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The Intel SSD DC P3500 is coming sooner than we thought

Subject: Storage | November 12, 2014 - 04:44 PM |
Tagged: ssd, pcie, NVMe, Intel, DC P3500

Since we reviewed the Intel SSD DC P3700, many of you have been drooling over the idea of an 18-channel NVMe PCIe SSD, even more so given that the P3500 variant was to launch at a $1.50/GB target price. It appears we are getting closer to that release, as the P3500 has been appearing on some web sites in pre-order or out of stock status.

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ShopBLT lists the 400GB part at $629 ($1.57/GB), while Antares Pro has an out of stock listing at $611 ($1.53/GB).  The other two capacities are available at a similar cost/GB. We were hoping to see an 800GB variant, but it appears Intel has stuck to their initial plan. Here are the part numbers we’ve gathered, for your Googling pleasure:

Half-height PCIe:

  • 400GB: SSDPEDMX400G401
  • 1.2TB: SSDPEDMX012T401
  • 2TB: SSDPEDMX020T401

2.5” SFF-8639 (*not SATA*):

  • 400GB: SSDPE2MX400G401
  • 1.2TB: SSDPE2MX012T401
  • 2TB: SSDPE2MX020T401

We did spot a date of December 12th in an Amazon listing, but I wouldn't count that as a solid date, as many of the listings there had errors (like 10 packs for the price of one).

Manufacturer: Fractal Design

Introduction: The Core Series Shrinks Down

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Image credit: Fractal Design

The Core 1100 from Fractal Design is a small micro-ATX case, essentially a miniature version of the previously reviewed Core 3300. With its small dimensions the Core 1100 targets micro-ATX and mini-ITX builders, and provides another option not only in Fractal Design's budget lineup, but in the crowded budget enclosure market.

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The price level for the Core 1100 has fluctuated a bit on Amazon since I began this review, with prices ranging from a high of $50 down to a low of just $39. It is currently $39.99 at Newegg, so the price should soon stabilize at Amazon and other retailers. At the ~$40 level this could easily be a compelling option for a smaller build, though admittedly the design of these Core series cases is purely functional. Ultimately any enclosure recommendation will depend on ease of use and thermal performance/noise, which is exactly what we will look at in this review.

Continue reading our review of the Fractal Design Core 1100 case!!

Noctua Announces Three New 92mm CPU Coolers with PWM Fans

November 12, 2014 - 08:29 AM |
Tagged:

Noctua has announced three new 92mm CPU coolers today, with two different replacements for the existing NH-U9B SE2 and a new cooler for Intel Xeon LGA2011 processors for workstations and servers. Each model will now use a PWM fan, the recently announced NF-A9.

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Image credit: Noctua

In Noctua’s official press release their CEO Roland Mossig is quoted "The NH-U9B SE2 is still one of our most popular models. The NH-U9S and NH-D9L stay true to this proven formula but now offer even better performance, better compatibility and PWM support for automatic fan speed control."

The first of the two NH-U9B replacements is the NH-U9S, which features an asymmetrical design with 5 heatpipes. The other model with be the NH-D9L, a 4 heatpipe design that is “15mm lower than classic 9cm coolers such as the NH-U9 series (110mm vs. 125mm)”.  Noctua states that this will “guarantee full 3U compliance” and also “makes the NH-D9L ideal for compact HTPC and Small Form Factor cases”. Noctua states that the 95x95mm footprint of these new coolers, will clear “RAM and PCIe slots on all Intel and most AMD based mainboards, including µATX and ITX.”

The last addition to the 92mm lineup announced today is the server-specific NH-D9DX i4 3U, the replacement for the 4U model NH-U9DX i4. Noctua states that this new cooler uses “the same heatsink as the NH-D9L but comes with LGA2011 mounting for both Square ILM and Narrow ILM Xeon platforms as well as support for LGA13x6.”

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The fan powering these new coolers is the NF-A9 PWM, and each cooler will use Noctua’s SecuFirm2 mounting system, and will come with a 6 year warranty. Noctua states that all three models are currently shipping and will be available shortly. MSRP’s will be as follows: NH-U9S,  $59.90 USD; NH-D9L, $56.90 USD; NH-D9DX i4 3U, $59.90 USD.

