Introduction
Today, Gigabyte unveiled their Intel Z87-based board lineup to select members of the press at a live event from their headquarters in City of Industry, CA. Their Z87 boards are broken down into four series - the Extreme OC series, the Gaming Series, the Thunderbolt series, and the Standard series.
Intel Z87 motherboard lineup
Courtesy of GIGABYTE
New Features
Gigabyte includes both a new interface for their UEFI BIOS and a new power paradigm, dubbed Ultra Durable 5 Plus, into each of their Intel Z87 boards.
UEFI BIOS Enhancement
UEFI BIOS explanation
Courtesy of GIGABYTE
They also fully redesigned their UEFI BIOS interface to make it more customizable, easier to use, and to allow real-time feedback for settings changes.
Continue reading our preview of Gigabyte's upcoming Z87 motherboards!!
Introduction and Design
While Lenovo hasn’t historically been known for its gaming PCs, it’s poised to make quite a splash with the latest entry in its IdeaPad line. Owing little to the company’s business-oriented roots, the Y500 aims to be all power—moreso than any other laptop from the manufacturer to date—tactfully squeezed into a price tag that would normally be unattainable given the promised performance. But can it succeed?
Our Y500 review unit can be had for $1,249 at Newegg and other retailers, or for as low as $1,180 at Best Buy. Lenovo also sells customizable models, though the price is generally higher. Here’s the full list of specifications:
The configurations offered by Lenovo range in price fairly widely, from as low as $849 for a model sporting 8 GB of RAM with a single GT 650M with 2 GB GDDR5. The best value is certainly this configuration that we received, however.
What’s so special about it? Well, apart from the obvious (powerful quad-core CPU and 16 GB RAM), this laptop actually includes two NVIDIA GeForce GT 650M GPUs (both with 2 GB GDDR5) configured in SLI. Seeing as it’s just a 15.6-inch model, how does it manage to do that? By way of a clever compromise: the exchange of the usual optical drive for an Ultrabay, something normally only seen in Lenovo’s ThinkPad line of laptops. So I guess the Y500 does owe a little bit of its success to its business-grade brethren after all.
In our review unit (and in the particular configuration noted above), this Ultrabay comes prepopulated with the second GT 650M, equipped with its own heatsink/fan and all. The addition of this GPU effectively launches the Y500 into high-end gaming laptop territory—at least on the spec sheet. Other options for the Ultrabay also exist (sold separately), including a DVD burner and a second hard drive. The bay is easily removable via a switch on the back of the PC (see below).
IE10 is the safest web browser in one way; checkmate!
Subject: Editorial, General Tech | May 16, 2013 - 03:45 PM | Scott Michaud
Tagged: web browser, Malware, IE10
If you consider your browser security based solely on whether it will allow you to manually download a malicious executable: IE10 is the best browser ever!
Rod Trent over at Windows IT Pro seems to believe this when NSS labs released their report, "Socially Engineered Malware Blocking". In this report, Internet Explorer blocked the user from downloading nearly all known malware (clarification: all known malware within the test). Google Chrome came in second place with a little less than 17% fail rate and the other browsers were quite far behind with approximately a 90% failure rate.
Based on that one metric alone, Rod Trent used a cutesy chess image to proclaim IE the... king... of the hill. Not only that, he suggests Safari, Opera, and Firefox consider "shuttering their doors." After about a decade of Internet Explorer suffering from countless different and unique vectors of exploitation, now is the time to proclaim a victor for attacks which require explicit user action?
Buckle in, readers, it's a rant.
Firstly, this reminds me a little bit of Microsoft Security Essentials. Personally, I use it, because it provides enough protection for me. Unlike its competitors, MSE has next to no false positives because almost ignores zero-day exploits. The AV package drew criticism from lab tests which test zero-day exploits. Microsoft Security Essentials was ranked second-worst by this metric.
Well, time to shutter your doors Micr... oh wait Rod Trent lauded it as award-winning. Huh...
But while we are on the topic of false positives, how do you weigh those in your grading of a browser? According to the report, and common sense, achieving pure success in this metric is dead simple if you permit your browser to simply block every download, good or bad.
