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SK Hynix Develops 128GB Stick of DDR4 RAM

Subject: General Tech, Memory | April 8, 2014 - 02:03 AM |
Tagged: Hynix, ddr4

... I'll take two.

SK Hynix, one of the leading producers of RAM modules, announced a single stick of DDR4 with 128GB capacity. While this is intended for the server room, I hope that we will see workstation components attempt to be compatible in the near future. It is difficult to find a board that can support more than 64GB at all, let alone twice that, per stick.

ram.jpg

As for the typical desktop users? Let's face it, this is overkill, eight times over, generously, per stick. Web browsers are beginning to ring up the memory usage as more and more tabs are loaded simultaneously but, otherwise, there is little use for it for them.

But for those of us who are not them, this could be awesome. It is still unclear how much memory a Haswell-EX motherboard, running on an Intel X99 chipset, will support. I can assume that this stick will not be compatible... but we can always hope, right?

Source: SK Hynix

BUILD 2014: Windows Sideloading Changes Announced

Subject: General Tech, Systems, Shows and Expos | April 8, 2014 - 01:11 AM |
Tagged: BUILD 2014, microsoft, windows, winRT

A few days ago, I reported on the news from BUILD 2014 that Windows would see the return of the Start Menu and windowed apps. These features, which are not included with today's Windows 8.1 Update 1, will come in a later version. While I found these interface changes interesting, I reiterated that the user interface was not my concern: Windows Store certification was. I did leave room for a little hope, however, because Microsoft scheduled an announcement of changes. It was focused on enterprise customers, so I did not hold my breath.

And some things did change... but not enough for the non-enterprise user.

tiles2.jpg

Microsoft is still hanging on to the curation of apps, except for "domain-joined" x86 Enterprise and x86 Pro PCs; RT devices and "not domain-joined" computers will only allow sideloaded apps with a key. This certificate (key) is not free for everyone. Of course, this does not have anything to do with native x86 applications. Thankfully, the prospect of WinRT APIs eventually replacing Win32, completely, seems less likely now. It could still be possible if Windows Store has a major surge in popularity but, as it stands right now, Microsoft seems to be spending less effort containing x86 for an eventual lobotomy.

If it does happen, it would be a concern for a variety of reasons:

  1. Governments, foreign or domestic, who pressure Microsoft to ban encryption software.

  2. Internet Explorer's Trident would have no competition to adopt new web standards.

  3. Cannot create an app for just a friend or family member (unless it's a web app in IE).

  4. When you build censorship, the crazies will come with demands to abuse it.

So I am still concerned about the future of Windows. I am still not willing to believe that Microsoft will support x86-exclusive applications until the end of time. If that happens, and sideloading is not publicly available, and web standards are forced into stagnation by a lack of alternative web browsers, then I can see bad times ahead. I will not really feel comfortable until a definitive pledge to allow users to control what can go on their device, even if Microsoft (or people with some form of authority over them) dislikes it, is made.

But I know that many disagree with me. What are your thoughts? Comment away!

Source: ZDNet

MSI's R9 290X GAMING 4G sports a variety of overclocked settings and a Twin Frozr IV

Subject: Graphics Cards | April 7, 2014 - 07:14 PM |
Tagged: msi, R9 290X GAMING 4G, amd, hawaii, R9 290X, Twin Frozr IV, factory overclocked

The familiar Twin Frozr IV cooler has been added to the R9 290X GPU on MSI's latest AMD graphics card.  The R9 290X GAMING 4G sports 4GB of GDDR5 running at an even 5GHz and a GPU that has three separate top speeds depending on the profile you choose; 1040 MHz with OC Mode, 1030 MHz for Gaming Mode and 1000 MHz in Silent Mode.  [H]ard|OCP also tried manually overclocking and ended up with a peak of 1130MHz GPU and 5.4GHz for the GDDR5, not a bad bump over the factory overclock.  Check out the performance of the various speeds in their full review.

