Subject: General Tech | July 8, 2015 - 01:39 PM | Jeremy Hellstrom
Tagged: usb, DIY
Bask in the glory that is this hacked together 33 port USB charger, created in the Netherlands as a workaround to connet the charges to the three rounded prongs used in Schuko sockets common in Europe. This would of course work with NEMA plugs, just line the welding rods up appropriately and connect your USB chargers up to it. Keep in mind that they use 220-240V whereas we use 110-120V so your total workable amount of plugs will vary. If you are considering building your own version of this massive USB charger, you might want to seriously consider installing some sort of circuit breaker in addition to the non-conductive cowling unless you are a fan of dead devices and house fires. Check Hack a Day for other projects from this event and others around the world.
"The Hack42 hackerspace in Arnhem, The Netherlands had collected a large number of TP-Link 5V USB chargers – but all of them had the North American NEMA plug (flat, 2 pin) which wouldn’t fit the Schuko sockets prevalent in The Netherlands. [Simon “MacSimski” Claessen] decided to whip out his giant soldering iron and use it to solder two long pieces of welding filler metal rods to 33 of the chargers, effectively wiring them up in parallel."
Here is some more Tech News from around the web:
- Crypto experts slam government encryption backdoor demands @ The Inquirer
- We tried using Windows 10 for real work and ... oh, the HORRORS @ The Register
- Nokia purchase with massive layoffs ahead of Windows 10 @ The Inquirer
- Adobe, Windows, Flash KILLER! Adobe Flash, Windows zero-day vulns leak from Hacking Team raid @ The Register
- The sad song Samsung's sung: SEVENTH quarterly fail in a row @ The Register
- AMD vs. NVIDIA Price Comparison Table – July/2015 @ Hardware Secrets
Logitech Focuses in on Gaming
Logitech has been around seemingly forever. The Swiss based company is ubiquitous in the peripherals market, providing products ranging from keyboards and mice, to speakers and headsets. There is not much that the company does not offer when it comes to PC peripherals. Their 3 button mice back in the day were considered cutting edge that also happened to be semi-programmable. Since that time we have seen them go from ball mice, to optical mice, to the latest laser based products that offer a tremendous amount of precision.
Gaming has become one of the bigger movers for Logitech, and they have revamped their entire lineup as well as added a few new products to hopefully cash in on the popularity of modern gaming. To further address this market Logitech has designed and marketed a new batch of gaming headsets. These promise to be moderately priced, but high quality products that bear the Logitech name. We go from the very basic up to the top 7.1 wireless products. Originally these covered a pretty significant price range, but lately the discounts have been extremely deep. The lowest end gaming headset is at $40US while the 7.1 wireless model comes in around $90 US.
I am looking at two models today that span the lowest end to the 2nd highest. The first headset is the G230 analog set. The second is the G35 wired 7.1 USB with Dolby Headphone technology. I have never been a fan of wireless headphones, but the G35 should be a fairly good approximation of the performance of that part.
My goal is to look at these two wired units and see what Logitech can offer at these two very affordable price points.
Subject: Mobile | July 7, 2015 - 07:16 PM | Scott Michaud
Tagged: vulkan, snapdragon 810, opengl es 3.1, oneplus 2, oneplus
OnePlus is a Chinese smartphone company founded by Pete Lau, formerly the Vice President at Oppo. Their first phone was basically invite-only for most of its lifespan, but that was justified for a flagship-quality phone at $299 USD. The OnePlus One was first available in April 2014. Their follow-up is the OnePlus 2, go figure, which will be formally announced on July 27th.
Several announcements lead up to that date, though. One day, OnePlus stated that the announcement will be done in VR, and they are selling Google Cardboard for “free” outside of the $5 shipping fee. Another day, they announced that the price will be “under $450 USD”. Today, they announced that the OnePlus Two will have 4GB of LPDDR4 RAM, matching the capacity of the ASUS ZenPhone 2. It will also contain the Qualcomm Snapdragon 810, which should be able to support OpenGL ES 3.1 and Vulkan (whenever that arrives).
It makes you wonder what's left for July 27th, besides the release date. My guess is that day.