If a 100% false positive acceptance rate is acceptable, it is trivial to protect users from all malicious download. With just a few lines of code, Firefox, Safari, and Opera could displace Internet Explorer and Chrome as the leaders of protection against socially engineered malware. However, describing every download as "malicious" would break the internet. Finding a balance between accuracy and safety is the challenge for browsers at the front of protection technology.
-NSS Labs, "Socially Engineered Malware Blocking"
A browser that is capable of blocking malware without blocking legitimate content would certainly be applause-worthy. I guess time will tell whether Internet Explorer 10 is able to walk the balance, or whether it will just be a nuisance like the first implementations of UAC.
OK, Google did actually release exactly one native Windows application at Google I/O: It's called Android Studio, an application that helps developers create apps that run on Android, Google’s answer to Windows. But don’t worry, Microsoft fans: Internet Explorer (IE) flags the Android Studio download as potential malware.
-Paul Thurrott, Windows IT Pro
Ah crap... that was quick.
Now to be fair, Internet Explorer 10 and later have been doing things right. I am glad to see Microsoft support standards and push for an open web after so many years. This feature helps protect users from their own complacency.
Still, be careful when you call checkmate: some places may forfeit your credibility.
Introduction and Technical Specifications
Introduction
Courtesy of MSI
With the Z77A-GD65 Gaming motherboard, MSI takes is award-winning Intel Z77-based board design and melds it with a Killer - a Killer NIC that is. MSI integrated the Killer e2205 GigE NIC into the board's design for the ultimate solution for online gaming. The Killer NIC is well known in gaming circles for its superior hardware-based network traffic prioritization engine, making it a natural integration choice for a top-end gaming board. We put the MSI Z77A-GD65 Gaming through our rigorous suite of tests to measures is performance and were not disappointed. At a retail price of $179, this board is a steal.
Courtesy of MSI
In designing the Z77A-GD65 Gaming board, MSI provided a total of 12 digital power phases for the CPU. MSI packed this board full of features: SATA 2 and SATA 3 ports; a Killer e2205 GigE NIC; three PCI-Express x16 slots for up to tri-card support; and USB 2.0 and 3.0 port support.
Courtesy of MSI
Continue reading our review of the MSI Z77A-GD65 Gaming motherboard!
A Reference Platform - But not a great one
Believe it or not, AMD claims that the Brazos platform, along with the "Brazos 2.0" update the following year, were the company's most successful mobile platforms in terms of sales and design wins. When it first took the scene in late 2010, it was going head to head against the likes of Intel's Atom processor and the combination of Atom + NVIDIA ION and winning. It was sold in mini-ITX motherboard form factors as well as small clamshell notebooks (gasp, dare we say...NETBOOKS?) and though it might not have gotten the universal attention it deserved, it was a great part.
With Kabini (and Temash as well), AMD is making another attempt to pull in some marketshare in the low power, low cost mobile markets. I have already gone over the details of the mobile platforms that AMD is calling Elite Mobility (Temash) and Mainstream (Kabini) in a previous article that launched today.
This article will quickly focus on the real-world performance of the Kabini platform as demonstrated by a reference laptop I received while visiting AMD in Toronto a few weeks ago. While this design isn't going to be available in retail (and I am somewhat thankful based on the build quality) the key is to look at the performance and power efficiency of the platform itself, not the specific implementation.
Kabini Architecture Overview
The building blocks of Kabini are four Jaguar x86 cores and 128 Radeon cores colleted in a pair of Compute Units - similar in many ways to the CUs found in the Radeon HD 7000 series discrete GPUs. Josh has written a very good article that focuses on the completely new architecture that is Jaguar and compared it to other processors including AMD's previous core used in Brazos, the Bobcat core.
Continue reading our performance preview of the new AMD Kabini A4-5000 mainstream mobility APU!
Alienware m14x r2 14-in GeForce GT 650M Gaming Laptop for $1308
Subject: Editorial | May 17, 2013 - 10:36 AM | PCPer Staff
Tagged: deals
We often get asked about our favorite gaming notebooks and despite the somewhat aged styling, we still think Alienware makes some of the best. Today's deal offers up the small M14x R2 with a 1600x900 screen, Core i7-3630QM quad-core processors, GeForce GT 650M discrete graphics and 16GB of DDR3 memroy. The $1308 price is a nice $300+ discount over the normal price!
