hwoever.
These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games.
This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.
I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.
What do you think about the split between the Xbox One and PS4's hardware?
Subject: Mobile | May 22, 2013 - 07:46 PM | Tim Verry
Tagged: Tegra 4i, software defined radio, SoC, nvidia, i500, 4g lte
NVIDIA's Tegra 4i System on a Chip includes a software defined radio that works as a LTE modem. This i500 LTE modem uses general purpose deep execution processors (DXP) and is as much as 40% smaller than a hardware LTE modem according to the company.
At Mobile World Congress earlier this year, the modem was able to reach 100Mbps throughput. After a recent software update, the Tegra 4i SoC in NVIDIA's Pheonix reference platform achieved 150Mbps throughput in a demo at CITA 2013 in Los Angeles this week.
The reference phone was connected to a test network during the demo rather than a live cellular network. The cellular network test equiptment showed the Pheonix platform was connected at the full 150Mbps link speed. In addition to this, NVIDIA showed the Tegra 4i-powered Pheonix phone connected to a live AT&T LTE network streaming video and making voice calls.
The interesting bit about the i500 modem in the Tegra 4i is its software defined nature. NVIDIA was able to upgrade the modem's capabilites through software rather than needing to redesign the hardware. This would be a big plus to consumers as they would be able to take advantage of the faster network speeds as they become available without needing to replace their phones. NVIDIA did note that in addition to the LTE Cat 4 support, the i500 is also backwards compatible with LTE Cat 3, 3G, and 2G networks. I'm interested to see what the power consumption of thei500 is like compared to LTE modems implemented in specialized hardware. The i500 is smaller and more flexible, but SDR can use more power due to its general purpose hardware units.
Read more about NVIDIA's Tegra 4i SoC at PC Perspective!
Subject: General Tech | May 22, 2013 - 06:27 PM | Tim Verry
Tagged: fractal design, mini-itx, case, Node 304
Fractal Design is launching a new version of its existing Node 304 computer chassis. The new Node 304 White comes in white and supports Mini-ITX motherboards. The case measures 250 x 210 x 374mm and weighs 4.9kg.
The Node 304 is constructed of aluminum and has a white painted exterior. There are two mesh air vents on either side of the case as well as two 92mm Silent Series R2 fans working as front intakes behind filters to keep dust out of the case. Front IO includes two USB 3.0 ports and two audio jacks. The rear of the case features two expansion slots, a space for an ATX power supply, and a single 140mm Silent Series R2 exhaust fan.
Internally, the Node 304 White can fit standard ATX power supplies, a Mini-ITX motherboard, and up to six 3.5" or 2.5" hard drives. Alternatively, with two of the hard drive mounts removed, the case can accommodate graphics cards up to 310mm in length.
It is a minimalist design,but one that works well. Airflow should not be a problem even for high-end components, and the inclusion of the three fans, filters, and a fan controller is nice to see. The case will be available in July with an MSRP of $89.90 in the US and 69.90 EURO in Europe.
Subject: General Tech | May 22, 2013 - 10:22 AM | PCPer Staff
Hard drives; we all need them. And some of us need BIG ones. Today's deal offers up a 2TB Seagate Barracuda SATA 6G hard drive for $91 with FREE shipping.
Also, if you select it via the drop down box, you can get the 4TB Seagate ST4000DM000 for $149 with FREE shipping.
Subject: Editorial, General Tech | May 22, 2013 - 01:53 AM | Scott Michaud
Tagged: antivirus, antimalware
They might be a good means of guarding you from momentary lapses of judgment, but security is not equivalent to antivirus packages. You always need to consider how much your system is exposed to untrusted and even unsolicited data. Any software which accepts untrusted data has some surface with potential vulnerability to attack.
This, inherently, includes software which accepts data to scan it for malware.
Last week was host to Patch Tuesday, and one of its many updates fixed a vulnerability in Microsoft's Malware Protection Engine (MPE). The affected code is only present in applications which run the 64-bit version of the engine. For home users, these applications are: Microsoft Security Essentials (x86-64), Microsoft Malicious Software Removal Tool (x86-64), and all varieties of Windows Defender (x86-64). For enterprise users, MPE is also a part of Forefront and Endpoint applications and suites.