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"On our test bench today is MSI's newest high-end GAMING series graphics cards in the form of the MSI Radeon R9 290X GAMING 4G video card. We will strap it to our test bench and compare it to the MSI GeForce GTX 780 Ti GAMING 3G card out-of-box and overclocked to determine which card provides the best gameplay experience."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Recommendations from outside the case

Subject: General Tech | April 7, 2014 - 05:23 PM |
Tagged: input, peripherals

The PC Perspective HWLB and The Tech Report's System Guide focus on the best internal components for your computer with the goal of guiding you to the best value for your dollar when you are constructing a new PC.  Keyboards, mice and other peripherals are left out of our recommendations as for most people it is a personal decision as to whether they prefer expensive ergonomic devices or just a basic model.  The Tech Report have changed that with their recent article which features their Staff Picks for the best peripherals of 2014.  If you are having difficulty deciding which peripherals to attach to that new PC, why not drop by and check out their favourites?

blacx-5g.jpg

"When we introduced our new System Guide format in February, we cut out peripherals in order to focus more closely on internal PC components. Our plan was to revisit keyboards, mice, displays, and such things in a separate guide, which we would be free to flesh out a little more and update as needed, independently of the already lengthy System Guide."

Here is some more Tech News from around the web:

Tech Talk

Introduction and Technical Specifications

Introduction

01-td03-34-1.jpg

Courtesy of SilverStone

SilverStone Technology is a well known company in the enthusiast space, offering high quality solutions from cases to case-mounted fan controllers and displays. SilverStone has also gone through several generations of CPU all-in-on liquid cooling solutions with the Tundra series being the culmination of these past designs. The Tundra Series TD03 liquid cooler is designed to cool CPUs of any make, including the latest processor offerings from both Intel and AMD. The cooler is comprised of a thick 120mm radiator attached to a uni-body aluminum CPU cooler with integrated copper base plate and pump. To best measure the TD03's performance, we set it against several other high-performance liquid and air-based coolers. The TD03 cooler comes with a retail MSRP of $99.99, putting it at the higher end of the all-in-one cooler price range.

Continue reading our review of the SilverStone Tundra Series TD03 All-in-One liquid cooler!

NVIDIA 337.50 Driver and GeForce Experience 2.0 Released

Subject: General Tech, Graphics Cards | April 7, 2014 - 09:01 AM |
Tagged: nvidia, geforce experience, directx 11

We knew that NVIDIA had an impending driver update providing DirectX 11 performance improvements. Launched today, 337.50 still claims significant performance increases over the previous 335.23 version. What was a surprise is GeForce Experience 2.0. This version allows both ShadowPlay and GameStream to operate on notebooks. It also allows ShadowPlay to record, and apparently stream to Twitch, your Windows desktop (but not on notebooks). It also enables Battery Boost, discussed previously.

nvidia-shadowplay-desktop.png

Personally, I find desktop streaming is the headlining feature, although I rarely use laptops (and much less for gaming). This is especially useful for OpenGL, games which run in windowed mode, and if you want to occasionally screencast without paying for Camtasia or tinkering with CamStudio. If I were to make a critique, and of course I will, I would like the option to select which monitor gets recorded. Its current behavior records the primary monitor as far as I can tell.

I should also mention that, in my testing, "shadow recording" is not supported when not recording a fullscreen game. I'm guessing that NVIDIA believes their users would prefer to not record their desktops until manually started and likewise stopped. It seems like it had to have been a conscious decision. It does limit its usefulness in OpenGL or windowed games, however.

This driver also introduces GameStream for devices out of your home discussed in the SHIELD update.

nvidia-337-sli.png

This slide is SLi improvements, driver-to driver, for the GTX 770 and the 780 Ti.

As for the performance boost, NVIDIA claims up to 64% faster performance in configurations with one active GPU and up to 71% faster in SLI. It will obviously vary on a game-by-game and GPU-by-GPU basis. I do not have any benchmarks, besides a few examples provided by NVIDIA, to share. That said, it is a free driver. If you have a GeForce GPU, download it. It does complicate matters if you are deciding between AMD and NVIDIA, however.