Source: Noctua

Far Cry 4 Will Require Modest PC Hardware and Newer Operating Systems

Subject: General Tech | November 12, 2014 - 04:07 AM |
Tagged: system requirements, pc gaming, kyrat, fps, far cry 4

In case you missed it earlier this week, Ubisoft revealed the PC system requirements needed to run Far Cry 4. Developed by Ubisoft Montreal and set to release on November 18th, Far Cry 4 is the latest action adventure FPS in the Far Cry series. The game uses Ubisoft's Dunia Engine II which is a heavily modified game engine originally based on Crytek's CryEngine 1 developed by Kirmaan Aboobaker. The player is a Nepalese native that returns to Kyrat, a fictional location in the Himalayas following the death of their mother only to become embroiled in a civil war taking place in an open world filled with enemies, weapons, animals, and did I mention weapons?

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This bow is a far cry from the only weapon you'll have access to...

According to the developer, Far Cry 4 continues the tradition of an open world environment, but the game world has been tweaked from the Far Cry 3 experience to be a tighter and more story focused experience where the single player story will take precedence over exploration and romps across the mountainous landscape.

While I can not comment on how the game plays, it certainly looks quite nice, and will need a beefy modern PC to run at its maximum settings. Interestingly, the game seems to scale down decently as well, with the entry level computer needed to run Far Cry 4 being rather modest.

No matter the hardware level, only 64-bit operating systems need apply, Far Cry 4 requires the 64-bit version of Windows 7 or later to run. At a minimum, Ubisoft recommends a quad core processor (Intel i5 750 or AMD Phenom II X4 955), 4GB of memory, a Radeon 5850 or GTX 460, and 30GB of storage.

To get optimal settings, users will need twice the system memory (at least 8GB) and video memory (at least 2GB), a newer quad core CPU such as the Intel i5-2400S or AMD FX-8350, and a modern NVIDIA GTX 680 or AMD Radeon R9 290X graphics card.

Far Cy 4 Mortar.jpg

Anything beyond that is gravy that will allow gamers to crank up the AA and AF as well as the resolution.

Far Cry 4 will be available in North America on November 18, 2014 for the PC, PS4, Xbox One, PS3, and Xbox 360. Following the North America release, the game is scheduled to launch in Europe and Australia on November 20th, and in Japan on January 22 of next year.

Source: Maximum PC

Final Fantasy XIII-2 Dated for December 11th

Subject: General Tech | November 12, 2014 - 03:23 AM |
Tagged: pc gaming, final fantasy xiii-2, final fantasy xiii, final fantasy

It seems like Square Enix has paid attention to the criticism about Final Fantasy XIII. While it would have been nice for them to go back and fix the problems for the original game (Update Nov 12 @ 5:35pm EST: They are, in early December - Thanks TimeKeeper in the comments), it looks like the sequel, XIII-2, will behave more like a PC title. First and foremost, it will not be locked to 720p and it is said to offer other graphics options. The sequel is scheduled to launch on December 11th for $20, or $18 USD on pre-order (a few dollars above the launch price for Final Fantasy 13).

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Of course, it is somewhat disappointing that screen resolution, a 60FPS cap, and graphics options are considered features, but the platform is unfamiliar to certain parts of the company. Acknowledging their error and building a better, but probably still below expectations, product is a good direction. Hopefully they will continue to progress, and eventually make PC games with the best of them. Either that, or they have a talk with their Eidos arm about borrowing Nixxes, a company that specializes in enhancing games on the PC.

Final Fantasy XIII-2 is coming to Steam in a month for $20 USD. The third installment, Lightning Returns, will arrive sometime in 2015.

Source: Steam

Newly Refreshed Cirrus7 Nimbus Looks Cool (Pun Intended)

Subject: General Tech, Systems | November 11, 2014 - 11:11 PM |
Tagged: haswell-t, haswell, fanless

This one is more for our European readers, because this company operates out of Germany, but the Cirrus7 Nimbus is an interestingly designed, fanless system. Its fin shape is said to be assembled out of laser-cut layers of aluminum that sandwiches in the I/O plate at the rear. FanlessTech has noted that the systems are now available with Haswell processors, up to a Core i7 based on Haswell-T. Their storage options now also include the Samsung 850 Pro, up to 1TB.