Subject: General Tech | July 7, 2015 - 04:21 PM | Tim Verry
Tagged: Z3735F, ubuntu 14.04, SFF, linux, Intel, compute stick
Intel is giving Linux some love with a new Compute Stick equipped with Ubuntu Linux 14.04 LTS coming out this week for $110. This new model comes with less RAM and intrernal storage along with a $40 price cut versus the previous Compute Stick (which comes with Windows 8.1 With Bing).
On the outside, the new Linux-equipped Compute Stick (STCK1A8LFC) is identical to the existing SKU (read our review here) with its flash drive form factor, Intel logo, and small vents along the top and sides. Ports on the Intel STCK1A8LFC include one HDMI, one Micro USB port for power, one Micro SD card slot for storage, and a single full size USB 2.0 port for peripherals.
The Compute Stick is powered by an Intel Z3735F processor that is actively cooled by a tiny fan. This chip is a 22nm Bay Trail part with four CPU cores and Intel HD Graphics. The CPU has a base clock of 1.33 GHz and a maximum turbo clockspeed of 1.83 GHz. This SoC is paired with 1GB of DDR3L memory and 8GB of internal flash eMMC storage. There is also an 802.11b/g/n wireless radio with Bluetooth. The table below compares these specifications to the alternative Compute Stick with Windows.
|Compute Stick (Ubuntu)||Compute Stick (Windows)|
|RAM||1 GB||2 GB|
|Storage||8 GB||32 GB|
The STCK1A8LFC with Ubuntu 14.04 LTS will be available later this week from all the usual online retailers with an MSRP of $110.
It would have been nice to keep the 2GB of RAM even if Intel could not cut the price as much. There is always Micro SD for more stoage, but the 1GB of RAM is going to be somewhat limiting even for a Linux OS which typically can be made to run much leaner than Windows. It is nice to see Linux getting a design win and being bundled with the portable PC. If you need more RAM from your Compute Stick, you will need to buy the more expensive Windows version – at $150 – and install Linux yourself, however.
Subject: General Tech | July 7, 2015 - 01:17 PM | Jeremy Hellstrom
Tagged: kaby lake, Skylake, Cannonlake, Intel, delay
Last week Scott shared all that we can find out about Kaby Lake, Intel's asynchronous Tock between Skylake and Cannonlake. Don't hold your breath for their release, nor for Cannonlake if DigiTimes sources are accurate. If true, consumers will not see Kaby Lake for at least a year with enterprise waiting even longer which will push back the scheduled release of notebooks and PCs using the processors likely not showing up for a month or so afterwards. Skylake should be finally appearing in time for Fall and in theory products using it should be available at that time as Skylake's delay was the initial cause of these delays. As for Cannonlake; it is going to be a while.
"Following the delay of Skylake processors, Intel's next-generation Kaby Lake processors, which were originally scheduled for early 2016, reportedly will be pushed back until September 2016 for the consumer version and January 2017 for the enterprise one."
Here is some more Tech News from around the web:
- AMD looks at sinking sales, gulps: It's worse than we thought @ The Register
- Science Boffins demo 'memcomputer', plot von Neumann's retirement @ The Register
- Ferroelectric capacitor goes flexible @ Nanotechweb
- Awoogah: Get ready to patch 'severe' bug in OpenSSL this Thursday @ The Register
- Nvidia updates Digits and cuDNN GPU-accelerated deep learning software @ The Inquirer
- Complete Guide To Speeding Up Your PC's Boot Time - Under 10 Seconds is Possible @ The SSD Review
- Netgear Nighthawk X6 R8000 AC3200 Tri-Band WiFi Router Review @ NikKTech
- How to Best Manage Encryption Keys on Linux @ Linux.com
Subject: Graphics Cards | July 7, 2015 - 11:59 AM | Sebastian Peak
Tagged: Radeon Fury, radeon, HBM1, amd
As reported by VideoCardz.com the upcoming Radeon Fury card specs have been leaked (and confirmed, according to the report), and the air-cooled card is said to have 8 fewer compute units enabled and a slightly slower core clock.