Alienware m14x r2 14" Core i7 900p Gaming Laptop w/GeForce GT 650M, 16GB RAM, 32GB SSD
ECS Z87 Motherboard Series Preview
Subject: Motherboards | May 18, 2013 - 03:19 PM | Morry Teitelman
Tagged: Z87H3-A3, Z87H3-A2, z87, ECS
ECS unveiled their plans for the next generation of Intel 8-series chipsets and 4th Generation Intel® Core processor family. These motherboards will be released in Q2 2013 and are categorized into four lines:
- Unnamed series - optimized for gaming and high performance processing
- Pro series - optimized for power computing
- Deluxe series - optimized for small office and home
- Essentials series - optimized for home and multi-media
ECS motherboard lines
Courtesy of ECS
Continue reading our preview of the ECS Z87 motherboard lineup!
Podcast #251 - iBuyPower Revolt, Seagate SSHD, NVIDIA Shield Pricing, and more!
Subject: General Tech | May 16, 2013 - 03:11 PM | Ken Addison
Tagged: podcast, video, ibuypower, revolt, Seagate, sshd, nvidia, project shield, shield, haswell, corsair, seasonic, amd, ASUS P5A
PC Perspective Podcast #251 - 05/16/2013
Join us this week as we discuss the iBuyPower Revolt, Seagate SSHD, NVIDIA Shield Pricing, and more!
You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman
Program length: 1:12:25
-
Week in Review:
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0:10:30 Seagate Thin SSHD 500GB Review
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News items of interest:
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0:35:00 Power supplies and Haswell
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0:56:00 Hardware Flashback: ASUS P5A
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1:01:00 Hardware/Software Picks of the Week:
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Allyn: Seagate 1TB Laptop SSHD
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1-888-38-PCPER or podcast@pcper.com
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Closing/outro
Xbox One announced, the games: not so much.
Subject: Editorial, General Tech, Graphics Cards, Processors, Systems | May 21, 2013 - 05:26 PM | Scott Michaud
Tagged: xbox one, xbox
Almost exactly three months have passed since Sony announced the Playstation 4 and just three weeks remain until E3. Ahead of the event, Microsoft unveiled their new Xbox console: The Xbox One. Being so close to E3, they are saving the majority of games until that time. For now, it is the box itself as well as its non-gaming functionality.
First and foremost, the raw specifications:
- AMD APU (5 billion transistors, 8 core, on-die eSRAM)
- 8GB RAM
- 500GB Storage, Bluray reader
- USB 3.0, 802.11n, HDMI out, HDMI in
The hardware is a definite win for AMD. The Xbox One is based upon an APU which is quite comparable to what the PS4 will offer. Unlike previous generations, there will not be too much differentiation based on available performance; I would not expect to see much of a fork in terms of splitscreen and other performance-sensitive features.
A new version of the Kinect sensor will also be present with all units which developers can depend upon. Technically speaking, the camera is higher resolution and more wide-angle; up to six skeletons can be tracked with joints able to rotate rather than just hinge. Microsoft is finally also permitting developers to use the Kinect along with a standard controller to, as they imagine, allow a user to raise their controller to block with a shield. That is the hope, but near the launch of the original Kinect, Microsoft filed a patent to allow sign language recognition: has not happened yet. Who knows whether the device will be successfully integrated into gaming applications.
Of course Microsoft is known most for system software, and the Xbox runs three lightweight operating environments. In Windows 8, you have the Modern interface which runs WinRT applications and you have the desktop app which is x86 compatible.
The Xbox One borrows more than a little from this model.
The home screen, which I am tempted to call the Start Screen, for the console has a very familiar tiled interface. They are not identical to Windows but they are definitely consistent. This interface allows for access to Internet Explorer and an assortment of apps. These apps can be pinned to the side of the screen, identical to Windows 8 modern app. I am expecting there to be "a lot of crossover" (to say the least) between this and the Windows Store; I would not be surprised if it is basically the same API. This works both when viewing entertainment content as well as within a game.