Despite the irony, I will not beat up on Microsoft. As far as I know, these vulnerabilities are semi-frequently patched in basically any antimalware application. At the very least, Microsoft declares and remedies problems with reasonable and appropriate policies; they could have just as easily buried this fix and pushed it out silently or worse, wait until it becomes actively exploited in the wild and even beyond.
But, and I realize I am repeating myself at this point, the biggest takeaway from this news: you cannot let the mere presence of antivirus suites permit you to be complacent. No scanner will detect everything, and some might even be the way in.
Subject: Cases and Cooling | May 21, 2013 - 11:52 PM | Tim Verry
Tagged: be quiet, Power Supplies, haswell, Intel, c6, c7
In addition to Be Quiet!, Thermaltake has announced its own list of Haswell-compatible PSUs. The majority of high end Thermaltake power supplies will work with Haswell and its new sleep states. Further, all of the current generation high-end and mid-range Thermaltake power supplies are compatible with the new CPUs.
Power supplies in the Toughpower, EVO, and Smart M family are compatible with Haswell. Specifically, the chart below details which specifc models are compatible with Haswell and the new C6 and C7 low power sleep states.
The following companies have also listed Haswell-compatible power supplies:
Subject: Cases and Cooling | May 21, 2013 - 10:50 PM | Tim Verry
Tagged: sleep state, PSU, Power Supplies, haswell, c7, c6, be quiet
Be quiet!, a power supply manufacturer based in Germany, has announced that almost all of its recent power supply lineups are fully compatible with Intel's upcoming Haswell processors. The PC Perspective team has talked in-depth about the new C6 and C7 sleep states used by Haswell CPUs. However, for the uninitiated, the new Intel processors have two new low power sleep states. The lowest state, C7, draws as little as 0.05A from the 12V PSU rail. That is a good thing, but not all power supplies will be compatible with the new sleep states as such low load on the 12V rail was not a concern when the PSUs were designed and manufactured. Notably, even incompatible power supplies will still work in Haswell systems, but those computers will not be able to enter the lower-power C6 and/or C7 sleep states.
There is good news for users of Be Quiet! Power supplies, however. The following power supplies are fully compatible with Haswell and the new sleep states:
- Dark Power Pro 10 Series (all models)
- Straight Power E9 Series (all models)
- Pure Power L8 Series (all models)
- System Power 7 Series (all models)
- Pure Power L7 Series (the 630W and 730W models only)
Older Be Quiet! power supplies will still work in Haswell systems, but use of the lowest power C7 state is not recommended. Fortunately, most desktop users can live without the new low power states (which, while nice to have, the new sleep states are more beneficial to laptop users).
As the launch of Haswell approaches, more and more PSU manufacturers are releasing compatibility information. So far, the following companies have put together compatibility lists.
Subject: General Tech | May 21, 2013 - 10:12 PM | PCPer Staff
If you are on the look out for a low cost Android tablet in the 7-in form factor, we have a great deal for you this afternoon. HP's latest Slate 7 offering, powered by a dual-core ARM Cortex A9 SoC running at 1.6 GHz, brings the price down even lower with our deal; you can pick it up for just $169 with FREE shipping.
Subject: Storage | May 21, 2013 - 10:01 PM | Tim Verry
Tagged: hgst, western digital, 500GB platter, 1.5tb drive, mobile hard drive
Hitachi Global Storage Technologies (HGST, which is now owned by Western Digital) has developed a new 2.5” mobile hard drive called the Travelstar 5K1500. The hard drive uses three 500GB platter drives for a total capacity of 1.5TB. HGST claims that the drive is the highest capacity 9.5mm mobile drive on the market. Additionally, the company has stated that the new drive is faster than its existing two-platter hard drives according to the PCMark Vantage and PCMark 7 benchmark suites.
The 1.5TB Travelstar 5K1500 is a 5400 RPM hard drive with 32MB of on-board cache, a 6Gbps SATA III interface, and shock protection features.