The report pictures a pair of Sapphire cards, both using the Tri-X triple-fan air cooler. The first is a reference-clocked version which will be 1000 MHz (50 Hz slower than the Fury X), and an overclocked version at 1040 MHz. And what of the rest of the specs? VideoCardz has created this table:
The total number of compute units is 56 (8 fewer than the Fury X), which at 64 stream cores per unit results in 3584 for the non-X GPU. TMU count drops to 224, and HBM1 memory speed is unchanged at 1000 MHz effective. VideoCardz is listing the ROP count at an unchanged 64, but this (along with the rest of the report, of course) has not been officially announced.
The board will apparently be identical to the reference Fury X
Retail price on this card had been announced by AMD as $549, and with the modest reduction in specs (and hopefully some overclocking headroom) this could be an attractive option to compete with the GTX 980, though it will probably need to beat the 980's performance or at least match its $500 price to be relevant in the current market. With these specs it looks like it will only be slightly behind the Fury X so pricing shouldn't be much of an issue for AMD just yet.
Subject: Graphics Cards, Processors | July 7, 2015 - 08:00 AM | Scott Michaud
Tagged: earnings, amd
The projections for AMD's second fiscal quarter had revenue somewhere between flat and down 6%. The actual estimate, as of July 6th, is actually below the entire range. They expect that revenue is down 8% from the previous quarter, rather than the aforementioned 0 to 6%. This is attributed to weaker APU sales in OEM devices, but they also claim that channel sales are in line with projections.
This is disappointing news for fans of AMD, of course. The next two quarters will be more telling though. Q3 will count two of the launch months for Windows 10, which will likely include a bunch of new and interesting devices and aligns well with back to school season. We then get one more chance at a pleasant surprise in the fourth quarter and its holiday season, too. My intuition is that it won't be too much better than however Q3 ends up.
One extra note: AMD has also announced a “one-time charge” of $33 million USD related to a change in product roadmap. Rather than releasing designs at 20nm, they have scrapped those plans and will architect them for “the leading-edge FinFET node”. This might be a small expense compared to how much smaller the process technology will become. Intel is at 14nm and will likely be there for some time. Now AMD doesn't need to wait around at 20nm in the same duration.
Subject: General Tech | July 7, 2015 - 07:30 AM | Scott Michaud
Tagged: square enix, pc gaming, mac os x, final fantasy xiv, final fantasy
When Final Fantasy 14 launched on the PC, it was plagued with bugs and gameplay problems. It led to Square basically remaking the game and relaunching it as Final Fantasy XIV: A Realm Reborn. The relaunch was highly successful, as Square learned from their inexperience with the PC. They recently decided to expand to the Mac alongside the release of their new expansion pack, Heavensward, for the PC. The published system requirements for the Mac version were later retracted by Square... and you can see where this is going.
They have since temporarily pulled game sales and offered full refunds. The game will go back on sale when they update “information on the product, system requirements, and screen resolution”.
The Mac will get the MMO, but Noctis time. Ignis wasn't in the cards.
I guess you could say they'll get on it Prompto? Yes I know I'm punning the wrong title...
In the forum post, Square lists a few reasons for the error. First, a handful of customers were accidentally provided a pre-release build ahead of the official launch, due to a “miscommunication with retailers”. As mentioned though, the official release had performance issues and Square blames that on OpenGL and how it tied into their project. They claim that Final Fantasy 14 developed for Mac OSX's implementation of OpenGL would perform 30% worse than Microsoft's DirectX counterpart. They quickly clarify that OpenGL is not 30% slower than DirectX, but that factor applies to OpenGL on Mac, DirectX on Windows, and specifically for Final Fantasy 14.
An interesting note is that Square claims to have outlined several system requirement candidates, and was waiting on QA and final engineering to “select the correct one”. Yikes. Talking about software coming in hot, they did not even know their target hardware until into the shipping process, if you take their word at face value.
Square intends to ship a functional Final Fantasy XIV: A Realm Reborn to OSX at some point.
Subject: Storage | July 6, 2015 - 03:28 PM | Jeremy Hellstrom
Tagged: ssd, Samsung, 850 PRO, 850 EVO, 2TB
Samsung is extending their 850 EVO and Pro lineups to include 2TB versions of the popular SSDs thanks to the use of 3D-VNAND; three bit memory on the EVO and two bit on the Pro. They are rated at the same speeds as their 500GB and above counterparts and The SSD Review had a chance to test that. Interestingly they did indeed find performance differences between the 1TB and 2TB model of the same design, which you can check out in the full review. Their results were not quite the same as Al's review which was just posted, you should compare the two reviews as well as the systems used for theories on why that is. You can expect to pay ~$1000 for the 850 Pro 2TB and ~$800 for the 850 EVO 2TB.