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Image Credit: Cirrus7 via FanlessTech

The customization options are actually pretty decent. I find that a lack of meaningful upgrades to be a problem with modern PC builders, however this one does not apply. Eight CPUs are offered, ranging from a Celeron up to a 45W Haswell-T; RAM comes in 4GB, 8GB, or 16GB; up to three drives can be installed, up to one mSATA and up to two SATA; Intel Wireless N or AC is available; external DVD or BluRay burners are an option; and one of seven OSes can be installed, including two versions of Linux (Ubuntu 14.04 or Ubuntu 14.10). If you get all of the bells and whistles, you are probably up to about 3,000 USD, but you cannot expect two terabytes of Samsung 850 Pro SSDs to be cheap. It seems reasonable enough, especially for the EU. The big limiter is the lack of a discrete GPU unless you are using this device for something like audio recording, which an Intel HD 4600 can easily handle.

The Cirrus7 Nimbus is available now at their website.

Source: Cirrus7

Intel refreshes SSD DC S3500 Series to include larger capacities, M.2 form factor

Subject: Storage | November 11, 2014 - 05:32 PM |
Tagged: Intel, ssd, dc s3500, M.2

Today Intel refreshed their Datacenter Series of SSDs, specifically their DC S3500. We have reviewed this model in the past. It uses the same controller that is present in the S3700, as well as the SSD 730 Series (though it is overclocked in that series).

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The full line of Intel Datacenter SSDs (minus the P3700). DC S3500 is just right of center.

Todays refresh includes higher capacities to the S3500, which now include 1.2TB and 1.6TB on the hign end of capacity. This suggests that Intel is stacking 20nm dies as many as 8 to a package. IOPS performance sees a slight penalty at these new higher capacities, while maximum sequentials are a bit higher due to the increased die count.

Intel SSD DC S3500 Series - M.2.png

Also announced was an M.2 version of the S3500. This packaging is limited to only a few capacity points (80GB, 120GB, 340GB), and is p;rimarily meant for applications where data integrity is critical (i.e. ATM's, server boot partitions, etc).

A standard press blast was unavailable, but full specs are listed after the break.

Source: Intel

EFF Wants Legal DRM Circumvention for Art Preservation

Subject: General Tech | November 11, 2014 - 03:10 PM |
Tagged: pc gaming, gaming, eff, DRM, consolitis

This is something that I have been saying for quite some time now: games are struggling as an art form. Now I don't mean that games are not art; games, like all content that expresses feelings, thoughts, and ideas, are art. No, I'm talking about their ability to be preserved for future society and scholarly review. The business models for entertainment are based in either services or consumables. In the entertainment industries, few (but some) producers are concerned about the long tail – the extreme back-catalog of titles. Success is often determined by two weeks of sales, and the focus is on maximizing those revenues before refreshing with newer, similar content that scratches the same itch.

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DRM is often justified as maximizing the initial rush by degrading your launch competitors: free versions of yourself. Now I'm not going to go into the endless reasons about where this fails to help (or actively harms) sales and your customers; that is the topic of other rants. For this news post, I will only discuss the problems that DRM (and other proprietary technologies) have on the future.

When you tie content to a platform, be it an operating system, API, or DRM service, you are trusting it for sustainability. This is necessary and perfectly reasonable. The problems arise with the permissions given to society from that platform owner, and how easily society can circumvent restrictions, as necessary. For instance, content written for a specific processor can be fed through an emulator, and the instruction sets can be emulated (or entirely knocked off) when allowed by patent law, if patents even interfere.

Copyright is different, though. Thanks to the DMCA, it is illegal, a federal crime at that, to circumvent copyright protection even for the betterment of society. You know, society, the actual owner of all original works, but who grants limited exclusivity to the creators for “the progress of Science and useful Arts”. Beyond the obvious and direct DRM implementations, this can also include encryption that is imposed by console manufacturers, for instance.