The new mobile drive will be used in external hard drives, all-in-one systems, and notebooks where storage space is valued more than pure performance. It will be available sometime in June for an as-yet-unannounced price point. Another version of the Travelstar 5K1500 that offers automatic encryption of data will be available in Q3 2013.
Subject: Systems | May 21, 2013 - 08:21 PM | Tim Verry
Tagged: Richland, msi, gx70, gx60, gaming notebook, gaming, APU, amd
MSI announced two new gaming notebooks powered by AMD's latest Richland APUs today called the GX70 and GX60. Both gaming notebooks use AMD A10-5750M processors, a discrete AMD graphics card, 8GB of RAM, and a 750GB (7200 RPM) hard drive. Other shared specifications include a Killer E2200 NIC, Blu-ray drive, THX certified speakers, a headphone amp, and a large 9-cell battery.
The GX70 is the largest of the two gaming notebooks at 8.6 pounds and packing a 17.3” display. The GX70 uses the A10-5750M APU and a Radeon 8970M discrete mobile GPU to deliver gaming performance to the 1080p display. The system is also capable of outputting to multiple displays over HDMI and supports AMD's Eyefinity 3D technology. On the outside, the MSI GX70 features a 17.3” 1920 x 1080p display with an anti-reflective coating as well as a SteelSeries gaming keyboard.
Meanwhile, the MSI GX60 is a 15-inch notebook that weighs 7.7 pounds. This gaming notebook uses an AMD A10-5750M APU and a Radeon 7970M mobile discrete GPU. Further, the GX60 has a 15.6” 1080p anti-reflective display and SteelSeries gaming keyboard.
MSI claims that the new AMD Richland APUs will give its gaming notebooks much better battery life. The new GX70 and GX60 will have up to 40% better graphical performance compared to previous generations thanks to the new APUs and discrete cards. According to MSI VP of Sales Andy Tung, “the GX70 and GX60 deliver the ultimate sensory experience for both professional and amateur gamers.” More information on the new gaming notebooks can be found on this MSI press release.
Subject: Editorial, General Tech, Graphics Cards, Processors, Systems | May 21, 2013 - 05:26 PM | Scott Michaud
Tagged: xbox one, xbox
Almost exactly three months have passed since Sony announced the Playstation 4 and just three weeks remain until E3. Ahead of the event, Microsoft unveiled their new Xbox console: The Xbox One. Being so close to E3, they are saving the majority of games until that time. For now, it is the box itself as well as its non-gaming functionality.
First and foremost, the raw specifications:
- AMD APU (5 billion transistors, 8 core, on-die eSRAM)
- 8GB RAM
- 500GB Storage, Bluray reader
- USB 3.0, 802.11n, HDMI out, HDMI in
The hardware is a definite win for AMD. The Xbox One is based upon an APU which is quite comparable to what the PS4 will offer. Unlike previous generations, there will not be too much differentiation based on available performance; I would not expect to see much of a fork in terms of splitscreen and other performance-sensitive features.
A new version of the Kinect sensor will also be present with all units which developers can depend upon. Technically speaking, the camera is higher resolution and more wide-angle; up to six skeletons can be tracked with joints able to rotate rather than just hinge. Microsoft is finally also permitting developers to use the Kinect along with a standard controller to, as they imagine, allow a user to raise their controller to block with a shield. That is the hope, but near the launch of the original Kinect, Microsoft filed a patent to allow sign language recognition: has not happened yet. Who knows whether the device will be successfully integrated into gaming applications.
Of course Microsoft is known most for system software, and the Xbox runs three lightweight operating environments. In Windows 8, you have the Modern interface which runs WinRT applications and you have the desktop app which is x86 compatible.
The Xbox One borrows more than a little from this model.
The home screen, which I am tempted to call the Start Screen, for the console has a very familiar tiled interface. They are not identical to Windows but they are definitely consistent. This interface allows for access to Internet Explorer and an assortment of apps. These apps can be pinned to the side of the screen, identical to Windows 8 modern app. I am expecting there to be "a lot of crossover" (to say the least) between this and the Windows Store; I would not be surprised if it is basically the same API. This works both when viewing entertainment content as well as within a game.