"If you look back over the past several years, there have always been three constants that needed to be addressed in order for SSDs to become a viable consumer solution to storage; value, reliability and capacity. One of our first SSD reviews was on an MTron 32GB SSD with a whopping price tag of more than $1500…and they sold!"
Here are some more Storage reviews from around the web:
- OCZ Vector 180 (480GB) @ Bjorn3d
- Kingston HyperX Savage SSD 240GB Review @ Neoseeker
- VisionTek 240GB Go Drive Review, Tough On The Go @ Bjorn3d
- Crucial BX100 256GB @ Bjorn3d
- Samsung SM951 256GB NVMe PCIe SSD @ Custom PC Review
- QNAP TVS-871U-RP-i3-4G NAS Server Review @ NikKTech
- WD My Cloud EX4100 4-Bay Expert Series 16TB NAS @ eTeknix
- Toshiba AL13SXB60EN 600GB SAS 12Gb/s HDD Review @ NikKTech
Subject: Graphics Cards | July 6, 2015 - 01:58 PM | Jeremy Hellstrom
Tagged: amd, r9 390x, overclocking
Now that [H]ard|OCP has had more time to spend with the new R9 390X they have managed to find the overclocks that they are most comfortable running on the card they used to test. They used MSI Afterburner 4.1.1 and first overclocked the card without changing voltages at all, which netted them 1150MHz core and 6.6GHz effective on the RAM. From there they started to raise to Core Voltage, eventually settling on +50 as settings higher than that resulted in lower maximum observed voltages due to the TDP being reached and the card throttling back. With that voltage setting they could get the card to run at 1180MHz, with the memory speed remaining at 6.6GHz as it is not effected by the core voltage settings, with the fan speed set 80% they saw a consistent 67C GPU temperature. How much impact did that have on performance and could it push the card's performance beyond an overclocked GTX 980? Read the full review to find out in detail.
"We take the new MSI Radeon R9 390X GAMING 8G video card and overclock it to it fullest and compare it with an overclocked GeForce GTX 980 at 1440p and 4K in today's latest games. Find out how much overclocking the R9 390X improves performance, and which video card is best performing. Can R9 390X overclock better than R9 290X?"
Here are some more Graphics Card articles from around the web:
- XFX R9 380 4G DD, XFX Rocks the DD Coolers Again! @ Bjorn3d
- Sapphire R9 390 Nitro 8GB @ Kitguru
- Sapphire R9 390X Tri-X 8GB @ Kitguru
- Visiontek Radeon R9 Fury X 4GB @ Kitguru
- AMD Radeon R9 Fury X @ Legion Hardware
- PowerColor Radeon R9 390 PCS+ 8 GB @ techPowerUp
- AMD R9 Fury X 4GB Graphics Card Crossfire @ eTeknix
- XFX R9 290 Double Dissipation @ Bjorn3d
- NVIDIA GeForce Chips Comparison Table (desktop) @ Hardware Secrets
- MSI GeForce GTX 980 Ti Gaming 6G Review @HiTech Legion
- Gigabyte G1 Gaming Geforce GTX 980 Ti Review @HiTech Legion
- MSI GeForce GTX 980 Ti Gaming 6 GB @ techPowerUp
- EVGA GeForce GTX 980 Ti Superclocked @ Bjorn3d
- EVGA GeForce GTX 980 Ti Superclocked+ Graphics Card Review @ Techgage
- EVGA GTX 980 Ti Superclocked+ ACX 2.0+ Review @ Hardware Canucks
Introduction and Test Hardware
The PC gaming world has become divided by two distinct types of games: those that were designed and programmed specifically for the PC, and console ports. Unfortunately for PC gamers it seems that far too many titles are simply ported over (or at least optimized for consoles first) these days, and while PC users can usually enjoy higher detail levels and unlocked frame rates there is now the issue of processor core-count to consider. This may seem artificial, but in recent months quite a few games have been released that require at least a quad-core CPU to even run (without modifying the game).