Source: NVIDIA

Rumor: VESA Might Have Accepted AMD's FreeSync

Subject: General Tech, Displays | April 6, 2014 - 02:41 AM |
Tagged: vesa, freesync, DisplayPort, amd

According to French website, hardware.fr, the VESA standards body has accepted AMD's proposal for FreeSync into an extension of the DisplayPort 1.2a standard. FreeSync is the standards-based answer to NVIDIA's G-Sync, a process for allowing the monitor to time itself according to its driving GPU. At CES 2014, AMD claimed that the technology was already in development to be used for mobile devices to save power (less frequent monitor refreshes).

vesa-logoBlack.png

By presenting image to the user only when the work is complete, you can avoid "tearing" and latency. The tearing will be eliminated because the graphics card does not change the image being drawn by the monitor as it is trying to display it. The latency is eliminated because it does not need to wait until the monitor is ready (up to one-over-the maximum refresh rate of the monitor). It should also save power by reducing its refresh rate on slower scenes, such as an idle desktop, but that is less of a concern when you are plugged into a wall.

What does this mean? Nothing yet, really, except that a gigantic standards body seems to approve.

Source: Hardware.fr

HCW Reviews Vortex KBT Race II Mechanical Keyboard

Subject: General Tech, Cases and Cooling | April 4, 2014 - 06:59 PM |
Tagged: vortex, mechanical keyboard

Carl Nelson of hardCOREware published a review of the Vortex KBT Race II mechanical keyboard. The quick summary is that he was impressed by several of its features but found that it was not as pleasant to type on, compared to other keyboards that he used - even with the same switch. It is a compact keyboard, slightly smaller than a Tenkeyless layout. The keycaps are laser-etched (which should give decent durability) with the same font as Windows 8. It is also backlit, the black model glows white and the white model glows green.

hcw-kbt-race-2-keycaps-620x394.jpg

H...C...W... how subtle, Carl.

They keyboard itself is about $130 USD and comes in Cherry MX Red, Brown, or Blue. It supports 6-key rollover but he does not mention whether there are any other limitations. For instance, does the interface allow for 6 buttons to be pressed, but you are screwed if press shift, up, and right together? This was the case with my old Logitech G15v1 and it made for an impossible task to play The Scout with the arrow keys in TF2. On the other hand, if it was based on an NKRO keyboard with the limitations of the USB interface, that is not so bad. I just do not know.

To see a little more, check out the review at HCW.

Source: HCW

Build 2014: .NET Foundation Announced with Open Source

Subject: General Tech, Shows and Expos | April 4, 2014 - 03:42 AM |
Tagged: BUILD 2014, microsoft, .net

Microsoft has announced the creation of the .NET Foundation along with the open source release of several .NET frameworks and languages. This comes a day after the simultaneous unveiling and open sourcing of WinJS, a JavaScript library which brings "Modern"-like interface elements to websites (and web apps). While building block APIs are common, this could help Microsoft's design paradigms gain traction with apps from other platforms.

microsoft-dotnet-foundation.png

.NET has been very popular since its initial release. I saw it used frequently in applications, particularly when a simple form-like interface is required. It was easy to develop and accessible from several languages, such as C++, C#, and VB.NET. Enterprise application developers were particularly interested in it, especially with its managed security.

The framework drove an open source movement to write their own version, Mono, spearheaded by Novell. Some time later, the company Xamarin was created from the original Mono development team and maintains the project to this day. In fact, Miguel de Icaza was at Build 2014 discussing the initiative. He seems content with Microsoft's new Roslyn compiler and the working relationship between the two companies as a whole.

WinJS is released under the very permissive Apache 2.0 license. Other code, such as Windows Phone Toolkit, are released under other licenses, such as the Microsoft Public License (Ms-PL). Pay attention to any given project's license. It would not be wise to assume. Still, it sounds like a good step.

Source: ZDNet

Plextor Launches M6e PCI-E SSD In United States, Initially A Newegg Exclusive

Subject: Storage | April 4, 2014 - 02:05 AM |
Tagged: plextor, PCIe SSD, pci-e ssd, M6e, M.2

Update: Plextor has provided MSRP pricing for all three drives (see table below). Further, the company expects Newegg prices to be at or possibly slightly below MSRP. The new pricing information certainly makes the drives more attractive than previous estimates.

Plextor showed off its M6e PCI-E SSD at CES earlier this year, and the drives will soon be available for purchase in the US. The M6e is a M.2 form factor SSD that uses a Marvell 88SS9183 controller and Toshiba Toggle NAND MLC flash to offer up to 512GB of speedy (and bootable!) storage.