These three operating systems run at the same time. The main operating system is basically a Hyper-V environment which runs the two other operating systems simultaneously in sort-of virtual machines. These operating systems can be layered with low latency, since all you are doing is compositing them in a different order.
Lastly, they made reference to Xbox Live, go figure. Microsoft is seriously increasing their server capacity and expects developers to utilize Azure infrastructure to offload "latency-insensitive" computation for games. While Microsoft promises that you can play games offline, this obviously does not apply to features (or whole games) which rely upon the back-end infrastructure.
And yes, I know you will all beat up on me if I do not mention the SimCity debacle. Maxis claimed that much of the game requires an online connection due to the complicated server requirements; after a crack allowed offline functionality, it was clear that the game mostly operates fine on a local client. How much will the Xbox Live cloud service offload? Who knows, but that is at least their official word.
Now to tie up some loose ends. The Xbox One will not be backwards compatible with Xbox 360 games although that is no surprise. Also, Microsoft says they are allowing users to resell and lend games. That said, games will be installed and not require the disc, from what I have heard. Apart from the concerns about how much you can run on a single 500GB drive, once the game is installed rumor has it that if you load it elsewhere (the rumor is even more unclear about whether "elsewhere" counts accounts or machines) you will need to pay a fee to Microsoft. In other words? Basically not a used game.
Well, that has it. You can be sure we will add more as information comes forth. Comment away!
The PS4 and Xbox One Hardware Revealed, Console Makers Have Different Goals
Subject: General Tech | May 22, 2013 - 10:33 PM | Tim Verry
Tagged: xbox one, semi-custom business unit, ps4, microsoft, amd
Microsoft took the wraps off of its upcoming Xbox One console earlier this week, and it is now possible to compare Microsoft and Sony's next-generation hardware.
Prior to the Xbox One launch, Forbes contributor Paul Tassi postulated that Microsoft would be going a different route than Sony with its next Xbox. Specifically, that Microsoft would focus more on media playback and applications rather than purely gaming (unlike Sony, which is doing the opposite). At the time, I found myself agreeing with his sentiment, and now that the console as launched I beliee Mr. Tassi was absolutely correct. Microsoft wants the Xbox One to be the center of your living room and the device you use for all of your media (and gaming) needs. The new console integrates the Windows kernel and can do multitasking of applications and media in a Metro-UI like fashion (2/3, 1/3 split screen).
On the other hand, Sony is positioning its console as the best gaming device for the living room, and is focusing on integrating all things gaming with media as more of an afterthought. Like previous PlayStation consoles, it will likely play back media files and Blu-ray movies just fine, but it is a gaming box at its core.
Interestingly, the hardware that both companies have chosen seems to line up nicely with those goals. Both the Xbox One and PS4 are based around a semi-custom AMD APU with eight Jaguar CPU cores, but they have gone in different directions from there.
PlayStation 4 hardware:
As a refresher, Sony's PS4 has the following hardware specifications.
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 1152 shader units (in 18 Cus
- Memory: 8GB of GDDR5 clocked at 5500MHz
- HDD: At least a spindle hard drive
- Bandwidth: 176 GB/s
Sony has changed directions from the PS3 by going with a simpler design that provides more graphical horespower and higher system memory bandwidth versus the Xbox One. The PS4 uses a semi-custom AMD chip that has saved Sony a great deal of R&D money while also being easier for developers as it is that much closer to a traditional PC with its x86-64 APU (GDDR5 memory is unusual though). The PS4 is aimed at gamers and Sony's choice of hardware and memory reflects that.