One possible explanation for this is current console hardware: PS4 and Xbox One systems are based on multi-core AMD APUs (the 8-core AMD "Jaguar"). While a quad-core (or higher) processor might not be techincally required to run current games on PCs, the fact that these exist on consoles might help to explain quad-core CPU as a minimum spec. This trend could simply be the result of current x86 console hardware, as developement of console versions of games is often prioritized (and porting has become common for development of PC versions of games). So it is that popular dual-core processors like the $69 Intel Pentium Anniversary Edition (G3258) are suddenly less viable for a future-proofed gaming build. While hacking these games might make dual-core CPUs work, and might be the only way to get such a game to even load as the CPU is checked at launch, this is obviously far from ideal.
Is this much CPU really necessary?
Rather than rail against this quad-core trend and question its necessity, I decided instead to see just how much of a difference the processor alone might make with some game benchmarks. This quickly escalated into more and more system configurations as I accumulated parts, eventually arriving at 36 different configurations at various price points. Yeah, I said 36. (Remember that Budget Gaming Shootout article from last year? It's bigger than that!) Some of the charts that follow are really long (you've been warned), and there’s a lot of information to parse here. I wanted this to be as fair as possible, so there is a theme to the component selection. I started with three processors each (low, mid, and high price) from AMD and Intel, and then three graphics cards (again, low, mid, and high price) from AMD and NVIDIA.
Here’s the component rundown with current pricing*:
- AMD Athlon X4 860K - $74.99
- AMD FX 8350 - $165.93
- AMD FX 9590 (with AIO cooler) - $259.99
- Intel Core i3-4130 - $118
- Intel Core i5-4440 - $184.29
- Intel Core i7-4790K - $338.99
Graphics cards tested:
- AMD Radeon R7 260X (ASUS 2GB OC) - $137.24
- AMD Radeon R9 280 (Sapphire Dual-X) - $169.99
- AMD Radeon R9 290X (MSI Lightning) - $399
- NVIDIA GeForce GTX 750 Ti (OEM) - $149.99
- NVIDIA GeForce GTX 770 (OEM) - $235
- NVIDIA GeForce GTX 980 (ASUS STRIX) - $519
*These prices were current as of 6/29/15, and of course fluctuate.
Subject: General Tech | July 6, 2015 - 12:44 PM | Jeremy Hellstrom
Tagged: windows 10, microsoft, rtm, build 10176
Windows Insider members are currently on 10162, the third release in four days. This new release offers you a chance to download an ISO to test a completely fresh install although you can install it as an in place update as well. The new version also allows you to buy WiFi from the Microsoft Store as well, you may start to see WiFi networks in the USA and perhaps North America wide which you will be able to connect to after buying time and perhaps data from the Microsoft Store.
We've also heard rumours via Slashdot that build 10176 will be the RTM version which may be sent out as soon as Thursday. This implies that there will not be many changes to the new OS between now and the release date, as providing differing versions to the manufacturers and current customers would not be a good business decision. As well, if purchasers of new hardware will form a very negative opinion if they have to go through a long series of updates simply to be able to use their new machine. Ready or not, Windows 10 is just about ready to go.
"Mark Wilson reports that the first RTM candidate for Windows 10 has been spotted: build 10176. Leaks and sources have suggested the company intends to finalize the operating system later this week, perhaps as early as July 9th. This would give Microsoft almost three weeks to distribute it to retailers and devicemakers before the July 29th launch date."
Here is some more Tech News from around the web:
- Storage upstart: Our flashy gear is WAY faster than slow old DRAM @ The Register
- Firefox 39 arrives with sharing integration and four major bug bashes @ The Inquirer
- Galaxy S3 and Note 2 owners won't get Android 5.0 Lollipop update @ The Inquirer
- Laser Engraving in Color? @ Hack a Day
- Did a SUPER RARE Sony-Nintendo PlayStation prototype just pop up online? Possibly, maybe @ The Register
Introduction, Specifications and Packaging
Where are all the 2TB SSDs? It's a question we've been hearing since they started to go mainstream seven years ago. While we have seen a few come along on the enterprise side as far back as 2011, those were prohibitively large, expensive, and out of reach of most consumers. Part of the problem initially was one of packaging. Flash dies simply were not of sufficient data capacity (and could not be stacked in sufficient quantities) as to reach 2TB in a consumer friendly form factor. We have been getting close lately, with many consumer focused 2.5" SATA products reaching 1TB, but things stagnated there for a bit. Samsung launched their 850 EVO and Pro in capacities up to 1TB, with plenty of additional space inside the 2.5" housing, so it stood to reason that the packaging limit was no longer an issue, so why did they keep waiting?