Plextor M6e PCI-E SSD.png

The Plextor M6e drive comes as a bare M.2 drive or as a version paired with a M.2-to-PCI-E adapter card for desktop PCs without the newer M.2 connector on the motherboard itself. In either case, the M6e utilizes two PCI-E 2.0 lanes and avoids the SATA III 6Gbps storage bottleneck altogether. The drive has its own BIOS implementation and should not require users to install separate drivers. The SSD supports both legacy and UEFI BIOSes along with standard storage technology such as AHCI, NCQ, encryption (AES-256), TRIM, SMART, et al.

The drives come in 128GB, 256GB, and 512GB capacities. The M6e SSDs are rated with a 2,400,000 hour MTBF and come with a 5 year warranty. Both the 256GB and 512GB drives reportedly offer up 770 MB/s sequential reads, 105,000 4K random read IOPS, and 100,000 4K random write IOPS. The 512GB M6e SSD has the highest sequential write speeds at up to 625 MB/s with the 256GB model topping out at 580 MB/s. The 128GB version is a bit slower in sequential writes and random read/write IOPS due to fewer NAND chips and channels, but still manages to offer up to 770 MB/s reads, 335 MB/s writes, 96,000 4K random read IOPS, and 83,000 4K random write IOPS.

The table below lays out the speeds and estimated pricing of the drives at the available capacities according to Plextor. Fortunately, Tek Syndicate found that at least the 256GB drive performs very close to its rated speeds in their video review.

Plextor M6e Capacities 128GB 256GB 512GB
DRAM 256MB DDR3 512MB DDR3 1GB DDR3
Sequential Read* 770 MB/s 770 MB/s 770 MB/s
Sequential Write* 335 MB/s 580 MB/s 625 MB/s
Random Read IOPS* 96,000 105,000 105,000
Random Write IOPS* 83,000 100,000 100,000
Price MSRP $179.99 $299.99 $549.99

*All listed speeds are "up to n MB/s."

The drives will be available later this month at as-yet-unreleased MSRPs. The drives will initially be a Newegg exclusive in the US from April 7th to April 13th, after which it should make its way to other retailers. Note that the USD prices in the above chart are estimates based on pricing information scattered around the internet for the M6e drives. I have reached out to Plextor for comment and will update with official MSRP information as soon as possible.

Source: Plextor

Simon Hall Awarded $10K Raspberry Pi Quake III Bounty With His Open Source Graphics Driver Work

Subject: General Tech | April 3, 2014 - 11:23 PM |
Tagged: videocore iv, Raspberry Pi, open source, graphics drivers, bcm2835

The Raspberry Pi recently passed its second anniversary, but until now the open source software friendly hardware has had to rely on closed source drivers for graphics processing on the SoC's VideoCore IV GPU.This has now changed thanks to work by Raspberry Pi hacker Simon Hall who has ported over the open source graphics stack from Broadcom's recently open sourced BCM21553 SoC for cell phones to the BCM2835 SoC that powers the Raspberry Pi. In doing so, Mr. Hall has claimed the Raspberry Pi Foundation's $10,000 bounty by using the newly ported open source graphics driver to run Quake III Arena at 1080p (minimum of 20 FPS according to contest rules).

Quake III Arena.png

The ported open source driver is not quite as optimized as the closed source version that the Pi currently uses (which allegedly runs Quake III twice as fast), but it is an encouraging start and the base from which the community can flesh out and optimize. The open source graphics driver is likely to be rolled into future OS releases, but for adventurous users that want the open source driver now, Simon Hall has provided step-by-step instructions for getting the driver and using it to run Quake III on the Raspberry Pi blog. Be warned, it is an involved and time consuming process at the moment.

I would like to say congratulations to Simon Hall for the bounty award and thank him for his work in porting the driver to the Raspberry Pi's SoC!

Hopefully this graphics stack breathes new life into the Raspberry Pi and the community takes up the development mantle to improve upon the codebase and pursue new opportunities that the open source nature enables such as a port of Android running on the Pi.

Read more about the Raspberry Pi at PC Perspective.

Author:
Manufacturer: Various

Athlon and Pentium Live On

Over the past year or so, we have taken a look at a few budget gaming builds here at PC Perspective. One of our objectives with these build guides was to show people that PC gaming can be cost competitive with console gaming, and at a much higher quality.

However, we haven't stopped pursuing our goal of the perfect inexpensive gaming PC, which is still capable of maxing out image quality settings on today's top games at 1080p.

