Subject: General Tech | March 4, 2015 - 01:46 PM | Jeremy Hellstrom
Tagged: gaming, wolfenstein, the old blood
B.J. Blazkowicz is back ... in time? There was apparently a recent reboot of the venerable Wolfenstein series far more popular than the mediocre 2009 reboot which was set in a modern times, albeit a parallel history in which the Nazi's won. The Old Blood was just announced, set presumably in the same timeline as The New Order, set in 1946 and is an assault by our hero on Castle Wolfenstein to try to prevent the Nazis from winning the war. If it is indeed a prequel then we already know the ending, with B.J. suffering a massive head wound and going into a coma; perhaps while bending over to pick up the Spear of Destiny? Check out the trailer at Rock, Paper, SHOTGUN.
"Bethesda have just announced a Wolfenstein: The New Order stand-alone prequel, which is wonderful news. Going by the subtitle The Old Blood, it’s set in 1946 as the Nazis are on the brink of winning World War II."
Here is some more Tech News from around the web:
- EA Offers Up Battlefield Hardline Premium Details @ Rock, Paper, SHOTGUN
- Evolve Review: The Evolved Strike Back @ Techgage
- Unity 5 game engine launches globally @ HEXUS
- Valve Announce Source 2, Because Why Not @ Rock, Paper, SHOTGUN
Subject: Processors | March 4, 2015 - 09:07 PM | Ryan Shrout
Tagged: GDC, gdc 15, Intel, Broadwell, iris pro, LGA1150, core i7
Consumer have been asking for it since the first time Intel announced it, but Iris Pro graphics is finally finding its way to the desktop, socketed market. Shown powering one of Dell's new 5K displays, this processor shipping in "mid-2015", is going to be configured with a 65 watt TDP and will be unlocked for overclockers to tweak. Intel first disclosed these plans way back in May of 2014 so we are going to be approaching the 12-month mark for availability.
It doesn't look special, but this system has the first desktop Iris Pro processor
In a new disclosure at GDC, Intel showed the first 5th Generation Core LGA-socketed CPU with Intel® Iris™ Pro graphics. This 65 watt unlocked desktop processor, available mid-2015, will bring new levels of performance and power efficiency to Mini PCs and desktop All-In-Ones. Since 2006 the 3D performance of Intel Graphics has increased nearly 100 fold (Intel 3DMark06 measurements) and powerful form factors from Acer, Medion and Intel’s own NUCs are becoming available with 5th Generation Intel Core processors with Intel Iris Graphics.
Under that little heatsink...
Details of this new CPU offering, including clock speed and graphics performance, are still unknown but Intel claims we will have this part in our hands in the near future. This isn't targeted to overtake consumers with mid-range discrete graphics systems but instead will bring users interested in a SFF or low power system with both home theater features and improved gaming capability. Our testing with Iris Pro graphics in notebooks has proven that the gaming performance gains can be substantial, but often the battery life demands have limited implementations from OEMs. With a desktop part, we might actually be able to see the full capability of an integrated GPU with embedded memory.
Subject: Graphics Cards, Processors | March 4, 2015 - 08:46 PM | Ryan Shrout
Tagged: GDC, gdc 15, API, dx12, DirectX 12, dx11, Mantle, 3dmark, Futuremark
It's probably not a surprise to most that Futuremark is working on a new version of 3DMark around the release of DirectX 12. What might be new for you is that this version will include an API overhead test, used to evaluate a hardware configuration's ability to affect performance in Mantle, DX11 and DX12 APIs.
While we don't have any results quite yet (those are pending and should be very soon), Intel was showing the feature test running at an event at GDC tonight. In what looks like a simple cityscape being rendered over and over, the goal is to see how many draw calls, or how fast the CPU can react to a game engine, the API and hardware can be.
The test was being showcased on an Intel-powered notebook using a 5th Generation Core processor, code named Broadwell. Obviously this points to the upcoming support for DX12 (though obviously not Mantle) that Intel's integrated GPUs will provide.
It should be very interesting to see how much of an advantage DX12 offers over DX11, even on Intel's wide ranges of consumer and enthusiast processors.
Subject: Graphics Cards | March 4, 2015 - 09:26 PM | Ryan Shrout
Tagged: GDC, gdc 15, Intel, raptr, GFE, geforce experience
One of NVIDIA's biggest achievements in the past two years has been the creation and improvement of GeForce Experience. The program started with one goal: to help PC gamers optimize game settings to match their hardware and make sure they are getting the top quality settings the hardware can handle and thus the best gaming experience. AMD followed suit shortly after with a partnership with Raptr, a company that crowd-sources data to achieve the same goal: great optimal game settings for all users of AMD hardware.
Today Intel is announcing a partnership with Raptr as well, bringing the same great feature set of Raptr to users of machines with Intel HD Graphics systems. High-end users might chuckle at the news but I actually think this feature is going to be more important for those gamers that utilize integrated graphics. Where GPU horsepower is at premium, compared to discrete graphics cards, using the in-game settings to get all available performance will likely result in the most improvement in experience of all the three major vendors.
Raptr will continue to include game streaming capability and it will also alert the users to when updated Intel graphics drivers are available - a very welcome change to how Intel distributes them.
Intel announced a partnership to deliver an even better gaming experience on Intel Graphics. Raptr, a leading PC gaming utility now available on Intel Graphics for the first time, delivers one-button customized optimizations that improve performance on existing hardware and the games being played, even older games. With just a little tweaking of their PC settings a user may be able to dial up the frame rate and details or even play a game they didn’t think possible.
The Raptr software scans the user’s PC and compares a given game’s performance across tens of millions of other gamers’ PCs, finding and applying the best settings for their Raptr Record system. And Raptr’s gameplay recording tools leverage the video encoding in Intel® Quick Sync technology to record and stream gameplay with virtually no impact on system performance. Driver updates are a snap too, more on Raptr for Intel available here.
Hopefully we'll see this application pre-installed on notebooks going forward (can't believe I'm saying that) but I'd like to see as many PC gamers as possible, even casual ones, get access to the best gaming experience their hardware can provide.
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