The first answer is one of market demand. When SSDs were pushing $1/GB, the thought of a 2TB SSD was great right up to the point where you did the math and realized it would cost more than a typical enthusiast-grade PC. That was just a tough pill to swallow, and market projections showed it would take more work to produce and market the additional SKU than it would make back in profits.
The second answer is one of horsepower. No, this isn't so much a car analogy as it is simple physics. 1TB SSDs had previously been pushing the limits of controller capabilities of flash and RAM addressing, as well as handling Flash Translation Layer lookups as well as garbage collection and other duties. This means that doubling a given model SSD capacity is not as simple as doubling the amount of flash attached to the controller - that controller must be able to effectively handle twice the load.
With all of that said, it looks like we can finally stop asking for those 2TB consumer SSDs, because Samsung has decided to be the first to push into this space:
Today we will take a look at the freshly launched 2TB version of the Samsung 850 EVO and 850 Pro. We will put these through the same tests performed on the smaller capacity models. Our hope is to verify that the necessary changes Samsung made to the controller are sufficient to keep performance scaling or at least on-par with the 1TB and smaller models of the same product lines.
Subject: General Tech | July 6, 2015 - 07:01 AM | Scott Michaud
This is like a five-year-old figuring out how to unlock a fireworks case full of paper crackers.
Regardless, there are two vulnerabilities, both of which have already been updated. Both of them take advantage of the whitelist functionality to ignore malicious code. By default, NoScript trusts a handful of domains, because blocking every script ever would break too much of the internet.
Subject: Networking | July 5, 2015 - 07:17 PM | Scott Michaud
Tagged: ipv6, ipv4, arin
While the IP system allows for about 4.3 billion addresses, not all of those are available to actual devices. There are some that are designed for private network use, so a router can assign them without worrying that it is blocking traffic to some external resource. Another big drain was wasted addresses, where organizations would purchase a big chunk of the public address space and use a tiny fraction of it. Beyond that, we just have a lot of devices, from cell phones, to home networks, to the servers they contact. Microsoft is trying to reach a billion devices with Windows 10, and the vast majority of them are expected to be online.
I'm mentioning it now because the American Registry for Internet Numbers (ARIN) announced that they will be unable to fulfill some requests for IPv4 blocks. All they have left at the moment are /23 and /24 chunks, which are bundles of 512 and 256 public addresses. As of the time of publishing, 46 chunks of 512 and 431 chunks of 256 are available, which is 133,888 total public numbers.
Of course, it's not as simple as saying “let's move to IPv6 then”. There will be some pain when the switch happens. For instance, Unreal Engine 4 has only been IPv6-compliant for a year, with the launch of Unreal Engine 4.2 in June 2014. This poses a significant problem for older games that rely upon IPv4 addresses for multiplayer, and that doesn't even consider other online software.
Subject: General Tech | July 5, 2015 - 06:00 PM | Scott Michaud
Tagged: windows 10, microsoft
A couple of days ago, Paul Thurrott wrote an editorial about Microsoft's Windows 10 reservation system. His point was that, while Microsoft claimed users of Windows 7 or 8.1 could upgrade on July 29th, they might not get it until later. Upgrades will start rolling out on the 29th of July, but the actual queue is expected to take several days. According to Microsoft's blog post, which shows blatant disrespect for the Oxford Comma, “Each day of the roll-out, we will listen, learn and update the experience for all Windows 10 users.”
Paul linked this backtrack to an episode of Seinfeld, one where Jerry reserves a rental car; his reservation was held, but a car was not. He stated that the availability date was clearly stated as July 29th, and not everyone will get it then. I can see his point, and I agree with it. Microsoft really should provide what they claim on the date that they claim it.