Today we take a look at two new systems, featuring some parts which have been suggested to us after our previous articles.

  AMD System Intel System
Processor AMD Athlon X4 760K - $85 Intel Pentium G3220 - $65
Cores / Threads 4 / 4 2 / 2
Motherboard Gigabyte F2A55M-HD2 - $60 ASUS H81M-E - $60
Graphics MSI R9 270 Gaming - $180 MSI R9 270 Gaming - $180
System Memory Corsair 8GB DDR3-1600 (1x8GB) - $73 Corsair 8GB DDR3-1600 (1x8GB) - $73
Hard Drive Western Digital 1TB Caviar Green - $60 Western Digital 1TB Caviar Green - $60
Power Supply  Cooler Master GX 450W - $50 Cooler Master GX 450W - $50
Case Cooler Master N200 MicroATX - $50 Cooler Master N200 MicroATX - $50
Price $560 $540

(Editor's note: If you don't already have a copy of Windows, and don't plan on using Linux or SteamOS, you'll need an OEM copy of Windows 8.1 - currently selling for $98.)

These are low prices for a gaming computer, and feature some parts which many of you might not know a lot about. Let's take a deeper look at the two different platforms which we built upon.

The Platforms

IMG_9973.JPG

First up is the AMD Athlon X4 760K. While you may not have known the Athlon brand was still being used on current parts, they represent an interesting part of the market. On the FM2 socket, the 760K is essentially a high end Richland APU, with the graphics portion of the chip disabled.

What this means is that if you are going to pair your processor with a discrete GPU anyway, you can skip paying extra for the integrated GPU.

As for the motherboard, we went for an ultra inexpensive A55 option from Gigabyte, the GA-F2A55M-HD2. This board features the A55 chipset which launched with the Llano APUs in 2011. Because of this older chipset, the board does not feature USB 3.0 or SATA 6G capability, but since we are only concerned about gaming performance here, it makes a great bare bones option.

Continue reading our build guide for a gaming PC under $550!!!

A tale of two SSDs; Crucial and ADATA's twins

Subject: Storage | April 3, 2014 - 03:40 PM |
Tagged: ssd, SP920, sata, Marvell, adata

Sticking with ADATA today, The Tech Report has also put together a review of the Premiere Pro SP920 which was eerily familiar to them.  The Marvell controller, Micron MLC NAND and DRAM cache all mirrored the Crucial M550 which they reviewed last month.  One difference they noted right off the start was support for third party utilities to read the SMART data, with which they had far more success than with Crucial's drive.  Their performance results were not surprising; the two drives performed the same which leaves price and support as the determining factor when purchasing one of these two twins, something that The Tech Report offers advice on in their conclusion.

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"Adata's latest Premiere Pro SP920 SSD bears an uncanny resemblance to a big-name drive that was released recently. This isn't a straight copycat, though. Read on to see what makes the SP920 different."

Here are some more Storage reviews from around the web:

Storage

More Intel Inside Chromebooks

Subject: General Tech | April 3, 2014 - 03:19 PM |
Tagged: Braswell, Bay Trail, Intel, SoC, 14nm, idf

Intel's Atom has finally shaken the bad name that its progenitors have born as Bay Trail proves to be a great implementation of an SoC.  At IDF we received a tantalizing glimpse at the next generation of SoC from Intel, the 14nm Braswell chip though little was said of their ultra low powered Cherry Trail SoC for tablets.   Braswell is more than just a process shrink, Intel is working to increase their support of Chromebooks and Android by creating a 64-bit Android kernel that supports Android 4.4.  This seems to have paid off as Kirk Skaugen mentioned to The Inquirer that Intel chips will be present in 20 soon to be released models, up from 4 currently.

intelbroadwell.jpg

"INTEL HAS REVEALED PLANS to launch Braswell, a more powerful successor to the Bay Trail system on a chip (SoC) line used in low-cost devices like Chromebooks and budget PCs."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

ADATA Moves Quickly on New DDR4 Specification

Subject: General Tech | April 3, 2014 - 03:00 PM |
Tagged: adata, ddr4, xeon

ADATA has been rather busy lately, the release of the brand new Premiere Pro SSD family and now the launch of DDR4 modules for the next generation of Xeon processors.  These new DIMMs follow the current trend of energy efficiency in the server room by dropping the required voltage to 1.2V which can add up to quite a bit in a large server farm.  The specified speed of 2133MHz is attractive for a first gen server RDIMM though there does not seem to be much information available on the timings.