Xbox One hardware:
Microsoft was not as forthcoming as Sony as far as touting specific hardware specifications, but based on the announcement and additional information acquired by AnandTech, the Xbox One features the following hardware:
- CPU: Eight core AMD “Jaguar” CPU
- GPU: AMD GCN GPU with 768 shader cores (within 12 Compute Units)
- Memory: 8GB of DDR3 system memory at 2133MHz as well as 32MB of on-chip eSRAM
- HDD: 500GB
- DDR3 Memory Bandwidth: 68.3 GB/s
- eSRAM Memory Bandwidth: 102GB/s
Microsoft took a differente approach with the Xbox One. Instead of going for DDR5 like Sony did, Microsoft opted for a hybrid apprach that uses a small but high-bandwidth and low latency embedded SRAM on the same chip as the CPU and GPU paired with a larger 8GB of traditional PC DDR3 system memory. This approach is interesting because it gives Microsoft a system that has access to low latency memory at the expense of the higher bandwidth that the PS4 enjoys with its single pool of DDR5 memory. Developers will need to become familiar with the embedded RAM to take full advantage of the latency benefits, hwoever.
These hardware choices work out such that the PS4 has a distinct advantage when it comes to gaming performance. It has more GPU horsepower and high-bandwidth memory for feeding the processor high resolution textures. On the other hand, while Microsoft's console still has a respectable GPU (for a console), it seems to be optimized for lower latency memory access and just enough graphics oomph to enable the company to have a multimedia and home entertainment machine that can run multiple applications simultaneously while also satisfying gamers by giving them a decent graphical upgrade over the Xbox 360 for games.
This next generation of consoles should be interesting, as will the ensuing "flame wars" between fans. Both Microsoft and Sony have learned from the past (current) generation of consoles and are focusing on what they are good at to differentiate themselves. Microsoft is tapping into its Windows ecosystem of PCs and mobile devices and providing an app machine that the company hopes will be the hub of your living room entertainment needs. Sony, who does not have that expertise or existing infrastructure is also focusing in on what it excels at and that is gaming.
I'm looking forward to seeing how the consoles co-exist and how the market shakes out over 2014 and into the future as the hardware stays the same but software changes. Sony definitely has the hardware advantage to stay in the game longer when it comes to games and graphics, but Microsoft has a box that can do more than games and can find purchase in your media rack even after it is surpassed in gaming graphics quality by PCs and the competition.
What do you think about the split between the Xbox One and PS4's hardware?
The Architectural Deep Dive
AMD officially unveiled their brand new Bobcat architecture to the world at CES 2011. This was a very important release for AMD in the low power market. Even though Netbooks were a dying breed at that time, AMD experienced a good uptick in sales due to the good combination of price, performance, and power consumption for the new Brazos platform. AMD was of the opinion that a single CPU design would not be able to span the power consumption spectrum of CPUs at the time, and so Bobcat was designed to fill that space which existed from 1 watt to 25 watts. Bobcat never was able to get down to that 1 watt point, but the Z-60 was a 4.5 watt part with two cores and the full 80 Radeon cores.
The Bobcat architecture was produced on TSMC’s 40 nm process. AMD eschewed the upcoming 32 nm HKMG/SOI process that was being utilized for the upcoming Llano and Bulldozer parts. In hindsight, this was a good idea. Yields took a while to improve on GLOBALFOUNDRIES new process, while the existing 40 nm product from TSMC was running at full speed. AMD was able to provide the market in fairly short order with good quantities of Bobcat based APUs. The product more than paid for itself, and while not exactly a runaway success that garnered many points of marketshare from Intel, it helped to provide AMD with some stability in the market. Furthermore, it provided a very good foundation for AMD when it comes to low power parts that are feature rich and offer competitive performance.
The original Brazos update did not happen, instead AMD introduced Brazos 2.0 which was a more process improvement oriented product which featured slightly higher speeds but remained in the same TDP range. The uptake of this product was limited, and obviously it was a minor refresh to buoy purchases of the aging product. Competition was coming from low power Ivy Bridge based chips, as well as AMD’s new Trinity products which could reach TDPs of 17 watts. Brazos and Brazos 2.0 did find a home in low powered, but full sized notebooks that were very inexpensive. Even heavily leaning Intel based manufacturers like Toshiba released Brazos based products in the sub-$500 market. The combination of good CPU performance and above average GPU performance made this a strong product in this particular market. It was so power efficient, small batteries were typically needed, thereby further lowering the cost.