These three operating systems run at the same time. The main operating system is basically a Hyper-V environment which runs the two other operating systems simultaneously in sort-of virtual machines. These operating systems can be layered with low latency, since all you are doing is compositing them in a different order.
Lastly, they made reference to Xbox Live, go figure. Microsoft is seriously increasing their server capacity and expects developers to utilize Azure infrastructure to offload "latency-insensitive" computation for games. While Microsoft promises that you can play games offline, this obviously does not apply to features (or whole games) which rely upon the back-end infrastructure.
And yes, I know you will all beat up on me if I do not mention the SimCity debacle. Maxis claimed that much of the game requires an online connection due to the complicated server requirements; after a crack allowed offline functionality, it was clear that the game mostly operates fine on a local client. How much will the Xbox Live cloud service offload? Who knows, but that is at least their official word.
Now to tie up some loose ends. The Xbox One will not be backwards compatible with Xbox 360 games although that is no surprise. Also, Microsoft says they are allowing users to resell and lend games. That said, games will be installed and not require the disc, from what I have heard. Apart from the concerns about how much you can run on a single 500GB drive, once the game is installed rumor has it that if you load it elsewhere (the rumor is even more unclear about whether "elsewhere" counts accounts or machines) you will need to pay a fee to Microsoft. In other words? Basically not a used game.
Well, that has it. You can be sure we will add more as information comes forth. Comment away!
Introduction and Design
While Lenovo hasn’t historically been known for its gaming PCs, it’s poised to make quite a splash with the latest entry in its IdeaPad line. Owing little to the company’s business-oriented roots, the Y500 aims to be all power—moreso than any other laptop from the manufacturer to date—tactfully squeezed into a price tag that would normally be unattainable given the promised performance. But can it succeed?
Our Y500 review unit can be had for $1,249 at Newegg and other retailers, or for as low as $1,180 at Best Buy. Lenovo also sells customizable models, though the price is generally higher. Here’s the full list of specifications:
The configurations offered by Lenovo range in price fairly widely, from as low as $849 for a model sporting 8 GB of RAM with a single GT 650M with 2 GB GDDR5. The best value is certainly this configuration that we received, however.
What’s so special about it? Well, apart from the obvious (powerful quad-core CPU and 16 GB RAM), this laptop actually includes two NVIDIA GeForce GT 650M GPUs (both with 2 GB GDDR5) configured in SLI. Seeing as it’s just a 15.6-inch model, how does it manage to do that? By way of a clever compromise: the exchange of the usual optical drive for an Ultrabay, something normally only seen in Lenovo’s ThinkPad line of laptops. So I guess the Y500 does owe a little bit of its success to its business-grade brethren after all.
In our review unit (and in the particular configuration noted above), this Ultrabay comes prepopulated with the second GT 650M, equipped with its own heatsink/fan and all. The addition of this GPU effectively launches the Y500 into high-end gaming laptop territory—at least on the spec sheet. Other options for the Ultrabay also exist (sold separately), including a DVD burner and a second hard drive. The bay is easily removable via a switch on the back of the PC (see below).
Subject: General Tech | May 20, 2013 - 03:42 PM | Tim Verry
Tagged: google voice, google talk, google hangouts, google
One of the neat features of the chat application built into the Gmail web interface is the ability to receive and place phone calls to and from your Google Voice number. And unlike the Google Voice interface, calls placed using the Gmail Talk chat widget are completely free.
Unfortunately, the new Hangouts replacement (currently not mandatory) brought over from Google + does not support the calling features of Google Talk. As such, users wanting to call phones and not just video chat with other Google + users will need to stick with the old Google Talk chat or use Google Voice and pay for outbound calls.
The good news is that the phone call features will be rolled into the new Hangouts feature eventually. According to Google employee Nikhyl Singhal, “outbound/inbound calls will soon be available.” He also indicated that future versions of Hangouts will further integrate the feature set of Google Voice (which likely refers to SMS). Unless you particularly want video chatting, I would recommend sticking with Google Talk until the new version of Hangouts is more fleshed out.