Taipei, Taiwan – April 3, 2014 - ADATA Technology, a leading manufacturer of high-performance DRAM modules and NAND Flash application products, has announced the launch of new DDR4 modules. Working in close cooperation with Intel, ADATA has successfully developed and launched DDR4 RDIMM (ECC Registered DIMM) that are fully compatible with the newly announced, next generation platform of Intel Xeon processor E5-2600 v3 product family.

Coming in densities of 4, 8 & 16 gigabytes, the new modules run at 1.2 volts, and at a frequency of 2133MHz. The higher clock frequencies, faster data transfer rates, and low voltage operation of DDR4 memory make it especially suited for use in the growing cloud server, storage and networking application fields.

adata.png

According to Jacky Yang, Product Manager at ADATA: “We are enthusiastic about the great potential of this new DDR4 specification, and we will move quickly to bring this new technology to our customers. Currently in development are DDR4 versions of ECC SO-DIMM, VLP RDIMM, & LRDIMM, so we look forward to providing the stability and reliability that ADATA is known for in a low voltage and high performance package.”

Source: ADATA

Podcast #294 - Frame Rating Mantle in BF4, DirectX 12, Sub-$700 4K Monitors and more!

Subject: General Tech | April 3, 2014 - 01:30 PM |
Tagged: video, Samsung, podcast, Mantle, Glacer 240L, GDC 2014, frame rating, dx12, cooler master, BUILD 2014, BF4, amd, adata, 4k

PC Perspective Podcast #294 - 04/03/2014

Join us this week as we discuss Frame Rating Mantle in BF4, DirectX 12, Sub-$700 4K Monitors and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

 
This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset!
 
Program length: 1:12:29
 
  1. Week in Review:
  2. 0:43:40 This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset
  3. News items of interest:
  4. Hardware/Software Picks of the Week:
    1. Allyn: Like MAME? Try MESS, and further - UME (systems list)
  5. Closing/outro

Be sure to subscribe to the PC Perspective YouTube channel!!

 

Build 2014: Microsoft Presents New Start Menu

Subject: General Tech, Shows and Expos | April 2, 2014 - 09:53 PM |
Tagged: BUILD 2014, microsoft, windows, start menu

Microsoft had numerous announcements during their Build 2014 opening keynote, which makes sense as they needed to fill the three hours that they assigned for it. In this post, I will focus on the upcoming changes to the Windows desktop experience. Two, albeit related, features were highlighted: the ability to run Modern Apps in a desktop window, and the corresponding return of the Start Menu.

I must say, the way that they grafted Start Screen tiles on the Start Menu is pretty slick. The Start Menu, since Windows Vista, has felt awkward with its split between recently used applications and common shortcuts in a breakout on the right with an expanded "All Programs" submenu handle on the bottom. It is functional, and it works perfectly fine, but something just felt weird about it. This looks a lot cleaner, in my opinion, especially since its width is variable according to how many applications are pinned.

Of course, my major complaint with Windows 8.x has nothing to do with the interface. There has not been any discussion around sideloading applications to get around Windows Store certification requirements. This is a major concern for browser vendors and should be one for many others, from hobbyists who might want to share their creations with one or two friends or family members, rather than everyone in an entire Windows Store region, or citizens of countries whose governments might pressure Microsoft to ban encryption or security applications.

That said, there is a session tomorrow called "Deploying and Managing Enterprise Apps", discussing changes app sideloading in Windows 8.1. Enterprise users are already allowed sideloading certificates from Microsoft. Maybe it will be expanded? I am not holding my breath.

Keep an eye out, because there should be a lot of news over the next couple of days.

Source: ZDNet

Cooler Master Introduces QuickFire Rapid-i Mechanical Keyboard For Gamers

Subject: General Tech | April 2, 2014 - 09:49 PM |
Tagged: quickfire rapid, NKRO, mechanical keyboard, gaming, cooler master

Cooler Master has introduced a new mechanical keyboard to the QuickFire Rapid family. The upcoming QuckFire Rapid-i is a fully backlit mechanical keybard that offers up gaming-friendly features.