The DMCA is designed to have holes poked into it, however, by the Librarian of Congress. Yes, that is a job title. I did not misspell “Library of Congress”. The position was held by James H. Billington for over 25 years. Every three years, he considers petitions to limit the DMCA and adds exceptions in places that he sees fit. In 2012, he decided the jailbreaking a phone should not be illegal under the DMCA, although tablets were not covered under that exemption. This is around the time that proposals will be submitted for his next batch in late 2015.

This time, the EFF is proposing that circumventing DRM in abandoned video games should be deemed legal, for society to preserve these works of art when the copyright holders will not bother. Simply put, if society intended to grant a limited exclusive license to a content creator who has no intention of making their work available to society, then society demands the legal ability to pry off the lock to preserve the content.

Of course, even if it is deemed legal, stronger DRM implementations could make it technologically unfeasible to preserve certain works. It is still a long way's away before we encounter a lock that society cannot crack, but it is theoretically possible. This proposal does not address that root problem, but at least it could prevent society's greatest advocates from being slapped with a pointless felony for trying to do the right thing.

Source: EFF
Subject: Storage
Manufacturer: G.Skill
Tagged: ssd, pcie

Introduction, Specifications and Packaging

Introduction:

G.Skill is likely better known for their RAM offerings, but they have actually been in the SSD field since the early days. My first SSD RAID was on a pair of G.Skill Flash SSDs. While they were outmaneuvered by the X25-M, they were equipped with SLC flash, and G.Skill offered them at a significantly lower price than the Samsung OEM units they were based on.

Since those early days of flash, G.Skill has introduced a few additional models but has not been known as a major player in the SSD market. That is set to change today, with their introduction of the Phoenix Blade PCIe SSD:

DSC06010.JPG

If you're eager to know what is inside or how it works, I'll set your mind at ease with this brief summary. The Phoenix Blade is essentially an OCZ RevoDrive 350, but with beefier specs and improved performance. The same SandForce 2281 controllers and Toshiba flash are used. The difference comes in the form of a smaller form factor (half height vs. full height PCIe), and the type of PCIe to SATA bridge chip used. More on that on the disassembly page.

Read on for the full review!

Raspberry Pi Gets an A+ for Education

Subject: General Tech, Systems, Mobile | November 11, 2014 - 03:27 AM |
Tagged: usb computer, Raspberry Pi B+, Raspberry Pi, Education

The Raspberry Pi was intended as a learning device. David Braben, previously known for Rollercoaster Tycoon and other video games, noticed that computer science education was lacking and he wanted to contribute to its advancement with a cheap, portable, and highly-programmable PC. Yesterday, the organization announced a new model, the Raspberry Pi A+, which is (theoretically) cheaper, smaller, and has a few better components. This announcement follows the release of the Raspberry Pi B+ from last July.

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I say “theoretically cheaper” because, although the organization is touting a price reduction from $25 to $20 USD, that always depends on the reseller. MCM Electronics, one of the foundation's US-based distributors, is selling the A+ for its list price of $20 (plus an extra ~$10 in shipping, before tax). In the UK, however, the currency conversion works out to about $25 before VAT. That said, the UK is known to be expensive for electronics.

Whatever the price, the device is slightly improved. While it keeps the same, Broadcom BCM2835 SoC and RAM, the memory has been upgraded to a locking MicroSD card slot, the audio's power delivery has been improved to reduce noise, and the number of GPIO pins has been increased from 26 to 40. The latter enhancement will allow the Pi to interface with more, and different, sensors and motors for robotics and other embedded applications.

The Raspberry Pi A+ and B+ are both currently on backorder for $20 and $35, respectively, before a $10 shipping fee and any applicable taxes.

PCPer Live! Assassin's Creed Unity Game Stream Powered by NVIDIA!

Subject: General Tech, Graphics Cards | November 10, 2014 - 10:07 PM |
Tagged: video, Unity, pcper, nvidia, live, GTX 980, geforce, game stream, assassins creed

UPDATE: If you missed the live stream event: good news! We have it archived up on YouTube now and embeded below for your viewing pleasure!