All things must pass, and Brazos is no exception. Intel has a slew of 22 nm parts that are encroaching on the sub-15 watt territory, ARM partners have quite a few products that are getting pretty decent in terms of overall performance, and the graphics on all of these parts are seeing some significant upgrades. The 40 nm based Bobcat products are no longer competitive with what the market has to offer. So at this time we are finally seeing the first Jaguar based products. Jaguar is not a revolutionary product, but it improves on nearly every aspect of performance and power usage as compared to Bobcat.
Continue reading our analysis of the new Jaguar and GCN architecture!!
You know that thing you trust to accept untrusted data...
Subject: Editorial, General Tech | May 22, 2013 - 01:53 AM | Scott Michaud
Tagged: antivirus, antimalware
They might be a good means of guarding you from momentary lapses of judgment, but security is not equivalent to antivirus packages. You always need to consider how much your system is exposed to untrusted and even unsolicited data. Any software which accepts untrusted data has some surface with potential vulnerability to attack.
This, inherently, includes software which accepts data to scan it for malware.
Last week was host to Patch Tuesday, and one of its many updates fixed a vulnerability in Microsoft's Malware Protection Engine (MPE). The affected code is only present in applications which run the 64-bit version of the engine. For home users, these applications are: Microsoft Security Essentials (x86-64), Microsoft Malicious Software Removal Tool (x86-64), and all varieties of Windows Defender (x86-64). For enterprise users, MPE is also a part of Forefront and Endpoint applications and suites.
Despite the irony, I will not beat up on Microsoft. As far as I know, these vulnerabilities are semi-frequently patched in basically any antimalware application. At the very least, Microsoft declares and remedies problems with reasonable and appropriate policies; they could have just as easily buried this fix and pushed it out silently or worse, wait until it becomes actively exploited in the wild and even beyond.
But, and I realize I am repeating myself at this point, the biggest takeaway from this news: you cannot let the mere presence of antivirus suites permit you to be complacent. No scanner will detect everything, and some might even be the way in.
2013 Elite Mobility APU - Temash
AMD has a lot to say today. At an event up in Toronto this month we got to sit down with AMD’s marketing leadership and key engineers to learn about the company’s plans for 2013 mobility processors. This includes a refreshed high performance APU known as Richland that will replace Trinity as well as two brand new APUs based on Jaguar CPU cores and the GCN architecture for low power platforms.
Josh has put together an article that details the Jaguar + GCN design of Temash and Kabini and I have also posted some initial performance results of the Kabini reference system AMD handed me in May. This article will detail the plans that AMD has for each of these three mobile segments, starting with the newest entry, AMD’s Elite Mobility APU platform – Temash.
The goal of the APU, the combination of traditional x86 processing cores and a discrete style graphics system, was to offer unparalleled performance in smaller and more efficient form factors. AMD believes that their leadership in the graphics front will offer them a good sized advantage in areas including performance tablets, hybrids and small screen clamshells that may or not be touch enabled. They are acknowledging though that getting into the smallest tablets (like the Nexus 7) is not on the table quite yet and that content creation desktop replacements are probably outside the scope of Richland.
2013 Elite Mobility APU – Temash
AMD will have the first x86 quad-core SoC design with Temash and AMD thinks it will make a big splash in a relatively new market known as the “high performance” tablet.
Temash, built around Jaguar CPU cores and the graphics technology of GCN, will be able to offer fully accelerated video playback with transcode support as well with features like image stabilization and Perfect Picture enabled. Temash will also be the only SoC to offer support for DX11 graphics and even though some games might not have the ability to show off added effects there are quite a few performance advantages of DX11 over DX10/9. With more than 100% claimed GPU performance upgrade you’ll be able to drive displays at 2560x1600 for productivity use and even be able to take advantage of wireless display options.
Continue reading our preview of the new 2013 mobility platforms featuring AMD APUs!!