Cooler Master is keeping many of the detailed specifications under wraps, but we do know that it supports both PS/2 and USB, uses laser etched matte keycaps along with mechanical switches, and uses a 32-bit ARM processor to drive the various back-lighting profiles (a technology Cooler Master calls ActivLite).

Cooler Master QuickFire Rapid-i Mechanical Keyboard.jpg

The keyboard supports 1ms response times in USB mode along with NKRO (N Key Roll Over) which allows simultaneous pressing of multiple keys which can come in handy when using the keyboard for gaming. The ActivLite technology supports five key backlighting modes with an additional five brightness levels in each mode. Cooler Master demonstrates one mode on their website where the keys being pressed light up and slowly fade in a trailing lighting effect as you continue typing. The keyboard has on board memory capable of storing four saved lighting profiles (users can program the backlighting of individual keys).

Unfortunately, Cooler Master has not stated which mechanical switches it is using in this keyboard beyond saying that they are both "tactile" and "quiet." Considering its predecessor used Cherry MX switches, those are a good bet though.

If you are interested in Cooler Master's latest mechanical keyboard, keep an eye on the product page the company set up for further information as it gets closer to a physical launch date.

Author:
Subject: Editorial
Manufacturer: Microsoft
Tagged:

Taking it all the way to 12!

Microsoft has been developing DirectX for around 20 years now.  Back in the 90s, the hardware and software scene for gaming was chaotic, at best.  We had wonderful things like “SoundBlaster compatibility” and 3rd party graphics APIs such as Glide, S3G, PowerSGL, RRedline, and ATICIF.  OpenGL was aimed more towards professional applications and it took John Carmack and iD, through GLQuake in 1996, to start the ball moving in that particular direction.  There was a distinct need to provide standards across audio and 3D graphics that would de-fragment the industry and developers.  DirectX was introduced with Windows 95, but the popularity of Direct3D did not really take off until DirectX 3.0 that was released in late 1996.

dx_history.jpg

DirectX has had some notable successes, and some notable let downs, over the years.  DX6 provided a much needed boost in 3D graphics, while DX8 introduced the world to programmable shading.  DX9 was the most long-lived version, thanks to it being the basis for the Xbox 360 console with its extended lifespan.  DX11 added in a bunch of features and made programming much simpler, all the while improving performance over DX10.  The low points?  DX10 was pretty dismal due to the performance penalty on hardware that supported some of the advanced rendering techniques.  DirectX 7 was around a little more than a year before giving way to DX8.  DX1 and DX2?  Yeah, those were very unpopular and problematic, due to the myriad changes in a modern operating system (Win95) as compared to the DOS based world that game devs were used to.

Some four years ago, if going by what NVIDIA has said, initial talks were initiated to start pursuing the development of DirectX 12.  DX11 was released in 2009 and has been an excellent foundation for PC games.  It is not perfect, though.  There is still a significant impact in potential performance due to a variety of factors, including a fairly inefficient hardware abstraction layer that relies more upon fast single threaded performance from a CPU rather than leveraging the power of a modern multi-core/multi-thread unit.  This has the result of limiting how many objects can be represented on screen as well as different operations that would bottleneck even the fastest CPU threads.

Click here to read the rest of the article!

As Irrational swims with the fishes, so can you

Subject: General Tech | April 2, 2014 - 06:27 PM |
Tagged: bioshock infinite, burial at sea, irrational

One hopes that by now you have managed to free the 40-some gigabytes of storage required to install Bioshock Infinite so that you can play the recently released second Episode of Burial at Sea.  Many have chose to wait to touch Episode 1 until the second instalment was released as Valve has developed a tendency to wait a bit between their releases.  If you have been too busy playing Goat Simulator and have not yet played through the release you can tease yourself with the trailer below.  If you have played it, Rock, Paper, SHOTGUN's recent Wot I Think is worth reading through as they give a well thought out look at Irrational's last product.

"You’ll hear no politics from me, though by God it’s tempting to correlate Burial At Sea Part 2′s status as a swansong for two BioShock universes with the recent, shock closure of Irrational. Whatever else there is to both tales, at least this concluding DLC for BioShock Infinite reverses the sense of decline we’ve seen since the original BioShock."

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