Assassin's Creed Unity is shaping up to be one of the defining games of the holiday season, with visuals and game play additions that are incredible to see in person. Scott already wrote up a post that details some the new technologies found in the game along with a video of the impressive detail the engine provides. Check it out!

To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by some new NVIDIA faces to take on the campaign in a cooperative style while taking a couple of stops to give away some hardware.

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Assassin's Creed Unity Game Stream Powered by NVIDIA

5pm PT / 8pm ET - November 11th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

Here are some of the prizes we have lined up for those of you that join us for the live stream:

Another awesome prize haul!! How do you win? It's really simple: just tune in and watch the Assassin's Creed Unity Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!

So stop by Tuesday night for some fun, some gaming and the chance to win some goods!

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Meet the new Maxwell STRIX

Subject: Graphics Cards | November 10, 2014 - 03:45 PM |
Tagged: asus, strix, GTX 970 STRIX DirectCU II OC, GTX 970, nvidia, maxwell

When ASUS originally kicked off their new STRIX line they gained popularity not only due to the decent overclock and efficient custom cooler but also because there was only a small price premium over the base model.  At a price of $400 on Amazon the card has a price inline with other overclocked models, some base models can be up to $50 less.  [H]ard|OCP investigated this card to see what benefits you could expect from the model in this review, comparing it to the R290 and 290X.  Out of the box the card runs at a core of 1253 -1266MHz and memory of 7GHz, with a bit of overvolting they saw a stable core of 1473 - 1492MHz and memory of 7.832GHz. 

With the new price of the 290X dipping as low as $330 it makes for an interesting choice for GPU shoppers.  The NVIDIA card is far more power efficient and the fans operate at 0dB until the GPU hits 65C, which [H] did not see until after running at full load for a time and even then the highest their manually overclocked card hit was 70C.  On the other hand the AMD card costs $70 less and offers very similar performance.  It is always nice to see competition in the market.

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"Today we examine ASUS' take on the GeForce GTX 970 video card. We have the ASUS GTX 970 STRIX DirectCU II OC video card today, and will break down its next-gen performance against an AMD Radeon R9 290 and R9 290X. This video card features 0dB fans, and many factors that improve its chance of extreme overclocking."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP
Author:
Subject: Processors, Mobile
Manufacturer: Intel

Core M 5Y70 Specifications

Back in August of this year, Intel invited me out to Portland, Oregon to talk about the future of processors and process technology. Broadwell is the first microarchitecture to ship on Intel's newest 14nm process technology and the performance and power implications of it are as impressive as they are complex. We finally have the first retail product based on Broadwell-Y in our hands and I am eager to see how this combination of technology is going to be implemented.

If you have not read through my article that dives into the intricacies of the 14nm process and the architectural changes coming with Broadwell, then I would highly recommend that you do so before diving any further into this review. Our Intel Core M Processor: Broadwell Architecture and 14nm Process Reveal story clearly explains the "how" and "why" for many of the decisions that determined the direction the Core M 5Y70 heads in.

As I stated at the time:

"The information provided by Intel about Broadwell-Y today shows me the company is clearly innovating and iterating on its plans set in place years ago with the focus on power efficiency. Broadwell and the 14nm process technology will likely be another substantial leap between Intel and AMD in the x86 tablet space and should make an impact on other tablet markets (like Android) as long as pricing can remain competitive. That 14nm process gives Intel an advantage that no one else in the industry can claim and unless Intel begins fabricating processors for the competition (not completely out of the question), that will remain a house advantage."

With a background on Intel's goals with Broadwell-Y, let's look at the first true implementation.

Continue reading our review of the Intel Core M 5Y70 Broadwell-Y Processor!!