On the other hand, it is possible that Microsoft saw the whole reservation system as reserving your spot in line. That is, it might be that upgrade requests will be processed in reservation order, at least mostly, when devices are available. I imagine a “take a number” system where slots will be assigned for anyone below a threshold that increases as upgrades are fulfilled. Again, this is hypothetical, but I cannot really see any other reason for a reservation system in the first place, apart from pure marketing.
Either way, some may need to wait until after July 29th to experience Windows 10, and Microsoft botched their announcement.
Subject: General Tech | July 5, 2015 - 04:20 PM | Scott Michaud
Tagged: windows 10, microsoft
Early this week, Microsoft released a pair of new builds into the Windows Insider Fast Ring. Back to back, Build 10158 was released on Monday and 10159 followed it on Tuesday. These two updates fixed several hundred bugs, officially branded Project Spartan as Microsoft Edge, introduced the new default wallpaper to the desktop and lock screen, and tweaked a few more interface elements since 10130. After an uneventful Wednesday, Build 10162 arrived on Thursday with ISOs released later that evening, which was great for me because I couldn't get the build through Windows Update. Sad face.
I was a Slow Ring user for the last few releases, and I honestly intend to continue with that pace going forward. This is my production machine, but switching to Fast was tempting in hopes that the new build would fix the few problems that I had. Namely, StarCraft II was flickering terribly since 10074 when played in windowed mode. Thankfully, StarCraft II can reliably alt+tab without crashing, but it excludes playing a slow-paced Arcade mod in another monitor while doing something else. Mount & Blade: Warband had similar issues, especially when the monitor and game are set to 120 Hz. It seems to be just DirectX 9 titles, too. Either way, they are still unfixed for me. Some of our viewers may want to know my experience.
The first thing that I noticed was a seemingly new upgrade screen between asking to reboot and actually rebooting. This was something that I only remember experiencing with Windows Updates, not whole new Windows builds. Perhaps this was a big one for some reason? It did try to install an anti-malware definition alongside it, so maybe it was just a weird interaction between Windows Update and the Windows 10 in-place build upgrade. Maybe it's something new though.
The lock screen is the next obvious change. It contains the new Windows branding that was announced a couple of weeks ago. The slanted window was made out of glass, fog, and projected light. Even though it fits the previous branding, Microsoft made a big deal out of it.
The major change occurs once logged in. Microsoft Edge is no longer referred to as “Project Spartan”, and it is basically a full-fledged web browser now. Its performance is great, and it is nice to see the light at the end of the tunnel when it comes to browser compatibility. I do feel that the interface is kind-of ugly, though. Granted, the soft fonts are probably easier to scale between high and low DPI monitors, but I would prefer something more crisp. Likewise, the big, featureless, rectangular UI elements are likely a compromise for touch displays, but I've always thought they were placeholder during development builds. Then again, I find basically every browser to be bland, so there's that.
Other UI elements were altered as well. For instance, while I don't pay too much attention to elements in the notification tray, I am pretty sure that Quiet Hours and the OneNote shortcut are new. While “Note” is obvious, it opens OneNote, Quiet Hours apparently gives a toggle to disable notifications. This is not a new feature, dating back to Windows 8 and Windows Phone apparently, but it has a new home in the notification area.
We're getting close to the July 29th “release” date and might see several builds before then, too. Builds are mostly merging work into a stable core at this point. According to BuildFeed, fbl_impressive, the branch of Windows 10 that is given to Windows Insiders, is up to build 10164, which was created on July 1st. We're not going to see every build of course, some are destined to partners for instance, but the distance between QA-approved builds is shrinking. Unless something is broken that you hope Microsoft will fix or you can afford the time to upgrade, it might be useful to switch to slow until launch. You could always flip to Fast if something cool comes up, although there is sometimes a lag before Windows Update changes your branch if you do that.
Subject: Motherboards | July 4, 2015 - 10:52 PM | Tim Verry
Tagged: SFF, mini ITX, fanless, Braswell, Airmont, asus
Asus has introduced two new small form factor motherboards featuring soldered Intel “Braswell”-based Celeron processors. The Asus N3150I-C and N3050I-C are Mini ITX form factor boards with decent connectivity and lower power draw with the processor options topping out at 6 watts.