JPR Releases Q1 2013 GPU Market Share Numbers, Good News for NVIDIA
Subject: Graphics Cards | May 20, 2013 - 12:54 PM | Tim Verry
Tagged: VIA, Q1 2013, nvidia, jpr, Intel, gpu market share, amd
Market analytics firm Jon Peddie Research recently released estimated market share and GPU shipment numbers from Q1 2013. The report includes information on AMD, NVIDIA, Intel, and Via and covered IGPs, processor graphics, and discrete GPUs included in desktop and mobile systems powered by X86 hardware. The report includes x86 tablets but otherwise does not factor in GPUs used in ARM devices like NVIDIA's Tegra chips. Year over Year, the PC market is down 12.6% and the GPU market declined by 12.9%. It is not all bad news for the PC market and discrete GPU makers, however. GPUs through 2016 are expected to exhibit a compound annual growth rate (CAGR) of 2.6% with as many as 394 million discrete GPUs shipped in 2016 alone.
In Q1 2013, the PC market is down 13.7% versus last quarter (Q4 2012) but the GPU market only declined 3.2%. This discrepency is explained as the result of people adding multiple GPUs to a single PC system, including adding a single discrete card to a system that already has processor graphics or an APU. By the end of Q1 2013, Intel holds 61.8% market share followed by AMD in second place with 20.2% and NVIDIA with 18%. Notably VIA is out of the game with 0.0% market share.
In terms of GPU shipments, NVIDIA had a relatively good first quarter of this year with an increase of 7.6% for notebook GPUs and desktop GPU shipments that remained flat. Overall, NVIDIA saw an increase in PC graphics shipments of 3.6%. On the other hand, x86 CPU giant Intel saw desktop and notebook GPUs slip by 3% and 6.3% respectively. Overall, that amounts to PC graphics shipments that fell by 5.3%. In between NVIDIA and Intel, AMD moved 30% more desktop chips (including APUs) versus Q4 2012. Meanwhile, Notebook chips (including APUs) fell by 7.3%. AMD's overall PC graphics shipments fell by 0.3%.
In all, this is decent news for the PC market as it shows that there is still interest in desktop GPUs. The PC market itself is declining and taking the GPU market with it, but it is far from the death of the desktop PC. It is interesting that NVIDIA (which announced Q1'13 revenue of $954.7 million) managed to push more chips while AMD and Intel were on the decline since NVIDIA doesn't have a x86 CPU with integrated graphics. I'm looking forward to seeing where NVIDIA stands as far as the mobile GPU market which does include ARM-powered products.
Outbound Phone Call Support Coming to Hangouts (Within Gmail Interface) Soon
Subject: General Tech | May 20, 2013 - 03:42 PM | Tim Verry
Tagged: google voice, google talk, google hangouts, google
One of the neat features of the chat application built into the Gmail web interface is the ability to receive and place phone calls to and from your Google Voice number. And unlike the Google Voice interface, calls placed using the Gmail Talk chat widget are completely free.
Unfortunately, the new Hangouts replacement (currently not mandatory) brought over from Google + does not support the calling features of Google Talk. As such, users wanting to call phones and not just video chat with other Google + users will need to stick with the old Google Talk chat or use Google Voice and pay for outbound calls.
The good news is that the phone call features will be rolled into the new Hangouts feature eventually. According to Google employee Nikhyl Singhal, “outbound/inbound calls will soon be available.” He also indicated that future versions of Hangouts will further integrate the feature set of Google Voice (which likely refers to SMS). Unless you particularly want video chatting, I would recommend sticking with Google Talk until the new version of Hangouts is more fleshed out.
MSI Launches GX70 and GX60 Gaming Notebooks Powered By AMD Richland APUs
Subject: Systems | May 21, 2013 - 08:21 PM | Tim Verry
Tagged: Richland, msi, gx70, gx60, gaming notebook, gaming, APU, amd
MSI announced two new gaming notebooks powered by AMD's latest Richland APUs today called the GX70 and GX60. Both gaming notebooks use AMD A10-5750M processors, a discrete AMD graphics card, 8GB of RAM, and a 750GB (7200 RPM) hard drive. Other shared specifications include a Killer E2200 NIC, Blu-ray drive, THX certified speakers, a headphone amp, and a large 9-cell battery.