Blizzcon 2014: StarCraft II: Legacy of the Void Announced

Subject: General Tech | November 8, 2014 - 09:22 PM |
Tagged: Starcraft II, starcraft, lotv, legacy of the void, blizzcon 2014, blizzcon, blizzard

Blizzard has been reconsidering what constitutes "a game sale" with StarCraft for quite some time now. They have been slowly carving out its mod platform, StarCraft Arcade, into a standalone, free product. They allow playing multiplayer with limitations, such as forcing free players to choose Terran (except for certain promotions). A few years in to StarCraft II's release, they even added "Spawning" to allow Starter and Wings of Liberty users to play locked content as long as a party member has purchased it, although Starter users are still locked to Terran.

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Today's announcement is a little more conventional -- Legacy of the Void will be a standalone expansion. You can purchase it without owning any earlier content. If you do own Wings of Liberty and/or Heart of the Swarm, then it will behave like an expansion, however.

The game itself will change significantly, too. At the competitive level, you often have a bit of a boring early game, unless one player decides to be a bit cheesy with their tactics. A lot of this is due to how long it takes to get from your initial six workers to being supply blocked. In Legacy of the Void, you start with 12 workers, twice as many as before. Also, each mineral patch has 33% less minerals, requiring bases to be taken more frequently and discouraging a maxed-out army from sitting on a handful of expansions to build a bank.

Many units were added and changed as well. Terran and Protoss are being pushed toward dropping units. The Warp Prism has its pickup range increased, to allow it to grab and reposition units from anywhere within a relatively large army ball, without needing to put the transport unit in danger. On the other hand, Terrans are able to pick up Seige Tanks while they are in Siege Mode. This allows a Terran player, who is paying close attention, to drop a tank for a quick, high-damage, and splashing shot, and then pick it up before it can be attacked. Siege Tanks have large range, slow rate of fire, and a relatively low health. If they are never shot at, though, while they're reloading their main cannon, then that nullifies their weakness, as long as you can keep the Medivac alive, too.

One thing that Blizzard disliked, however, seems to be Swarm Hosts. In Heart of the Swarm, competitions went on for hours, literally hours, as one component turtled in a corner of the map (or surrounded an opponent into a corner of the map) with free units. This was particularly problematic for Protoss, that has a highly efficient, ball-based army, and Zerg, which could counter with their own Swarm Hosts. Battles was commonly wave-after-wave of free units doing zero (or minimal) damage, ad-infinitum.

In Legacy of the Void, they do not spawn Locusts (free units) fast enough to pin someone down, or keep someone out, and these Locusts need to be spawned manually. Instead, they are intended as more of a sieging unit, capable of dropping free units into a base and walking away. They also do not burrow, unless that upgrade is acquired, which will make them easier to attack. On the other hand, the Locusts can fly to their target, where they must land to attack, as normal. The Swarm Hosts do not need to be in a dangerous location, just a potentially dangerous range. Whether Swarm Hosts, if they are upgraded with Burrow, can release Locusts while hidden is unclear. It is not something that I have seen yet. That said, the borrowed, space-control unit is now the Lurker, a Brood War alumnus.

Many other changes have been announced, but it always comes down to user testing.

As usual for a Blizzard title, no official release date has been given. A private beta will be "coming soon" to selected participants. It was also available to play at Blizzcon.

Source: Blizzard

Blizzcon 2014: Blizzard Announces Overwatch (New IP)

Subject: General Tech | November 8, 2014 - 07:59 PM |
Tagged: overwatch, blizzcon 2014, blizzcon, blizzard

Blizzard has announced Overwatch, a new franchise to expand their portfolio. It was unveiled at the Blizzcon keynote with a cinematic trailer followed immediately by gameplay footage. The first video looks significantly different from other Blizzard cinematics. It follows a Walt Disney Animation Studios art style, including exaggerated facial features and animations, versus the game company's normal dulled realism. It would look at home alongside "Bolt", for instance.

The gameplay itself is compared to Team Fortress 2. It is a class-based first-person shooter with an assortment of game types. The first two, announced modes will probably sound very similar to most of our fans: Point Capture and Payload (yes, that Payload). The classes are described more like MOBA heroes, however, but multiple players are (said to be) able to use the same class. Apart from the character design, they seem to be functionally TF2 classes. Maybe the difference is just that their names do not define what they do?