The two SFF motherboards are essentially the same, with the main difference being the bundled processor (see below). The boards have 24+4 pin ATX power inputs, two full-size DDR3 memory slots, two SATA 6 Gbps ports, a single PCI-E 2.0 x4 slot (open ended), and one mini PCI-E connector. The Intel processors on both boards are passively cooled by a large rectangular gold-colored aluminum heatsink.
The rear of the board includes the following I/O ports.
- 2 x PS/2
- 2 x USB 2.0
- 2 x USB 3.0
- 1 x Gigabit Ethernet
- 1 x HDMI
- 1 x VGA
- 1 x RS232
- 3 x Audio outputs
The N3150I-C board uses an Intel Celeron N3150 while the N3050I-C uses an Intel Celeron N3050. Both chips are 14nm and based on the newer Airmont architecture. These “Braswell” chips have incremental improvements in CPU performance and more significant graphics performance boosts with the inclusion of up to 16 execution units.
Specifically, the N3150 is a quad core chip clocked at 1.6 GHz base to 2.08 GHz burst with Intel HD Graphics (12 EUs up to 640 MHz) and a 6W TDP. On the other hand, the Celeron N3050 is a dual core chip – also with a 6W TDP – clocked at 1.6 GHz base and 2.16 GHz burst paired with Intel HD Graphics (12 EUs) clocked at up to 600 MHz.
These new boards could be used as the base for a NAS box, home media server, or a router and wireless AP by using those PCI-E and mPCI-E slots. Pricing and availability have not yet been announced, however.
Subject: Graphics Cards | July 4, 2015 - 02:39 PM | Tim Verry
Tagged: zotac, maxwell, gtx 980ti, factory overclocked
Zotac recently unleashed a monstrous new GTX 980Ti AMP! Extreme graphics card featuring a giant triple slot cooler and a very respectable factory overclock.
Specifically, the Zotac ZT-90505-10P card is a custom card with a factory overclocked NVIDIA GTX 980Ti GPU and GDDR5 memory. The card is a triple slot design that uses a dual fin stack IceStorm heatsink with three 90mm temperature controlled EKO fans. The cooler wraps the fans and HSF in a shroud and also uses a backplate on the bottom of the card. The card is powered by two 8-pin PCI-E power connectors and display outputs include three DisplayPort, one HDMI, and one DL-DVI.
Zotac was able to push the Maxwell GPU with its 2,816 CUDA cores to 1,253 MHz base and 1,355 MHz boost. Further, the 6GB GDDR5 memory also has a factory overclock of 7,220 MHz. These clockspeeds are a decent bump over the reference speeds of 1,000 MHz GPU base, 1,076 MHz GPU boost, and 7,012 MHz memory.
We’ll have to wait for reviews to know for sure, but on paper this card looks to be a nice card that should run fast and cool thanks to that triple fan cooler. The ZT-90505-10P will be available shortly with an MSRP of $700 and a 2 year warranty.
Definitely not a bad price compared to other GTX 980Ti cards on the market.
Subject: Graphics Cards | July 3, 2015 - 08:45 PM | Sebastian Peak
Tagged: strix, rumor, report, Radeon Fury, asus, amd
A report from VideoCardz.com shows three listings for an unreleased ASUS STRIX version of the AMD Radeon Fury (non-X).
Image credit: VideoCardz
The listings are from European sites, and all three list the same model name: ASUS-STRIX R9FURY-DC3-4G-GAMING. You can find the listing from the above photo here at the German site Computer-PC-Shop.
Image credit: VideoCardz
We can probably safely assume that this upcoming air-cooled card will make use of the new DirectCU III cooler introduced with the new STRIX GTX 980 Ti and STRIX R9 390X, and this massive triple-fan cooler should provide an interesting look at what Fury can do without the AIO liquid cooler from the Fury X. Air cooling will of course negate the issue of pump whine that many have complained about with certain Fury X units.
The ASUS STRIX R9 390X Gaming card with DirectCU III cooler
We await offical word on this new GPU, and what price we might expect this particular version to sell for here in the U.S.A.