The GX70 is the largest of the two gaming notebooks at 8.6 pounds and packing a 17.3” display. The GX70 uses the A10-5750M APU and a Radeon 8970M discrete mobile GPU to deliver gaming performance to the 1080p display. The system is also capable of outputting to multiple displays over HDMI and supports AMD's Eyefinity 3D technology. On the outside, the MSI GX70 features a 17.3” 1920 x 1080p display with an anti-reflective coating as well as a SteelSeries gaming keyboard.
Meanwhile, the MSI GX60 is a 15-inch notebook that weighs 7.7 pounds. This gaming notebook uses an AMD A10-5750M APU and a Radeon 7970M mobile discrete GPU. Further, the GX60 has a 15.6” 1080p anti-reflective display and SteelSeries gaming keyboard.
MSI claims that the new AMD Richland APUs will give its gaming notebooks much better battery life. The new GX70 and GX60 will have up to 40% better graphical performance compared to previous generations thanks to the new APUs and discrete cards. According to MSI VP of Sales Andy Tung, “the GX70 and GX60 deliver the ultimate sensory experience for both professional and amateur gamers.” More information on the new gaming notebooks can be found on this MSI press release.
Seagate Barracuda 2TB SATA 6G Hard Drive for $91
Subject: General Tech | May 22, 2013 - 10:22 AM | PCPer Staff
Tagged: deals
Hard drives; we all need them. And some of us need BIG ones. Today's deal offers up a 2TB Seagate Barracuda SATA 6G hard drive for $91 with FREE shipping.
Also, if you select it via the drop down box, you can get the 4TB Seagate ST4000DM000 for $149 with FREE shipping.
Seagate 2TB Barracuda SATA 6G - $91 with FREE shipping!
HP Slate 7 Android Jelly Bean Tablet for $169
Subject: General Tech | May 21, 2013 - 10:12 PM | PCPer Staff
Tagged: deals
If you are on the look out for a low cost Android tablet in the 7-in form factor, we have a great deal for you this afternoon. HP's latest Slate 7 offering, powered by a dual-core ARM Cortex A9 SoC running at 1.6 GHz, brings the price down even lower with our deal; you can pick it up for just $169 with FREE shipping.
HP Slate 7 Android Tablet for $169!
Deal for May 20th - Dell UltraSharp U2413 1920 x 1200 24" IPS @ $499
Subject: General Tech | May 20, 2013 - 02:48 PM | PCPer Staff
Tagged:
Dell's UltraSharp U2413 1920 x 1200 24" IPS claims a 6ms response time which makes it suitable for gaming, as well as offering superior colour support. As it is a new model it supports HDMI, DisplayPort 1.2, DVI-D and mini DisplayPort inputs as well as acting as a 4-port USB 3.0 hub.
Dell UltraSharp U2413 1920 x 1200 24" IPS Monitor (2013 model)
Dell Works is offering newest 24-inch UltraSharp U2413 Monitor (2013 model) for $499.99 with FREE shipping. Use $100 instant savings to get final price. Backed by 3-Year Advanced Exchange Service and Premium Panel Guarantee.
HGST Develops 1.5TB 2.5" Mobile Drive With 500GB Platter Tech
Subject: Storage | May 21, 2013 - 10:01 PM | Tim Verry
Tagged: hgst, western digital, 500GB platter, 1.5tb drive, mobile hard drive
Hitachi Global Storage Technologies (HGST, which is now owned by Western Digital) has developed a new 2.5” mobile hard drive called the Travelstar 5K1500. The hard drive uses three 500GB platter drives for a total capacity of 1.5TB. HGST claims that the drive is the highest capacity 9.5mm mobile drive on the market. Additionally, the company has stated that the new drive is faster than its existing two-platter hard drives according to the PCMark Vantage and PCMark 7 benchmark suites.
The 1.5TB Travelstar 5K1500 is a 5400 RPM hard drive with 32MB of on-board cache, a 6Gbps SATA III interface, and shock protection features.
The new mobile drive will be used in external hard drives, all-in-one systems, and notebooks where storage space is valued more than pure performance. It will be available sometime in June for an as-yet-unannounced price point. Another version of the Travelstar 5K1500 that offers automatic encryption of data will be available in Q3 2013.
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