There are several similarities and differences between the two games. The classes seem to borrow from Team Fortress, with a comfortable embrace to magic and abilities. There are at least two engineer-style characters that can build turrets, and at least one of them can build a teleporter. One difference is, there seems to be a bit of a focus on parkour and movement abilities, such as grappling hooks, in particular.

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There are also a couple of guesses about where this game came from. The funny, albeit likely incorrect reason is that, after Valve took the reigns of DOTA, Blizzard decided to take on Team Fortress 2 and push into their turf (although Gabe Newell has described the relationship between the two companies as "friends"). More likely, Paul Tassi published on Forbes some claims that Overwatch was a remnant from Titan, possibly one of its intended PvP modes. If this was a spin-off of Titan, it makes me wonder exactly what kind of engine they were trying to develop, that was developed for an MMO but that could also be comfortable as a first-person shooter. That said, it is not uncommon to see versatile engines in recent years, such as Source and Unreal Engine 4.

Overwatch will be going into a multiplayer beta in 2015, seemingly early in the year. It is interesting to see Blizzard go into a vastly different genre than their usual, especially from a technology standpoint.

Source: Blizzard

She's a big one, check out the Corsair Graphite 780T

Subject: Cases and Cooling | November 7, 2014 - 01:50 PM |
Tagged: corsair, Graphite 780T

The Graphite 780T stands 689 x 332 x 670 mm (27 x 13 x 26") which gives you a lot of space to install your system.  The cooling options are similarly impressive, you can install up to six 140mm fans or nine 120mm or for watercoolers you can install up to a 360mm rad on the top or front, 240mm on the bottom or a 140mm rad on the back.  In addition to the drive cages with tool-less installation on the front of the case, you can also install three 2.5" drives on the back side of the case.  If you want to build a system with an XL-ATX motherboard, the biggest CPU cooler you can get your hands on an several of the largest GPUs on the market this case will take them all and still leave you with plenty of space.  Check out the full review at Overclockers Club.

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"To follow up, the Graphite 780T has many positive things making it well worth the asking price. I don't have time to write out each in detail or this would go on forever, so I'm just going to cover the things that make it stand out. First up, having support for every aftermarket CPU cooler is a major advantage. When I say every single one, it's because nothing has topped 200mm yet and that would just be purely insane."

Here are some more Cases & Cooling reviews from around the web:

CASES & COOLING

Remember the Google Barges? We know why they left

Subject: General Tech | November 7, 2014 - 12:54 PM |
Tagged: google, barges, mysterious

Not even Google is able to defeat the enforcement powers of local fire marshals which is why the mysterious barges are no longer anchored off the coast of San Francisco.  It seems that may not have met the fire safety rules required by law and so they have departed for places unknown.  The variety of theories which attempted to explain the barges, from floating data centres to a project to cede from the USA, were far more entertaining than the truth but perhaps we can enjoy a resurgence of entertaining internet hypothesizing now that the barges have disappeared.  The Inquirer did get a chance to speak with Google about the barges and it turns out that they were simply a very unique way to set up a display room to show off Google's newest projects.

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"TWO MYSTERIOUS BARGES moored by Google off the coast of the US last year were apparently moved because coastguards feared they did not conform to fire regulations."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Thermaltake Launches Liquid Cooling Friendly Core V41 Case

Subject: Cases and Cooling | November 7, 2014 - 12:45 AM |
Tagged: water cooling, thermaltake, mid-tower, liquid cooling, core v41, atx

Thermaltake added a new mid-tower case to its Core series this week that is well-suited to water cooling systems. The new Core V41 is the smallest chassis in the family which includes the full tower Core V71 and the Core V51 mid-tower. Thermaltake's new case is a slightly more compact version of the Core V51 that maintains the curved metal mesh design. The Core V51 supports full ATX motherboards, multiple graphics cards, tool-free storage, and a large acrylic window.