Subject: General Tech | May 20, 2013 - 02:48 PM | PCPer Staff
Dell's UltraSharp U2413 1920 x 1200 24" IPS claims a 6ms response time which makes it suitable for gaming, as well as offering superior colour support. As it is a new model it supports HDMI, DisplayPort 1.2, DVI-D and mini DisplayPort inputs as well as acting as a 4-port USB 3.0 hub.
Dell UltraSharp U2413 1920 x 1200 24" IPS Monitor (2013 model)
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Subject: Graphics Cards | May 20, 2013 - 12:54 PM | Tim Verry
Tagged: VIA, Q1 2013, nvidia, jpr, Intel, gpu market share, amd
Market analytics firm Jon Peddie Research recently released estimated market share and GPU shipment numbers from Q1 2013. The report includes information on AMD, NVIDIA, Intel, and Via and covered IGPs, processor graphics, and discrete GPUs included in desktop and mobile systems powered by X86 hardware. The report includes x86 tablets but otherwise does not factor in GPUs used in ARM devices like NVIDIA's Tegra chips. Year over Year, the PC market is down 12.6% and the GPU market declined by 12.9%. It is not all bad news for the PC market and discrete GPU makers, however. GPUs through 2016 are expected to exhibit a compound annual growth rate (CAGR) of 2.6% with as many as 394 million discrete GPUs shipped in 2016 alone.
In Q1 2013, the PC market is down 13.7% versus last quarter (Q4 2012) but the GPU market only declined 3.2%. This discrepency is explained as the result of people adding multiple GPUs to a single PC system, including adding a single discrete card to a system that already has processor graphics or an APU. By the end of Q1 2013, Intel holds 61.8% market share followed by AMD in second place with 20.2% and NVIDIA with 18%. Notably VIA is out of the game with 0.0% market share.
In terms of GPU shipments, NVIDIA had a relatively good first quarter of this year with an increase of 7.6% for notebook GPUs and desktop GPU shipments that remained flat. Overall, NVIDIA saw an increase in PC graphics shipments of 3.6%. On the other hand, x86 CPU giant Intel saw desktop and notebook GPUs slip by 3% and 6.3% respectively. Overall, that amounts to PC graphics shipments that fell by 5.3%. In between NVIDIA and Intel, AMD moved 30% more desktop chips (including APUs) versus Q4 2012. Meanwhile, Notebook chips (including APUs) fell by 7.3%. AMD's overall PC graphics shipments fell by 0.3%.
In all, this is decent news for the PC market as it shows that there is still interest in desktop GPUs. The PC market itself is declining and taking the GPU market with it, but it is far from the death of the desktop PC. It is interesting that NVIDIA (which announced Q1'13 revenue of $954.7 million) managed to push more chips while AMD and Intel were on the decline since NVIDIA doesn't have a x86 CPU with integrated graphics. I'm looking forward to seeing where NVIDIA stands as far as the mobile GPU market which does include ARM-powered products.
Introduction and Technical Specifications
Courtesy of MSI
With the Z77A-GD65 Gaming motherboard, MSI takes is award-winning Intel Z77-based board design and melds it with a Killer - a Killer NIC that is. MSI integrated the Killer e2205 GigE NIC into the board's design for the ultimate solution for online gaming. The Killer NIC is well known in gaming circles for its superior hardware-based network traffic prioritization engine, making it a natural integration choice for a top-end gaming board. We put the MSI Z77A-GD65 Gaming through our rigorous suite of tests to measures is performance and were not disappointed. At a retail price of $179, this board is a steal.
Courtesy of MSI
In designing the Z77A-GD65 Gaming board, MSI provided a total of 12 digital power phases for the CPU. MSI packed this board full of features: SATA 2 and SATA 3 ports; a Killer e2205 GigE NIC; three PCI-Express x16 slots for up to tri-card support; and USB 2.0 and 3.0 port support.
Courtesy of MSI
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