Thermaltake Core V41 LCS MidTower.jpg

The Core V41 has a full mesh front panel with two externally-accessible 5.25" drive bays, two audio ports, and two USB 3.0 ports. The case has eight PCI expansion slots on the rear. It supports up to ATX motherboards, 170mm processor heatsinks, 275mm long graphics cards, and 180mm power supplies. Thermaltake includes a massive CPU cutout that should accommodate installation of just about any CPU backplate without needing to remove the motherboard. There are four large cable routing cutouts (sans grommets) around the motherboard tray as well as three water cooling grommets to allow external radiators and up to 1/2" diameter tubing.

Thermaltake Core V41 LCS Mid-Tower Case.jpg

Storage consists of two 5.25" drive bays, six 3.5" bays, and two stealth 2.5"/3.5" bays behind the motherboard tray. In a neat twist, all three tool-free bays are removable to allow for longer graphics cards and top-mounted liquid cooling radiators.

Thermaltake Core V41 LCS Mid-Tower Case Angled.jpg

The case supports a wide range of cooling configurations with vents along the top, front, rear, and bottom of the case (the Core V41 has rather tall feet which should make a bottom-mounted fan actually useful). Thermaltake includes magnetic dust filters on the top and front of the case, and it has been designed with front-to-back intake/exhaust airflow in mind. Thermaltake bundles the case with a single 120mm front intake and one 120mm rear exhaust.

Thermaltake Core V41 LCS Mid-Tower Case_LED.jpg

For air cooling, users can add two 120mm fans to the bottom and two 200mm fans to the top of the case. Alternatively, water cooling radiators can be set up as follows:

  • 1 x 360mm radiator in the front
  • 1 x 360mm radiator up top
  • 1 x 120mm radiator (common for sealed loop CPU coolers) in place of the rear exhaust fan.

There are some minor compromises, but overall the Core V41 looks to be a decent case with some useful features for its price range. Thermaltake has not yet revealed pricing or availability, but it should hit below the $100 mark at retail. For reference, the Core V51 retails for just under $110 USD and you are getting slightly less case with the V41.

Also read: 

Source: Thermaltake

ASUS' X99-A, they trimmed the price but not the features

Subject: Motherboards | November 6, 2014 - 06:18 PM |
Tagged: x99-a, X99, Intel, Haswell-E, asus

At $258 the ASUS X99-A is one of the more affordably priced X99 motherboards on the market and The Tech Report thoroughly tested it to see what, if anything, is lacking.  The board still has the "OC Socket" with extra pins which allow the certifiably insane to up their CPU voltage to 1.8V, it retains the M.2 socket, the DDR4 can hit 3000MHz even with all 8 slots populated and three of its six PCIe slots can be used together for SLI or Crossfire.  In fact The Tech Report has a very nice illustration showing how the board works with both 28 lane and 40 lane Haswell-E processors.  Check out the results of their testing right here.

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"Rather than loading up on flashy extras and extraneous accessories, Asus' X99-A motherboard focuses on the basics. It has a sensible spec, loads of builder-friendly features, and a diverse array of powerful tweaking options. Read on to see what makes this our favorite Haswell-E motherboard to date."

Here are some more Motherboard articles from around the web:

Motherboards

It's time for another Fragging Frogs VLAN! Saturday November 8 10:00 AM ET - Virtual LAN party #8

Subject: General Tech | November 6, 2014 - 04:55 PM |
Tagged: VLAN party, gaming, fragging frogs

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Once again the amazing crew from the Fragging Frogs and our friends at AMD are teaming up to bring you a day of fun, fragging and prizes!  This weekend we also introduce two new friends, Bohemia Interactive Studios, producers of ARMA, DayZ and other games, as well as Innovation Cooling who have both contributed to this event. 

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If you are not already a member of the PC Perspective Forums you will need to register as a member in order to be eligible to win the prizes given away during the VLAN.  The registration thread is right here, sign your name to be eligible and please read through the links to the guides which explain how to log into the Teamspeak channel, the games that will be played and the patches and add-on files that need to be installed to ensure you spend more time playing and less time downloading.  iamApropos will once again be streaming the action live via TWITCH.TV so even if you can't participate for some reason you can have fun vicariously.  Be sure to thank our game hosts, organizers and sponsors as it takes a lot of time and effort to set these events up. 

See you there, in the mean time here is a video to get you even more excited.